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# Tool Assisted Speedrun
Tool assisted speedrun (TAS, also more generally *tool assisted superplay*) is a category of [video game](game.md) [speedruns](speedrun.md) in which help of tools is allowed, even those that would otherwise be considered [cheating](cheating.md), e.g. [scripts](scripting.md), splicing, time manipulation, savestates, [aimbots](aimbot.md) or [AI](ai.md), however NOT those that alter the game itself. In other words the game rules stay intact, we just try to boost the player's skill to superhuman levels with computer assistance. This makes it possible to create flawless, perfect or near-perfect runs which can serve as a theoretical upper limit of what is ultimately achievable -- and, by the way, TAS runs are very [fun](fun.md) to watch, you become a witness of pure perfection, precisely timed and planned actions, 100% accurate head shots, successions of frame and pixel perfect jumps etc. The normal, non-TAS runs are called RTA (real time attack). For example the current (2022) RTA world record of Super Mario Bros is 4.58.881 while the TAS record is 4.41.27 (here we can see the RTA run is very optimized already, in less popular games a TAS can be orders of magnitude faster).
Tool assisted speedrun (TAS, also more generally *tool assisted superplay*) is a category of [video game](game.md) [speedruns](speedrun.md) in which help of tools is permitted, even such that would otherwise be considered [cheating](cheating.md), e.g. [scripts](scripting.md), splicing, time manipulation, memory inspection, savestates, [aimbots](aimbot.md) or [AI](ai.md), however NOT those that alter the game itself. In other words the game rules stay intact, we just try to boost the player's skill to superhuman levels with computer assistance. This makes it possible to create flawless, perfect or near-perfect runs which can serve as a theoretical upper limit of what is ultimately achievable -- and, by the way, TAS runs are very [fun](fun.md) to watch, you become a witness of pure perfection, precisely timed and planned actions, 100% accurate head shots, successions of frame and pixel perfect jumps etc. The normal, non-TAS runs are called RTA (real time attack). For example the current (2022) RTA world record of Super Mario Bros is 4.58.881 while the TAS record is 4.41.27 (here we can see the RTA run is very optimized already, in less popular games a TAS can be orders of magnitude faster).
{ Watching a TAS run is kind of like watching the [God](god.md) play the game. I personally like to watch [Trackmania](trackmania.md) TASes, some are really unbelievable. Elastomania and [Doom](doom.md) TASes are also pretty fucked up. Also note that [SAF](saf.md) games and [Anarch](anarch.md) have TAS support. ~drummyfish }