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# Cheating
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Cheating means circumventing or downright violating rules, usually while trying to keep this behavior secret. You can cheat on your partner, in [games](game.md), in [business](business.md) etc., however despite cheating seeming like purely immoral behavior at first, it may be relatively harmless or even completely moral, e.g. in [computer graphics](graphics.md) we sometimes "cheat" our sense of sight and fake certain visual phenomena which leads to efficient rendering [algorithms](algorithm.md). In [capitalism](capitalism.md) cheating is demonized and people are brainwashed to take part in **cheater witch hunts** as part of [fear culture](fear_culture.md), arbitrary drama in [fight](fight_culture.md) for attention, trying to monopolize game platforms with [bloat monopoly](bloat_monopoly.md) "anti cheat" systems etc. These so called "anti cheat" systems introduce unimaginable [bloat](bloat.md) and [bullshit](bullshit.md) and provide excuse for things like [spying](surveillance.md) (e.g. monitoring OS processes) and [proprietary](proprietary.md) technology (so that "cheaters can't study the system to trick it").
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Cheating means circumventing or downright violating rules, usually while trying to keep such behavior secret. You can cheat on your partner, in [games](game.md), in [business](business.md) and so forth, however despite cheating seeming like purely immoral behavior at first glance, it may be relatively harmless or even completely [moral](morality.md), for instance in [computer graphics](graphics.md) we occasionally "cheat" our sense of sight and fake certain visual phenomena which leads to efficient rendering [algorithms](algorithm.md). In [capitalism](capitalism.md) cheating is demonized and people are brainwashed to partake in **cheater witch hunts** as part of [fear culture](fear_culture.md), arbitrary [drama](drama.md) in [fight](fight_culture.md) for attention, trying to monopolize game platforms with [bloat monopoly](bloat_monopoly.md) "anti cheat" systems etc. These so called "anti cheat" systems introduce unimaginable [bloat](bloat.md) and [bullshit](bullshit.md) and provide excuse for things like [spying](surveillance.md) (e.g. monitoring OS processes) and [proprietary](proprietary.md) technology (so that "cheaters can't study the system to trick it").
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The truth is that **cheating is only an issue in a shitty society** that's driven by [competition](competition.md). In such society there is a huge motivation for cheating (sometimes literally physical survival) as well as potentially disastrous consequences of it. Under the tyranny of capitalism we are led to worship [heroes](hero_culture.md) and high achievers and everyone gets pissed when we get fooled. Corporations go "OH NOES our multi billion dollar entertainment industry is going to go bankrupt if consoomers get annoyed by cheaters! People are gonna lose their bullshit jobs! Someone is going to get money he doesn't deserve! Our customers may get butthurt!!!" (as if corporations themselves weren't basically just stealing money and raping people lol). So they start a huge brainwashing propaganda campaign, a cheater witch hunt. States do the same, communities do the same, everyone wants to stone cheaters to death but at the same time the society pressures all of us to compete to death with others or else we'll starve. We reward winners and torture the losers, then bash people who try to win -- and no, many times there is no other choice than to cheat, the top of any competition is littered with cheaters, most just don't get caught, so in about 99% of cases the only way to the top is to cheat and try to not get caught, just to have a shot at winning against others. It is proven time after time, legit looking people in the top leagues of sports, business, science and other areas are constantly being revealed as cheaters, usually by pure accident (i.e. the number of actual cheater is MANY times higher). Take a look e.g. at the [Trackmania](trackmania.md) cheating scandal in which after someone invented a replay analysis tool he revealed that a great number or top level players were just cheaters, including possibly the GOAT of Trackmania [Riolu](riolu.md) (who just ragequit and never showed again lol). Of course famous cases like Neil Armstrong don't even have to be mentioned. { I just randomly found out that in the world of Pokemon tournaments cheating at top level also showed to be a huge issue lol. ~drummyfish } Cheater detection systems are (and always will be) imperfect and try to minimize [false positives](false_positive.md), so only the cheaters who REPEATEDLY make MANY very OBVIOUS mistakes get caught, the smart cheaters stay and take the top places in the competitive system, just as surely as natural selection leads to the evolution of organisms that best adapt to the environment. Even if perfect cheat-detection systems existed, the problem would just shift from cheating to immoral unsportmanship, i.e. abuse of rules that's technically not cheating but effectively presents the same kind of problems. How to solve this enormously disgusting mess? We simply have to stop desperately holding to the system itself, we have to ditch it.
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The truth is that **cheating is only an issue in a [shitty](shit.md) society** that is driven by [competition](competition.md). Indeed, in such society there is a huge motivation for cheating (sometimes literally physical survival) as well as potentially disastrous consequences of it. Under the tyranny of capitalism we are led to worship [heroes](hero_culture.md) and high achievers and everyone gets pissed when we get fooled. Corporations go "OH NOES our multi billion dollar entertainment industry is going to go bankrupt if consoomers get annoyed by cheaters! People are gonna lose their bullshit jobs! Someone is going to get money he doesn't deserve! Our customers may get butthurt!!!" (as if corporations themselves weren't basically just stealing money and raping people lol). So they start a huge brainwashing propaganda campaign, a cheater witch hunt. States do the same, communities do the same, everyone wants to stone cheaters to death but at the same time the society pressures all of us to compete to death with others or else we'll starve. We reward winners and torture the losers, then bash people who try to win -- and no, many times there is no other choice than to cheat, the top of any competition is littered with cheaters, most just don't get caught, so in about 99% of cases the only way to the top is to cheat and try to not get caught, just to have a shot at winning against others. It is proven time after time, legit looking people in the top leagues of sports, business, [science](science.md) and other areas are constantly being revealed as cheaters, usually by pure accident (i.e. the number of actual cheater is MANY times higher). Take a look for instance at the [Trackmania](trackmania.md) cheating scandal in which after someone invented a replay analysis tool he revealed that a great number or top level players were just cheaters, including possibly the GOAT of Trackmania [Riolu](riolu.md) (who just ragequit and never showed again lol). Of course famous cases like Neil Armstrong don't even have to be mentioned. { I just randomly found out that in the world of Pokemon tournaments cheating at top level also showed to be a huge issue lol. ~drummyfish } Cheater detection systems are (and always will be) imperfect and try to minimize [false positives](false_positive.md), so only the cheaters who REPEATEDLY make MANY very OBVIOUS mistakes get caught, the smart cheaters stay and take the top places in the competitive system, just as surely as natural selection leads to the evolution of organisms that best adapt to the environment. Even if perfect cheat-detection systems existed, the problem would just shift from cheating to immoral unsportmanship, i.e. abuse of rules that's technically not cheating but effectively presents the same kind of problems. How to solve this enormously disgusting mess? We simply have to stop desperately holding to the system itself, we have to ditch it.
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In a good society, such as [LRS](less_retarded_society.md), cheating is not an issue at all, there's no motivation for it (people don't have to prove their worth by their skills, there are no money, people don't worship heroes, ...) and there are no negative consequences of cheating worse than someone [ragequitting](ragequit.md) an online game -- which really isn't an issue of cheating anyway but simply a consequence of unskilled player facing a skilled one (whether the pro's skill is natural or artificial doesn't play a role, the nub will ragequit anyway). In a good society cheating can become a mild annoyance at worst, and it can really be a positive thing, it can be [fun](fun.md) -- seeing for example a skilled pro face and potentially even beat a cheater is a very interesting thing. If someone wants to win by cheating, why not let him? Valid answers to this can only be given in the context of a shit society that creates cults of personality out of winners etc. In a good society choosing to cheat in a game is as if someone chooses to fly to the top of a mountain by helicopter rather than climbing it -- the choice is everyone's to make.
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In a good society, such as [LRS](less_retarded_society.md), cheating is not an issue at all, there's no incentive for it (people don't have to prove their worth by their skills, there are no money, people don't worship heroes, ...) and there are no negative consequences of cheating worse than someone [ragequitting](ragequit.md) an online game -- which really isn't an issue of cheating anyway but simply a consequence of unskilled player facing a skilled one (whether the pro's skill is natural or artificial doesn't play a role, the nub will ragequit anyway). In a good society cheating can become a mild annoyance at worst, and it can really be a positive thing, it can be [fun](fun.md) -- seeing for example a skilled pro face and potentially even beat a cheater is a very interesting thing. If someone wants to win by cheating, why not let him? Valid answers to this can only be given in the context of a shit society that creates cults of personality out of winners etc. In a good society choosing to cheat in a game is as if someone chooses to fly to the top of a mountain by helicopter rather than climbing it -- the choice is everyone's to make.
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The fact that cheating isn't really an issue is supported by the hilariously vastly different double standards applied e.g. by chess platforms in this matter, on one hand they state in their TOS they have absolutely 0% tolerance of any kind of cheating/assistance and will lifeban players for the slightest suspicion of cheating yelling "WE HAVE TO [FIGHT](fight.md) CHEATING", on the other hand they allow streamers literally cheat on a daily basis on live stream where everyone is seeing it, of course because streamers bring them money -- ALL top chess streamers (chessbrah, Nakamura, ...), including the world champion Magnus Carlsen himself, have videos of themselves getting advice on moves from the chat or even from high level players present during the stream, Magnus Carlsen is filmed taking over his friend's low rated account and winning a game which is the same as if the friend literally just used an engine to win the game, and Magnus is also filmed getting an advice from a top grandmaster on a critical move in a tournament that won him the game and granted him a FINANCIAL PRIZE. **World chess champion is literally filmed winning money by cheating and no one cares** because it was done as part of a highly lucrative stream "in a fun/friendly mood". Chessbrah streams frequently consist of many people in the room just giving advice on moves to the one who is currently playing, of course they censor all comments that try to bring up the fact that this is 100% cheating directly violating the platform's TOS. People literally have no brains, they only freak out about cheating when they're told to by the industry, when cheating is good for business people are told to shut up because it's okay and indeed they just shut up and keep consuming.
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The fact that cheating isn't after all such an issue is supported by the hilariously vastly different double standards applied e.g. by chess platforms in this matter, on one hand they state in their TOS they have absolutely 0% tolerance of any kind of cheating/assistance and will lifeban players for the slightest suspicion of cheating yelling "WE HAVE TO [FIGHT](fight.md) CHEATING", on the other hand they allow streamers literally cheat on a daily basis on live stream where everyone is seeing it, of course because streamers bring them money -- ALL top chess streamers (chessbrah, Nakamura, ...), including the world champion Magnus Carlsen himself, have videos of themselves getting advice on moves from the chat or even from high level players present during the stream, Magnus Carlsen is filmed taking over his friend's low rated account and winning a game which is the same as if the friend literally just used an engine to win the game, and Magnus is also filmed getting an advice from a top grandmaster on a critical move in a tournament that won him the game and granted him a FINANCIAL PRIZE. **World chess champion is literally filmed winning money by cheating and no one cares** because it was done as part of a highly lucrative stream "in a fun/friendly mood". Chessbrah streams ordinarily consist of many viewers in the room just giving advice on moves to the one who is currently playing, of course they censor all comments that try to bring up the fact that this is 100% cheating directly violating the platform's TOS. People literally have no brains, they only freak out about cheating when they're told to by the industry, when cheating is good for business people are told to shut up because it's okay and indeed they just shut up and keep consuming.
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# Jargon File
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Jargon File (also Hacker's Dictionary) is a computer [hacker](hacking.md) dictionary/compendium that's been written and updated by a number of prominent hackers, such as [Richard Stallman](rms.md) and [Erik S Raymond](esr.md), since 1970. It is a greatly important part of hacker culture and has also partly inspired this very wiki.
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Jargon File (also Hacker's Dictionary) is a computer [hacker](hacking.md) dictionary/compendium that's been written and updated by a number of prominent hackers, such as [Richard Stallman](rms.md) and [Erik S Raymond](esr.md), since 1970. It is a chiefly important part of hacker culture and has also partly inspired [this very wiki](lrs_wiki.md).
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{ A similar but smaller encyclopedia is at https://www.erzo.org/shannon/writing/csua/encyclopedia.html (originally and encyclopedia at soda.csua.berkeley.edu). ~drummyfish }
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It informally states that it's in the [public domain](pd.md) and some people have successfully published it commercially, however there is no standard [waiver](waiver.md) or [license](license.md) -- maybe because such waivers didn't really exist at the time it was started -- and so we have to suppose it is NOT formally [free as in freedom](free_culture.md). Nevertheless it is freely accessible e.g. at [Project Gutenberg](gutenberg.md) and no one will bother you if you share it around... we just wouldn't recommend treating it as true public domain.
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The work informally states it's in the [public domain](pd.md) and some people have successfully published it commercially, although there is no standard [waiver](waiver.md) or [license](license.md) -- maybe because such waivers didn't really exist at the time it was started -- and so we have to suppose it is NOT formally [free as in freedom](free_culture.md). Nevertheless it is freely accessible e.g. at [Project Gutenberg](gutenberg.md) and no one will bother you if you share it around... we just wouldn't recommend treating it as true public domain.
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It is pretty nicely written with great amount of humor and good old political incorrectness, you can e.g. find the definition of terms such as *[rape](rape.md)* and *clit mouse*. Some other nice terms include *smoke emitting diode* (broken diode), *notwork* (non-functioning [network](network.md)), [Internet Exploiter](internet_explorer.md), *binary four* (giving a finger in binary), *Kamikaze packet* or *Maggotbox* ([Macintosh](mac.md)). At the beginning the book gives some theory about how the hacker terms are formed (overgeneralization, comparatives etc.).
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It is fairly nicely written with high amount of humor and good old political incorrectness, you can for example successfully find the definition of terms such as *[rape](rape.md)* and *clit mouse*. Some other nice terms include *smoke emitting diode* (broken diode), *notwork* (non-functioning [network](network.md)), [Internet Exploiter](internet_explorer.md), *binary four* (giving a finger in binary), *Kamikaze packet* or *Maggotbox* ([Macintosh](mac.md)). At the beginning the book gives some theory about how the hacker terms are formed (overgeneralization, comparatives etc.).
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# Pseudominimalism
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Pseudominimalism is the kind of technology design which aims to appear [minimalist](minimalism.md) on the outside while being [bloated](bloat.md) on the inside. Rather than trying to achieve a truly good, minimalist design from the ground up, with all its advantages, pseudominimalism just tries to hide the ugliness of its internals and appeal purely by the looks. A typical example could be a website that has a minimalist look -- a blank background with sans-serif font text and a few nice looking shapes -- which in the background uses dozens of [JavaScript](js.md) frameworks and libraries and requires a high end CPU to even appear responsive. Basically all [modern](modern.md) "retro" video [games](game.md) are pseudominimalist in design, they use pixelated graphics but are created in huge frameworks such as [Unity](unity.md) or [Godot](godot.md); even projects calling themselves "minimalist", such as many [fantasy consoles](fantasy_console.md), are in fact only pseudominimalist, written in extremely high level languages such as [JavaScript](javascript.md). [Apple](apple.md) is heavily practicing pseudominimalism.
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Pseudominimalism is the kind of technology design which aims to appear [minimalist](minimalism.md) on the outside while being [bloated](bloat.md) on the inside. Rather than trying to achieve a [truly good](lrs.md), minimalist design from the ground up, with all its advantages, pseudominimalism merely attempts to hide the ugliness of its internals and appeal purely by the looks. A typical example might be a website that has a minimalist look -- a blank background with sans-serif [font](font.md) text and a few nice looking vector shapes -- which in the background sneakily uses dozens of [JavaScript](js.md) frameworks and libraries and requires a high end [CPU](cpu.md) in order to even appear responsive. Essentially all [modern](modern.md) "retro" video [games](game.md) are pseudominimalist in design, they use pixelated graphics but are created in enormous frameworks such as [Unity](unity.md) or [Godot](godot.md); even projects calling themselves "minimalist", such as many [fantasy consoles](fantasy_console.md), are in truth only pseudominimalist, written in extremely high level languages such as [JavaScript](javascript.md). [Apple](apple.md) is heavily practicing pseudominimalism.
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While true minimalists do appreciate minimalist look as well, pseudominimalists are obsessed with visuals and after a while you learn to spot pseudominimalist just by their attempts at what they call a "clean design" or "user experience" -- a true minimalist uses minimalism so that bullshit doesn't stands in his way, a **pseudominimalist is just a snob** using visuals to pretend he's an intellectual. You will see the sweat that went into font choice, spacing of paragraphs with this tryharding leaking even to language in which he tries to use minimum of words which just makes it hard to understand what he wants to say. A typical example is the [shitty 100r wiki](xxiivv.md).
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Another example are many [modern](modern.md) [CLI](cli.md) programs that [code monkeys](coder.md) use to impress their [YouTube](youtube.md) viewers or to feel like matrix haxors. Some people think that anything running in the command line is minimalist which is less and less true as we progress into the [future](future.md). A lot of [capitalist software](capitalist_software.md) add a CLI interface ex post **on top** of an already bloated program, often by simply disabling [GUI](gui.md) (but leaving all its [dependencies](dependency.md) in). An example may be the [gomux](gomux.md) chat client.
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Another example is presented by many "[modern](modern.md)" [CLI](cli.md) programs which [code monkeys](coder.md) use to impress their [YouTube](youtube.md) viewers or to feel like matrix haxors. Some people believe that anything running in the command line has to be minimalist by a law of nature which is less and less true as we progress into the [future](future.md). A lot of [capitalist software](capitalist_software.md) add a CLI interface ex post **on top** of an already bloated program, often by simply disabling [GUI](gui.md) (but leaving all its [dependencies](dependency.md) in). An example may be the [gomux](gomux.md) chat client.
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Yet another kind of pseudominimalism appearing among the new generation of pseudoprogrammers is all about writing very few LOC in some hugely bloated language and calling that "minimalism". Something like a *Minecraft clone in 100 LOC of Python using only Python standard library*, the catch of course being that [Python](python.md) itself is hugely bloated and its standard library is enormous, therefore they just hide all the complexity out of view. Such effort is of course completely useless and only serves for flexing in front of beginners who can't spot the trick. Even if obvious, it has to be noted that **minimalist software cannot be written in a bloated language**.
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Yet another kind of pseudominimalism appearing among the new generation of crippled pseudoprogrammers is all about writing very few LOC in some incredibly bloated language and calling that "minimalism". Something like a *Minecraft clone in 100 LOC of Python using only Python standard library*, the catch of course being that [Python](python.md) itself is hugely bloated and its standard library is enormous, therefore they just hide all the complexity out of view. Effort like that is indeed completely useless and only serves for flexing in front of beginners who can't spot the trick. Even if obvious, it has to be noted that **minimalist software cannot be written in a bloated language**.
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# SIGBOVIK
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SIGBOVIK ([special interest group](sig.md) on Harry Q. Bovik) is a [computer science conference](compsci.md) running since 2007 that focuses on researching and presenting [fun](fun.md) ideas in fun ways, scientifically but in a lighthearted [hacker](hacking.md) spirit similar to e.g. [esoteric programming languages](esolang.md) research or the [IOCCC](ioccc.md). SIGBOVIK has their own proceedings just like other scientific conferences, the contributors are usually professional researchers and experts in computer science. The name seems to be a reference to the "serious" conferences such as [SIGGRAPH](siggraph.md), SIGMOD etc. (SIGBOVIK is organized by the *Association for Computational Heresy* while the "serious" SIGs are run by *Asscoiation for Computing Machinery*, ACM).
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SIGBOVIK ([special interest group](sig.md) on Harry Q. Bovik) is a [computer science conference](compsci.md) running since 2007 that focuses on researching and presenting [fun](fun.md) ideas in fun ways, [scientifically](science.md) but in a lighthearted [hacker](hacking.md) spirit similar to e.g. [esoteric programming languages](esolang.md) research or the [IOCCC](ioccc.md). SIGBOVIK has its own proceedings just like other scientific conferences, the contributors are usually professional researchers and experts in computer science. The name seems to be a reference to the "serious" conferences such as [SIGGRAPH](siggraph.md), SIGMOD etc. (SIGBOVIK is organized by the *Association for Computational Heresy* while the "serious" SIGs are run by *Asscoiation for Computing Machinery*, ACM).
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A famous contributor to the conference is e.g. Tom7, a [PhD](phd.md) who makes absolutely lovely [youtube](youtube.md) videos about his fun research (e.g. this one is excellent https://www.youtube.com/watch?v=DpXy041BIlA).
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A famous contributor to the conference is for instance Tom7, a [PhD](phd.md) who makes absolutely lovely [youtube](youtube.md) videos about his fun research (e.g. this one is excellent https://www.youtube.com/watch?v=DpXy041BIlA).
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{ Skimming through the proceedings sadly most of the stuff seems rather silly, though there are a few good papers, usually those by Tom7. Maybe I'm just dumb. ~drummyfish }
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# Social Inertia
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Social inertia appears when a social group continues to behave in an established way mainly because it has behaved that way for a long time, even if such behavior is no longer justified.
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Social inertia appears when a social group continues to behave in established ways chiefly because it has behaved that way for a long time, and that even if such behavior is no longer well rationally justified.
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# Software
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Software (SW) are [programs](program.md) that run on a [computer](computer.md), i.e. its non-physical parts (as opposed to [hardware](hw.md)); for example an [operating system](os.md), the Internet [browser](browser.md), [games](game.md) etc. Software is created by the act of [programming](programming.md) (and related activities such as [software engineering](sw_engineering.md) etc.).
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Software (SW) are [programs](program.md) running on a [computer](computer.md), i.e. its non-physical parts (as opposed to [hardware](hw.md)); for example an [operating system](os.md), the Internet [browser](browser.md), [games](game.md) etc. Software is created by the act of [programming](programming.md) (and related activities such as [software engineering](sw_engineering.md) etc.).
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Usually we can pretty clearly say what is software vs what is hardware, however there are also edge cases where it's debatable. Normally software is that about the computer which *can relatively easily be changed* (i.e. reinstalled by a typing a few commands or clicking a few buttons) while hardware is [hard-wired](hard_wired.md), difficult to modify, and not expected or designed to be modified. Nevertheless e.g. some [firmware](firmware.md) is kind of software in form of instructions which is however many times installed in some special kind of memory that's difficult to reprogram and not expected to be reprogrammed often -- some software may be "burned in" into a circuit so that it could only be changed by physically rewiring the circuit (the [ME](intel_me.md) spyware in [Intel](intel.md) [CPU](cpu.md)s has a built-in [minix](minix.md) operating system). And this is where it may sometimes be difficult to decide where the line is drawn. This issue is encountered e.g. by the [FSF](fsf.md) which certifies some hardware that works with free software as *Respects Your Freedom* ([RYF](ryf.md)), and they have very specific definition what to them classifies software.
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Usually we can pretty clearly say what is software vs what is hardware, however there are also edge cases where it's debatable. Normally software is that about the computer which *can relatively easily be changed* (i.e. reinstalled by a typing a few commands or clicking a few buttons) while hardware is [hard-wired](hard_wired.md), difficult to modify and not expected or designed to be modified. Nevertheless e.g. some [firmware](firmware.md) is kind of software in form of instructions which is however many times installed in some special kind of memory that's difficult to reprogram and not expected to be reprogrammed often -- some software may be "burned in" into a circuit so that it could only be changed by physically rewiring the circuit (the [ME](intel_me.md) spyware in [Intel](intel.md) [CPU](cpu.md)s has a built-in [minix](minix.md) operating system). And this is where it may on occasion become difficult to judge where the line is to be drawn. This issue is encountered e.g. by the [FSF](fsf.md) which certifies some hardware that works with free software as *Respects Your Freedom* ([RYF](ryf.md)), and they have very specific definition what to them classifies software.
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## See Also
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# Technology
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Technology (from Greek tekhnologia, "systematic treatment of art", also just "tech") encompasses tools and knowledge of making such tools invented and achieved mainly with the help of [science](science.md) and by long systematic effort. This includes everything from [stone tools](rock.md) to space rockets and [artificial intelligence](ai.md). On the Internet, as well as on this Wiki, this term is often used with the focus on [computer](computer.md) technology, i.e. [hardware](hardware.md) and [software](software.md), as this is the kind of technology that is being discussed and developed the most in our days. Technology, like fire, should serve us, but can also be dangerous and often gets misused and abused.
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Technology (from Greek tekhnologia, "systematic treatment of art", also just "tech") encompasses tools and knowledge of making such tools invented and achieved mainly through [science](science.md) and by long systematic effort. This includes everything from [stone tools](rock.md) to space rockets and [artificial intelligence](ai.md). On the [Internet](internet.md), as well as on [this Wiki](lrs_wiki.md), this term is commonly used with an increased focus on [computer](computer.md) technology, i.e. [hardware](hardware.md) and [software](software.md), for this is the kind of technology that is being discussed and developed the most these days. Let it be said that technology, like fire, should serve us, but can also be dangerous and often gets misused and abused.
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**The foremost purpose of technology is to make people not have to [work](work.md)**. Proponents of dystopian societies, such as [capitalists](capitalism.md), are afraid of technology "taking people's work" -- such people are for sure greatly idiotic and often end up abusing technology in the completely opposite manner: for enslaving and oppressing people. Proponents of [good technology](lrs.md) correctly try to make technology do work for humans so that people can actually live happy lives and do what they want. With this in mind we have to remember that **one of the most important concepts in technology is [minimalism](minimalism.md)**, as that is a necessary prerequisite for technological [freedom](freedom.md).
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**The foremost purpose of technology is to make people not have to [work](work.md)** -- see also [progress](progress.md). Proponents of dystopian societies, such as [capitalists](capitalism.md), fear that technology will "take people's work" -- such people are for sure greatly idiotic and often end up abusing technology in the completely opposite manner: for enslaving and oppressing people. Proponents of [good technology](lrs.md) strive to make technology do work for humans so that people can actually live happy lives and do what they want. With this in mind we have to remember that **one of the most important concepts in technology is [minimalism](minimalism.md)**, as that is a necessary prerequisite for technological [freedom](freedom.md).
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**Knowledge of older technology gets lost extremely quickly in society** -- this is a very crucial realization that follow a naive idea of a young man who usually believes that we somehow pertain knowledge of all technology that's been invented from dawn of man until today. In history our society has always only held knowledge of technology it was CURRENTLY ACTIVELY USING; knowledge of decades outdated technology only stays in hands of extremely few individuals and perhaps in some obscure books which ARE UNREADABLE to most, sometimes to none; yet older technology often gets forgotten completely. For example renaissance had to largely reinvent many arts and sciences of making building and statues of antiquity because middle ages have simply forgotten them. A more recent example can be found at [NASA](nasa.md) and their efforts to recreate THEIR OWN old rocket engines: you would think that since they literally have detailed documentation of those engines, they'd be able to simple make them again, but that's not the case because the small undocumented (yet crucial) [know-how](know_how.md) of the people who built the engines decades ago was lost with those individuals who died or retired in the meanwhile; NASA had to start a ginormous project to reinvent its own relatively recent technology. The same is happening in the field of [programming](programming.md): [modern](modern.md) [soydevs](soydev.md) just CANNOT create as efficient software as hackers back then as due to normalization of wasting computing resources they threw away the knowledge of [optimization](optimization.md) technique and [wisdom](unix_philosophy.md) in favor of bullshit such as "soft skills" and memorizing one billion genders and personal pronouns. One might naively think that e.g. since our agriculture is highly efficient and advanced due to all the immense complexity of our current machines, simple farming without machines would be a child's play for us, however the opposite is true: we no longer know how to farm without machines. If a [collapse](collpase.md) comes, we are simply fucked.
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**Knowledge of older technology gets lost extremely quickly in society** -- this is a crucial realization that follows a naive idea of the young man who by his inexperience believes that we somehow pertain knowledge of all technology that's been invented from dawn of man until today. In [history](history.md) our society has always only held knowledge of technology it was CURRENTLY ACTIVELY USING; knowledge of decades old technology no longer in use only stays in hands and heads of extremely few individuals and perhaps in some obscure [books](book.md) that ARE UNREADABLE to most, sometimes to none; yet older technology oftentimes gets forgotten for good. For instance renaissance had to largely reinvent many arts and sciences of making building and statues of antiquity because middle ages have simply forgotten them. A more recent example can be found at [NASA](nasa.md) and their efforts to recreate THEIR OWN old rocket engines: you would think that since they literally have detailed documentation of those engines, they'd be able to simple make them again, but that's not the case because the small undocumented (yet crucial) [know-how](know_how.md) of the people who built the engines decades ago was lost with those individuals who died or retired in the meanwhile; NASA had to start a ginormous project to reinvent its own relatively recent technology. The same is happening in the field of [programming](programming.md): [modern](modern.md) [soydevs](soydev.md) just CANNOT create as efficient software as hackers back then as due to normalization of wasting computing resources they threw away the knowledge of [optimization](optimization.md) technique and [wisdom](unix_philosophy.md) in favor of bullshit such as "soft skills" and memorizing one billion genders and personal pronouns. One might naively think that e.g. since our agriculture is highly efficient and advanced due to all the immense complexity of our current machines, simple farming without machines would be a child's play for us, however the opposite is true: we no longer know how to farm without machines. If a [collapse](collpase.md) comes, we are quite simply fucked.
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