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Capitalism is the worst economic system we've yet seen in the history.^[source](logic.md) Literally based on pure greed, abandoning all morals and putting profit above everything else including preservation of life itself, capitalism fuels the worst in people and forces them to compete and suffer for basic needs. Capitalism is anti-progress, anti-technology, anti-freedom, supports immense waste of resources, wars, abuse of people, destruction of environment, decline of morals, invention of [bullshit](bullshit.md), [torture](marketing.md) of people and much more.
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Capitalism produces the [worst imaginable technology](capitalist_software.md). It also inevitably leads to societal [collapse](collapse.md); in capitalism people own nothing and become wholly dependent on corporations which exploit this fact to abuse them. This is achieved by [slowly boiling the frogs](slowly_boiling_the_frog.md). No one owns anything, products become services (your car won't drive without Internet connection and permission from its manufacturer), all independency and decentralization is lost in favor of a highly fragile and interdependent economy and infrastructure of services. Then only a slight break in the chain is enough to bring the whole civilization down.
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Capitalism produces the [worst imaginable technology](capitalist_software.md), and rewards people for [being cruel to others](entrepreneur.md). It also inevitably leads to societal [collapse](collapse.md); in capitalism people own nothing and become wholly dependent on corporations which exploit this fact to abuse them. This is achieved by [slowly boiling the frogs](slowly_boiling_the_frog.md). No one owns anything, products become services (your car won't drive without Internet connection and permission from its manufacturer), all independency and decentralization is lost in favor of a highly fragile and interdependent economy and infrastructure of services. Then only a slight break in the chain is enough to bring the whole civilization down.
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The principal problem of capitalism lies in its **primary and only goal of self-benefit**, i.e. maximization of capital, combined with the fact that the environment of free market is a system with **Darwinian evolution** which through natural selection extremely effectively and quickly optimizes for the given goal, i.e. profit, on the detriment of all other values such as well being of people, sustainability or morality. In other words capitalism has never promised a good society, it literally only states that everyone should try to benefit oneself as much as possible, i.e. defines the [fitness function](fitness_function.md) purely as the ability to seize as many resources as possible, and then selects and rewards those who best implement this function, i.e. those we would call sociopaths or "dicks", and to those is given the power over society. In other words we simply get what we set to achieve: find entities that are best at making profit for any cost. The inevitable decline of society can not possibly be prevented by laws, any effort of trying to stop evolution by inventing artificial rules on the go is a battle against nature itself and is extremely naive, the immense power of the evolutionary system that's constantly in work to find ways to bypass or cancel laws in the way of profit and abuse of others will prevails just as life will always find its way to survive and thrive even in the worst conditions on Earth. The problem is not that "people are dicks", it is that we choose to put in place a system that rewards the dicks, a system that fuels the worst in people and smothers the best in them.
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# Entrepreneur
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# Entrepreneur
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Entrepreneur is a person practicing slavery and committing legal theft under [capitalism](capitalism.md); capitalists describe those actions by euphemisms such as "doing [business](business.md)". Successful entrepreneurs can also be seen as murderers as they consciously firstly hoard resources that poor people lack (including basic resources needed for living) and secondly cause and perpetuate situations such as the third world slavery where people die on a daily basis performing extremely difficult, dangerous and low paid work, so that the entrepreneur can buy his ass yet another private jet.
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faq.md
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{ answers by ~drummyfish }
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### Is this a joke?
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No.
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### How does LRS differ from [suckless](suckless.md), [KISS](kiss.md) and similar types of software?
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These sets largely overlap and LRS is often just a slightly different angle of looking at the same things. I have invented LRS as my own take on suckless software -- as I cannot speak on behalf of the whole suckless community, I have created my own "fork" and simply set my own definitions without worrying about misinterpreting and misquoting someone else. However, LRS does have its specific ideas and areas of focus such as its stress on public domain and legal safety, altruism, anti-capitalism, accepting software such as games, NOT subscribing to the [productivity cult](productivity_cult.md), seeing [privacy](privacy.md) as ultimately undesirable etc.
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game.md
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PC games are mostly made for and played on [MS Windows](windows.md) which is still the "gaming OS", even though in recent years we've seen a boom of "[Linux](linux.md) gaming", possibly thanks to Windows getting shittier and shittier every year. However, most games, even when played on Linux, are still [proprietary](proprietary.md).
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We might call this the **great tragedy of games**: the industry has become similar to that of **illegal drugs**. Games feel great and can become very addictive. Today not playing latest games makes a person left out socially, out of the loop, a weirdo. Therefore contrary to the original purpose of a game -- that of making life better and bringing joy -- a person "on games" from the capitalist industry will crave to constantly consume more and more "experiences" that get progressively more expensive to satisfy. This situation is purposefully engineered by the big game producers who exploit psychological and sociological phenomena to enslave *gamers* and make them addicted. Games become more and more predatory and abusive and of course, there are no moral limits for corporations of how far they can go: games with lootboxes, for example, are similar to gambling, and are often targeted at very young children. The gaming addiction is so strong that even the [FOSS](foss.md) people somehow create a **mental exception** for games and somehow do not mind e.g. [proprietary](proprietary.dm) games even though they otherwise reject proprietary software.
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We might call this the **great tragedy of games**: the industry has become similar to that of **illegal drugs**. Games feel great and can become very addictive. Today not playing latest games makes a person left out socially, out of the loop, a weirdo. Therefore contrary to the original purpose of a game -- that of making life better and bringing joy -- a person "on games" from the capitalist industry will crave to constantly consume more and more "experiences" that get progressively more expensive to satisfy. This situation is purposefully engineered by the big game producers who exploit psychological and sociological phenomena to enslave *gamers* and make them addicted. Games become more and more predatory and abusive and of course, there are no moral limits for corporations of how far they can go: games with [microthefts](microtransaction.md) and lootboxes, for example, are similar to gambling, and are often targeted at very young children. The gaming addiction is so strong that even the [FOSS](foss.md) people somehow create a **mental exception** for games and somehow do not mind e.g. [proprietary](proprietary.dm) games even though they otherwise reject proprietary software.
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Therefore it is crucial to stress that **games are technology like any other**, they can be exploiting and abusive, and so indeed all the high standards we hold for other technology we must also hold for games. Too many people judge games solely by their gameplay. For us at [LRS](lrs.md) gameplay is but one attribute, and not even the one standing at the top; factors such as [software freedom](free_software.md), [cultural freedom](free_culture.md), [sucklessness](suckless.md), good internal design and being [future proof](future_proof.md) are even more important.
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microtheft.md
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# Microtheft
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See [microtransaction](microtransaction.md).
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# Microtransaction
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Microtransaction, also microtheft, is the practice of selling -- for a relatively "low" price -- virtual goods in some virtual environment, especially [games](game.md), by the owner of that environment. It's a popular business model of many [capitalist games](capitalist_software.md) -- players have an "option" (which they are pushed to take) to buy things such as skins and purely cosmetic items but also items giving an unfair advantage over other players (in-game currency, stronger weapons, faster leveling, ...). This is often targeted at children.
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Not only don't they show you the source code they run on your computer, not only don't they even give you an independently playable copy of the game you paid for, not only do they spy on you, they also have the audacity to ask for more and more money.
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# Murderer
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You misspelled [entrepreneur](entrepreneur.md).
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**Whenever we measure a qubit, we get either 1 or 0**, just like with a normal bit. However during quantum computations the internal state of a qubit is more complex. This state determines the **probabilities** of measuring either 1 or 0. When the measurement is performed (which is basically any observation of its state), the qubit state collapses into one of those two states.
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Now we will be dealing with so called **pure states** -- these are the states that can be expressed by the following representation. We will get to the more complex (mixed) states later.
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The state of a qubit can be written as
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*A * |0> + B * |1>*
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The sphere has the state |0> at the top (north pole) and |1> at the bottom (south pole); these are the only points a normal bit can occupy. The equator is an area of states where the probability of measuring 0 and 1 are equal (above the equator gives a higher probability to 0, below the equator to 1).
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In fact this all holds only with so called *pure* states. A quibit can sometimes also have a *mixed* state; such a state can be represented by a point inside the sphere.
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Now a qubit may actually be in a more complex state than the pure states we've been dealing with until now. Pure states can be expressed with the state vector described above. Such a state is achieved when we start with a qubit of known value, e.g. if we cool down the qubit, we know it has the value *|0>*, and transforming this state with quantum gates keep the state pure. However there are also so called **mixed states** which are more complex and appear e.g. when the qubit may have randomly been modified by an external event, or if we start with a qubit of unknown state. Imagine if we e.g. start with a qubit that we known is either *|0>* or *|1>*. In such case we have to consider all those states separately. A mixed state is composed of multiple pure states. Mixed states can be expressed with so called **density matrices**, an alternative state representation which is able to encode these states.
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