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@ -26,6 +26,7 @@ It's sad and dangerous that newer generation won't even remember technology used
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- Old tech was **simpler and more [fun](fun.md) to program**, allowing direct access to hardware, not complicating things with [OOP](oop.md) and similar [shit](shit.md), and so **old programmers were more "[productive](productivity_cult.md)"**, less frustrated and stressed.
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- **Old art was more [free in expression](free_speech.md), less [censored](censorship.md) and [toxic](toxic.md), without ads and [SJW](sjw.md) poison**, people still had some standards, there were still artists with artistic freedom and vision (take a look e.g. at the famous movie directors of the 90s, nowadays a director of a movie is just a nobody who has to bow to PR, marketing, diversity depratment, suck the investor dick etc.) there were no diversity quotas and shit. For example in old games such as Faery Tale Adventure II (1997) you could happily start killing children (even little black girls lol) in the village you spawned in and get away with it no problem, it was simply a choice you could make. Compare this to Skyrim (2011) where children were made the only invincible beings in the world, literally more powerful than dragons and gods because they couldn't be touched because the immense cowardice of the devs who are shitscared of lawyers, "PR", just literally aiming for profit and can't stand behind their art. After 2010 art is quite literally dead.
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- **Old "look n feel" of software was objectively better**. Just compare the look of [Doom](doom.md) and any shitty soulless "modern" game with billion polygons but literally zero aesthetics.
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- ...
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## See Also
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