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# Wolf 3D
Wolfenstein 3D (shortened as *Wolf3D*, dubbed the "grandfather of 3D shooters") is an acclaimed and celebrated [first man shooter](fps.md) video [game](game.md) created by Id Software in [1992](90s.md) (released for MS [DOS](dos.md), as [shareware](shareware.md)), the game credited for pioneering 3D shooters and overall helping video games reach [mainstream](mainstream.md) popularity. For its portrayal or violence and [Nazism](nazism.md) (albeit in the role of the enemy) the game was surrounded by numerous controversies, and still it may be yet more noteworthy for its at the time incredible [raycasted](raycasting.md) graphics redered from the protagonist's point of view, featuring fully [textured](texturing.md) walls and animated [sprites](sprite.md). At the beginning of the 90s this was deemed unprecedented realism, and it came from the hands of the brilliant programmer [John Carmack](john_carmack.md). Despite the game achieving considerable success on its own, in retrospect it's remembered more and more as the first of many legendary games to come, mainly for having paved the way for its direct successor that was none other than [Doom](doom.md), the most influential game of all time. Wolfenstein foreshadowed the coming of a new era, it set the scene and brought us the FPS formula, even if in a rather primitive form. While yes, Doom undeniably turned out to shine as the true masterpiece, deservedly earned all the glory and stayed a timeless classic still actively play to this day, Wolfenstein became a little forgotten in this regard, being a much simpler and humble game, and yet it's the game to whom Doom owes everything.
Wolfenstein 3D (shortened as *Wolf3D*, dubbed the "grandfather of 3D shooters") is an acclaimed and celebrated [first man shooter](fps.md) video [game](game.md) created by Id Software in [1992](90s.md) (released for MS [DOS](dos.md), as [shareware](shareware.md)), the game credited for pioneering 3D shooters and overall helping video games reach [mainstream](mainstream.md) popularity. For its portrayal or violence and [Nazism](nazism.md) (albeit in the role of the enemy) the game was surrounded by numerous controversies, and still it may be yet more noteworthy for its at the time incredible [raycasted](raycasting.md) graphics redered from the protagonist's point of view, featuring fully [textured](texturing.md) walls and animated [sprites](sprite.md). At the beginning of the 90s this was deemed unprecedented realism, and it came from the hands of the brilliant programmer [John Carmack](john_carmack.md). Despite the game achieving considerable success on its own, in retrospect it's remembered more and more as the first of many legendary games to come, mainly for having paved the way for its direct successor that was none other than [Doom](doom.md), the most influential game of all time. Wolfenstein foreshadowed the coming of a new era, it set the scene and brought us the FPS formula, even if in a rather primitive form. While yes, Doom undeniably turned out to shine as the true masterpiece, deservedly earned all the glory and stayed a timeless classic still actively played to this day, Wolfenstein became a little forgotten in this regard, being a much simpler and humble game, and yet it's the game to whom Doom owes everything.
{ Some good resources on the technical aspects of the game are the book *Game Engine Black Book: Wolfenstein 3D* and the ECWolf wiki at https://maniacsvault.net/ecwolf/wiki/Main_Page. ~drummyfish }