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Miloslav Ciz 2025-01-08 16:36:13 +01:00
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@ -452,7 +452,7 @@ Some general tips and rules of thumb, mostly for beginners:
- Don't play "hope chess", always suppose your opponent will play the best move he can. Don't give a check just because you can, always try to invalidate the move you want to play and only play it if you can't find an easy counter to it. - Don't play "hope chess", always suppose your opponent will play the best move he can. Don't give a check just because you can, always try to invalidate the move you want to play and only play it if you can't find an easy counter to it.
- If you can achieve something with multiple men, usually it's best to do it with the weakest one. - If you can achieve something with multiple men, usually it's best to do it with the weakest one.
- Have a plan, even a simple one -- you mustn't just be answering the opponent's moves, you want to have goal (but you may change your goals quickly) such as "I wanna develop and castle, then start attacking this weak pawn here" etc. - Have a plan, even a simple one -- you mustn't just be answering the opponent's moves, you want to have goal (but you may change your goals quickly) such as "I wanna develop and castle, then start attacking this weak pawn here" etc.
- Think from opponent's point of view -- this seems to be an important skill that beginners lack. If you only think about what you want to do, you often find yourself in trouble because you ignored the opponent's threats. - Think from opponent's point of view -- this seems to be an important skill that beginners lack. If you only think about what you want to do, you often find yourself in trouble because you ignored the opponent's threats. At the very least you should ALWAYS think after the opponent's move about WHY he made it to be aware of what his plan probably is and what you should be prepared for. If you don't see why he made a move he did, you must think harder: either he blundered (good for you, take the opportunity!) OR you missed something and you have to find what.
- Practice endgame -- the play is quite different from middle game, the king joins the battle, you start to race your pawns and prevent opponent's pawns from promoting. { I don't know if it's a good advice but at least in puzzles I've found that if you aren't sure about your move in the endgame, pushing the pawn is usually the right move :D ~drummyfish } - Practice endgame -- the play is quite different from middle game, the king joins the battle, you start to race your pawns and prevent opponent's pawns from promoting. { I don't know if it's a good advice but at least in puzzles I've found that if you aren't sure about your move in the endgame, pushing the pawn is usually the right move :D ~drummyfish }
- TODO: moar - TODO: moar

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@ -8,7 +8,7 @@ While yes, you should write nice, [self documenting](self_documentation.md) code
- **Description of what the file actually does.** This is extremely important for [readability](readability.md), documentation and quick orientation. If a new programmer comes looking for a specific part of the code, he may waste hours on searching the wrong files just because the idiotic author couldn't be bothered to include fucking three sentences at the start of the file. [Modern](modern.md) program just don't fucking do this anymore, this is just [shit](shit.md). - **Description of what the file actually does.** This is extremely important for [readability](readability.md), documentation and quick orientation. If a new programmer comes looking for a specific part of the code, he may waste hours on searching the wrong files just because the idiotic author couldn't be bothered to include fucking three sentences at the start of the file. [Modern](modern.md) program just don't fucking do this anymore, this is just [shit](shit.md).
- [License](license.md)/[waiver](waiver.md), either full text or link. Even if your repo contains a global license (which it should), it's good for the file to carry the license because the file may just be copy pasted on its own into some other project and then it will appear as having no license. - [License](license.md)/[waiver](waiver.md), either full text or link. Even if your repo contains a global license (which it should), it's good for the file to carry the license because the file may just be copy pasted on its own into some other project and then it will appear as having no license.
- **Name/nick of the author(s)** and roughly the date of creation (year is enough). This firstly helps legally assess [copyright](copyright.md) (who and for how long holds the copyright) and secondly helps others contact the author in case of encountering something weird in the code. - **Name/nick of the author(s)** and roughly the date of creation (year is enough). This firstly helps legally assess [copyright](copyright.md) (who and for how long holds the copyright) and secondly helps others contact the author in case of encountering something weird in the code.
- Comment specific blocks of code with **keywords** -- this will help searching the code with tools like [grep](grep.md). E.g. in game's code add comment `// player: shoot, fire` to the part of code that handles player's shooting so that someone searching for any one of these two words will be directed here. - Comment specific blocks of code with **keywords** -- this will help searching the code with tools like [grep](grep.md). E.g. in game's code add comment `// player: shoot, fire` to the part of code that handles player's shooting so that someone searching for any one of these two words will be directed here. It also just speeds up navigating in code with your editor -- instead of manually searching through functions all the time you know you can just quickly "CTRL+F" a certain keyword to get where you want.
- Be brief, don't write poetry, too much text and pompous style will make it less readable. - Be brief, don't write poetry, too much text and pompous style will make it less readable.
- Functions (maybe with some exceptions like trivial one-liners) should come with a comment documenting: - Functions (maybe with some exceptions like trivial one-liners) should come with a comment documenting:
- **Behavior** of the function, what it does and also how it does that (Is the function slow? Is it safe? Does it perform checks of arguments? Does it have [side effects](side_effect.md)? How are errors handled? ...). - **Behavior** of the function, what it does and also how it does that (Is the function slow? Is it safe? Does it perform checks of arguments? Does it have [side effects](side_effect.md)? How are errors handled? ...).

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@ -52,6 +52,7 @@ Next, STOP ASSUMING WEIRD COMMON SENSE THEORIES, that's not how law works, law i
- "The author died so no one has copyright on it now." NO, copyright typically lasts at least 70 years after the author's death - "The author died so no one has copyright on it now." NO, copyright typically lasts at least 70 years after the author's death
- "[AI](ai.md) (or insert any new technology) was involved in this so we have no idea about how copyright works here." NO, AI IS LITERALLY A COMPUTER TOOL, WE HAVE 100% IDEA ABOUT HOW COPYRIGHT WORKS HERE - "[AI](ai.md) (or insert any new technology) was involved in this so we have no idea about how copyright works here." NO, AI IS LITERALLY A COMPUTER TOOL, WE HAVE 100% IDEA ABOUT HOW COPYRIGHT WORKS HERE
- "I used some convoluted process (such as letting 1000 monkeys type random things for 1000 years) to produce a derivative work of a copyrighted work so I bypassed the rules and it's not a derivative work haha." NO, IT IS DERIVATIVE WORK, DERIVATIVE WORK IS ONLY BASED ON SIMILARITY, NOT THE PROCESS OF CREATION (see below) - "I used some convoluted process (such as letting 1000 monkeys type random things for 1000 years) to produce a derivative work of a copyrighted work so I bypassed the rules and it's not a derivative work haha." NO, IT IS DERIVATIVE WORK, DERIVATIVE WORK IS ONLY BASED ON SIMILARITY, NOT THE PROCESS OF CREATION (see below)
- "I found this 50 year old piece of decorative furniture in a yard sale, surely it cannot be covered by copyright, I can happily use it as a 3D model in my game." PROBABLY NOT, 50 YEARS IS TOO NEW
- "I bought this texture (font, soundfont, image, sound effect, ...) so I can use it in my libre art." NO, you probably bought a license to use the texture in a certain way but it most likely doesn't allow literally making the texture free, i.e. literally making it free as in freedom for everyone on the planet (which is required for every part of a libre work), that would completely break the whole business of the seller on the spot - "I bought this texture (font, soundfont, image, sound effect, ...) so I can use it in my libre art." NO, you probably bought a license to use the texture in a certain way but it most likely doesn't allow literally making the texture free, i.e. literally making it free as in freedom for everyone on the planet (which is required for every part of a libre work), that would completely break the whole business of the seller on the spot
- ... - ...
@ -59,7 +60,7 @@ Now suppose we have an intellectual work *W*, such as a picture, video game, an
Now let's examine the intellectual work's status in terms of copyright. Again, we will now make a simplification (that often holds in practice, but not always) and suppose the work is NOT further burdened by other intellectual property such as patents or trademarks, so we're assuming that the only form over the work *W* that can now be present is copyright. We'll ask who holds the copyright, if the work is free etc. Now let's examine the intellectual work's status in terms of copyright. Again, we will now make a simplification (that often holds in practice, but not always) and suppose the work is NOT further burdened by other intellectual property such as patents or trademarks, so we're assuming that the only form over the work *W* that can now be present is copyright. We'll ask who holds the copyright, if the work is free etc.
**Who has the copyright over work W (i.e. who "owns" it)?** If the work is copyrightable (see below), then that who created it (even multiple people or a company etc.) automatically has the copyright (without registering it or declaring it or anything, also note that sometimes the creator sells the copyright to someone else, e.g. a recording studio, and so transfers the copyright to someone else), UNLESS the work is a **derivative work** of some already existing copyrighted work, in which case the creator of the original work has the copyright on the "copied" parts while the creator of the new work has copyright over the independent, newly added parts only. Derivative work PRACTICALLY means that the work was "not created from scratch", i.e. that it is rather a modification of something else and so that who created it can't own it as a whole, it contains something "owned" by someone else -- for example a fan fiction of [Harry Potter](harry_potter.md) is a derivative work because it's heavily based on an existing copyrighted work of Harry Potter, so the owner of Harry Potter now also own parts of all Harry Potter fan fictions, ok? However anything "completely new and original" (such as a completely new invented character) that was added to the original work can SEPARATELY be considered an original work owned by the creator of the derivative work (the fanfiction). Makes sense, right? There is a (sometimes quite subjectively drawn) fine line between a derivative work and a work merely lightly inspired by something that already exists, the latter of which is NOT considered a derivative work: no one can really tell you where the line is exactly, but a basic helper is asking for example "Am I only borrowing trivial, non-copyrightable parts of an existing work?" -- for example borrowing a name of a fantasy race from an existing work may be fine because words are non-copyrightable (but again, if you borrow too many of them it may be a violation because a collection or a whole terminology may already be considered a non-trivial work). Also ask this: if my work were to be judged a derivative work of another work, what consequences would it have? For example if a court judged that you borrowing names of fantasy races from Harry Potter was more than just mere inspiration, then they would also have to admit that the author of Harry Potter was also violating other older works (such as Lord of the Rings) in exactly the same way and so can't have copyright on them, so me doing so is most likely OK, the author can't (well, shouldn't be) able to sue me for doing *X* if his work alone (and furthermore basically 99% of all other existing works) is based on the assumption that *X* is legal. **Who has the copyright over work W (i.e. who "owns" it)?** If the work is copyrightable (see below), then that who created it (even multiple people or a company etc.) automatically has the copyright (without registering it or declaring it or anything, also note that sometimes the creator sells the copyright to someone else, e.g. a recording studio, and so transfers the copyright to someone else), UNLESS the work is a **derivative work** of some already existing copyrighted work, in which case the creator of the original work has the copyright on the "copied" parts while the creator of the new work has copyright over the independent, newly added parts only. Derivative work PRACTICALLY means that the work was "not created from scratch", i.e. that it is rather a modification of something else and so that who created it can't own it as a whole, it contains something "owned" by someone else -- for example a fan fiction of [Harry Potter](harry_potter.md) is a derivative work because it's heavily based on an existing copyrighted work of Harry Potter, so the owner of Harry Potter now also own parts of all Harry Potter fan fictions, ok? However anything "completely new and original" (such as a completely new invented character) that was added to the original work can SEPARATELY be considered an original work owned by the creator of the derivative work (the fanfiction). Makes sense, right? There is a (sometimes quite subjectively drawn) fine line between a derivative work and a work merely lightly inspired by something that already exists, the latter of which is NOT considered a derivative work: no one can really tell you where the line is exactly, but a basic helper is asking for example "Am I only borrowing trivial, non-copyrightable parts of an existing work?" -- for example borrowing a name of a fantasy race from an existing work may be fine because words are non-copyrightable (but again, if you borrow too many of them it may be a violation because a collection or a whole terminology may already be considered a non-trivial work). Also ask this: if my work were to be judged a derivative work of another work, what consequences would it have? For example if a court judged that you borrowing names of fantasy races from Harry Potter was more than just mere inspiration, then they would also have to admit that the author of Harry Potter was also violating other older works (such as Lord of the Rings) in exactly the same way and so can't have copyright on them, so me doing so is most likely OK, the author can't (well, shouldn't able to) sue me for doing *X* if his work alone (and furthermore basically 99% of all other existing works) is based on the assumption that *X* is legal.
Important note: **the status of derivative work is only based on similarity**. Derivative work is defined simply as a work that is "too similar" to an already existing work, it doesn't matter at all if you LITERALLY made your work based on something or if you accidentally made something too similar to something that already exists because proving HOW the work was made is impossible, it is assumed that if you make something too similar to something else (which is older), it couldn't have happened by chance (even if there is a non-zero probability of it being possible and even if you could prove you made it independently), there would be a mess of two conflicting copyrights and shit, it will just be declared you copied the work even if you didn't and everyone knows it, it's just the rules. So don't try any tricks here. Imagine the world of intellectual works literally as a land: if someone creates something, he basically farms a piece of unoccupied land and by that starts owning it, and along with it also some NEARBY AREA he didn't farm yet (the land of derivative works) -- no one can simply use that nearby area without his permission, no matter by what way he gets there (intentionally or accidentally, in good faith or not), the original farmer simply owns the land by the virtue of having farmed a nearby land first. Again it's a mega retarded rule but it's the rule that exist because without it copyright couldn't work (anyone would be able to bypass copyright by just changing a single pixel in a picture for example). Important note: **the status of derivative work is only based on similarity**. Derivative work is defined simply as a work that is "too similar" to an already existing work, it doesn't matter at all if you LITERALLY made your work based on something or if you accidentally made something too similar to something that already exists because proving HOW the work was made is impossible, it is assumed that if you make something too similar to something else (which is older), it couldn't have happened by chance (even if there is a non-zero probability of it being possible and even if you could prove you made it independently), there would be a mess of two conflicting copyrights and shit, it will just be declared you copied the work even if you didn't and everyone knows it, it's just the rules. So don't try any tricks here. Imagine the world of intellectual works literally as a land: if someone creates something, he basically farms a piece of unoccupied land and by that starts owning it, and along with it also some NEARBY AREA he didn't farm yet (the land of derivative works) -- no one can simply use that nearby area without his permission, no matter by what way he gets there (intentionally or accidentally, in good faith or not), the original farmer simply owns the land by the virtue of having farmed a nearby land first. Again it's a mega retarded rule but it's the rule that exist because without it copyright couldn't work (anyone would be able to bypass copyright by just changing a single pixel in a picture for example).

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go.md
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@ -6,7 +6,7 @@
{ I am still learning the beautiful game of go, please excuse potential unintentional errors here. ~drummyfish } { I am still learning the beautiful game of go, please excuse potential unintentional errors here. ~drummyfish }
Go (from Japanese *Igo*, "surrounding board game", also *Baduk* or *Wei-qi*) is possibly the world's oldest original-form two-player board [game](game.md), coming from Asia, and is one of the most [beautiful](beauty.md), elegant, deep and popular games of this type in [history](history.md), whose cultural significance and popularity can be compared to that of [chess](chess.md), despite it largely remaining widely popular only in Asia (along with other games like [shogi](shogi.md), or "Japanese chess"). There however, especially in Japan, go is pretty big, it appears a lot in [anime](anime.md), there are TV channels exclusively dedicated to go etc., though in Japan [shogi](shogi.md) (the "Japanese chess") is probably a bit more popular; nevertheless may be the most intellectually challenging board game among all of the biggest traditional board games. **Go is a bit difficult to get into** (kind of like [vim](vim.md)?) though the rules can be learned quite quickly; it is hard to make big-picture sense of the rule implications and it may take weeks to months before one can even call himself a beginner player. To become a master takes lifetime (or two). Go (from Japanese *Igo*, "surrounding board game", also *Baduk* or *Wei-qi*) is possibly the world's oldest original-form two-player board [game](game.md), coming from Asia, and is one of the most [beautiful](beauty.md), elegant, deep and popular games of this type in [history](history.md), whose cultural significance and popularity can be compared to that of [chess](chess.md), despite it largely remaining widely popular only in Asia (along with other games like [shogi](shogi.md), or "Japanese chess"). There however, especially in Japan, go is pretty big, it appears a lot in [anime](anime.md), there are TV channels exclusively dedicated to go etc., though in Japan [shogi](shogi.md) (the "Japanese chess") is probably a bit more popular (however Sensei library states that go is even the second most played game in the world behind Chinese chess); nevertheless go may be the most intellectually challenging board game among all of the biggest traditional board games. **Go is a bit difficult to get into** (kind of like [vim](vim.md)?) though the rules can be learned quite quickly; it is hard to make big-picture sense of the rule implications and it may take weeks to months before one can even call himself a beginner player. To become a master takes lifetime (or two).
{ There is a nice non-bloated site hosting everything related to go: Sensei's Library at https://senseis.xmp.net/. ~drummyfish } { There is a nice non-bloated site hosting everything related to go: Sensei's Library at https://senseis.xmp.net/. ~drummyfish }
@ -74,7 +74,15 @@ TODO
## Play Tips ## Play Tips
TODO WORK IN PROGRESS
These are some tips on how to play well:
- As a complete newcomer firstly take a look at the very basic concepts: life and death, liberties, eyes, ko, komi, cutting, atari, ladders etc. But just like with learning a new [language](human_language.md), don't spend too much time reading books about it: rather invest time in actually playing and try to notice and learn what you read about. You must play many and many games to truly learn the concepts.
- Double atari is a basic tactic similar to fork in chess: with one move you threaten to immediately take two groups on the next move and the opponent will only be able to save one.
- Oftentimes it happens that a good move is to place your stone where the opponent would want to place it, so think from the point of view of your opponent, it may help you find your move.
- A group that is alive (has at least two eyes and so cannot ever be captured) can serve you as a safe island of stability to which you can connect other of your groups, which will also make them uncapturable.
- TODO
## Go And Computers, Programming ## Go And Computers, Programming

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licar.md Normal file
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# Licar
Licar (short for *[libre](libre.md) car*) is a work in progress [free software](free_software.md) and [free culture](free_culture.md) 3D racing game by [drummyfish](drummyfish.md), highly inspired by the proprietary game [Trackmania](trackmania.md). Once it's finished, this article will be expanded.
## See Also
- [Anarch](anarch.md)

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@ -47,7 +47,7 @@ WORK IN PROGRESS
| [gaming](game.md) | gayming | | [gaming](game.md) | gayming |
| [geek](geek.md) | retard | | [geek](geek.md) | retard |
| [global warming](global_warming.md) | global heating | | [global warming](global_warming.md) | global heating |
| [Google](google.md) | Goolag | | [Google](google.md) | Goolag, Jewgle |
| Gmail | Gfail | | Gmail | Gfail |
| [GNU](gnu.md) | GNUts, GNU's not usable, Gigantic and Nasty but Unavoidable | | [GNU](gnu.md) | GNUts, GNU's not usable, Gigantic and Nasty but Unavoidable |
| [Hyperbola](hyperbola.md) | Hyperbloat | | [Hyperbola](hyperbola.md) | Hyperbloat |

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@ -1,5 +1,7 @@
# Name Is Important # Name Is Important
{ [UPDATE](update_culture.md): In retrospect I'm now not sure how much of this holds anymore, I think brainwashing and other societal forces got yet much stronger recently and I'm now seeing many organizations/groups betray their name, for example the Free Software Foundation is hardly about freedom anymore and too many of self proclaimed anarchists are just blatant fascists, I am now seeing that the system [can](yes_they_can.md) simply VERY QUICKLY twist the [meaning](newspeak.md) of any word itself, so perhaps this article should be seen as no longer as applicable as it used to be, but of course I won't be deleting it, it demonstrates how the system itself gets around obstacles put in its path. ~drummyfish }
Name of a philosophy, project, movement, group, [ideology](ideology.md) etc. plays a more significant role than a common man believes. A naive view is that name is just an arbitrary identifier whose value lies at most in being "catchy" and "easily remembered" (see also [marketing](marketing.md)), a common man will rather believe promise of politician than the name of his party which he will disregard just as a "bunch of unimportant words"; however name is much more than a mere string of letters, it is the single most stable defining feature of an entity; everything else, all the books and knowledge associated with it may be distorted by [history](history.md), but the name will always stay the same and will hold a scrutiny over all actions of the entity, it will always be a permanent reminder to every follower of what he is trying to achieve. But what if the name of the movement changes? Then it will be by definition a new, different movement, and everyone will have to decide if he wants to abandon the old movement to join the new. The name very often points towards the one true goal. Name of a philosophy, project, movement, group, [ideology](ideology.md) etc. plays a more significant role than a common man believes. A naive view is that name is just an arbitrary identifier whose value lies at most in being "catchy" and "easily remembered" (see also [marketing](marketing.md)), a common man will rather believe promise of politician than the name of his party which he will disregard just as a "bunch of unimportant words"; however name is much more than a mere string of letters, it is the single most stable defining feature of an entity; everything else, all the books and knowledge associated with it may be distorted by [history](history.md), but the name will always stay the same and will hold a scrutiny over all actions of the entity, it will always be a permanent reminder to every follower of what he is trying to achieve. But what if the name of the movement changes? Then it will be by definition a new, different movement, and everyone will have to decide if he wants to abandon the old movement to join the new. The name very often points towards the one true goal.
HOWEVER, it may also not be completely true -- few things in Universe hold absolutely. Hear this **warning**: firstly [human language](human_language.md) itself (i.e. meanings of all words that exist in it) changes, the process is slow but in several hundred years this effect becomes significant. Secondly although the power of name is great, it is not infinite, the discussed stress of the importance of name should just remind us that the force of the name is greater than one might expect, but may still be broken if stronger forces are at play -- there have been many cases of **name abuse** in history, notably e.g. by [Nazism](nazi.md) whose name stands for "national socialism" but whose actions were completely antisocialist, or so called ["Anarcho" capitalism](ancap.md) which abuses the name *[anarchism](anarchism.md)* despite being completely antianarchist. The moral of the story here is that we should put a great effort in choosing a name, but we shouldn't think we'll be safe as long as we do -- we will probably never be safe from the fuzziness of language and its potential to be abused, but we should try to do our best. HOWEVER, it may also not be completely true -- few things in Universe hold absolutely. Hear this **warning**: firstly [human language](human_language.md) itself (i.e. meanings of all words that exist in it) changes, the process is slow but in several hundred years this effect becomes significant. Secondly although the power of name is great, it is not infinite, the discussed stress of the importance of name should just remind us that the force of the name is greater than one might expect, but may still be broken if stronger forces are at play -- there have been many cases of **name abuse** in history, notably e.g. by [Nazism](nazi.md) whose name stands for "national socialism" but whose actions were completely antisocialist, or so called ["Anarcho" capitalism](ancap.md) which abuses the name *[anarchism](anarchism.md)* despite being completely antianarchist. The moral of the story here is that we should put a great effort in choosing a name, but we shouldn't think we'll be safe as long as we do -- we will probably never be safe from the fuzziness of language and its potential to be abused, but we should try to do our best.

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@ -32,6 +32,8 @@ There exist many terms that are highly similar and can legitimately be used inte
- **[calculus](calculus.md)** vs **mathematical analysis** - **[calculus](calculus.md)** vs **mathematical analysis**
- **[causation](causation.md)** vs **[correlation](correlation.md)** (le [reddit](reddit.md) scientist rule) - **[causation](causation.md)** vs **[correlation](correlation.md)** (le [reddit](reddit.md) scientist rule)
- **[cepstrum](cepstrum.md)** vs **[spectrum](spectrum.md)** - **[cepstrum](cepstrum.md)** vs **[spectrum](spectrum.md)**
- **chan board** vs **image board** vs **text board**
- **change** vs **[progress](progress.md)**
- **[chaos](chaos.md)** vs **[randomness](random.md)** vs **[pseudorandomness](pseudorandom.md)** vs **[quasirandomness](quasirandomness.md)** vs **[entropy](entropy.md)** vs **[statistics](statistics.md)** vs **[probability](probability.md)** vs **[stochasticity](stochastic.md)** - **[chaos](chaos.md)** vs **[randomness](random.md)** vs **[pseudorandomness](pseudorandom.md)** vs **[quasirandomness](quasirandomness.md)** vs **[entropy](entropy.md)** vs **[statistics](statistics.md)** vs **[probability](probability.md)** vs **[stochasticity](stochastic.md)**
- **[CLI](cli.md)** vs **[TUI](tui.md)** vs **[terminal](terminal_emulator.md)** vs **[console](console.md)** vs **[shell](shell.md)** vs **[TTY](tty.md)** - **[CLI](cli.md)** vs **[TUI](tui.md)** vs **[terminal](terminal_emulator.md)** vs **[console](console.md)** vs **[shell](shell.md)** vs **[TTY](tty.md)**
- **[clipping](clipping.md)** vs **[culling](culling.md)** vs **[pruning](pruning.md)** - **[clipping](clipping.md)** vs **[culling](culling.md)** vs **[pruning](pruning.md)**

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@ -26,7 +26,7 @@ In general the politically correct love to pick and attack **strawmen**: typical
The "race is a social construct" argument is perhaps the absolutely most cretinous and idiotic ever given, it's almost so stupid as to not even be worth addressing -- this one is the kind of "not even wrong", just completely irrelevant and stupid to such a degree you can't but just shake your head. What the FUCK is a "social construct" supposed to mean in the first place, and how is it relevant? Does it mean that race is an abstract concept made by humans? Well yes, but so is physics, species and whole biology, governments, mathematics, colors, numbers, engineering and a million of other things. Does it mean these things don't exist or that they have no significance? Are you completely braindead or what? Denying the facts regarding human race is called **[race denialism](race_denialism.md)**, the acceptance of these facts is called [race realism](race_realism.md). Race denialism is part of the basis of today's [pseudoleftist](pseudoleft.md) political ideology, theories such as polygenism (multiregional hypothesis) are forbidden to be supported and they're ridiculed and demonized by mainstream information sources like [Wikipedia](wikipedia.md) who only promote the [politically correct](political_correctness.md) "out of Africa" theory which is built on biased data in a way that looks "[scientific](soyence.md)" so as to mislead science fanboys (as [Luke Smith](luke_smith.md) pointed out in his podcast, the so called "evidence based" approach to studying history is greatly biased as it takes absence of evidence for evidence of absence and this is greatly harmful considering that evidence for older events is less likely to be preserved; but the term "evidence based" [sounds goods](shortcut_thinking.md)). [SJWs](sjw.md) reject any idea of a race with the same religious fanaticism with which Christian fanatics opposed Darwin's evolution theory. The "race is a social construct" argument is perhaps the absolutely most cretinous and idiotic ever given, it's almost so stupid as to not even be worth addressing -- this one is the kind of "not even wrong", just completely irrelevant and stupid to such a degree you can't but just shake your head. What the FUCK is a "social construct" supposed to mean in the first place, and how is it relevant? Does it mean that race is an abstract concept made by humans? Well yes, but so is physics, species and whole biology, governments, mathematics, colors, numbers, engineering and a million of other things. Does it mean these things don't exist or that they have no significance? Are you completely braindead or what? Denying the facts regarding human race is called **[race denialism](race_denialism.md)**, the acceptance of these facts is called [race realism](race_realism.md). Race denialism is part of the basis of today's [pseudoleftist](pseudoleft.md) political ideology, theories such as polygenism (multiregional hypothesis) are forbidden to be supported and they're ridiculed and demonized by mainstream information sources like [Wikipedia](wikipedia.md) who only promote the [politically correct](political_correctness.md) "out of Africa" theory which is built on biased data in a way that looks "[scientific](soyence.md)" so as to mislead science fanboys (as [Luke Smith](luke_smith.md) pointed out in his podcast, the so called "evidence based" approach to studying history is greatly biased as it takes absence of evidence for evidence of absence and this is greatly harmful considering that evidence for older events is less likely to be preserved; but the term "evidence based" [sounds goods](shortcut_thinking.md)). [SJWs](sjw.md) reject any idea of a race with the same religious fanaticism with which Christian fanatics opposed Darwin's evolution theory.
**What races are there?** That depends on definitions^([according to who?][according to logic]), the boundaries between races are [fuzzy](fuzzy.md) and the lines can be drawn differently. The traditional, most general division still found in the greatest 1990s encyclopedias is to three large groups: **Caucasoid** (white), **Negroid** (black) and **Mongoloid** (yellow). These can be further subdivided. Some go as far as calling different nations separate races (e.g. the Norwegian race, Russian race etc.), thought that may be a bit of a stretch. One of the first scientific divisions of people into races was done by Francois Bernier in *New Division of the Earth by the Different Species or "Races" of Man that Inhabit It* into Europeans, Asians, Africans and Sami (north Europe), based on skin color, hair color, height and shape of face, nose and eyes. **What races are there?** That depends on definitions^([according to who?][according to logic]), the boundaries between races are [fuzzy](fuzzy.md) and the lines can be drawn differently. The traditional, most general division still found in the greatest 1990s encyclopedias is to three large groups: **Caucasoid** (white), **Negroid** (black) and **Mongoloid** (yellow). These can be further subdivided (brown races etc.). Some go as far as calling different nations separate races (e.g. the Norwegian race, Russian race etc.), thought that may be a bit of a stretch. We must always remember that objectively there exist genetic clusters, but the borders, characteristic by which we divide and names we give the groups are invented (just like we may classify movies by genre, year of creating, budget etc.), so some may classify people into three races while others into five etc., WITHOUT this denying the existence of races. One of the first scientific divisions of people into races was done by Francois Bernier in *New Division of the Earth by the Different Species or "Races" of Man that Inhabit It* into Europeans, Asians, Africans and Sami (north Europe), based on skin color, hair color, height and shape of face, nose and eyes. There are also names for **mixed races**, for example *mulatto* (mix of black and white), *metis* (mix of white and American Indian), *mestizo* (mix of Spanish and American Indian), *zambo* (mix of black and American Indian), *hapa* (generally mixed race, often used for white-Asian mix) etc.
There is a controversial 1994 book called *The Bell Curve* that deals with differences in intelligence between races (later followed by other books such as *The Global Bell Curve* trying to examine the situation world-wide). [SJWs](sjw.md) indeed tried to attack it, however international experts on intelligence agree the book is correct in saying average intelligence between races differs (see e.g. [The Wall Street Journal's Mainstream Science on Intelligence](https://web.archive.org/web/20120716184838/http://www.lrainc.com/swtaboo/taboos/wsj_main.html)). Online resources with a lot of information on racial differences are e.g. https://zerocontradictions.net/FAQs/race-FAQs and http://www.humanbiologicaldiversity.com/, https://en.metapedia.org/wiki/Race_and_morphology, https://en.metapedia.org/wiki/Arguments_regarding_the_existence_of_races etc. Note that even if some particular resource may be fascist, biased and contain propaganda of its own, it may likely give you information the pseudoleftist mainstream such as [Wikipedia](wikipedia.md) and [Google](google.md) simply [censor](censorship.md) -- while we may of course not approve of the politics/opinions/goals/etc. of some we link to, we still link to them to provide access to censored information so that one can seek truth and form his own opinions. There is a controversial 1994 book called *The Bell Curve* that deals with differences in intelligence between races (later followed by other books such as *The Global Bell Curve* trying to examine the situation world-wide). [SJWs](sjw.md) indeed tried to attack it, however international experts on intelligence agree the book is correct in saying average intelligence between races differs (see e.g. [The Wall Street Journal's Mainstream Science on Intelligence](https://web.archive.org/web/20120716184838/http://www.lrainc.com/swtaboo/taboos/wsj_main.html)). Online resources with a lot of information on racial differences are e.g. https://zerocontradictions.net/FAQs/race-FAQs and http://www.humanbiologicaldiversity.com/, https://en.metapedia.org/wiki/Race_and_morphology, https://en.metapedia.org/wiki/Arguments_regarding_the_existence_of_races etc. Note that even if some particular resource may be fascist, biased and contain propaganda of its own, it may likely give you information the pseudoleftist mainstream such as [Wikipedia](wikipedia.md) and [Google](google.md) simply [censor](censorship.md) -- while we may of course not approve of the politics/opinions/goals/etc. of some we link to, we still link to them to provide access to censored information so that one can seek truth and form his own opinions.

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@ -15,18 +15,19 @@ Some stereotypes are:
- extremely stupid, primitive, close-minded, not knowing geography/history besides the US, think US is the center of the world (and probably whole [Universe](universe.md)), fascist and proud of their country beyond any measure, wear USA flag as a shirt - extremely stupid, primitive, close-minded, not knowing geography/history besides the US, think US is the center of the world (and probably whole [Universe](universe.md)), fascist and proud of their country beyond any measure, wear USA flag as a shirt
- extremely fat, eat only fast food, have no real cuisine - extremely fat, eat only fast food, have no real cuisine
- shallow, obsessed with looks (white teeth, plastic surgeries etc.) - shallow, obsessed with looks (white teeth, plastic surgeries etc.)
- materialist, obsessed with [money](money.md), hardcore [capitalists](capitalism.md), panic fear of anything resembling [communism](communism.md)/[socialism](socialism.md) - materialist, obsessed with [money](money.md), hardcore [capitalists](capitalism.md), panic fear of anything resembling [communism](communism.md)/[socialism](socialism.md) or [selflessness](selflessness.md)
- arrogant, rude, individualist, self-centered - arrogant, rude, individualist, self-centered
- eccentric, extroverted, loud behavior - eccentric, extroverted, loud behavior, nightmare tourists
- violent, militant, imperialist, constantly invade other countries, everyone has a gun and shoots at everything including their own presidents - violent, militant, imperialist, constantly invade other countries, everyone has a gun and shoots at everything including their own presidents
- don't mind violence but are afraid of public nudity, get panic attacks when see a naked child or nipple on TV - don't mind violence but are afraid of public nudity, get panic attacks when see a naked child or nipple on TV
- solve things by brute force rather than by smartness - solve things by brute force rather than by smartness
- obsessed with working as much as possible and forcing others to do the same - obsessed with [working](work.md) as much as possible only for the sake of working, and force others to do the same
- want everything big - want everything big
- degenerated, first world problems - degenerated, first world problems
- US south: slow, even more stupid, ultra right, racist, rednecks, inbred, live in trailers, for slavery, for guns - US south: slow, even more stupid, ultra right, [racist](racism.md), rednecks, inbred, live in trailers, for slavery, for guns
- shit products, anything "made in USA" breaks fast - shit products, anything "made in USA" breaks fast
- wild west, survival of the fittest, they have highest tech toys but mentality of cavemen - everything is fake, a cheap copy of things from other cultures, mushed and mix together without any taste or moderation (a "luxury" house will have Chinese vases next to Egyptian statues and ancient Greek columns put side by side with medieval armor and life sized Stormtrooper statue to top it off)
- wild west, survival of the fittest, they have highest tech weapons but mentality of cavemen
- **Antarctica**: - **Antarctica**:
- no stereotypes yet, wait maybe four or five centuries - no stereotypes yet, wait maybe four or five centuries
- **Arabs**: - **Arabs**:

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@ -1,6 +1,6 @@
# Technology # Technology
Technology (from Greek tekhnologia, "systematic treatment of art", also just "tech") encompasses tools and knowledge of making such tools invented and achieved mainly through [science](science.md) and by long systematic effort. This includes everything from [stone tools](rock.md) to space rockets and [artificial intelligence](ai.md). On the [Internet](internet.md), as well as on [this Wiki](lrs_wiki.md), this term is commonly used with an increased focus on [computer](computer.md) technology, i.e. [hardware](hardware.md) and [software](software.md), for this is the kind of technology that is being discussed and developed the most these days. Let it be said that technology, like [fire](fire.md), should serve us, but can also be dangerous and often gets misused and abused. Technology (from Greek tekhnologia, "systematic treatment of [art](art.md)", also just "tech") encompasses tools and knowledge of making such tools invented and achieved mainly through [science](science.md) and by long systematic effort. This includes everything from [stone tools](rock.md) to space rockets and [artificial intelligence](ai.md). On the [Internet](internet.md), as well as on [this Wiki](lrs_wiki.md), this term is commonly used with an increased focus on [computer](computer.md) technology, i.e. [hardware](hardware.md) and [software](software.md), for this is the kind of technology that is being discussed and developed the most these days. Let it be said that technology, like [fire](fire.md), should serve us, but can also be dangerous and often gets misused and abused.
**The primary purpose of technology is to make people not have to [work](work.md)** -- see also [progress](progress.md). Proponents of dystopian societies, such as [capitalists](capitalism.md), fear that technology will "take work away from the people" -- people who say this are certainly highly idiotic and commonly end up abusing technology in the completely opposite manner: for enslaving and oppressing people. Proponents of [good technology](lrs.md) on the other hand strive to make technology do work for humans so that people can actually live happy lives and do what they want. With this said we additionally have to establish that **one of the most important concepts in technology is [minimalism](minimalism.md)**, as that is a necessary prerequisite for technological [freedom](freedom.md). **The primary purpose of technology is to make people not have to [work](work.md)** -- see also [progress](progress.md). Proponents of dystopian societies, such as [capitalists](capitalism.md), fear that technology will "take work away from the people" -- people who say this are certainly highly idiotic and commonly end up abusing technology in the completely opposite manner: for enslaving and oppressing people. Proponents of [good technology](lrs.md) on the other hand strive to make technology do work for humans so that people can actually live happy lives and do what they want. With this said we additionally have to establish that **one of the most important concepts in technology is [minimalism](minimalism.md)**, as that is a necessary prerequisite for technological [freedom](freedom.md).

4
usa.md
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@ -58,9 +58,9 @@ In [Europe](europe.md), or maybe just anywhere else in the world, you are afraid
In 1920 the "land of freedom" banned drinking alcohol so that capitalist slaves could spend less time on fun and more time on slavery, this was known as the prohibition and led to skyrocketing of organized crime. Another pinnacle of stupidity indeed. This lasted over a decade. In 1920 the "land of freedom" banned drinking alcohol so that capitalist slaves could spend less time on fun and more time on slavery, this was known as the prohibition and led to skyrocketing of organized crime. Another pinnacle of stupidity indeed. This lasted over a decade.
OK so now that we've mentioned the important stuff we may talk on a more lighthearted note: what are the things typical of the big shiny USA (see also [stereotypes](stereotype.md))? It's the little differences. For example: driving a bicycle and throwing newspapers onto houses of other people who all have a [dog](dog.md) trained to catch and bring the newspaper in the house. Or school buses. State borders, roads and city layouts are always rectangular and perpendicular, no organic or curved shapes. Road signs and traffic lights are also all slightly wrong, for example the lines on roads are yellow instead of white, your lights are on the OPPOSITE side of the crossroad etc. Little children are required to dissect frogs in schools. In shops you will meet baggers -- people paid to put your groceries in your bag, you can't make this up. Everyone is suing everyone constantly, no divorce or even a minor traffic incident is complete without a lawsuit over horrendous sums, criminals get sentences to hundreds of years in jail plus several lifetimes on top just to make it more dramatic. Disgusting manners in eating, roasting marshmallows, drinking wine from plastic cups, putting peanut butter on everything and having all food, including bread, sweetened to the degree that would unironically be illegal in the EU, that's all very typical of the US. Also weird pseudosports and measurement units. In the US dentists don't give you anesthetics before a surgery like one would expect from a sane doctor, probably because that would be too expensive -- no, they rather give you LSD or some kinda similar shit after which you'll be literally high as a kite, you can literally find footage of people going from the dentist being drugged like a whore, this is not normal. Children are selling lemonade and cookies to random people in the streets, learning to be filthy capitalists from a very early age; garage sales are typical and very popular. There is too much over the top friendliness, emotion, anger and disagreement: everyone is very vocal about what's currently on his mind and has to signal it with exaggerated body language, happy people are hugging each other, kissing, singing and dancing, annoyed people are waving guns and flags and shouting at each other over the street, complete strangers will smile at you and talk to you. In USA no one is truly American because people came to the land just recently, so everyone is actually some kind of Euro or Asian degenerate, everyone's like "hey bro, I'm Italian Irish but I'm actually 1/17th Polish Jew". Everything is far apart in the US and people commonly travel from state to state and coast to coast, to get to the shop you must first drive 3 hours through barren desert on a completely straight road, people travel hundreds and thousands of kilometers (sorry, miles!) -- upon settling in a new place one must go and greet all the neighbors and inform them that he's a convicted [pedophile](pedophile.md) while bringing cake as a welcome gift. Nomadic life, temporary homelessness, living in a caravan or just in your car on a parking lot -- that's nothing uncommon either. Houses look luxurious but are built with no foundation and have walls made of cardboard and polystyrene that a slightly stronger wind will destroy, it's all just about the external look, like the whole glorious US. OK so now that we've mentioned the important stuff we may talk on a more lighthearted note: what are the things typical of the big shiny USA (see also [stereotypes](stereotype.md))? **It's the little differences**. For example: driving a bicycle and throwing newspapers onto houses of other people who all have a [dog](dog.md) trained to catch and bring the newspaper in the house (stopping the bike would mean losing time and time is [money](money.md)). Or school buses. State borders, roads and city layouts are always rectangular and perpendicular, no organic or curved shapes. Road signs and traffic lights are also all slightly wrong, for example the lines on roads are yellow instead of white, your lights are on the OPPOSITE side of the crossroad etc. Little children are required to dissect frogs in schools. Toilets are always in bathroom, which Europeans find DISGUSTING. In shops you will meet baggers -- people paid to put your groceries in your bag, you can't make this up. Everyone is suing everyone constantly, no divorce or even a minor traffic incident is complete without a lawsuit over horrendous sums, that's why it's completely normal to be a billionaire for a week and then live another week as a hobo under a bridge, and extremes like this are completely normal: criminals for example get sentences to hundreds or thousands of years in jail plus several lifetimes on top just to make it more dramatic. Next are disgusting manners in eating, roasting marshmallows, drinking wine from plastic cups, putting peanut butter and jam on everything and having all food, including bread, sweetened to just short of lethal dosage, to a degree that would unironically be illegal in the EU, that's all very typical of the US (it is by the way also why gargantuously fat people are a real issue there, they must have special toilets, special seats on a plane and so on). Also weird pseudosports and illogical measurement units. In the US dentists don't give you anesthetics before a surgery like one would expect from a sane doctor, probably because that would be too expensive and not entertaining enough for the customer -- no, they rather give you LSD or some kinda similar shit after which you get high as a kite, you can literally find footage of people going from the dentist being drugged like a street whore, this is not normal. Children are selling lemonade and cookies to random people in the streets, learning to be filthy capitalists from a very early age; garage sales are typical and very popular. There is too much over the top friendliness, emotion, anger, agreement and disagreement: everyone is very vocal about what's currently on his mind and has to signal it with exaggerated body language, happy people are hugging each other, kissing, singing and dancing, annoyed people are waving guns and flags and shouting at each other over the street, traffic jams are a shitfest of car horns and people shouting and shooting guns, and then sometimes in the streets complete strangers will smile at you and talk to you for no reason. In USA no one is truly American because people came to the steal the land just recently, so everyone is actually some kind of Euro or Asian degenerate, everyone's like "hey bro, I'm Italian Irish and Portuguese from mother's side but I'm actually 1/17th Polish Jew so I'm very, VERY sensitive to discussing Holocaust". Everything is far apart in the US and people commonly travel from state to state and coast to coast just cause they feel like it, to get to the shop you must first drive 3 hours through barren desert on a completely straight road, people travel hundreds and thousands of kilometers (sorry, miles!) -- upon settling in a new place one must go and greet all the neighbors and inform them that he's a convicted [pedophile](pedophile.md) while bringing cake as a welcome gift. EVERY SINGLE house must have American flag in front -- the bigger, the better -- [fascism](fascism.md) is completely normal, people don't even see it as weird. Nomadic life, temporary homelessness, living in a caravan or just in your car on a parking lot -- that's nothing uncommon either, but a [homeless](homelessness.md) in America is much different from European hobo: in America homelessness is like catching cold, it just happens from time to time to everyone, even to a CEO or rich lawyer, but it literally only means you have no house, you just go sleep in your car instead of your home, but that's not much of an issue because you live at work anyway, so a homeless guy is still a slave, he goes to [slavery](work.md) like he would if he had house -- that is very stupid and weird. Houses in America look luxurious but it's fake as everything else, they are built with no solid foundation and have walls made of cardboard and polystyrene that a slightly stronger breeze will destroy, it's all just about the external look, like the whole glorious US.
{ I gotta say now I came to know more than one, or even two people from the US who are absolute exceptions from all the negative stuff I've just written, in fact they often leave me speechless with how fantastic and amazing they are, who absolutely make me wish I could be more like them. No words can adequately describe it -- anyway my point is your country of origin cannot stop you from being good, I rely on the basic sense of reason that no one can possibly take everything I write as an unbreakable fundamental law of nature -- I dislike pointing this out but I really hope it's pretty clear sometimes I use hyperbole, irony and similar devices to get some points across. ~drummyfish } { I gotta say now I came to know more than one, or even two people from the US who are absolute exceptions from all the, well, "negative stuff" I've written here, in fact they often leave me speechless with how fantastic and amazing they are, who absolutely make me wish I could be more like them. No words can adequately describe it -- anyway my point is your country of origin cannot stop you from being good, I rely on the basic sense of reason that no one can possibly take everything I write as an unbreakable fundamental law of nature -- I dislike pointing this out because it should be obvious by logic, but I really hope it's pretty clear sometimes I use hyperbole, irony and similar devices to get some points across. But then again please don't take the article as a joke, it IS absolutely serious, USA is a dystopia and hell on Earth. ~drummyfish }
## See Also ## See Also

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@ -3,9 +3,9 @@
This is an autogenerated article holding stats about this wiki. This is an autogenerated article holding stats about this wiki.
- number of articles: 617 - number of articles: 617
- number of commits: 955 - number of commits: 956
- total size of all texts in bytes: 4912649 - total size of all texts in bytes: 4939435
- total number of lines of article texts: 35885 - total number of lines of article texts: 35962
- number of script lines: 294 - number of script lines: 294
- occurrences of the word "person": 9 - occurrences of the word "person": 9
- occurrences of the word "nigger": 103 - occurrences of the word "nigger": 103
@ -28,67 +28,86 @@ longest articles:
- [internet](internet.md): 44K - [internet](internet.md): 44K
- [main](main.md): 40K - [main](main.md): 40K
- [iq](iq.md): 40K - [iq](iq.md): 40K
- [copyright](copyright.md): 40K
- [bloat](bloat.md): 36K - [bloat](bloat.md): 36K
- [cheating](cheating.md): 36K - [cheating](cheating.md): 36K
- [raycasting](raycasting.md): 36K - [raycasting](raycasting.md): 36K
- [random_page](random_page.md): 32K
top 50 5+ letter words: top 50 5+ letter words:
- which (2717) - which (2732)
- there (2140) - there (2153)
- people (2027) - people (2048)
- example (1677) - example (1697)
- other (1538) - other (1550)
- about (1353) - about (1362)
- number (1299) - number (1300)
- software (1235) - software (1237)
- because (1084) - because (1111)
- their (1049) - their (1052)
- would (1033)
- program (1023) - program (1023)
- would (1021) - something (1009)
- something (989) - being (987)
- being (978) - things (946)
- things (941) - language (924)
- language (923) - called (903)
- called (902) - simple (845)
- simple (840) - function (839)
- function (837) - without (836)
- computer (829) - computer (831)
- without (828)
- numbers (819) - numbers (819)
- different (771) - different (773)
- however (766) - however (767)
- programming (756) - programming (757)
- these (750) - these (752)
- world (729) - world (736)
- system (715) - system (715)
- should (690) - doesn (696)
- doesn (685) - should (692)
- still (678) - still (688)
- games (664) - games (665)
- while (656) - while (661)
- point (651) - point (653)
- society (640) - society (640)
- drummyfish (636) - simply (640)
- simply (633) - drummyfish (638)
- possible (625) - possible (629)
- using (610) - using (622)
- probably (604) - probably (609)
- always (600) - always (607)
- course (582) - course (587)
- similar (579) - similar (583)
- though (571) - though (572)
- https (570) - https (572)
- basically (563) - basically (566)
- really (557) - actually (561)
- actually (554) - someone (560)
- someone (547) - really (560)
- memory (539) - technology (539)
latest changes: latest changes:
``` ```
Date: Mon Jan 6 23:39:23 2025 +0100
21st_century.md
acronym.md
copyright.md
float.md
fourier_transform.md
hitler.md
less_retarded_society.md
main.md
often_confused.md
random_page.md
shitword.md
shortcut_thinking.md
stereotype.md
update_culture.md
usa.md
wiki_pages.md
wiki_stats.md
work.md
Date: Tue Dec 31 16:58:28 2024 +0100 Date: Tue Dec 31 16:58:28 2024 +0100
abstraction.md abstraction.md
calculus.md calculus.md
@ -104,29 +123,6 @@ Date: Tue Dec 31 16:58:28 2024 +0100
wiki_stats.md wiki_stats.md
zoomer.md zoomer.md
Date: Mon Dec 30 20:45:53 2024 +0100 Date: Mon Dec 30 20:45:53 2024 +0100
backgammon.md
billboard.md
c_pitfalls.md
calculus.md
chess.md
easy_to_learn_hard_to_master.md
float.md
free.md
hard_to_learn_easy_to_master.md
history.md
internet.md
iq.md
lrs_dictionary.md
luke_smith.md
main.md
often_confused.md
optimism.md
political_correctness.md
project.md
random_page.md
reddit.md
wiki_pages.md
wiki_stats.md
``` ```
most wanted pages: most wanted pages:
@ -155,7 +151,7 @@ most wanted pages:
most popular and lonely pages: most popular and lonely pages:
- [lrs](lrs.md) (325) - [lrs](lrs.md) (325)
- [capitalism](capitalism.md) (288) - [capitalism](capitalism.md) (289)
- [c](c.md) (234) - [c](c.md) (234)
- [bloat](bloat.md) (227) - [bloat](bloat.md) (227)
- [free_software](free_software.md) (194) - [free_software](free_software.md) (194)
@ -171,18 +167,18 @@ most popular and lonely pages:
- [programming](programming.md) (103) - [programming](programming.md) (103)
- [math](math.md) (101) - [math](math.md) (101)
- [gnu](gnu.md) (98) - [gnu](gnu.md) (98)
- [linux](linux.md) (96) - [linux](linux.md) (97)
- [shit](shit.md) (95) - [shit](shit.md) (96)
- [fight_culture](fight_culture.md) (94) - [fight_culture](fight_culture.md) (94)
- [bullshit](bullshit.md) (94) - [bullshit](bullshit.md) (94)
- [woman](woman.md) (91) - [woman](woman.md) (92)
- [hacking](hacking.md) (90) - [hacking](hacking.md) (90)
- [art](art.md) (89) - [art](art.md) (90)
- [corporation](corporation.md) (88) - [corporation](corporation.md) (89)
- [free_culture](free_culture.md) (88)
- [less_retarded_society](less_retarded_society.md) (87) - [less_retarded_society](less_retarded_society.md) (87)
- [free_culture](free_culture.md) (86) - [public_domain](public_domain.md) (85)
- [chess](chess.md) (85) - [chess](chess.md) (85)
- [public_domain](public_domain.md) (83)
- [pseudoleft](pseudoleft.md) (83) - [pseudoleft](pseudoleft.md) (83)
- ... - ...
- [charity_sex](charity_sex.md) (5) - [charity_sex](charity_sex.md) (5)
@ -214,5 +210,5 @@ most popular and lonely pages:
- [deferred_shading](deferred_shading.md) (4) - [deferred_shading](deferred_shading.md) (4)
- [cyber](cyber.md) (4) - [cyber](cyber.md) (4)
- [crow_funding](crow_funding.md) (4) - [crow_funding](crow_funding.md) (4)
- [random_page](random_page.md) (2) - [random_page](random_page.md) (1)