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# Billboard
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In [3D](3d.md) [computer graphics](graphics.md) billboard is a flat image placed in the scene that rotates so that it's always facing the camera. Billboards used to be greatly utilized instead of actual [3D models](3d_model.md) in old [games](game.md) thanks to being faster to render (and possibly also easier to create than full 3D models), but we can still encounter them even today and even outside retro games, e.g. [particle systems](particle_system.md) are normally rendered with billboards (each particle is one billboard). Billboards are also commonly called *[sprites](sprite.md)*, even though that's not exactly accurate.
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In [3D](3d.md) [computer graphics](graphics.md) billboard is a flat image placed in the scene that rotates so that it's always facing the camera. Billboards used to be abundantly used instead of actual [3D models](3d_model.md) especially in old [games](game.md) thanks to being faster to render (and likely easier to create than full 3D models as well), but we'll still encounter them even to this day and not just in retro games, e.g. [particle systems](particle_system.md) are normally rendered with billboards (each particle is one billboard). Billboards are also commonly called *[sprites](sprite.md)*, even though that's not exactly accurate.
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By axis of rotation there are two main types of billboards:
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