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@ -80,7 +80,7 @@ There are thousands of documented structures, kind of "life forms" or "species"
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[][] toad
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```
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A typical run of the game from a randomly initialized grid looks a bit similar to the evolution of our [Universe](universe.md): initially (after the [Big Bang](big_bang.md)) the world exhibits a [chaotic](chaos.md) behavior, looking like a random noise of cells switching on and off seemingly without order, then, after a short while, more orderly patterns of the three basic kinds (still lives, oscillators and space ships) emerge and start interacting, either by being too close to each other or by shooting space ships and hitting each other -- this is a kind of "golden age" of life (interesting events, for example spontaneous emergences of [symmetry](symmetry.md)). After some time this usually settles on a repeating set of states with just still life and oscillators, far enough from each other to influence each other (a kind of heat death of the universe).
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A typical run of the game from a randomly initialized grid looks a bit similar to the evolution of our [Universe](universe.md): initially (after the [Big Bang](big_bang.md)) the world exhibits a [chaotic](chaos.md) behavior, looking like a random noise of cells switching on and off seemingly without order, then, after a short while, more orderly patterns of the three basic kinds (still lives, oscillators and space ships) emerge and start interacting, either by being too close to each other or by shooting space ships and hitting each other -- this is a kind of "golden age" of life (interesting events, for example spontaneous emergence of [symmetry](symmetry.md)). After some time this usually settles on a repeating set of states with just still life and oscillators, far enough from each other to influence each other (a kind of heat death of the universe).
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Staying at analogies with our Universe, game of life also recognizes its analogy to **[speed of light](speed_of_light.md)** (or *speed of life*), the fastest speed by which [information](information.md) can propagate through the game of life universe -- in the basic version this speed is simply one cell per turn (as any possible pattern, no matter how complex, can only ever influence its immediately neighboring cells in one turn). This speed is exploited by some algorithms to [optimize](optimize.md) the game's simulation.
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@ -221,4 +221,4 @@ Game of Life can be extended/generalized/modified in great number of ways, some
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## See Also
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- [polyworld](polyworld.md)
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- [Resnick's termite](resnicks_termite.md)
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- [Resnick's termite](resnicks_termite.md)
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