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@ -37,4 +37,4 @@ Some things that are bullshit include:
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- [states](state.md)
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- ...
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OK then, what's not bullshit? Well, things that matter, for example [food](food.md), health, [love](love.md), [fun](fun.md), [art](art.md), [technology](technology.md), knowledge about the world, [science](science.md), [morality](morality.md), exploration, ...
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OK then, what's not bullshit? Well, things that matter, for example [food](food.md), health, [education](education.md), [love](love.md), [fun](fun.md), [art](art.md), [technology](technology.md), knowledge about the world, [science](science.md), [morality](morality.md), exploration, ...
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@ -2,7 +2,7 @@
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Cheating means circumventing or downright violating rules, usually while trying to keep this behavior secret. You can cheat on your partner, in [games](game.md), in [business](business.md) etc., however despite cheating seeming like purely immoral behavior at first, it may be relatively harmless or even completely moral, e.g. in [computer graphics](graphics.md) we sometimes "cheat" our sense of sight and fake certain visual phenomena which leads to efficient rendering [algorithms](algorithm.md). In [capitalism](capitalism.md) cheating is demonized and people are brainwashed to take part in **cheater witch hunts**.
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The truth is that **cheating is only an issue in a shitty society** that's driven by [competition](competition.md). In such society there is a huge motivation for cheating (sometimes literally physical survival) as well as potentially disastrous consequences of it. Under the tyranny of capitalism we are led to worship [heroes](hero_culture.md) and high achievers and everyone gets pissed when we get fooled. Corporations go "OH NOES our multi bilion dollar entertainment industry is going to go bankrupt if consoomers get annoyed by cheaters! People are gonna lose their bullshit jobs! Someone is going to get money he doesn't deserve! Our customers may get butthurt!!!" (as if corporations themselves weren't basically just stealing money and raping people lol). So they start a huge brainwashing propaganda campaign, a cheater witch hunt. States do the same, communities do the same, everyone wants to stone cheaters to death but at the same time the society pressures all of us to compete to death with others or else we'll starve. We reward winners and torture the losers, then bash people who try to win -- and no, many times there is no other choice than to cheat, the top of any competition is littered with cheaters, most just don't get caught, so in about 99% of cases the only way to the top is to cheat and try to not get caught, just to have a shot at winning against others. It is proven time after time, legit looking people in the top leagues of sports, business, science and other areas are constantly being revealed as cheaters, usually by pure accident (i.e. the number of actual cheater is MANY times higher). Take a look e.g. at the [Trackmania](trackmania.md) cheating scandal in which after someone invented a replay analysis tool he revealed that a great number or top level players were just cheaters, including possibly the GOAT of Trackmania [Riolu](riolu.md) (who just ragequit and never showed again lol). Of course famous cases like Neil Armstrong don't even have to be mentioned. Cheater detection systems are (and always will be) imperfect and try to minimize [false positives](false_positive.md), so only the cheaters who REPEATEDLY make MANY very OBVIOUS mistakes get caught, the smart cheaters stay and take the top places in the competitive system, just as surely as natural selection leads to the evolution of organisms that best adapt to the environment. Even if perfect cheat-detection systems existed, the problem would just shift from cheating to immoral unsportmanship, i.e. abuse of rules that's technically not cheating but effectively presents the same kind of problems. How to solve this enormously disgusting mess? We simply have to stop desperately holding to the system itself, we have to ditch it.
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The truth is that **cheating is only an issue in a shitty society** that's driven by [competition](competition.md). In such society there is a huge motivation for cheating (sometimes literally physical survival) as well as potentially disastrous consequences of it. Under the tyranny of capitalism we are led to worship [heroes](hero_culture.md) and high achievers and everyone gets pissed when we get fooled. Corporations go "OH NOES our multi bilion dollar entertainment industry is going to go bankrupt if consoomers get annoyed by cheaters! People are gonna lose their bullshit jobs! Someone is going to get money he doesn't deserve! Our customers may get butthurt!!!" (as if corporations themselves weren't basically just stealing money and raping people lol). So they start a huge brainwashing propaganda campaign, a cheater witch hunt. States do the same, communities do the same, everyone wants to stone cheaters to death but at the same time the society pressures all of us to compete to death with others or else we'll starve. We reward winners and torture the losers, then bash people who try to win -- and no, many times there is no other choice than to cheat, the top of any competition is littered with cheaters, most just don't get caught, so in about 99% of cases the only way to the top is to cheat and try to not get caught, just to have a shot at winning against others. It is proven time after time, legit looking people in the top leagues of sports, business, science and other areas are constantly being revealed as cheaters, usually by pure accident (i.e. the number of actual cheater is MANY times higher). Take a look e.g. at the [Trackmania](trackmania.md) cheating scandal in which after someone invented a replay analysis tool he revealed that a great number or top level players were just cheaters, including possibly the GOAT of Trackmania [Riolu](riolu.md) (who just ragequit and never showed again lol). Of course famous cases like Neil Armstrong don't even have to be mentioned. { I just randomly found out that in the world of Pokemon tournaments cheating at top level also showed to be a huge issue lol. ~drummyfish } Cheater detection systems are (and always will be) imperfect and try to minimize [false positives](false_positive.md), so only the cheaters who REPEATEDLY make MANY very OBVIOUS mistakes get caught, the smart cheaters stay and take the top places in the competitive system, just as surely as natural selection leads to the evolution of organisms that best adapt to the environment. Even if perfect cheat-detection systems existed, the problem would just shift from cheating to immoral unsportmanship, i.e. abuse of rules that's technically not cheating but effectively presents the same kind of problems. How to solve this enormously disgusting mess? We simply have to stop desperately holding to the system itself, we have to ditch it.
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In a good society, such as [LRS](less_retarded_society.md), cheating is not an issue at all, there's no motivation for it (people don't have to prove their worth by their skills, there are no money, people don't worship heroes, ...) and there are no negative consequences of cheating worse than someone [ragequitting](ragequit.md) an online game -- which really isn't an issue of cheating anyway but simply a consequence of unskilled player facing a skilled one (whether the pro's skill is natural or artificial doesn't play a role, the nub will ragequit anyway). In a good society cheating can become a mild annoyance at worst, and it can really be a positive thing, it can be [fun](fun.md) -- seeing for example a skilled pro face and potentially even beat a cheater is a very interesting thing. If someone wants to win by cheating, why not let him? Valid answers to this can only be given in the context of a shit society. In a good society choosing to cheat in a game is as if someone chooses to fly to the top of a mountain by helicopter rather than climbing it -- the choice is everyone's to make.
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coc.md
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coc.md
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*See also http://techrights.org/2019/04/23/code-of-coercion/.*
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Code of conduct (COC), also *code of coercion* or *code of [censorship](censorship.md)*, is a [shitty](shit.md) invention of [SJW](sjw.md) [fascists](fascism.md) that's put up in projects (e.g. software) and which declares how developers of a specific project must behave socially (typically NOT just withing the context of the development but also outside of it), generally pushing toxic woke concepts such as forced inclusivity, exclusivity of people with unapproved political opinions or use of [politically correct](political_correctness.md) language ([newspeak](newspeak.md)). Sometimes a toxic COC hides under a different name such as *social contract* or *mission statement*, though not necessarily. COC is typically placed in the project repository as a `CODE_OF_CONDUCT` file. In practice COCs are used to establish dictatorship and allow things such as kicking people out of development because of their political opinions expressed anywhere, inside or outside the project, and to push political opinions through software projects.
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Code of conduct (COC), also *code of coercion* or *code of [censorship](censorship.md)*, is a [shitty](shit.md) invention of [SJW](sjw.md) [fascists](fascism.md) that's put up in projects (e.g. software) and which declares how developers of a specific project must behave socially (typically NOT just withing the context of the development but also outside of it), generally pushing toxic woke concepts such as forced inclusivity, exclusivity of people with unapproved political opinions or use of [politically correct](political_correctness.md) language ([newspeak](newspeak.md)). Sometimes a toxic COC hides under a different name such as *social contract* or *mission statement*, though not necessarily. COC is typically placed in the project repository as a `CODE_OF_CONDUCT` file. In practice COCs are used to establish dictatorship and allow things such as kicking people out of development because of their political opinions expressed anywhere, inside or outside the project, and to push political opinions through software projects. COCs are an indication of [tranny software](tranny_software.md).
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**[LRS](lrs.md) must never include any COC**, with possible exceptions of anti-COC (such as NO COC) or parody style COCs, not because we dislike genuine inclusivity, but because we believe COCs are bullshit and mostly harmful as they support bullying, censorship and exclusion of people.
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Anyway it's best to avoid any kind of COC file in the repository, it just takes up space and doesn't serve anything. We may simply ignore this shitty concept completely. You may argue why we don't ignore e.g. [copyright](copyright.md) in the same way and just not use any [licenses](license.md)? The situation with copyright is different: it exists by default, without a license file the code is proprietary and our neighbors don't have the legal safety to execute basic freedoms, they may be bullied by the state -- for this we are forced to include a license file to get rid of copyright. With COC there simply isn't any such implicit issues to be solved (because COCs are simply inventing their own issues), so we just don't try to solve non-issues.
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**Should you avoid software with COC?** Well, yes if possible, though it's very difficult nowadays. A COCed software is not really legally non-free, you can really [fork](fork.md) such project and just delete the COC file, there is no problem in that; the issue is not the file itself but more what it signifies -- it indicates a very toxic community around the project and often also harmful properties of the projects which is most likely [tranny software](tranny_software.md) and therefore [bloat](bloat.md) using shit languages like [Rust](rust.md) etc. Even if you can legally take a copy of the software from the toxic community and "make it your own", strip it off their propaganda, you probably won't rewrite it from scratch. Even if you do something with the software you are legally allowed to do, the community may bully you online because well, they are just toxic. COC is just a sign of trouble to come and a smell of bad technology. Rather seek for something better.
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game.md
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game.md
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@ -135,7 +135,7 @@ Trademarks have been known to cause problems in the realm of libre games, for ex
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## Nice And Notable Gaymes
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Of [proprietary](proprietary.md) video games we should mention especially those that to us have [clonning](clone.md) potential. [Doom](doom.md) (possibly also [Wolfenstein 3d](wolf3d.md)) and other 90s shooters such as [Duke Nukem 3D](duke3d.md), Shadow Warrior and [Blood](blood.md) (the great 90s [boomer shooters](boomer_shooter.md)) were excellent. [Trackmania](trackmania.md) is a very interesting racing game like no other, based on kind of [speedrunning](speedrun.md), [easy to learn, hard to master](easy_to_learn_hard_to_master.md), very entertaining even solo. The Witness was a pretty rare case of a good newer game, set on a strange island with puzzles the player learns purely by observation. [The Elder Scrolls](tes.md) (mainly Morrowind, Obvlidion and Skyrim) are very captivating [RPG](rpg.md) games like no other, with extreme emphasis on [freedom](freedom.md) and lore; [Pokemon](pokemon.md) games on [GBC](gbc.md) and [GBA](gba.md) were similar in this while being actually pretty tiny games on small old handhelds. [GTA](gta.md) games also offered a great open world freedom and fun based on violence, sandbox world and great gangster-themed story. Advance Wars was a great turn based strategy on [GBA](gba.md) (and possibly one of the best games on that console), kind of glorified [chess](chess.md) with amazing pixel art graphics. Warcraft III was possibly the best real time strategy game with awesome aesthetics. Its successor, [World of Warcraft](wow.md), is probably the most notable [MMORPG](mmorpg.md) with the same lovely aesthetics and amazing feel that would be worth bringing over to the free world (even if just in 2D or only [text](mud.md)). Legend of Grimrock (one and two) is another rare case of actually good new take on an old concept of [dungeon crawlers](dungeon_crawler.md). Half Life games are also notable especially for their atmosphere, storyline and lore. [Minecraft](minecraft.md) was another greatly influential game that spawned basically a new genre, though we have now basically a perfect clone called [Minetest](minetest.md). [Dward Fortress](dwarf_fortress.md) is also worth mentioning as the "most complex simulation ever made" -- it would be nice to have a free clone. TODO: more.
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Of [proprietary](proprietary.md) video games we should mention especially those that to us have [clonning](clone.md) potential. [Doom](doom.md) (possibly also [Wolfenstein 3d](wolf3d.md)) and other 90s shooters such as [Duke Nukem 3D](duke3d.md), Shadow Warrior and [Blood](blood.md) (the great 90s [boomer shooters](boomer_shooter.md)) were excellent. [Trackmania](trackmania.md) is a very interesting racing game like no other, based on kind of [speedrunning](speedrun.md), [easy to learn, hard to master](easy_to_learn_hard_to_master.md), very entertaining even solo. The Witness was a pretty rare case of a good newer game, set on a strange island with puzzles the player learns purely by observation. [The Elder Scrolls](tes.md) (mainly Morrowind, Obvlidion and Skyrim) are very captivating [RPG](rpg.md) games like no other, with extreme emphasis on [freedom](freedom.md) and lore; [Pokemon](pokemon.md) games on [GBC](gbc.md) and [GBA](gba.md) were similar in this while being actually pretty tiny games on small old handhelds. [GTA](gta.md) games also offered a great open world freedom and fun based on violence, sandbox world and great gangster-themed story. Advance Wars was a great turn based strategy on [GBA](gba.md) (and possibly one of the best games on that console), kind of glorified [chess](chess.md) with amazing pixel art graphics. Warcraft III was possibly the best real time strategy game with awesome aesthetics. Its successor, [World of Warcraft](wow.md), is probably the most notable [MMORPG](mmorpg.md) with the same lovely aesthetics and amazing feel that would be worth bringing over to the free world (even if just in 2D or only [text](mud.md)). [Diablo](diablo.md) (one and two) were a bit similar to WoW but limited to singleplayer and a few man multiplayer; there exists a nice libre Diablo clone called [Flare](flare.md) now. Legend of Grimrock (one and two) is another rare case of actually good new take on an old concept of [dungeon crawlers](dungeon_crawler.md). Half Life games are also notable especially for their atmosphere, storyline and lore. [Minecraft](minecraft.md) was another greatly influential game that spawned basically a new genre, though we have now basically a perfect clone called [Minetest](minetest.md). [Dward Fortress](dwarf_fortress.md) is also worth mentioning as the "most complex simulation ever made" -- it would be nice to have a free clone. TODO: more.
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As for the [free (as in freedom)](free_software.md) libre games, let the following be a sum up of some nice games that are somewhat close to [LRS](lrs.md), at least by some considerations.
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Game of Life (sometimes just *Life*) is probably the most famous [cellular automaton](cellular_automaton.md) (mathematical simulation set on a grid of cells), which with only four simple rules gives rise to a world with patterns that seem to behave similarly to simple biological [life](life.md). It was invented in 1970 by [John Conway](john_conway.md), a famous mathematician who researched games, and has since gained popularity among programmers, mathematicians and other nerds as it's not only scientifically valuable, it is also [awesome](beauty.md) and [fun](fun.md) to play around with as a kind of [sandbox](sandbox.md) toy; it is very easy to program, play around with, modify and can be explored to great depth. The word *game* is used because what we have here is really a zero-player mathematical [game](game.md), which is furthermore completely [deterministic](determinism.md) (there is no randomness), so we only choose some starting state of the world and then watch the game "play itself". Game of Life is similar systems such as [rule 110](rule110.md) and [Langton's ant](langtons_ant.md).
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```
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. [][]. . . . . . . . []. []. . . . . . . [][][]. . . . . . . []. []. . . . . .
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[]. . [][]. . . . . . . []. . . . . . . []. . . []. . . . . . . []. . . . . . .
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. . . . . . . . . . . []. . . . . . . . . . . . . . . . . . [][]. []. . . . . .
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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. . . . []. . . . . . . . . [][]. . . . ___\ . . . . . . . . . . . . . . [][]. . . .
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. . . . . []. . . . . . . . [][]. . . . / . . . []. []. . . . . . . . [][]. . . .
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. . . [][][]. . . . . . . . . . . . . . . . . . [][]. . . . . . . . . . . . . .
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. . . . . . . . . . . . . . . . . . . . . . . . []. . . . . . . . . . . . . . .
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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. . . . . . . . []. []. . . . [][]. . . . . . . . . . . . . []. . . . [][]. . .
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. . . . . . . . . [][]. . . []. . []. . . . . . . . . . []. []. . . []. . []. .
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. . . . . . . . . []. . . . . [][]. . . . . . . . . . . . [][]. . . . [][]. . .
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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. . . . . . . . . . . [][]. . . . . . . . . . . . . . . . . . [][]. . . . . . .
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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. . . . . . . . . . . . . . []. . . . . . . . . . . . . . . . . . . . . . . . .
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. . . . . . . . . . . . . . []. . . . . . . . . . . . . . . . . . [][][]. . . .
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. . . . . . . . . . []. . . []. . . . . . . . . . . . . . . . . . . . . . . . .
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. . . . . . . . . . []. . . . . . . . . . . . . . . . . . . [][]. . . . . . . .
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```
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*Two consecutive frames of the game, notice the glider at bottom middle, which keeps moving bottom right, and still life forms in the right part, which just stay still.*
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*Two consecutive frames of the game, notice glider at middle left, which keeps moving bottom right, still life at middle right, which just stands still, and oscillator at bottom right, which switches from vertical to horizontal and back.*
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Study of the game goes extremely deep, people are discovering new patterns and concepts. See e.g. LifeWiki at https://conwaylife.com/wiki/Main_Page, Catalogue at https://catagolue.hatsya.com or Life Lexicon at https://conwaylife.com/ref/lexicon/lex.htm. The Catalogue claims to have discovered 478223 distinct types of objects so far, LifeWiki has 1651 documented patterns (many with just boring numeric names, other ones with funny names like *[Cthulhu](cthulhu.md)*, *En retard*, *Meatball*, *p58 toadsucker*, *Overweight spaceship*, *Why not*, even *[Unix](unix.md)* lol).
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- It shows many other phenomena such as [chaotic behavior](chaos.md), non-chaotic behavior, self-replication, self-organization, oscillation, [self hosting](self_hosting.md) (**you can program Game of Life in Game of Life!**) etc.
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- It is [Turing complete](turing_complete.md), meaning the game can be used as a universal computer, with the same computational power as any other computer.
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- It is very fun to play around with. There are many creatures to discover, observe and document (making this kind of a Pokémon game lol?).
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- ...
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## Rules And Their Implications
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## Rules
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We have an [infinite](infinity.md), regular two dimensional grid of cells, each of which may be in one of two states: alive or dead. Each cell considers its nearest eight cells its neighbors. The game runs in discrete steps, or rounds. Every round each cell counts its neighbors' states and will set its state for the next round according to these rules:
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| alive | 2 or 3 live neighbors | else (under/overpopulation) |
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| dead | 3 live neighbors | else |
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TODO: basic structures, chaos vs order etcetc.
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This is basically it as for the definition of rules -- as we can see, the game is extremely simple from this point of view. All that remains is now to examine the consequences of these rules, to study what kind of structures arise in the world, how they behave, interact, what statistical properties the world has, what simulations it can run etc.
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## Rule Implications And Properties
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There are thousands of documented structures, kind of "life forms" or "species" behaving in interesting ways, that can exist in game of life, some appear commonly and naturally (from a randomly initialized start state), some are rare and often have to be manually created. Common classes of such structures include **still life** (structures that persist and won't disappear on their own, some may just persist without even changing -- possibly simplest such structure is a 2x2 block of live cells), **oscillators** (structures that stay in place and periodically change their appearance, one of the simplest is blinker, a 1x3 block of live cells) and **space ships** (structures moving through space on their own, one of the simplest and most famous is glider), further include for example **guns** (structures that produce, or "shoot" space ships). Some patterns can [self replicate](self_replication.md) (create an identical copy of themselves), some can [grow without limit](cancer.md).
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A typical run of the game from a randomly initialized grid looks a bit similar to the evolution of our [Universe](universe.md): initially (after the [Big Bang](big_bang.md)) the world exhibits a [chaotic](chaos.md) behavior, looking like a random noise of cells switching on and off seemingly without order, then, after a short while, more orderly patterns of the three basic kinds (still lives, oscillators and space ships) emerge and start interacting, either by being too close to each other or by shooting space ships and hitting each other -- this is a kind of "golden age" of life (interesting events, for example spontaneous emergences of [symmetry](symmetry.md)). After some time this usually settles on a repeating set of states with just still life and oscillators, far enough from each other to influence each other (a kind of heat death of the universe).
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As game of life is [Turing complete](turing_complete.md), some things about it are [undecidable](decidability.md), for example whether a given pattern will ever appear.
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**Statistical properties**: the following experiments were performed in a world with 128x128 cells and wrapping space. From a random starting state with 50% live cells populations mostly seem to soon somewhat stabilize at around a little bit more than one third of cells being alive. The following shows 16 runs, noting percentage of live cells after each 256 steps (notice how in one case a population just dies out immediately and in another it very much struggles to stay alive):
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```
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run 1: 50% 41% 28% 30% 37% 32% 32% 30% 34% 28% 33% 35% 33% 34% 28% 36% 40%
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run 2: 50% 42% 28% 38% 32% 32% 40% 43% 39% 26% 34% 35% 38% 25% 37% 29% 44%
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run 3: 50% 35% 29% 35% 38% 34% 31% 33% 30% 32% 35% 34% 39% 45% 42% 34% 34%
|
||||
run 4: 50% 30% 45% 28% 32% 25% 36% 34% 32% 44% 29% 28% 37% 34% 31% 30% 27%
|
||||
run 5: 50% 29% 29% 23% 29% 37% 39% 28% 35% 28% 32% 43% 43% 20% 20% 31% 34%
|
||||
run 6: 50% 25% 37% 75% 12% 12% 37% 12% 25% 37% 75% 12% 12% 37% 12% 25% 37%
|
||||
run 7: 50% 75% 1% 1% 3% 1% 3% 3% 6% 1% 3% 3% 6% 3% 6% 6% 12%
|
||||
run 8: 50% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0%
|
||||
run 9: 50% 42% 31% 35% 21% 31% 28% 32% 33% 35% 30% 35% 30% 33% 47% 30% 28%
|
||||
run 10: 50% 35% 30% 25% 39% 30% 33% 35% 30% 33% 38% 30% 24% 35% 28% 31% 35%
|
||||
run 11: 50% 37% 35% 29% 43% 42% 27% 37% 41% 39% 29% 36% 34% 34% 35% 42% 39%
|
||||
run 12: 50% 34% 39% 43% 41% 37% 39% 37% 38% 32% 35% 30% 32% 33% 32% 32% 28%
|
||||
run 13: 50% 25% 37% 75% 12% 12% 37% 12% 25% 37% 75% 12% 12% 37% 12% 25% 37%
|
||||
run 14: 50% 29% 29% 23% 29% 37% 39% 28% 35% 28% 32% 43% 43% 20% 20% 31% 34%
|
||||
run 15: 50% 27% 27% 32% 36% 36% 35% 35% 33% 22% 21% 40% 31% 29% 46% 34% 31%
|
||||
run 16: 50% 33% 39% 37% 34% 43% 32% 38% 36% 45% 32% 35% 28% 35% 32% 35% 43%
|
||||
```
|
||||
|
||||
## Code/Programming
|
||||
|
||||
|
@ -149,11 +179,11 @@ TODO: extensions, continuous, code, optimizations
|
|||
|
||||
## Extensions, Modifications And Generalizations
|
||||
|
||||
Game of Life can be extended in great number of ways, some notable are e.g.:
|
||||
Game of Life can be extended/generalized/modified in great number of ways, some notable are e.g.:
|
||||
|
||||
- **[Larger Than Life](ltl.md) (LTL)**: Extended neighborhood of cells; one variant is e.g. 9x9 neighbourhood, cell dies with 34 to 58 live neigbors, dead cell becomes live with 34 to 45 live neighbors. Produces interesting, more smooth, bubble-like patterns that can move in various angles.
|
||||
- **[Smooth Life](smooth_life.md)**: Continuous generalization of Game of Life, time steps are still discrete.
|
||||
- **[Lenia](lenia.md)**: A relatively recent, highly generalized continuous version of Game of Life -- unlike Smooth Life all variables are continuous here, including space, time and states. This system produces incredible patterns and great many organisms.
|
||||
- **[Lenia](lenia.md)**: A relatively recent, highly generalized continuous version of Game of Life -- it is yet more generalized version of Smooth Life where all variables are continuous, including space, time and states, AND furthermore adds multiple channels ("plains" of existence that interact with each other). This system produces incredible patterns and great many organisms.
|
||||
- **different grid geometry, more states, additional rules, ...**: Slight modifications one can make to experiment, e.g. trying out hexagonal grid, triangular grid, [hyperbolic space](hyperbolic.md), 3D and higher dimensional grids, more states (e.g. cells that remember their age) etc. Modifying the base rules is also possible, creating so called life-like automata: the basic game of life is denoted as B3/S23 (born with 3, stays alive with 2 or 3), some life-like variants include e.g. High Life which adds a rule that a dead cell with 6 live neighbors comes alive (B36/S23) -- this gives rise to a new pattern known as *replicator*.
|
||||
|
||||
TODO
|
||||
|
|
4
gay.md
4
gay.md
|
@ -1,8 +1,8 @@
|
|||
# Gay
|
||||
|
||||
Homosexuality is a sexual orientation and disorder (of course, not necessarily a BAD one) which makes individuals sexually attracted primarily to the same sex, i.e. males to males and females to females. A homosexual individual is called gay (stylized as gaaaaaaaaay), homo or even faggot, [females](woman.md) are called lesbians. About 4% of people suffer from homosexuality. The opposite of homosexuality, i.e. the normal, natural sexual orientation primarily towards the opposite sex, is called heterosexuality or being *straight*. Homosexuality is not to be confused with [bisexuality](bisexuality.md) -- here we are talking about pure homosexuality, i.e. a greatly prevailing attraction mostly towards the same sex.
|
||||
Homosexuality is a sexual orientation and disorder (of course, not necessarily a BAD one) which makes individuals sexually attracted primarily to the same sex, i.e. males to males and females to females. A homosexual individual is called gay (stylized as gaaaaaaaaay), homo or even [faggot](faggot.md), [females](woman.md) are called lesbians. The word *gay* is also used as a synonym for anything [bad](bad.md). About 4% of people suffer from homosexuality. The opposite of homosexuality, i.e. the normal, natural sexual orientation primarily towards the opposite sex, is called heterosexuality or being *straight*. Homosexuality is not to be confused with [bisexuality](bisexuality.md) -- here we are talking about pure homosexuality, i.e. a greatly prevailing attraction mostly towards the same sex.
|
||||
|
||||
For an unenlightened reader coming from the brainwashland: this article is not "offensive", it is just telling uncensored truth. Be reminded that [LRS](lrs.md) is not advocating any discrimination, on the contrary we advocate [absolute social equality](less_retarded_society.md) and [love](love.md) of all living beings. Your indoctrination has made you equate political incorrectness with oppression and hate; to see the truth, you have to unlearn this -- see for example our [FAQ](faq.md).
|
||||
For an unenlightened reader coming from the brainwashland: this article is not "offensive", it is just telling uncensored truth. Be reminded that [LRS](lrs.md) is not advocating any discrimination, on the contrary we advocate [absolute social equality](less_retarded_society.md) and [love](love.md) of all living beings, despite some having disorders or being weird. Your indoctrination has made you equate political incorrectness with oppression and hate; to see the truth, you have to [unlearn this](unretard.md) -- see for example our [FAQ](faq.md).
|
||||
|
||||
Unlike e.g. [pedophilia](pedophilia.md) and probably also [bisexuality](bisexual.md), **pure homosexuality is NOT normal**, it could be called a disorder (WE REPEAT, we love all people, even those with a disorder) -- of course the meaning of the word disorder is highly debatable, but pure homosexuality is firstly pretty rare, and secondly from the nature's point of view gay people wouldn't naturally reproduce, their condition is therefore equivalent to any other kind of sterility, which we most definitely would call a defect -- not necessarily a defect harmful to society (there are enough people already), but nonetheless a defect from biological point of view. Is it okay to have a defect? Of course it is. In this case society may even benefit because gayness prevents overpopulation.
|
||||
|
||||
|
|
|
@ -26,7 +26,7 @@ An **agent** is a type of block that may appear in the net. We may see it as a b
|
|||
|
||||
Here we defined agents `ZERO`, with one port (only the principal one), `SUCC` (for "successor", one principal and one auxiliary port) and `ADD`, with three ports (one of them is principal).
|
||||
|
||||
Now let's define interaction rules with these agents. An interaction rule simply defines a pattern of interconnected agents that get replaced by another pattern; however **interaction rule may only be defined for agents both connected by their principal ports** (so called *active pairs*). Our interaction rules will be following:
|
||||
Now let's define interaction rules with these agents. An interaction rule simply defines a pattern of interconnected agents that get replaced by another pattern; however **interaction rule may only be defined for agents both connected by their principal ports** (so called *active pairs*). Naturally, the rules also have to keep the interface (edges going in and out) of the group the same. Our interaction rules will be following:
|
||||
|
||||
```
|
||||
rule 1:
|
||||
|
|
1
jokes.md
1
jokes.md
|
@ -11,6 +11,7 @@ Please do NOT post lame "big-bang-theory"/[9gag](9gag.md) jokes like *sudo make
|
|||
- Ingame chat: "What's the country in the middle of north Africa?" [{BANNED}](niger.md)
|
||||
- What sound does an angry [C](c.md) programmer make? ARGCCCC ARGVVVVVVVV
|
||||
- I have a mentally ill friend who tried to design the worst [operating system](os.md) on purpose. It boots for at least 10 minutes, then it changes the user's desktop background to random ads and it randomly crashes to make the user angry. He recently told me he is getting sued by [Microsoft](microsoft.md) for violating their look and feel.
|
||||
- I am using a super minimal system, it only has one package installed on it. It is called [systemd](systemd.md).
|
||||
- How do you know a project is truly [suckless](suckless.md)? If the readme is bigger than the program.
|
||||
- Do you use [Emacs](emacs.md)? No, I already have an [operating system](os.md).
|
||||
- `alias bitch=sudo`
|
||||
|
|
|
@ -10,7 +10,7 @@ Note that this society is an ideal model, i.e. it can probably not be achieved 1
|
|||
|
||||
When thinking about how to change society for the better, the first thing that needs to be done is defining a goal which the society should aim for -- an [axiom](axiom.md) which serves as a measure of what's objectively [good](good.md) and [bad](bad.md), which in turn helps us take the right steps towards the good. This is only logical, without a goal we aren't really trying to achieve anything and "good" and "evil" are just words without any objective meaning.
|
||||
|
||||
The basis of less retarded society is a **universal and unconditional [selfless](selflessness.md) [love](love.md) of all life**; the kind of love a glimpse of which you catch when you for example observe an animal play and be happy of just existing as a living being that's able to feel joy and happiness. This kind of love and the strong emotion associated with it is to us possibly the greatest miracle of the universe and so we choose to support it, make it flourish, we define it as an axiom that life which experiences joy and happiness is good. Similarly we define it as bad when life feels suffering or when there is little or even no life in the universe. **Here we set the goal for our society to support life, make it flourish, and make individual living beings feel happiness**.
|
||||
The basis of less retarded society is a **universal and unconditional [selfless](selflessness.md) [love](love.md) of all life** (life at large, i.e. not just people, but also animals and other life forms and life as a concept); the kind of love a glimpse of which you catch when you for example observe an animal play and be happy of just existing as a living being that's able to feel joy and happiness. This kind of love and the strong emotion associated with it is to us possibly the greatest miracle of the universe and so we choose to support it, make it flourish, we define it as an axiom that life which experiences joy and happiness is good. Similarly we define it as bad when life feels suffering or when there is little or even no life in the universe. **Here we set the goal for our society to support life, make it flourish, and make individual living beings feel happiness**.
|
||||
|
||||
We purposefully make this goal a little bit vague, we avoid specifying our basic goal with exact mathematical metrics because defining maximization of any such measure as a goal leads to undesired results (as for example in [capitalism](capitalism.md) setting the goal to maximizing capital leads to maximizing it on the detriment of all other values such as well being of people). This is known as the [Goodhart's law](goodharts_law.md): "when a metric becomes a goal, it stops being a good metric".
|
||||
|
||||
|
|
2
main.md
2
main.md
|
@ -35,7 +35,7 @@ DISCLAIMER: All opinions expressed here are facts.
|
|||
|_| |_______| |_| |_______| |_| |_______| |_| |_______| |_| |_______| |_| |_______|
|
||||
```
|
||||
|
||||
**We [love](love.md) all living beings. Even you.** We want to create technology that truly and maximally helps you, e.g. a completely [public domain computer](public_domain_computer.md). We do NOT [fight](fight_culture.md) anything or anyone and we don't have any [heroes](hero_culture.md) or leaders. We want to move peacefully towards [society](less_retarded_society.md) that's not based on [competition](competition.md) but rather on [collaboration](collaboration.md). We also **reject all [violence](violence.md)**.
|
||||
**We [love](love.md) all living beings. Even you.** (Not just all people but also animals and other life forms.) We want to create technology that truly and maximally helps you, e.g. a completely [public domain computer](public_domain_computer.md). We do NOT [fight](fight_culture.md) anything or anyone and we don't have any [heroes](hero_culture.md) or leaders. We want to move peacefully towards [society](less_retarded_society.md) that's not based on [competition](competition.md) but rather on [collaboration](collaboration.md). We also **reject all [violence](violence.md)**.
|
||||
|
||||
{ I no longer see hope, good is practically non existent in this world. This is my last attempt at preserving pure good, I will continue to spread the truth and unconditional love of all life as long as I will be capable of, until the society lynches me for having loved too much. At this point I feel very alone, this work now exists mostly for myself in my isolated world. But I hope that once perhaps my love will be shared with a reader far away, in space or time, even if I will never know him. This is the only way I can continue living. I wish you happy reading, my dear friend. ~[drummyfish](drummyfish.md) }
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@ Open source (OS) is a [capitalist](capitalism.md) movement/brand forked from the
|
|||
|
||||
Open source is unfortunately (but unsurprisingly) becoming more prevalent than free software, as it better serves [capitalism](capitalism.md) and abuse of people, and its followers are more and more hostile towards the free software movement. This is very dangerous, ethics and focus on actual user freedom is replaced by shallow legal definitions that can be bypassed, e.g. by [capitalist software](capitalist_software.md) and [bloat monopoly](bloat_monopoly.md). In a way open source is capitalism reshaping free software so as to weaken it and eventually make its principles of freedom ineffective. Open source tries to shift the goal posts: more and more it offers only an illusion of some kind of ethics and/or freedom, it pushes towards mere partial openness ("open source" for proprietary platforms), towards high complexity, inclusion of unethical business-centered features ([autoupdates](autoupdate.md), [DRM](drm.md), ...), high interdependency, difficulty of utilizing the rights granted by the license, exclusion of developers with "incorrect" political opinions or bad brand image etc. In practice open source has become something akin a mere **brand** which is stick to a piece of software to give users with little insight a feeling they're buying into something good -- this is called **[openwashing](openwashing.md)**. This claim is greatly supported by the fact that corporations such as [Microsoft](microsoft.md) and [Google](google.md) widely embrace open source ("Microsoft <3 open source", the infamous [GitHub](github.md) acquisition etc.).
|
||||
|
||||
One great difference of open source with respect to free software is that **open source doesn't mind proprietary dependencies**: [Windows](windows.md) only programs or [games](game.md) in [proprietary](proprietary.md) engines such as [Unity](unity.md) are happily called open source -- this would be impossible in the context of free software because as [Richard Stallman](rms.md) says software can only be free if it is free as a whole, it takes a single proprietary line of code to allow abuse of the user. The "open source" communities nowadays absolutely **don't care a bit about freedom or ethics**, many "open source" proponents even react aggressively to bringing the idea of [ethics](ethics.md) up. "Open source" communities use locked, abusive proprietary platforms such as [Discord](discord.md) and [Micro$oft's](microsoft.md) [GitHub](github.md) to create software and collaborate -- users without Discord and/or GitHub account often aren't even offered a way to contribute, report bugs or ask for support. There are many "open source" projects that are just meant to be part of a mostly proprietary environment, for example the [Mangos](mangod.md) implementation of [World of Warcraft](wow.md) server, which of course has to be used with the proprietary WoW client and with proprietary server assets, which gives Blizzard (the owner of WoW) complete legal control over any server running on Mangos (such servers always only rely on Blizzard tolerating their small noncommercial communities, despite Blizzard having taken some of them down with legal action) -- people prefer to use calling this open source as "free software" in this context already sounds laughable. Lately you will see more and more people calling software "open" as long as part of its source code is available for viewing on GitHub, no matter the license or any other considerations.
|
||||
One great difference of open source with respect to free software is that **open source doesn't mind proprietary dependencies and only "partially open" projects** (see also [open core](open_core.md)): [Windows](windows.md) only programs or [games](game.md) in [proprietary](proprietary.md) engines such as [Unity](unity.md) are happily called open source -- this would be impossible in the context of free software because as [Richard Stallman](rms.md) says software can only be free if it is free as a whole, it takes a single proprietary line of code to allow abuse of the user. The "open source" communities nowadays absolutely **don't care a bit about freedom or ethics** (the majority of open source supporting zoomers most likely don't even know there was ever any connection), many "open source" proponents even react aggressively to bringing the idea of [ethics](ethics.md) up. "Open source" communities use locked, abusive proprietary platforms such as [Discord](discord.md), Google cloud documents and [Micro$oft's](microsoft.md) [GitHub](github.md) to create software and collaborate -- users without Discord and/or GitHub account often aren't even offered a way to contribute, report bugs or ask for support. There are many "open source" projects that are just meant to be part of a mostly proprietary environment, for example the [Mangos](mangod.md) implementation of [World of Warcraft](wow.md) server, which of course has to be used with the proprietary WoW client and with proprietary server assets, which gives Blizzard (the owner of WoW) complete legal control over any server running on such an "open source" server (such servers always only rely on Blizzard temporarily TOLERATING their small noncommercial communities, despite Blizzard having taken some of them down with legal action) -- calling such a project "free software" in this context would just sound laughable, so they rather call it "open source", i.e. "no, there is no freedom, but the source is technically open". Lately you will even see more and more people just calling any software "open" as long as some part of its source code is available for viewing on GitHub, no matter the license or any other considerations.
|
||||
|
||||
The open source definition is maintained by the [Open Source Initiative](osi.md) (OSI) -- they define what exactly classifies as open source and which [licenses](license.md) are compatible with it. These licenses are mostly the same as those approved by the [FSF](fsf.md) (even though not 100%). The open source definition is a bit more complex than that of free software, in a nutshell it goes along the lines:
|
||||
|
||||
|
@ -25,3 +25,6 @@ The open source definition is maintained by the [Open Source Initiative](osi.md)
|
|||
|
||||
- [openwashing](openwashing.md)
|
||||
- [free software](free_software.md)
|
||||
- [open core](open_core.md)
|
||||
- [source available](source_available.md)
|
||||
- [license](license.md)
|
4
saf.md
4
saf.md
|
@ -2,9 +2,9 @@
|
|||
|
||||
SAF is a [LRS](lrs.md) [C](c.md) [library](library.md) for small, very [portable](portability.md) [games](game.md) (and possibly other kinds pf programs); it can also be seen as a [fantasy console](fantasy_console.md). It was made by [drummyfish](drummyfish.md). The repository is available e.g. at https://codeberg.org/drummyfish/SAF. [MicroTD](utd.md) is an example of a LRS game made with SAF, but even more complex games such as [Anarch](anarch.md) have been ported to it.
|
||||
|
||||
The whole SAF library is implemented in a [single header](single_header.md) file and offers a simple [API](api.md) for programming games, i.e. functions for drawing pixels to the screen, playing sounds, reading buttons, computing the [sine](sin.md) function etc., and it handles boring/annoying issues such as the game main loop. It also has built-in a number of [frontends](frontend.md) that allow compiling a correctly made SAF games to any supported platform among which are [SDL](sdl.md), [SFML](sfml.md), [X11](x11.md), [ncurses](ncurses.md) (terminal), even [open consoles](open_console.md) such as [Pokitto](pokitto.md), [Arduboy](arduboy.md) or [Gamebuino META](gamebuino.md). There is an option to auto-convert a color game to black-and-white only displays. Some PC frontends add emulator-like features such as time manipulation, [pixelart upscaling](pixelart_upscale.md), [TAS](tas.md) support and so on.
|
||||
The whole SAF library is implemented in a [single header](single_header.md) file (currently a bit under 5000 [lines of code](loc.md), which is mostly due to including all the [boilerplate](boilerplate.md) for all possible platforms it supports, the actual SAF logic is pretty small) and offers a simple [API](api.md) for programming games, i.e. functions for drawing pixels to the screen, playing sounds, reading buttons, computing the [sine](sin.md) function etc., and it handles boring/annoying issues such as the game main loop. It also has built-in a number of [frontends](frontend.md) that allow compiling a correctly made SAF games to any supported platform among which are [SDL](sdl.md), [SFML](sfml.md), [X11](x11.md), [ncurses](ncurses.md) (terminal), even [open consoles](open_console.md) such as [Pokitto](pokitto.md), [Arduboy](arduboy.md) or [Gamebuino META](gamebuino.md). There is an option to auto-convert a color game to black-and-white only displays. Some PC frontends add emulator-like features such as time manipulation, [pixelart upscaling](pixelart_upscale.md), [TAS](tas.md) support and so on.
|
||||
|
||||
Games made with SAF run in 64x64 resolution, with 256 colors ([332 palette](332.md)) and 25 [FPS](fps.md). They can use 7 input buttons (arrows, A, B and C), play 4 different sound effects and use 32 [bytes](byte.md) of persistent memory, e.g. for savegames or highscores. These relatively low specifications are set on purpose so as to help [portability](portability.md), reduce [bloat](bloat.md), frustration and [friction](friction.md). Many times good, entertaining games can be very simple, as is the case e.g. with [Tetris](tetris.md), [chess](chess.md), various [shmups](shmup.md), [roguelikes](roguelike.md) and so on -- these are the kinds of games SAF is ideal for.
|
||||
Games made with SAF run in 64x64 resolution, with 256 colors ([332 palette](rgb332.md)) and 25 [FPS](fps.md). They can use 7 input buttons (arrows, A, B and C), play 4 different sound effects and use 32 [bytes](byte.md) of persistent memory, e.g. for savegames or highscores. These relatively low specifications are set on purpose so as to help [portability](portability.md), reduce [bloat](bloat.md), frustration and [friction](friction.md). Many times good, entertaining games can be very simple, as is the case e.g. with [Tetris](tetris.md), [chess](chess.md), various [shmups](shmup.md), [roguelikes](roguelike.md) and so on -- these are the kinds of games SAF is ideal for.
|
||||
|
||||
```
|
||||
[] [][][][][]
|
||||
|
|
2
sjw.md
2
sjw.md
|
@ -9,7 +9,7 @@ A sneaky tactic of an SJW is **masked hypocrisy**. As any good [marketing](marke
|
|||
- "WE HAVE TO CREATE A CENSORSHIP RESISTANT INFORMATION NETWORK" (asterisk: "But we have to build in mechanisms to censor [pedophiles](pedophilia.md) and racists and other information we dislike.")
|
||||
- "WE HAVE ZERO TOLERANCE OF CYBER BULLYING" (asterisk: "With the exception of bullying people we deem fair to be bullied.")
|
||||
- "WE ARE PACIFIST REJECTING VIOLENCE" (asterisk: "With the exception of violence against people we deem good to use violence against.")
|
||||
- "WE HAVE ZERO TOLERANCE OF [RACISM](racism.md)" (asterisk: "We don't count reverse racism as racism.")
|
||||
- "WE HAVE ZERO TOLERANCE OF [RACISM](racism.md)" (asterisk: "We don't count [reverse racism](reverse_racism.md) as racism.")
|
||||
- "WE SUPPORT [FREE SPEECH](free_speech.md) AND FREE INFORMATION SHARING" (asterisk: "Speech we dislike doesn't fall under free speech.")
|
||||
- "WE SUPPORT TECHNOLOGICAL [MINIMALISM](minimalism.md)" (asterisk: "As long as it's written in [Rust](rust.md), [Python](python.md) and [JavaScript](js.md) with [encryption](encryption.md) and [virtual machines](vm.md) for [security](security.md).")
|
||||
- "WE PROMOTE SCIENCE" (asterisk: "Science being defined as trusting the word of authorities we approve without questioning them.")
|
||||
|
|
2
usa.md
2
usa.md
|
@ -7,3 +7,5 @@ USA is very similar to [North Korea](north_korea.md): in both countries the peop
|
|||
In US mainstream [politics](politics.md) there exists no true left, only [right](left_right.md) and [pseudoleft](pseudoleft.md). It is only in extreme underground, out of the sight of most people, where occasionally something good comes into existence as an exception to a general rule that nothing good comes from the US. One of these exceptions is [free software](free_software.md) (established by [Richard Stallman](rms.md)) which was however quickly smothered by the capitalist [open source](open_source.md) counter movement.
|
||||
|
||||
On 6th and 9th August 1945 **USA murdered about 200000 civilians**, most of whom were innocent men, women and children, by throwing atomic bombs on Japanese cities Hiroshima and Nagasaki. The men who threw the bombs and ordered the bombing were never put on trial, actually most Americans praise them as [heroes](hero_culture.md) and think it was a good thing to do.
|
||||
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**Americans are uber retarded** for example in trying to somehow pursue both [self interest](self_interest.md) and "social equality", it's extremely ridiculous, an american brain is literally incapable of imagining someone who doesn't at his core work on the basis of self interest, so the American that tries to identify with "wanting equality and human rights" just comes up with hugely fucked up arguments like ["SKIN COLOR IS JUST ILLUSION THEREFORE WE ARE ALL EQUAL"](political_correctness.md) -- because he inevitably sees differences implying oppression because self interest just cannot be not present (this idea won't even occur for a second to him during his whole lifetime, it's simply something he NEVER can physically think), his mind is hard wired to be unable of grasping the idea of accepting difference between people while giving up the self interest of falling to [fascism](fascism.md) as a consequence. Similar arguments are encountered e.g. regarding [vegetarianism](vegetarianism.md): an American supporting vegetarianism will resort to denying evolution, biology and anatomy and will argue something like "HUMANS ARE HERBIVORES BECAUSE THIS FEMINIST SCIENTIST SAYS IT AND MEAT KILLS US SO WE MUST NOT EAT IT", again because he just thinks that admitting meat is healthy to us automatically implies we have to eat it because self interest is just something that's an inherent part of laws of physics; a normal (non retarded) vegetarian will of course admit not eating meat at all is probably a bit unhealthy, but it's a voluntary choice made of altruistic love towards other living beings who now don't have to die for one's tastier food.
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