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- **[id Tech](id_tech.md)**: Multiple engines by [Id software](id.md) (later made [FOSS](foss.md)) used for games like [Quake](quake.md) included a software renderer. Quake's SW renderer was partially described in the *Michael Abrash's Graphics Programming Black Book*.
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- **[Irrlich](irrlicht.md)**: [FOSS](foss.md) game engine including a software renderer as one of its [backends](backend.md).
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- **[Mesa](mesa.md)**: [FOSS](foss.md) implementation of [OpenGL](opengl.md) that includes a software rasterizer.
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- **[small3dlib](s3l.md)**: [LRS](lrs.md) [C](c.md) 3D rasterizer, very simple.
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- **[small3dlib](small3dlib.md)**: [LRS](lrs.md) [C](c.md) 3D rasterizer, very simple.
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- **SSRE**: The guy who wrote [LIL](lil.md) also made this renderer named Shitty Software Rendering Engine, accessible [here](http://runtimeterror.com/tech/ssre/).
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- **[System Shock](system_shock.md) engine**: Old proprietary game engine.
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- **[TinyGL](tinygl.md)**: Implements a subset of [OpenGL](opengl.md).
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