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low_poly.md
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low_poly.md
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@ -12,9 +12,23 @@ The original purpose of creating low poly models was to improve performance, or
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Low poly models are intended to be used in interactive/[real-time](real_time.md) [graphics](graphics.md) while high poly ones are for the use in offline (non-realtime) rendering. Sometimes (typically in games) a model is made in both a low poly and high poly version: the low poly version is used during gameplay, the high poly version is used in cutscenes. Sometimes even more than two versions of models are made, see [level of detail](lod.md).
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Here are some stats for video game models (playable character) that might at least by a sterch be considered low(er) poly:
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| model | year | verts | tris |
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| ----------------- | ---- |------ | ---- |
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| Crash Band. (PS1) | 1996 | 379 | 732 |
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| Mario (SM64) | 1996 | 436 | 809 |
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| Spyro (PS1) | 1998 | 237 | 431 |
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| Link, young (N64) | 1998 | 377 | 696 |
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| Pikachu (N64) | 1999 | 158 | 300 |
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| Claude (GTA3) | 2001 | 1435 | 1550 |
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| Tommy V. (GTA VC) | 2002 | 1059 | 1355 |
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| CJ (GTA SA) | 2004 | 1721 | 2332 |
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| Licar | 2025 | 124 | 228 |
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## See Also
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- [pixel art](pixel_art.md)
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- [ASCII art](ascii_art.md)
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- [low fidelity](low_fidelity.md)
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- [retro](retro.md)
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- [retro](retro.md)
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