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@ -6,11 +6,11 @@ Ways in which your body can suck include:
- acne
- anal prolapse
- bad smell
- bad smell { I have this. ~drummyfish }
- baldness
- being a dwarf or giant
- being albino like a vampire
- being anorexic
- being [anorexic](anorexia.md)
- being deformed in weird ways
- being hairy as fuck, like having hair growing out of ears and eyes and shit
- being [fat](usa.md)
@ -40,7 +40,7 @@ Ways in which your body can suck include:
- gray/white hair
- having more holes than God intended
- huge ass (subjective)
- invisible things that still make your body sucks such as allergy, bad eyesight, anosmia, lactose intolerance, small brain, low IQ, fragile bones, missing a kidney etc.
- invisible things that still make your body sucks such as allergy, bad eyesight, anosmia, lactose intolerance, small brain, low [IQ](iq.md), fragile bones, missing a kidney etc.
- lazy eye
- left and right tits not the same size
- looking like a clown because of fucked up plastic surgery
@ -63,7 +63,7 @@ Ways in which your body can suck include:
- scars
- shaving your chest and arms as a male is absolutely vomit inducing disgusting shit
- shitty voice
- short dick, see also [micropenis](micropenis.md)
- short dick, see also [micropenis](microsoft.md)
- silicon breasts
- slanted eyes
- small tits (if [woman](woman.md))

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@ -400,7 +400,7 @@ Anyway, you can try to derive your own stats, there are huge free game databases
{ TODO: Derive stats about the best move, i.e. for example "best move is usually by queen by three squares" or something like that. Could this actually help the play somehow? Maybe could be used for move ordering in alpha-beta. ~drummyfish }
### Variants
## Variants
Besides very similar games such as [shogi](shogi.md) there are many variants of chess with slight modifications of the rules, foremost worth mentioning is for example chess 960. The following is a list of some variants:
@ -432,32 +432,51 @@ Besides very similar games such as [shogi](shogi.md) there are many variants of
- **sovereign chess**: A bigger variant of chess with different rules.
- ...
### Variant Ideas
This subsection will be dedicated to various not well tested ideas.
{ I'll be pasting my ideas here. It's possible that these variants already exist and I just haven't found them. If you recognize something in this section as an existing variant, please let me know <3 ~drummyfish }
**LRS chess**: { This one seems quite obvious, it probably already exists? ~drummyfish } chess is only mildly [bloated](bloat.md) but what if we try to unbloat it completely? Here we propose the LRS version of chess. The rule changes against normal chess are:
- No castling.
- No en passant.
- Promotion is always to queen.
- No checks or checkmates, king is just another man.
- Whoever takes the opponent's king first wins.
- If a player has no available moves, he loses.
- Only a single draw rule: if game doesn't end in 1024 half moves or fewer, it is a draw. I.e. there are no weird draw rules (50 move, repetition, ...). Of course players may still agree on draw anytime.
- Random: optionally random variant of LRS chess can be played. Here we randomly shuffle the white player's back row men in the starting position and mirror it for black (no weird conditions on men positions like in chess 960).
{ I was thinking about a variant that would completely remove the white's first move advantage and here is my idea: let the players make the moves simultaneously. In real life this can be done for example by players writing the moves on a piece of paper, then revealing them. Of course we'd have to address conflicting situations such as both players moving their kings so that the new position would be illegal. Perhaps the turn would be successful only if the two moves performed in either order would result in the same, legal position. If the turn was unsuccessful, the attempt at a turn would repeat and let's say after 3 unsuccessful attempts the game would be a draw. ~drummyfish }
{ I got another idea for a chess variant, inspired by [Warcraft 3](warcraft3.md): chess with [races](race.md). It would be an extension of normal chess, in which each player could choose a "race" to play with. Races would differ by the initial setup on the player's side and the default "human" race would just have the traditional chess setup. Other races could be created by giving some kind of advantage for a disadvantage, e.g. having some men already developed for the price of one pawn -- this would probably have to be tuned with help of an engine so that all matchups would be balanced. It would also be possible to add new types of men or special abilities for the new races, but then we'd lose the ability to play this variant with traditional chess engines. ~drummyfish }
{ Another quick idea: lose against random moves (draw or victory equates loss). I literally haven't tried it, maybe it's going to be too boring or too easy, but I thought it might be good for beginners (and advanced players could potentially make it harder by imposing further restrictions, like lose in N moves or fewer, lose N games in a row, give the opponent material disadvantage etc.). The point was that this is a single player variant that's very easy to program, can even be played without a computer (dice) and it could be educational in some ways, mainly by making you think from the opponent's point of view. ~drummyfish }
## Playing Tips
Some general tips and rules of thumb, mostly for beginners:
- Try to control the center of the board (D4, D5, E4, E5).
- Don't bring the queen out too early, the opponent can harass it and get ahead in development.
- Learn some universal setup openings or "systems" to play, e.g. London, King's Indian, the hippo etc.
- Learn some universal setup openings or "systems" to play, e.g. London, King's Indian, the hippo etc. If you don't want to bother with openings, play chess 960.
- Develop your men before attacking, usually knights go out before bishops, bishops are well placed on the longest diagonals as "snipers".
- Learn basic tactics, especially **forks** (attacking two or more men at once so that one of them cannot escape capture) and **pins** (attack one man so that if he moves out of the way he will expose another one to be captured), but also other things like double checks, sacrifices, deflections etc.
- Learn basic types of checkmates and mating patterns, for example mating with two rooks, with king and queen, back rank mates (especially dangerous when starting, always make an escape square), smothered mates, how not to stalemate etc.
- Learn basic types of checkmates and mating patterns, for example mating with two rooks, with king and queen, back rank mates (especially dangerous when starting, always make an escape square), smothered mates, how not to stalemate (giving check can't ever result in stalemate, leaving the opponent one pawn with a legal move also guarantees no stalemate, ...) etc.
- Watch out for hanging pieces! You usually want to have everything guarded.
- King safety is extremely important until endgame, castle very early but not extremely early. In the endgame (with queens out) king joins the battle as another active man.
- Learn when to exchange and when not -- usually when you're up material, trades are good for you because trading same value men increases the ratio of your material advantage. When attacking you probably don't want to trade because you need SOMETHING to attack with -- so when your opponent is attacking you and you're defending, you WANT to trade because he probably doesn't want that. Also when you have little space and are squeezed in your base, you probably want to trade and create more space. Etc.
- Learn when to exchange and when not -- usually when you're up material, trades are good for you because trading same value men increases the ratio of your material advantage. When attacking you probably don't want to trade because you need SOMETHING to attack with -- so when your opponent is attacking you and you're defending, you WANT to trade because he probably doesn't want that. Also when you have little space and are squeezed in your base, you probably want to trade and create more space. Trading your only bishop for opponent's bishop when he has both is probably good as a bishop pair is very valuable. Etc.
- Pawn structure is very important (avoid doubled and isolated pawn, watch out for the weak back pawns etc.).
- Rooks want to be on open files, you also want to CONNECT them (have both guard each other). Also a rook in the opponents second row (2nd/7th rank) is pretty good.
- Stack rooks, i.e. place them on the same open file -- this is very powerful. You can also stack two rooks and a queen and create a so called legendary triple stack which is extremely powerful.
- If you find a good move, look for a better one. There seems to be this pattern in which if you spot a good move, it indicates that opponent's position is falling apart and usually there is a much more powerful, crashing move to play.
- Bishops are generally seen a bit more valuable than knights, especially in pairs -- if you can trade your knight for opponent's bishop, it's often good. If your opponent has two bishops and you only have one, you want to trade yours for his so he doesn't have the pair. A knight pair is also pretty powerful though, especially when the knights are guarding each other.
- Consider the bishop difference: one only covers white squares, the other only black ones. Take this into account when exchanging bishops, sacrificing them, placing your pieces on white vs dark squares etc.
- "Knight on a rim is dim" (knights are best placed near the center).
- "Knight on a rim is dim" (knights are best placed near the center). Also mobility in general is good (having more possible moves is generally better).
- Blocking the opponent's man so that he can't move (i.e. making it inactive) is almost as good as taking it. And vice versa: you want to activate all your men if possible, put them on good squares and make them do something. Take space from opponent and "squeeze" him, having little space and few moves is generally bad.
- Memorize the square names. Not only is this important for reading recorded games and discussing them, it also somewhat helps visualizing the board in your head as each square now has its own label, a word that helps the brain distinguish and remember squares. You must learn the names so that you instantly know any square name when pointed at, counting them isn't enough. It's similar to remembering names of [numbers](number.md) -- this probably what allows us to add big numbers in our head.
- Memorize and internalize the square names (A1, B2, ...). Not only is this crucial for reading recorded games and discussing them, it also somewhat helps visualizing the board in your head as each square now has its own label, a word that helps the brain distinguish and remember squares. You must learn the names so that you instantly know any square name when pointed at, counting them isn't enough. It's similar to remembering names of [numbers](number.md) -- this probably what allows us to add big numbers in our head.
- Nubs are weak against long range bishops, they can't see them. Place a bishop to corner on the long diagonal and just snipe the opponent's material. See also fianchetto.
- Don't play "hope chess", always suppose your opponent will play the best move he can. Don't give a check just because you can, always try to invalidate the move you want to play and only play it if you can't find an easy counter to it.
- If you can achieve something with multiple men, usually it's best to do it with the weakest one.
@ -503,21 +522,6 @@ WORK IN PROGRESS, pls send me more tips :)
- Look up chess etiquette and do the exact opposite of what it says.
- ...
## LRS Chess
{ Has someone already made this tho? Seems like a pretty obvious simplification to make. ~drummyfish }
Chess is only mildly [bloated](bloat.md) but what if we try to unbloat it completely? Here we propose the LRS version of chess. The rule changes against normal chess are:
- No castling.
- No en passant.
- Promotion is always to queen.
- No checks or checkmates, king is just another man.
- Whoever takes the opponent's king first wins.
- If a player has no available moves, he loses.
- Only a single draw rule: if game doesn't end in 1024 half moves or fewer, it is a draw. I.e. there are no weird draw rules (50 move, repetition, ...). Of course players may still agree on draw anytime.
- Random: optionally random variant of LRS chess can be played. Here we randomly shuffle the white player's back row men in the starting position and mirror it for black (no weird conditions on men positions like in chess 960).
## See Also
- [shogi](shogi.md)

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@ -46,9 +46,11 @@
| digital rights management ([DRM](drm.md)) | digital restrictions management |
| Discord | Discunt |
| [docker](docker.md) | cocker? bloater? |
| eathlete | progamer |
| [economy](economy.md) | [money](money.md) religion |
| [encryption](encryption.md) | bloatcryption |
| [entrepreneur](entrepreneur.md) | murderer |
| esports | progaming |
| [Facebook](facebook.md) user | zucker, used |
| fair trade | fair rape |
| [feminism](feminism.md) | feminazism, femifascism |

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@ -1,6 +1,6 @@
# Luke Smith
Noteworthy to [suckless](suckless.md) lore, Luke Smith was (prior to becoming a [crypto](crypto.md) [influencer](influencer.md), scam promoter and a generic turd in a suit, circa 2022) an [American](usa.md) [Internet](internet.md) tech mini pseudocelebrity known for making videos about suckless software, independent living in the woods and here and there about [historical](history.md), political, linguistic and religious topics. He played a big role in making suckless more popular and is known as its most well known promoter, however he later on started to behave in hugely retarded ways and now isn't worth following anymore.
Noteworthy to [suckless](suckless.md) lore, Luke Smith was (prior to becoming a [crypto](crypto.md) [influencer](influencer.md), scam promoter and a generic turd in a suit, circa 2022) an [American](usa.md) [Internet](internet.md) tech mini pseudocelebrity known for making videos about suckless software, independent living in the woods and here and there about [historical](history.md), political, linguistic and religious topics. He played a big role in making suckless more popular and is known as its most well known promoter, however he later on started to behave in hugely retarded ways and now isn't worth following anymore. As of 2025 he seems absolutely insane and if you watch his videos your mom will die in her sleep tonight.
It's been stated in his comment section that he looks like the *default Runescape character* (UPDATE: now adopted a Charles Darwin image): he is bald, over 30 years old (probably born around 1990) and lives in a rural location in Florida (exact coordinates have been doxxed but legally can't be shared here, but let's just say the road around his house bears his name). He is a [Christian](christianity.md) (well, the [militant](military.md) [fascist](fascism.md) USA "Christian") he goes to the church etc. He has a podcast called *Not Related!* (https://notrelated.xyz/) in which he discusses things such as alternative historical theories -- actually a great podcast. He has a minimalist [90s](90s.md) style website https://lukesmith.xyz/ and his own [peertube](peertube.md) instance where his videos can be watched if one doesn't want to watch them on [YouTube](youtube.md). He is the author of [LARBS](larbs.md) and minimalist recipe site https://based.cooking/ (recently he spoiled the site with some shitty web framework lol).

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@ -22,6 +22,7 @@ There exist many terms that are highly similar and can legitimately be used inte
- **[ASCII art](ascii_art.md)** vs **[ANSI art](ansi_art.md)** vs **[Unicode](unicode.md) art** vs **ASCII graphics** vs **[TUI](tui.md)**
- **[asceticism](asceticism.md)** vs **[minimalism](minimalism.md)** vs **[frugality](frugality.md)** vs **poverty** vs **[pseudominimalism](pseudominimalism.md)** vs **[KISS](kiss.md)** vs **[lightweight](lightweight.md)** vs **[suckless](suckless.md)** vs **[Unix philosophy](unix_philosophy.md)** vs **[LRS](lrs.md)**
- **[assembler](assembler.md)** vs **[assembly](assembly.md)** vs **[machine code](machine_code.md)** vs **[bytecode](bytecode.md)**
- **asterisk** vs **asterix** :D
- **[astrology](astrology.md)** vs **[astronomy](astronomy.md)**
- **[attribution](attribution.md)** vs **[credit](credit.md)**
- **automatization** vs **automation**
@ -47,6 +48,7 @@ There exist many terms that are highly similar and can legitimately be used inte
- **call** vs **command** vs **request** vs **statement** vs **[expression](expression.md)** vs **[function](function.md)** vs **control structure** vs **operator**
- **[causation](causation.md)** vs **[correlation](correlation.md)** (le [reddit](reddit.md) scientist rule)
- **[cepstrum](cepstrum.md)** vs **[spectrum](spectrum.md)**
- **[CGI](cgi.md)** vs **VFX**
- **chan board** vs **image board** vs **text board**
- **change** vs **[progress](progress.md)**
- **[chaos](chaos.md)** vs **[randomness](random.md)** vs **[pseudorandomness](pseudorandom.md)** vs **[quasirandomness](quasirandomness.md)** vs **[entropy](entropy.md)** vs **[statistics](statistics.md)** vs **[probability](probability.md)** vs **[stochasticity](stochastic.md)**
@ -77,8 +79,9 @@ There exist many terms that are highly similar and can legitimately be used inte
- **[codec](codec.md)** vs **[container format](container_format.md)**
- **[coherence](coherence.md)** vs **[consistency](consistency.md)**
- **[computational model](computational_model.md)** vs **[model of computation](model_of_computation.md)**
- **[convolution](convolution.md)** vs **[correlation](correlation.md)**
- **computer language** vs **[programming language](programming_language.md)**
- **[convolution](convolution.md)** vs **[correlation](correlation.md)**
- **coordinate** vs **coordination**
- **[copyright](copyright.md)** vs **[patent](patent.md)** vs **[trademark](trademark.md)** vs **[intellectual property](intellectual_property.md)** vs **[moral right](moral_rights.md)** etc.
- **[crossplatform/multiplatform](multiplatform.md)** vs **[portable](portability.md)**
- **[cryptocurrency](crypto.md)** vs **digital currency** vs **virtual currency**
@ -131,6 +134,7 @@ There exist many terms that are highly similar and can legitimately be used inte
- **[GUI](gui.md)** vs **graphics** vs **[UI](ui.md)** vs **[TUI](tui.md)** vs **[CLI](cli.md)**
- **heading** vs **header**
- **heat** vs **temperature**
- **[historical](history.md)** vs **historic**
- **[hyperlink](hyperlink.md)** vs **[link](link.md)** vs **[URI](uri.md)** vs **[URL](url.md)** vs **[URN](urn.md)**
- **[ideology](ideology.md)** vs **[philosophy](philosophy.md)** vs **[religion](religion.md)** vs **[paradigm](paradigm.md)**
- **[imperative](imperative.md) paradigm** vs **procedural paradigm** vs **[procedural generation](procgen.md)**
@ -147,6 +151,7 @@ There exist many terms that are highly similar and can legitimately be used inte
- **[liberalism](liberalism.md)** vs **[libertarianism](libertarianism.md)**
- **[library](library.md)** vs **[module](module.md)**
- **[license](license.md)** vs **[waiver](waiver.md)**
- **lighting** vs **lightning** :D
- **main [memory](memory.md)** vs **working memory** vs **[RAM](ram.md)**
- **[logic](logic.md)** vs **[math](math.md)**
- **[low poly](low_poly.md)** vs **stylized** vs **[low effort](low_effort.md)**
@ -162,8 +167,8 @@ There exist many terms that are highly similar and can legitimately be used inte
- **[nationalism](nationalism.md)** vs **[patriotism](patriotism.md)**
- **[Niger](niger.md)** vs **[Nigeria](nigeria.md)**
- **normie** vs **[NPC](npc.md)** vs **[retard](retard.md)**
- **non-existent** vs **[virtual](virtual.md)** vs **[abstract](abstraction.md)**
- **[NP](p_vs_np.md)** vs **[NP-hard](np_hard.md)** vs **[NP-complete](np_complete.md)**
- **nudity** vs **[porn](porn.md)**
- **opaque** vs **solid**
- **orientation** vs **[rotation](rotation.md)**
- **[overflow](overflow.md)** vs **[wrap around](wrap.md)**
@ -176,8 +181,8 @@ There exist many terms that are highly similar and can legitimately be used inte
- **[pseudoleft](pseudoleft.md)** vs **[left](left.md)**
- **[pseudoskeptic](pseudosceptic.md)** vs **[skeptic](skeptic.md)**
- **reboot** vs **remake** vs **remaster** vs **rerelease** vs **spinoff**
- **[regular expressions](regexp.md)** vs **[wildcars](wildcard.md)**
- **responsive** vs **responsible**
- **[regular expressions](regexp.md)** vs **[wildcards](wildcard.md)**
- **responsive** vs **responsible** :D
- **[shading](shading.md)** vs **[shadows](shadow.md)**
- **[static typing](static_typing.md)** vs **[strong typing](strong_typing.md)**
- **[strategy](strategy.md)** vs **[tactics](tactics.md)**

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@ -8,6 +8,8 @@ Soyence (also spelled soyience) is [business](business.md), [propaganda](propaga
*"I dont care about individual scientists, only a consensus of scientists. [...] I don't care, titles don't matter, what matters is consensus."* --Neil de Grass on Del Bigtree's TV show
Science offers explanations for observations, soyence tries to convince you your observations are wrong.
Compared to good old [fun](fun.md) pseudosciences such as [astrology](astrology.md) and [flat Earth](flat_earth.md), soyence is extra sneaky by purposefully trying to blend in with real science, i.e. within a certain truly scientific field, such as biology, there is a soyentific [cancer](cancer.md) mixed in by activists, corporations and state, that may be hard to separate for common folk and many times even for pros. This is extremely [harmful](harmful.md) as in the eyes of retarded people (basically everyone) the neighboring legit science gives credibility to propaganda bullshit. There is a tendency to think we somehow magically live in a time that's fundamentally different from other times in history in which it is now a pretty clear and uncontroversial fact that the name of science was abused hard by propaganda, almost everyone easily accepts that historically politically constructed lies were presented as confirmed by science, but somehow people refuse to believe it could be the case nowadays. In times of Nazism there was no doubt about race being a completely scientific term and that Jews were scientifically confirmed to be the inferior race -- nowadays in times when anti Nazis have won and politics is based on denying existence of race somehow scientists start to magically find evidence that no such thing as race has ever existed -- how convenient! And just in case you wanted to check if it's actually true, you'll be labeled a racist and you won't find job ever again.
Soyence uses all the cheap tricks of politics (also not dissimilar to those of [greenwashing](greenwashing.md), [openwashing](openwashing.md) etc.) to win stupid people over, it builds on the cult of bullying religion and creating a [war mentality](fight_culture.md), overuse of twisted "rationality" ([pseudoskepticism](pseudoskepticism.md)), creating science [bloat](bloat.md) and bullshit "scientific" fields to obscure lies, punishment of the correct use of rationality, building cults of personality ("science educators", the [gatekeepers](gatekeeping.md) of "science") and appealing to egoism and naivity of wannabe smartasses while at the same time not even holding up to principles of science such as genuine objectivity. A soyence kid will for example keep preaching about how everything should be proven by reproducible experiments while at the same time accepting [de facto](de_facto.md) irreproducible results, e.g. those obtained with billion dollar worth research performed at [CERN](cern.md) which can NOT be reproduced anywhere else than at CERN with thousands of top scientist putting in years of work. Such results are not reproducible in practice, they are accepted on the basis of pure faith in those presenting it, just as religious people accept the words of preachers. The kid will argue that in theory someone else can build another CERN and reproduce the results, but that won't happen in practice, it's just a purely theoretical unrealistic scenario so his version of what "science" is is really based on reproducibility that only works in a dreamed up world, this kind of reproducibility doesn't at all fulfill its original purpose of allowing others to check, confirm or refute the results of experiments. This starts to play a bigger role when for example vaccines start to get promoted by the government as "proven safe by science" (read "claimed safe by a corporation who makes money off of people being sick"), the soyence kid will gladly accept the vaccine and [fight](fight_culture.md) for their acceptance just thanks to this label, not based on any truly scientific facts but out of pure faith in self proclaimed science authorities -- trusting an authority (be it pope, priests, holy book or a scientific journal) is by definition [religion](religion.md) and here the soyentist is relying purely on faith, a concept he would like to think he hates with his soul. If at all a soyentist claims to follow rationality, he should perhaps read how rationalism is defined in Encyclopedia Britannica 11th edition:
@ -66,6 +68,7 @@ we cannot miss the fact that this way of establishing truth has simply no longer
- "This research was made by a [racist](racism.md) so it is invalid, also we should [lynch](cancel_culture.md) the guy just in case."
- Neil de grass/Morgan Freeman "documentaries", emotional "science" documentaries with famous actors and a lot of "PhD" women talking heads that make wild gesticulations and excited faces trying to tell you how EXCITING science is by suggesting there must be alien life because there are so many planets or by showing you black holes, explosive chemical reactions etc.
- Political messages and "motivational stories" inserted into "scientific documentaries".
- HERE IS THE SCIENTIFICALLY CORRECT WAY TO CUT A CAKE, YOU'VE BEEN DOING IT WRONG YOUR WHOLE LIFE!
- Deducing cool facts on TV about extinct animals from their skull shapes is Neil De grass stamp of approval legit thumbs up paleonthology science yay! :)))) But trying it on humans ([phrenology](phrenology.md)) is a bad bad NONO PSEUDOSCIENCE, neil de grass frown :(((
- "We can totally trust the results of commercial research. They will be objective and sincerely publish even results that will ruin their business because even CEOs are moral people and wouldn't dare lie even if that should cost them their career. Even if a corporation wanted to do something bad there are still the excellent good people in government who won't let this happen."
- "These negative results are useful but unexciting so let's not publish them, we gotta entertain our readers to stay on the market. We GOTTA TELL INSPIRATIONAL STORIES with our papers. We have to publish exciting papers about which we can also make YouTube videos for our channel." --soyence journals

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@ -203,6 +203,7 @@ Some stereotypes are:
- vikings, big tall, strong, aryan, muscular blonde [gigachads](gigachad.md)
- metal music
- hunt whales
- can only be named Olaf or Bjorn
- **Swedish**:
- women are all super hot blonde chicks with pigtails (like that one from Abba lol)
- IKEA, meatballs n shit
@ -358,7 +359,7 @@ Some stereotypes are:
- women (lesbian) are masculine, muscular, have deep voice, ugly with short pink hair, behave a lot like men (are tough, like cars, wear pants, ...)
- spread [AIDS](aids.md) or a similar [disease](disease.md)
- **[men](man.md)**:
- direct, strong, decisive, stubborn, overconfident, primitive, irresponsible, conservative, when provoked may easily become rude and aggressive, beat their wives
- direct, strong, decisive, stubborn, overconfident, primitive, irresponsible, conservative, when provoked may easily become rude and aggressive, beat their wives, beat each other
- [competitive](competition.md)
- good at [math](math.md) and exact [sciences](science.md), often on detriment of art, humanities and "soft skills" (these are seen as gay and left for women)
- hide their feelings, trash talk ever best friends, revealing feminine emotions is perceived as a weakness and sign of [homosexuality](gay.md)
@ -367,9 +368,11 @@ Some stereotypes are:
- like [cars](car.md), guns, military, machines in general, building and repairing "[do it yourself](dyi.md)" style, not reading manuals (that's for sissies), playing with model trains
- at heart stay a little boy their whole lives, just need bigger and more expensive toys, never mature (from woman point of view)
- **grandpas**:
- "racist", no political correctness
- "racist", no [political correctness](political_correctness.md)
- like games such as bingo, crosswords and [sudoku](sudoku.md)
- pants pulled up high, newsboy cap
- is a war veteran
- constantly mentoring and giving advice, telling long, boring stories without a point due to senility and constantly digressing to other topics, bitching about how everything [new](modern.md) sucks and back then it was much better
- **[transsexual](transsexual.md)**:
- always male to female
- always a [programmer](programming.md) (or rather "[coder](coding.md)", there exists nothing else a tranny can do

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@ -8,6 +8,8 @@ Technology (from Greek tekhnologia, "systematic treatment of [art](art.md)", als
**Knowledge of [older](old.md) technology gets lost extremely quickly in society** -- this is a crucial realization that follows a naive idea of the young man who by his inexperience believes that we somehow pertain knowledge of all technology that's been invented from dawn of man until today. In [history](history.md) our society has always only held knowledge of technology it was CURRENTLY ACTIVELY USING; knowledge of decades old technology no longer in use only stays in hands and heads of extremely few individuals and perhaps in some obscure [books](book.md) that ARE UNREADABLE to most, sometimes to none; yet older technology oftentimes gets forgotten for good. For instance renaissance had to largely reinvent many arts and sciences of making building and statues of antiquity because middle ages have simply forgotten them. A more recent, very absurd example is provided by [NASA](nasa.md)'s efforts to recreate THEIR OWN old rocket engines: you would think that since they literally have detailed documentation of those engines, they'd be able to simple make them again, but that's not the case because the small undocumented (yet crucial) [know-how](know_how.md) of the people who built the engines decades ago was lost with those individuals who in the meantime died or retired; NASA had to start a ginormous project to reinvent its own relatively recent technology. The same is happening in the field of [programming](programming.md): [modern](modern.md) [soydevs](soydev.md) just CANNOT create as efficient software as hackers back then as due to normalization of wasting computing resources they threw away the knowledge of [optimization](optimization.md) technique and [wisdom](unix_philosophy.md) in favor of bullshit such as "soft skills" and memorizing one billion genders and personal pronouns. One might naively think that e.g. since our agriculture is highly efficient and advanced due to all the immense complexity of our current machines, simple farming without machines would be a child's play for us, however the opposite is true: we no longer know how to farm without machines. If a [collapse](collpase.md) comes, we are quite simply fucked.
*Amara's law* states that people tend to overestimate short-term effects of new technology while underestimating its long-term effects. Any new, emerging groundbreaking technology is followed by hype and we universally like to predict we're about to see the world turned on its head in the span of one to two years, to witness immediate solutions to our most pressing problems and/or a [swift doom](collapse.md) to the entire civilization. Quick changes on global scale, however, occur rarely, if ever -- the initial excitement over a breakthrough in laboratories falls off and then bringing new technology from laboratories to practice (and subsequently spreading it over the whole world) takes decades to centuries. It is said the [future](future.md) is already here, just not distributed uniformly: we already have autonomously driving electric cars with human-like [artificial intelligence](ai.md), but the most common means of personal transport in most of the world is probably still a bicycle. With the discovery of nuclear energy we thought all the world's energy problems would soon be gone, or that a swift nuclear war would take us back to the stone age, and with moonlanding we predicted establishment of Moon cities in a few years and holidays on Mars soon after. Indeed that did not happen, but space technology, such as satellites, now power instantaneous world communication and the one essential part of our everyday lives that not even the sci-fi authors back then predicted: the [Internet](internet.md), that which now affects our mental health, politics and world wide [culture](culture.md) ([memes](meme.md), social networks, ...). We must remember this pattern as it will most likely repeat with currently emerging technology too, such as the general [AI](ai.md), nuclear fusion or [quantum](quantum.md) computing.
## See Also
- [science](science.md)

2
usa.md

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@ -3,9 +3,9 @@
This is an autogenerated article holding stats about this wiki.
- number of articles: 643
- number of commits: 1028
- total size of all texts in bytes: 5577082
- total number of lines of article texts: 40087
- number of commits: 1029
- total size of all texts in bytes: 5581505
- total number of lines of article texts: 40104
- number of script lines: 324
- occurrences of the word "person": 10
- occurrences of the word "nigger": 155
@ -35,18 +35,18 @@ longest articles:
top 50 5+ letter words:
- which (2998)
- there (2364)
- people (2236)
- which (3000)
- there (2367)
- people (2239)
- example (1939)
- other (1713)
- about (1529)
- other (1712)
- about (1530)
- number (1471)
- software (1326)
- because (1260)
- because (1261)
- their (1183)
- something (1167)
- would (1148)
- would (1147)
- being (1126)
- program (1085)
- language (1034)
@ -57,19 +57,19 @@ top 50 5+ letter words:
- numbers (883)
- function (882)
- computer (876)
- different (846)
- different (847)
- world (822)
- these (813)
- programming (812)
- however (809)
- should (786)
- should (788)
- still (781)
- system (777)
- doesn (752)
- games (740)
- drummyfish (730)
- always (724)
- possible (723)
- drummyfish (732)
- always (728)
- possible (724)
- point (713)
- probably (704)
- society (697)
@ -77,18 +77,30 @@ top 50 5+ letter words:
- https (695)
- simply (689)
- using (664)
- someone (651)
- someone (652)
- course (646)
- actually (640)
- similar (635)
- similar (636)
- first (624)
- value (617)
- though (599)
- really (596)
- though (600)
- really (597)
latest changes:
```
Date: Thu Jun 5 22:37:58 2025 +0200
compression.md
gopher.md
hitler.md
lrs_dictionary.md
luke_smith.md
main.md
random_page.md
stereotype.md
usa.md
wiki_pages.md
wiki_stats.md
Date: Wed Jun 4 13:17:53 2025 +0200
3d_model.md
bilinear.md
@ -110,23 +122,6 @@ Date: Wed Jun 4 13:17:53 2025 +0200
work.md
Date: Thu May 29 17:30:19 2025 +0200
ai.md
backgammon.md
color.md
discalimer.md
freedom.md
lrs_dictionary.md
main.md
minimalism.md
needed.md
netstalking.md
npc.md
random_page.md
sjw.md
soyence.md
stereotype.md
usa.md
wiki_pages.md
wiki_stats.md
```
most wanted pages:
@ -155,7 +150,7 @@ most wanted pages:
most popular and lonely pages:
- [lrs](lrs.md) (352)
- [capitalism](capitalism.md) (328)
- [capitalism](capitalism.md) (329)
- [bloat](bloat.md) (252)
- [c](c.md) (249)
- [free_software](free_software.md) (211)
@ -169,8 +164,8 @@ most popular and lonely pages:
- [kiss](kiss.md) (126)
- [fun](fun.md) (123)
- [math](math.md) (122)
- [shit](shit.md) (119)
- [programming](programming.md) (119)
- [shit](shit.md) (120)
- [programming](programming.md) (120)
- [woman](woman.md) (116)
- [art](art.md) (110)
- [history](history.md) (108)

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@ -1,3 +1,3 @@
# Wirtual
Wirtual is the biggest cunt on [Earth](earth.md).
Frrtshualll issss the bikkessst kunt on [erth](earth.md).

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@ -85,15 +85,16 @@ Note: It is guaranteed that [soyentific](soyence.md) BIGBRAINS will start screec
|Fields medals (2022)| 62 | 2 |W had 0 until 2014 |
|car property damage | 3.7 / million | 4.2 / million |(Massie et al. 1997) |
| 200m outdoor WR | 19.90s (Bolt) |21.34s (G-Joyner) |best W ranks lower than #5769 among M|
| 60m indoor WR | 6.34s (Coleman) |6.92s (Privalova) |best W ranks lower than #3858 among M|
| 60m indoor WR | 6.34 s (Coleman) |6.92 s (Privalova)|best W ranks lower than #3858 among M|
| raw deadlift WR |460kg (Magnusson) |305kg (Swanson) |best M lifts about 50% more weight |
| marathon |2:01 (Kipchoge) |2:14 (Kosgei) |best W ranks #3935 among men |
| 100m swim WR |46.8s (Popovici) |51.7s (Sjostrom) |best W ranks lower than #602 among M |
| marathon |2:00 (Kipchoge) |2:09 (Kosgei) |best W ranks #3935 among men |
| 100m swim WR |46.8 s (Popovici) |51.7 s (Sjostrom) |best W ranks below #602 among M |
| high jump |2.45 m (Sotomayor)|2.10 m (Mahuchikh)|best W far below #1778 (no data) |
| chess best Elo |2882 (Carlsen) |2735 (Polgar) |best W win 8%, lose 48%, draw 44% |
| go best Elo |3862 (Jinseo) |3424 (Choi Jeong) |best W ranks #68, M win prob.: 92% |
| speedcubing WR |3.47s (Du) |4.44 (Sebastien) |best W ranks #16 among M |
|Starcr. 2 best Elo |3556 (Serral) |2679 (Scarlett) |best M has ~80% win chance against W |
|holding breath WR |24:37 (Sobat) |18:32m (Meyer) |Ms have ~35% greater lung capacity |
| speedcubing WR |3.47 s (Du) |4.44 (Sebastien) |best W ranks #16 among M |
| Starcr. 2 best Elo |3556 (Serral) |2679 (Scarlett) |best M has ~80% win chance against W |
| holding breath WR |24:37 (Sobat) |18:32 m (Meyer) |Ms have ~35% greater lung capacity |
## How To Get Women