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# C Sharp # C Sharp
C# is a supposed to be "[programming language](programming_language.md)" but it's just some capitalist [shit](shit.md) by [Micro$oft](microsoft.md) that's supposed to give it some kind of monopoly. Really it's not even worth writing about. It's like [Java](java.md) but worse. I'm tired, DO NOT USE THIS PSEUDOSHIT. Learn [C](c.md). C# is supposed to be a "[programming language](programming_language.md)" but it's just some capitalist [shit](shit.md) by [Micro$oft](microsoft.md) that's supposed to give it some kind of monopoly. Really it's not even worth writing about. It's like [Java](java.md) but worse. I'm tired, DO NOT USE THIS PSEUDOSHIT. Learn [C](c.md).

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game.md
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Computer game is [software](software.md) whose main purpose is to be played and interactively entertain the [user](user.md). Sadly most computer games are [proprietary](proprietary.md) and [toxic](toxic.md). Computer game is [software](software.md) whose main purpose is to be played and interactively entertain the [user](user.md). Sadly most computer games are [proprietary](proprietary.md) and [toxic](toxic.md).
Among [suckless](kiss.md) software proponents there is a disagreement about whether games are legit software or just a [meme](meme.md) and harmful kind of entertainment. The proponents of the latter argue something along the lines that technology is only for getting work done, that games are for losers, that they hurt MUH [PRODUCTIVITY](productivity_cult.md), are an unhealthy addiction, wasted time and effort etc. Those who like games see them as a legitimate form of relaxation, a form of [art](art.md) that's pleasant both to make and enjoy as a finished piece, and also a way to advancing technology along the way (note we are NOT talking about consumerist games here; any consumerist art is bad). Developing games has historically led to improvements of other kinds of software, mainly e.g. 3D rendering, physics simulation and virtual reality. If games are done well, in a non-[capitalist](capitalism.md) way, then **we, [LRS](lrs.md), fully accept games as legitimate software**; of course as long as their purpose is to help all people, i.e. while we don't reject games as such, we reject most games the industry produces nowadays. We further argue that **in games it is acceptable to do what in real life is unethical** (even to characters controlled by other live players) and that this is in fact one of their greatest aspect as they allow to satisfy natural needs that were crucial in the jungle but became harmful in advanced society, such as those for [competition](competition.md), violence, [fascism](fascism.md), egoistic behavior and others -- provided the player can tell a difference between a game and real life of course. As such, games help us build a [better society](less_retarded_society.md) in which people can satisfy even harmful needs without doing harm; in a game it is acceptable to torture people, roleplay as a [capitalist](capitalism.md) or even verbally bully other players in chat (who joined the server willingly knowing this is just a simulation, a roleplay), even though these things would be unacceptable to do in real life. Among [suckless](kiss.md) software proponents there is a disagreement about whether games are legit software or just a [meme](meme.md) and harmful kind of entertainment. The proponents of the latter argue something along the lines that technology is only for getting work done, that games are for losers, that they hurt MUH [PRODUCTIVITY](productivity_cult.md), are an unhealthy addiction, wasted time and effort etc. Those who like games see them as a legitimate form of relaxation, a form of [art](art.md) that's pleasant both to make and enjoy as a finished piece, and also a way to advancing technology along the way (note we are NOT talking about consumerist games here; any consumerist art is bad). Developing games has historically led to improvements of other kinds of software, mainly e.g. [3D rendering](3d_rendering.md), physics simulation and virtual reality. If games are done well, in a non-[capitalist](capitalism.md) way, then **we, [LRS](lrs.md), fully accept games as legitimate software**; of course as long as their purpose is to help all people, i.e. while we don't reject games as such, we reject most games the industry produces nowadays. We further argue that **in games it is acceptable to do what in real life is unethical** (even to characters controlled by other live players) and that this is in fact one of their greatest aspect as they allow to satisfy natural needs that were crucial in the jungle but became harmful in advanced society, such as those for [competition](competition.md), violence, [fascism](fascism.md), egoistic behavior and others -- provided the player can tell a difference between a game and real life of course. As such, games help us build a [better society](less_retarded_society.md) in which people can satisfy even harmful needs without doing harm; in a game it is acceptable to torture people, roleplay as a [capitalist](capitalism.md) or even verbally bully other players in chat (who joined the server willingly knowing this is just a simulation, a roleplay), even though these things would be unacceptable to do in real life.
Despite arguments about the usefulness of games, most people agree on one thing: that the mainstream AAA games produced by big [corporations](corporation.md) are harmful, [bloated](bloat.md), [toxic](toxic.md), badly made and designed to be highly malicious, consumerist products. They are one of the worst cases of [capitalist software](capitalis_software.md). Such games are never going to be considered good from our perspective (and even the mainstream is turning towards classifying modern games as [shit](shit.md)). Despite arguments about the usefulness of games, most people agree on one thing: that the mainstream AAA games produced by big [corporations](corporation.md) are [harmful](harmful.md), [bloated](bloat.md), [toxic](toxic.md), badly made and designed to be highly malicious, consumerist products. They are one of the worst cases of [capitalist software](capitalist_software.md). Such games are never going to be considered good from our perspective (and even the mainstream is turning towards classifying modern games as [shit](shit.md)).
PC games are mostly made for and played on [MS Windows](windows.md) which is still the "gaming OS", even though in recent years we've seen a boom of "[Linux](linux.md) gaming", possibly thanks to Windows getting shittier and shittier every year. Many normies nowadays are practicing "mobile" or console gayming which may be even worse. However, most games, even when played on [GNU](gnu.md)/Linux, are still [proprietary](proprietary.md), [capitalist](capitalist_software.md) and [bloated](bloat.md) as hell. PC games are mostly made for and played on [MS Windows](windows.md) which is still the "gaming OS", even though in recent years we've seen a boom of "[Linux](linux.md) gaming", possibly thanks to Windows getting shittier and shittier every year. Many normies nowadays are practicing "mobile" or console gayming which may be even worse. However, most games, even when played on [GNU](gnu.md)/Linux, are still [proprietary](proprietary.md), [capitalist](capitalist_software.md) and [bloated](bloat.md) as hell.
@ -16,7 +16,7 @@ We might call this the **great tragedy of games**: the industry has become simil
Therefore it is crucial to stress that **games are technology like any other**, they can be exploiting and abusive, and so indeed all the high standards we hold for other technology we must also hold for games. Too many people judge games solely by their gameplay. For us at [LRS](lrs.md) gameplay is but one attribute, and not even the one standing at the top; factors such as [software freedom](free_software.md), [cultural freedom](free_culture.md), [sucklessness](suckless.md), good internal design and being [future proof](future_proof.md) are even more important. Therefore it is crucial to stress that **games are technology like any other**, they can be exploiting and abusive, and so indeed all the high standards we hold for other technology we must also hold for games. Too many people judge games solely by their gameplay. For us at [LRS](lrs.md) gameplay is but one attribute, and not even the one standing at the top; factors such as [software freedom](free_software.md), [cultural freedom](free_culture.md), [sucklessness](suckless.md), good internal design and being [future proof](future_proof.md) are even more important.
A small number of games nowadays come with a [free](free_software.md) engine, which is either official (often retroactively freed by its developer in case of older games) or developed by volunteers. Example of the former are the engines of ID games ([Doom](doom.md), [Quake](quake.md)), example of the latter can be [OpenMW](openmw.md) (a free engine for TES: Morrowind) or [Mangos](mangos.md) (a free server for World of Warcraft). Console [emulators](emulator.md) (such as of Playstation or Gameboy) can also be considered a free engine for playing proprietary games. A small number of games nowadays come with a [free](free_software.md) engine, which is either official (often retroactively freed by its developer in case of older games) or developed by volunteers. Example of the former are the engines of ID games ([Doom](doom.md), [Quake](quake.md)), example of the latter can be [OpenMW](openmw.md) (a free engine for TES: Morrowind) or [Mangos](mangos.md) (a free server for [World of Warcraft](wow.md)). Console [emulators](emulator.md) (such as of Playstation or Gameboy) can also be considered a free engine for playing proprietary games.
Yet a smaller number of games are completely free (in the sense of [Debian](debian.md)'s free software definition), including both the engine and game assets. These games are called **free games** or **libre games** and many of them are clones of famous proprietary games. Examples of these probably (one can rarely ever be sure about legal status) include [SuperTuxKart](stk.md), [Minetest](minetest.md), [Xonotic](xonotic.md), [FLARE](flare.md) or [Anarch](anarch.md). There exists a wiki for libre games at https://libregamewiki.org and a developer forum at https://forum.freegamedev.net/. Libre games can also be found in Debian software repositories. However WATCH OUT, all mentioned repositories may be unreliable! Yet a smaller number of games are completely free (in the sense of [Debian](debian.md)'s free software definition), including both the engine and game assets. These games are called **free games** or **libre games** and many of them are clones of famous proprietary games. Examples of these probably (one can rarely ever be sure about legal status) include [SuperTuxKart](stk.md), [Minetest](minetest.md), [Xonotic](xonotic.md), [FLARE](flare.md) or [Anarch](anarch.md). There exists a wiki for libre games at https://libregamewiki.org and a developer forum at https://forum.freegamedev.net/. Libre games can also be found in Debian software repositories. However WATCH OUT, all mentioned repositories may be unreliable!
@ -69,10 +69,10 @@ Besides dividing games as any other software ([free](free_software.md) vs [propr
- [single player](single_player.md) - [single player](single_player.md)
- [multiplayer](multiplayer.md) - [multiplayer](multiplayer.md)
- [massively multiplayer](mmo.md) - [massively multiplayer](mmo.md)
- by information: - by [information](information.md):
- [complete information](complete_information.md) - [complete information](complete_information.md)
- [incomplete information](incomplete_information.md) - [incomplete information](incomplete_information.md)
- by interface: - by interface/graphics:
- [2D](2d.md) - [2D](2d.md)
- [3D](3d.md) - [3D](3d.md)
- ["pseudo3D"/primitive3D](pseudo3d.md) - ["pseudo3D"/primitive3D](pseudo3d.md)
@ -93,7 +93,7 @@ Besides dividing games as any other software ([free](free_software.md) vs [propr
- [freeware](freeware.md) - [freeware](freeware.md)
- [shareware](shareware.md) - [shareware](shareware.md)
- [free to play](free_to_play.md) - [free to play](free_to_play.md)
- [subscription](subscription.md) - [subscription](subscription.md), ["software as a service"](saas.md)
- buy once - buy once
- [pay to win](pay_to_win.md) - [pay to win](pay_to_win.md)
- [pay what you want](pay_what_you_want.md)/donation - [pay what you want](pay_what_you_want.md)/donation

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# OpenArena # OpenArena
OpenArena (OA) is a first person arena shooter [game](game.md), a [free as in freedom](free_software.md) [clone](clone.md) of the famous game Quake 3. It runs on [GNU](gnu.md)/[Linux](linux.md), [Winshit](windows.md), [BSD](bsd.md) and other systems, it is quite light on system resources but does require a [GPU](gpu.md) acceleration (no [software rendering](sw_rendering.md)). Quake 3 engine ([Id tech 3](id_tech3.md)) has retroactively been made free software: OpenArena [forked](fork.md) it and additionally replaced the proprietary Quake assets, such as 3D models, sounds and maps, with community-created Japanese/nerd/[waifu](waifu.md)-themed [free culture](free_culture.md) assets, so as to create a completely free game. OpenArena plays almost exactly the same as Quake 3, it basically just looks different and has different maps. It has an official [wiki](wiki.md) at https://openarena.fandom.com and a forum at http://www.openarena.ws/board/. OpenArena has also been used as a research tool. OpenArena (OA) is a first person pew pew arena shooter [game](game.md), a [free as in freedom](free_software.md) [clone](clone.md) of the famous game Quake 3. It runs on [GNU](gnu.md)/[Linux](linux.md), [Winshit](windows.md), [BSD](bsd.md) and other systems, it is quite light on system resources but does require a [GPU](gpu.md) acceleration (no [software rendering](sw_rendering.md)). Quake 3 engine ([Id tech 3](id_tech3.md)) has retroactively been made free software: OpenArena [forked](fork.md) it and additionally replaced the proprietary Quake assets, such as 3D models, sounds and maps, with community-created Japanese/nerd/[waifu](waifu.md)-themed [free culture](free_culture.md) assets, so as to create a completely free game. OpenArena plays almost exactly the same as Quake 3, it basically just looks different and has different maps. It has an official [wiki](wiki.md) at https://openarena.fandom.com and a forum at http://www.openarena.ws/board/. OpenArena has also been used as a research tool.
{ LMAO the admin on the deathmatch server game me specifically an HP and damage handicap because I was too good :D ~drummyfish } { LMAO the admin on the deathmatch server softbanned me by giving ME SPECIFICALLY an HP and damage dealing handicap because I was too good :D ~drummyfish }
As of 2023 most players you encounter in OA are [cheating](cheating.md) (many [americans](usa.md) play it), but if you don't mind that, it's a pretty comfy game. As of 2023 most players you encounter in OA are [cheating](cheating.md) (many [americans](usa.md) play it), but if you don't mind that, it's a pretty comfy game.