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@ -19,6 +19,8 @@ Many however see [go](go.md) as yet a more [beautiful](beauty.md) game: a more m
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Chess as a game is not and cannot be [copyrighted](copyright.md), but **can chess games (moves played in a match) be copyrighted?** Thankfully there is a pretty strong consensus and precedence that say this is not the case, even though [capital worshippers](capitalism.md) try to play the intellectual property card from time to time (e.g. 2016 tournament organizers tried to stop chess websites from broadcasting the match moves under "trade secret protection", unsuccessfully).
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**Chess and [IQ](iq.md)/intelligence**: there is a debate about how much of a weight general vs specialized intelligence, IQ, memory and pure practice have in becoming good at chess. It's not clear at all, everyone's opinion differs. A popular formula states that *highest achievable Elo = 1000 + 10 * IQ*, though its accuracy and validity are of course highly questionable. All in all this is probably very similar to language learning: obviously some kind of intelligence/talent is needed to excel, however chess is extremely similar to any other sport in that putting HUGE amounts of time and effort into practice (preferably from young age) is what really makes you good -- without practice even the biggest genius in the world will be easily beaten by a casual chess amateur, and even a relatively dumb man can learn chess very well under the right conditions (just like any dumbass can learn at least one language well); many highest level chess players admit they sucked at math and hated it. As one starts playing chess, he seems to more and more discover that it's really all about studying and practice more than anything else, at least up until the highest master levels where the genius gives a player the tiny nudge needed for the win -- at the grandmaster level intelligence seems to start to matter more. Intelligence is perhaps more of an accelerator of learning, not any hard limit on what can be achieved, however also just having fun and liking chess (which may be just given by upbringing etc.) may have similar accelerating effects on learning. Really the very basics can be learned by literally ANYONE, then it's just about learning TONS of concepts and principles (and automatizing them), be it tactical patterns (forks, pins, double check, discovery checks, sacrifices, smothered mates, ...), good habits, positional principles (pawn structure, king safety, square control, piece activity, ...), opening theory (this alone takes many years and can never end), endgame and mating patterns, time management etcetc.
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## Chess In General
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Chess evolved from ancient board games in India in about 6th century. Nowadays the game is internationally governed by **FIDE** which has taken the on role of an authority that defines the official rules: FIDE rules are considered to be the standard chess rules. FIDE also organizes tournaments, promotes the game and keeps a list of registered players whose performance it rates with so called Elo system – based on the performance it also grants titles such as **Grandmaster** (GM, strongest), **Internation Master** (IM, second strongest) or **Candidate Master** (CM). A game of chess is so interesting in itself that chess is usually not played for money like many other games ([poker](poker.md), [backgammon](backgammon.md), ...).
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During [covid](covid.md) chess has experienced a small boom among normies and [YouTube](youtube.md) chess channels have gained considerable popularity. This gave rise to [memes](meme.md) such as the bong cloud opening popularized by a top player and streamer Hikaru Nakamura; the bong cloud is an intentionally shitty opening that's supposed to taunt the opponent (it's been even played in serious tournaments lol).
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**White is generally seen as having a slight advantage over black** (just like in [real life](irl.md) lol) because he always has the first move. This doesn't play such as big role in beginner and intermediate games but starts to become apparent in master games. How big the advantages is is a matter of ongoing debate, most people are of the opinion there exists a slight advantage, some people think chess is a win for white with perfect play while others believe chess is a draw with perfect play. Probably only very tiny minority of people think white doesn't have any advantage.
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**White is generally seen as having a slight advantage over black** (just like in [real life](irl.md) lol). It is because he always has the first move -- statistics also seems to support this as white on average wins a little more often. This doesn't play such as big role in beginner and intermediate games but starts to become apparent in master games. How big the advantages is is a matter of ongoing debate, most people are of the opinion there exists a slight advantage for the white (with imperfect play, i.e. that white plays easier, tolerates slightly less accurate play), though most experts think chess is a draw with perfect play (pro players can usually quite safely play for a draw and secure it if they don't intend to win; world championships mostly consist of drawn games as really one player has to make a mistake to allow the other one to win). Minority of experts think white has theoretical forced win. Probably only very tiny minority of people think white doesn't have any advantage. Some people argue black has some advantages over white, as it's true that sometimes the obligation to make a move may be a disadvantage. Probably no one thinks black has a forced win, though that's not disproved yet so maybe someone actually believes it.
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On **perfect play**: as stated, chess is unlikely to be ever solved so it is unknown if chess is a theoretical forced draw or forced win for white (or even win for black), however many simplified endgames and some simpler chess variants have already been solved. Even if chess was ever solved, it is important to realize one thing: **perfect play may be unsuitable for humans** and so even if chess was ever solved, it might have no significant effect on the game played by humans. Imagine the following: we have a chess position in which we are deciding between move *A* and move *B*. We know that playing *A* leads to a very good position in which white has great advantage and easy play (many obvious good moves), however if black plays perfectly he can secure a draw here. We also know that if we play *B* and then play perfectly for the next 100 moves, we will win with mathematical certainty, but if we make just one incorrect move during those 100 moves, we will get to a decisively losing position. While computer will play move *B* here because it is sure it can play perfectly, it is probably better to play *A* for human because human is very likely to make mistakes (even a master). For this reason humans may willingly choose to play mathematically worse moves -- it is because a slightly worse move may lead to a safer and more comfortable play for a human.
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