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# Books
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Here there will be a constantly WIP list of [books](book.md) that might be of interest to supporters of [LRS](lrs.md):
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{ Let's aim for quality rather than quantity here, don't put any book that has some connection to our cause here, but rather the ones you've read and which you judge as a quality book that enriched you in some way. ~drummyfish }
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- **Blackout** (2017, Elsberg): Fiction, telling a story of a large blackout in Europe that shows to really be caused by [bloated](bloat.md) tech. For [collapse](collapse.md) enjoyers this is an interesting read if only for the detailed description of the consequences a sudden loss of electric power.
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- **Einstein: His Life and Universe** (Isaacson, 2008): [Einstein](einstein.md)'s biography, quite a nice read about a pretty awesome man who's image has been so distorted by the mainstream shit.
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- **Flatland** (Abbott, 1884): Absolutely amazing fantasy story set in two dimensional land with characters being geometric shapes, while being a critic of society to a big degree, it discusses practical and mathematical aspects of actually living in two dimensions, how the characters see, how they build their houses etc. It is now absolutely [public domain](public_domain.md)!
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- **Free as in Freedom** (Sam Williams, 2002): Free-licensed official biography of [Richard Stallman](rms.md), contains many historical details about how [free software](free_software.md) came to be, how [open source](open_source.md) spoiled it etc.
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- **Free Culture** (Lessig, 2004): Creative-commons licensed (non-free but gratis) book by the founder of [Creative Commons](creative_commons.md) and [free cutlure](free_culture.md), goes into details on how copyright became abused by capitalism, why public domain is being smothered and why we must support free culture.
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- **Game Engine Black Book: Doom** (Sanglard, 2019): Gratis, very nice book dissecting all the details about the legendary [Doom](doom.md) engine and its internals -- how it worked, why was it so fast, what hacks went into it, written so that a reader of any programming skill (even none) will find something interesting. A must read for fans of oldschool game programming.
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- **Game Engine Black Book: Wolfenstein 3D** (Sanglard, 2019): Same as the Doom engine book from the same author, just about the older game Wolfenstein 3D, also amazing.
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- **Industrial Society and Its Future** (Kaczynski, 1995): A bit boring read by the famous [Unabomber](ted_kaczynski.md), criticizing rapid technology advancement, but an important read for those who are more into politics, if only for the memes :)
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- **Just for Fun** (2001): Official biography of [Linux Torvalds](torvalds.md), the original creator of [Linux](linux.md). It recounts valuable historical moments with comments by Linus himself, revealing many interesting details and also a bit of Torvalds' personality (shows some of his evil side).
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- **Masters of Doom** (Kushner, 2003): Another nice book for [Doom](doom.md) fans, this time not really technical but rather just retelling the story of the game's development -- quite comfy, a lot if interesting trivia.
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- **[The Jargon File](jargon_file.md)** (1975...): [Hacker culture](hacking.md) dictionary, a lot of wisdom, inside jokes, and things related to oldschool hacking.
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- **Rebel Code** (Moody, 2001): A bit of a mainstream view at the whole "[open source](open_source.md)" history -- though it's a small brain business view which we have to keep in mind at all times, it's a nice introduction to the whole FOSS world for the newcomers, as the book covers most of the relevant projects and [people](people.md).
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- **The Pig and the Box** (2009, MCM): A short story for kids showing the dangers of [DRM](drm.md), released under [CC0](cc0.md)!
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- **Tricks of the Game Programming Gurus** (1994): Very nice, readable book, that implements a whole 90s shooter game in [C](c.md), without drowning the reader in tons of equations and smartass talk. It's written with the 90s mindset and in common language, contains many practical tricks for optimizing the code etc.
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- ...
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# Bullshit
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# Bullshit
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TODO
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**Simplified example of capitalist bullshit**: under [capitalism](capitalism.md) basically the whole society is based on bullshit of many kinds, small and big, creating many bullshit clusters that are all intertwined and interact in complex ways, creating one huge bullshit. For simplicity let's consider an educated isolated bullshit cluster (that we won't see that often in reality), a hypothetical [car](car.md) factory. No matter how the factory came to be, it now ended up making cars for people so that these people can drive to work at the car factory to make more cars for other people who will work to the car factory to make cars etc. -- a bullshit cycle that exists just for its own sake, just wastes natural resources and lives of people. Of course at one point all the factory employees will own a car and the factory will have no more demand for the cars, which threatens its existence. Here capitalism employs adding more bullshit: let's say they create new bullshit jobs they call something like "[smart](smart.md) car research center" -- this will create new work position, i.e. more people who will need cars to drive to work, but MAILY the job of these people will be adding [artificial obsolescence](artificial_obsolescence.md) to the cars, which will make them last much shorter time and regularly break so that they will need repairs using parts manufactured at the factory, creating more work that will need to be done and more bullshit jobs in the car repair department. Furthermore the team will make the cars completely dependent on [subscription](subscription.md) software, employing [consumerism](consumerism.md), i.e. the car will no longer be a "buy once" thing but rather something one has to keep feeding constantly (fuel, software subscription, insurance, repairs, cleaning, tire changes, and of course once in a few years just buying a new non-obsolete model), so that workers will still need to drive to work every day, perpetuating their need for being preoccupied with owning and [maintaining](maintenance.md) a car. This is a bullshit cluster society could just get rid of without any cost, on the contrary it would gain many free people who could do actually useful things like curing diseases, eliminating world hunger, creating art for others to enjoy. However if you tell a capitalist any part of this system is bullshit, he will defend it by its necessity in the system as a whole ("How will people get to work without cars?!", "Factories are needed for the economy!", "Economy is needed to drive manufacturing of cars!") -- in reality the bullshit clusterfuck spans the whole world to incredibly deep levels so you just can't make many people see it, especially when they're preoccupied with maintaining their own existence and just get by within it.
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# Fight Culture
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Fight culture is the [harmful](harmful.md) mindset of seeing any endeavor as a fight against something. Even such causes as aiming for establishment of [peace](peace.md) are seen as fighting the people who are against peace, which is [funny](fun.md) but also sad. Fight culture keeps, just by the constant repetition of the word *fight*, a subconscious validation of violence as justified and necessary means for achieving any goal. Fight culture is to a great degree the culture of [capitalist](capitalism.md) society (of course not exclusively), the environment of extreme competition and hostility.
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Fight culture is the [harmful](harmful.md), mostly western mindset of seeing any endeavor as a fight against something. Even such causes as aiming for establishment of [peace](peace.md) are seen as fighting the people who are against peace, which is [funny](fun.md) but also sad. Fight culture keeps, just by the constant repetition of the word *fight*, a subconscious validation of violence as justified and necessary means for achieving any goal. Fight culture is to a great degree the culture of [capitalist](capitalism.md) society (of course not exclusively), the environment of extreme [competition](competition.md) and hostility. It fuels [war](war.md) mentality, hostility, [fear culture](fear_culture.md) (everyone is your enemy!), constant unrest leading to mental health deterioration, obsession with various kinds of protections against everything etc. It is ridiculous, our society is now one big fight: against global warming, unemployment, inflation, [unproductivity](productivity_cult.md), traffic jams, hunger, too little hunger etc. Perhaps in a few years it won't even sound so weird to say you are fighting a road when you try to get from point A to point B or that you are fighting air when riding your bike.
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[We](lrs.md), of course, see fight culture as inherently undesirable for a good society as that needs to be based on peace, love and [collaboration](collaboration.md), not [competition](competition.md). For this reasons we never say we "fight" anything, we rather aim for goals, look for solutions, educate and sometimes reject, refuse and oppose bad concepts (e.g. fight culture itself).
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[We](lrs.md), of course, see fight culture as highly undesirable for a [good society](less_retarded_society.md) as that needs to be based on peace, [love](love.md) and [collaboration](collaboration.md), not [competition](competition.md). For this reasons we never say we "fight" anything, we rather aim for goals, look for solutions, educate and sometimes reject, refuse and oppose bad concepts (e.g. fight culture itself).
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Capitalist often say that "life is a fight". We say life is what you make it, and if for your life is a fight, it merely says you desire fight. We do not.
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# Game Of Life
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Game of Life (sometimes just *Life*) is probably the most famous [cellular automaton](cellular_automaton.md) (mathematical simulation set on a grid of cells), which with only four simple rules gives rise to a world with patterns that seem to behave similarly to simple biological [life](life.md). It was invented in 1970 by [John Conway](john_conway.md), a famous mathematician who researched games, and has since gained popularity among programmers, mathematicians and other nerds as it's not only scientifically valuable, it is also [awesome](beauty.md) and [fun](fun.md) to play around with as a kind of [sandbox](sandbox.md) toy; it is very easy to program, play around with, modify and can be explored to great depth. The word *game* is used because what we have here is really a zero-player mathematical [game](game.md), which is furthermore completely [deterministic](determinism.md) (there is no randomness), so we only choose some starting state of the world and then watch the game "play itself". Game of Life is similar systems such as [rule 110](rule110.md) and [Langton's ant](langtons_ant.md).
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Study of the game goes extremely deep, people are discovering new patterns and concepts. See e.g. LifeWiki at https://conwaylife.com/wiki/Main_Page, Catalogue at https://catagolue.hatsya.com or Life Lexicon at https://conwaylife.com/ref/lexicon/lex.htm. The Catalogue claims to have discovered 478223 distinct types of objects so far, LifeWiki has 1651 documented patterns (many with just boring numeric names, other ones with funny names like *[Cthulhu](cthulhu.md)*, *En retard*, *Meatball*, *p58 toadsucker*, *Overweight spaceship*, *Why not*, even *[Unix](unix.md)* lol).
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The following is a sum up of some basic properties of the game, many of which should show why it is so significant:
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- There are only four rules and they are extremely simple but at the same time they give rise to extremely complex behavior, demonstrating emergent behavior, a very important concept.
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- It resembles biological [life](life.md), showing structures that come to life, move, replicate, merge, die, organize into bigger structures etc., showing that life may really arise from a few simple rules.
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- It is a class 4 cellular automaton, meaning its behavior is "interesting": sometimes it behaves orderly, sometimes in chaotic ways, sometimes the state stabilizes quickly, sometimes it evolves in complex ways for very long time etc.
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- It shows many other phenomena such as [chaotic behavior](chaos.md), non-chaotic behavior, self-replication, self-organization, oscillation, [self hosting](self_hosting.md) (**you can program Game of Life in Game of Life!**) etc.
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- It is [Turing complete](turing_complete.md), meaning the game can be used as a universal computer, with the same computational power as any other computer.
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- It is very fun to play around with. There are many creatures to discover, observe and document (making this kind of a Pokémon game lol?).
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## Rules
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We have an [infinite](infinity.md), regular two dimensional grid of cells, each of which may be in one of two states: alive or dead. Each cell considers its nearest eight cells its neighbors. The game runs in discrete steps, or rounds. Every round each cell counts its neighbors' states and will set its state for the next round according to these rules:
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| current state | next state alive if | next state dead if |
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| ------------- | ---------------------- | --------------------------- |
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| alive | 2 or 3 live neighbors | else (under/overpopulation) |
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| dead | 3 live neighbors | else |
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TODO: extensions, continuous, code, optimizations
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