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In 21st century there are already long established offices whose sole purpose is to ensure people cannot make use of useful ideas (see [patents](patent.md)). It is also possible -- and actually extremely common -- to draw a rectangle on the ground and then buy a paper that makes it possible to bully anyone who enters that rectangle, even kill him. Whole [Earth](earth.md) is now covered with such rectangles, it is impossible to set foot anywhere else -- in fact if you want to live, you have to buy a paper that gives you your own rectangle where you won't be bullied if you fall asleep, but you have to continuously pay for that paper, i.e. you are doomed to slavery just by existing. In 21 century it is forbidden to shit or urinate if you have no money in your pocket, without money you are OFFICIALLY supposed and expected to hold it until your bladder explodes and you die in the street -- if you're in a big city and you want to shit, you cannot do it, you may only pay for someone to let you take a shit in his house. Also in 21st century you cannot eat food that is next to you, that no one else is eating and that will be thrown away, and that even if you're starving -- it is called theft and you will be beaten for it, maybe even killed. In this century you can also no longer drink from rivers or lakes, they have been poisoned so that you cannot drink at all if you don't have money in your pocket -- doing the same with air is already work in progress, major cities already have borderline unbreathable air. Never ending torture is part of everyday life: for example every day you are forced to stop sleeping very early and go perform [slavery](work.md) that you hate deeply, the whole day you are continuously targeted with repeated brainwashing ([ads](marketing.md), news, social media, [fear culture](fear_culture.md), industrial noise, ...) that equate psychological torture. In 21st century every [joke](jokes.md) has to be preceded by 35 disclaimers, apologies to anyone who might find the joke unfunny, to the corporations that hold ownership of the words that the joke borrows, warning that the font may cause epileptic seizure, waivers of any responsibility for anything the joke may cause, threat to anyone who would think of copying the joke, attribution of all people in history thanks to which the joke is possible, several ads for sponsors of the joke and warnings about the pure coincidental similarity between any real life concepts and the concepts used in the joke -- after reading this you don't even want to read the joke anymore. But people have conformed to it, it is now standard. There are many more things like this but trying to recount them all would result in many thousands of billions of volumes of books.
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Millions of animals are tortured and brutally murdered on a daily basis in city-sized concentration camps that make Auschwitz look like the garden of Eden. They pump living beings with growth hormones, keep them chained and pump food down their throats with pipes, not letting them see sunlight for their whole lives, they force them to sex and take babies away from mothers. This is a never ending, never stopping horror, done solely so that morbidly fat biotrash can fill their stomach with yet more hamburgers.
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The hardest thing to do among all this [evil](evil.md) is not turn evil yourself, whole society is pressuring you to it every single day and that is why everyone has given in.
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Maybe most depressing of all is that people reading this article think it's some kind of [joke](jokes.md) or exaggeration while it's in fact just an exact, accurate description stripped of any propaganda or fake [optimism](optimism.md). They think it's a joke or sarcasm because they can't accept they REALLY live in such world, it's better for them to cover the fact with laughter as if it then made it not real.
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*[FACT CHECK: 10/10]*
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Adam Smith, known as the father of [self interest](self_interest.md), greed, exploitation, [evil](evil.md), torture, child rape and idiocy without any boundaries (nowadays collectively known as [capitalism](capitalism.md)), was a failed genetic experiment and is until this day the single most retarded cluster of atoms ever observed in the [Universe](universe.md), a product of breeding [shit](shit.md) with puke, achieved the unthinkable all time lowest [IQ](iq.md) score in [history](history.md) of minus twenty trillion [infinities](infinity.md) (optimistic upper estimate) and shocked everyone with unprecedented cretinism and lack of any signs of thinking by literally claiming that """[self interest](self_interest.md) would be a good basis of society""". We repeat: this idiot literally considered that capitalism could be good. He also said that """self interest should be encouraged""" [lmao](lmao.md). He also destroyed the whole [Earth](earth.md). There are no words for this. This kind of stupidity is immesurable, it is incredible, incredible dumbassnesss, lack of any kind of consciousness, any signs of life energy or inteligence at all. There are no words to add to this except that maybe this was the peak [homosexuality](gay.md) and lack of brain cells anyone has ever demonstrated even beyond the borders of observable universe. It's hard to believe but read it again, it is really true. Anyone who ever read his books is probably extremely extremely brainless, the brain must have complete, physically unachievable vacuum.
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Adam Smith, known as the father of [self interest](self_interest.md), greed, exploitation, [evil](evil.md), torture, child rape and idiocy without any boundaries (nowadays collectively known as [capitalism](capitalism.md)), was a failed genetic experiment and is until this day the single most retarded cluster of atoms ever observed in the [Universe](universe.md), a product of breeding [shit](shit.md) with puke, achieved the unthinkable all time lowest [IQ](iq.md) score in [history](history.md) of minus twenty trillion [infinities](infinity.md) (optimistic upper estimate) and shocked everyone with unprecedented dementia and lack of any signs of thinking by literally claiming that """[self interest](self_interest.md) would be a good basis of society""". We repeat: this idiot literally considered that capitalism could be good. He also said that """self interest should be encouraged""" [lmao](lmao.md). He also destroyed the whole [Earth](earth.md). Language has no words for this. This kind of stupidity is immeasurable, it is incredible, perfectly distilled moronism, lack of any kind of consciousness, any signs of life energy or intelligence at all. There are no words to add to this except that maybe this was decisively the peak [homosexuality](gay.md) and lack of brain cells anyone has ever demonstrated even beyond the borders of observable universe. It's hard to believe but read it again, it is really true. Anyone who ever read his books is probably extremely brainless, the brain must have complete, physically unachievable vacuum.
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Was he [subhuman](subhuman.md)? Yes. Let's be reminded [we](lrs.md) [love](love.md) even subhumans, but to be classified as human you need probably at least one brain cell, which he failed.
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based.md
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# Based
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Based, an Internet slang allegedly popularized by rapper Lil B, is an adjective expressing "exceptional coolness", one so great that it overshadows imperfections, usually achieved by unconditional honesty, incorrectness and lack of pretense despite it bringing unpopularity, not being [brainwashed](brainwashing.md), being something one highly agrees with, even if not completely. This is well used for describing people and their opinions as it comes as a general rule that no two humans ever agree completely, and so calling someone "perfect" or "right" presents the danger of implicitly embracing everything he does, whereas "based" kind of says "I agree a lot with what's now being highlighted in particular, despite the speaker perhaps being retarded otherwise."
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# Bullshit
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Bullshit (BS) is nonsense, arbitrary unnecessary [shit](shit.md) and/or something made up as an excuse to allow evil. Typical example are e.g. so called *bullshit [jobs](work.md)* -- jobs that are arbitrarily created just to keep people employed which don't actually serve anything else. [21st century](21st_century.md) is the age of bullshit, almost everything in the mainstream of society is pure and absolute bullshit.
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Bullshit (BS) is nonsense, arbitrary unnecessary [shit](shit.md) and/or something made up as an excuse to allow [evil](evil.md). This is well demonstrated e.g. by so called *bullshit [jobs](work.md)* -- jobs that are frivolous, meaningless and arbitrarily created just to keep people employed, and which don't actually serve much more. [21st century](21st_century.md) is the age of bullshit, almost everything found near the [mainstream](mainstream.md) of western society is now one giant bullshit.
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**Simplified example of capitalist bullshit**: under [capitalism](capitalism.md) basically the whole society is based on bullshit of many kinds, small and big, creating many bullshit clusters that are all intertwined and interact in complex ways, creating one huge bullshit. For simplicity let's consider an educational isolated bullshit cluster (that we won't see that often in reality), a hypothetical [car](car.md) factory. No matter how the factory came to be, it now ended up making cars for people so that these people can drive to work at the car factory to make more cars for other people who will work to the car factory to make cars etc. -- a bullshit cycle that exists just for its own sake, just wastes natural resources and lives of people. Of course at one point all the factory employees will own a car and the factory will have no more demand for the cars, which threatens its existence. Here capitalism employs adding more bullshit: let's say they create new bullshit jobs they call something like "[smart](smart.md) car research center" -- this will create new work position, i.e. more people who will need cars to drive to work, but MAINLY the job of these people will be adding [artificial obsolescence](artificial_obsolescence.md) to the cars, which will make them last much shorter time and regularly break so that they will need repairs using parts manufactured at the factory, creating more work that will need to be done and more bullshit jobs in the car repair department. Furthermore the team will make the cars completely dependent on [subscription](subscription.md) software, employing [consumerism](consumerism.md), i.e. the car will no longer be a "buy once" thing but rather something one has to keep feeding constantly (fuel, software subscription, insurance, repairs, cleaning, tire changes, and of course once in a few years just buying a new non-obsolete model), so that workers will still need to drive to work every day, perpetuating their need for being preoccupied with owning and [maintaining](maintenance.md) a car. This is a bullshit cluster society could just get rid of without any cost, on the contrary it would gain many free people who could do actually useful things like curing diseases, eliminating world hunger, creating art for others to enjoy. However if you tell a capitalist any part of this system is bullshit, he will defend it by its necessity in the system as a whole ("How will people get to work without cars?!", "Factories are needed for the economy!", "Economy is needed to drive manufacturing of cars!") -- in reality the bullshit clusterfuck spans the whole world to incredibly deep levels so you just can't make many people see it, especially when they're preoccupied with maintaining their own existence and just get by within it.
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**Simplified example of capitalist bullshit**: under [capitalism](capitalism.md) basically the whole society stands on bullshit of many kinds, small and big, creating many bullshit clusters that are all intertwined and interact in complex ways, creating one huge bullshit. For simplicity let's consider an educational isolated bullshit cluster (that we won't see that often in reality), a hypothetical [car](car.md) factory. No matter how the factory came to be, it now ended up making cars for people so that these people can drive to work at the car factory to make more cars for other people who will work to the car factory to make cars etc. -- a bullshit cycle that exists just for its own sake, just wastes natural resources and lives of people. Of course at one point all the factory employees will own a car and the factory will have no more demand for the cars, which threatens its existence. Here capitalism employs adding more bullshit: let's say they create new bullshit jobs they call something like "[smart](smart.md) car research center" -- this will create new work position, i.e. more people who will need cars to drive to work, but MAINLY the job of these people will be adding [artificial obsolescence](artificial_obsolescence.md) to the cars, which will make them last much shorter time and regularly break so that they will need repairs using parts manufactured at the factory, creating more work that will need to be done and more bullshit jobs in the car repair department. Furthermore the team will make the cars completely dependent on [subscription](subscription.md) software, employing [consumerism](consumerism.md), i.e. the car will no longer be a "buy once" thing but rather something one has to keep feeding constantly (fuel, software subscription, insurance, repairs, cleaning, tire changes, and of course once in a few years just buying a new [non-obsolete](update_culture.md) model), so that workers will still need to drive to work every day, perpetuating their need for being preoccupied with owning and [maintaining](maintenance.md) a car. This is a bullshit cluster society could just get rid of without any cost, on the contrary it would gain many free people who could do actually useful things like curing diseases, eliminating world hunger, creating art for others to enjoy. However if you tell a capitalist any part of this system is bullshit, he will defend it by its necessity in the system as a whole ("How will people get to work without cars?!", "Factories are needed for the economy!", "Economy is needed to drive manufacturing of cars!") -- in reality the bullshit clusterfuck spans the whole world to incredibly deep levels so you just can't make many people see it, especially when they're preoccupied with maintaining their own existence and just get by within it.
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Some things that are bullshit include:
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# Chess
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Chess (from Persian *shah*, *king*) is a very [old](old.md) two-player board [game](game.md), perhaps most famous and popular among all board games in [history](history.md). In video game terms we could call it a turn-based strategy, in [mathematical](math.md) terms it's a [zero sum](zero_sum.md), [complete information](complete_information.md) game with no element of [randomness](randomness.md), that simulates a battle of two armies on an 8x8 board with different battle pieces, also called *chessmen* or just *men* (also [stones](rock.md), pieces or juicers). Chess is also called the King's Game, it has a worldwide [competitive](competition.md) community and is considered an intellectual [sport](sport.md) but it's also been a topic of research and [programming](programming.md) (many chess engines, [AI](ai.md)s and frontends are being actively developed). Chess is similar to games such as [shogi](shogi.md) ("Japanese chess"), [xiangqi](xiangqi.md) ("Chinese chess") and [checkers](checkers.md). As the estimated number of chess games is bigger than [googol](googol.md), it is unlikely to ever get solved; though the complexity of the game in sheer number of possibilities is astronomical, among its shogi, go and xiangqi cousins chess is actually considered one of the "simplest" (the board is relatively small and the game tends to simplify as it goes on as there are no rules to get men back to the game etc.).
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Chess (from Persian *shah*, *king*) is a remarkable, very [old](old.md) two-player board [game](game.md), perhaps most famous and popular among all board games in [history](history.md). In video game terms we might sort it into the turn-based strategy genre, in [mathematical](math.md) terms it's a [zero sum](zero_sum.md), [complete information](complete_information.md) game with no element of [randomness](randomness.md), that simulates a battle of two armies on an 8x8 board with different battle pieces, also called *chessmen* or just *men* (also [stones](rock.md), pieces or juicers). Chess is also called the King's Game, it has a worldwide [competitive](competition.md) community and is considered an intellectual [sport](sport.md) but it's also been a topic of research and [programming](programming.md) (many chess engines, [AI](ai.md)s and frontends are being actively developed). Chess is similar to games such as [shogi](shogi.md) ("Japanese chess"), [xiangqi](xiangqi.md) ("Chinese chess") and [checkers](checkers.md). As the estimated number of chess games is bigger than [googol](googol.md), it is unlikely to ever get solved; though the complexity of the game in sheer number of possibilities is astronomical, among its shogi, go and xiangqi cousins chess is actually considered one of the "simplest" (the board is relatively small and the game tends to simplify as it goes on as there are no rules to get men back to the game etc.).
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{ There is a nice black and white indie movie called *Computer Chess* about chess programmers of the 1980s, it's pretty good, very oldschool, starring real programmers and chess players, check it out. ~drummyfish }
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The mastery of chess is often divided into two main areas (it is also common to divide strong players into these two categories depending on where their main strength lies):
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- **positional play**: Long term, big picture patterns that offer many advantages and opportunities for playing good moves, trying to get a "good position" with men on strong squares, controlling key parts of the board, putting pressure on enemy, ensuring safety of own king etc.
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- **tactical play**: Short term, quick action, tricks and calculation skills that win advantages, often material, with tools like forks, pins, discovery checks, sacrifices etc.
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- **positional play**: Strategic, long term, big picture patterns leading to general advantages and opportunities and easy choices of good moves, trying to get a "good position" with men on strong squares, guarding each other, controlling key parts of the board, putting enemy under pressure, taking away his maneuvering space, ensuring safety of own king, good pawn structure, leading pawns close to promotion etc.
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- **tactical play**: Short term, quick action, tricks and calculation skills that win advantages, often material, with tools such as forks, pins, discovery checks, double attacks, sacrifices, zugzwangs etc.
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Of course this is not the only possible division, another one may be for example offensive vs defensive play etc., but generally chess revolves around position and tactics.
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[Computers](computer.md) not only help people play chess, train their skills, analyze positions and perform research of games, but they also allow mathematical analysis of the game of chess itself and present a platform for things such as [artificial intelligence](ai.md). Knowledge gained from programming chess engines can then be applied in other areas as well. Since the dawn of the computer era computer chess has been a topic of passion and interest to [computer scientists](compsci.md) and [programmers](programming.md) -- not just because nerds usually love both chess and computer and it's only natural they will desire to combine the two, and not only because making a machine beat human at the most famous and iconic of all intellectual games is just a great and symbolic achievement in itself, but also because computer chess is just so much [fun](fun.md). For example you may let various engines play against each other, just sit back and make your own mini computer engine tournament, compare the strength of your engines, let them play from funny starting positions, let a strong engine with material handicap play a weak engine, program a strong engine to play the worst moves possible or program it completely arbitrary or weird goals such as that it can only checkmate with a pawn or that it will just want to place all its pieces on white squares, and then watch it try hard to achieve the goal. It's endless joy.
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**Chess [software](software.md)** is usually separated to **[libraries](library.md)**, **chess engines** and **[frontends](frontend.md)**. Library is just that -- a programming library that will help a programmer create some kind of chess program. Chess engine on the other hand is a complete program whose main purpose is to compute good chess moves, it is typically a [CLI](cli.md) program capable of playing chess but also doing other things such as evaluating arbitrary positions, hinting best moves, saving and loading games etc. -- commonly the engine has some kind of custom CLI interface (flags, interactive commands it understands, ...) plus a support of some standardized text communication protocol, most notably XBoard (older one, more [KISS](kiss.md)) and/or UCI (newer, more [bloated](bloat.md)). It is also a must for an engine to support other standard formats such as **FEN** (Forsyth–Edwards notation, way of encoding a chess position as a text string), **PGN** (portable game notation, way of encoding games as text strings) etc. And then there are frontends (also called *boards*) -- these are, almost by definition, [GUI](gui.md) programs that help people interact with the underlying engine (and do other things like play against other humans, annotate games and so on). There may also exist other kind of programs, e.g. tournament managers that will automatically run a tournament of several chess engines, calculate their strength etc. As seen, the chess "ecosystem" is pretty modular (it is possible to easily drop-in replace any part of your chess system as they are all just black boxes with the same interface) and the whole system is based on standardized, relatively simple plain text protocols, i.e. this is all very close to [Unix philosophy](unix_philosophy.md) and [good design](lrs.md). This is an example of how games should be implemented.
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**Chess [software](software.md)** is usually separated to **[libraries](library.md)**, **chess engines** and **[frontends](frontend.md)**. Library is just that -- a programming library that will help a programmer create some kind of chess program. Chess engine on the other hand is a complete program whose main purpose is to compute good chess moves, it is typically a [CLI](cli.md) program capable of playing chess but also doing other things such as evaluating arbitrary positions, hinting best moves, saving and loading games etc. -- commonly the engine has some kind of custom CLI interface (flags, interactive commands it understands, ...) plus a support of some standardized text communication protocol, most notably XBoard (older one, more [KISS](kiss.md)) and/or UCI (newer, more [bloated](bloat.md)). It is also a must for an engine to support other standard formats such as **FEN** (Forsyth–Edwards notation, way of encoding a chess position as a text string), **PGN** (portable game notation, way of encoding games as text strings) etc. And then there are frontends (also called *boards*) -- these are, almost by definition, [GUI](gui.md) programs that help mere mortal people interact with the underlying engine (and do other things like play against other humans, annotate games and so on). There also exist other kinds of programs, e.g. tournament managers that automatically run a tournament of several chess engines, calculate their strength etc. As seen, the chess "ecosystem" exemplifies a textbook modularity (it is possible to easily drop-in replace any part of your chess system as they are all just black boxes with the same interface) and the whole system stands on a solid, standardized, relatively simple plain text protocols, giving a shining example of [Unix philosophy](unix_philosophy.md) and [good design](lrs.md) in practice. In an [ideal world](less_retarded_society.md) all games would be implemented this way.
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Computers have already surpassed the best humans in their playing strength (we can't exactly compute an engine's [Elo](elo.md) as it depends on hardware used, but generally the strongest would rate high above 3000 FIDE). As of 2023 the strongest chess engine is widely agreed to be the [FOSS](foss.md) engine **[Stockfish](stockfish.md)**, with other strong engines being e.g. Leela Chess Zero (also FOSS), AlphaZero ([proprietary](proprietary.md) by [Google](google.md)) or Komodo Dragon (proprietary). [GNU Chess](gnu_chess.md) is a pretty strong [free software](free_software.md) engine by [GNU](gnu.md). There are world championships for chess engines such as the *Top Chess Engine Championship* or *World Computer Chess Championship*. [CCRL](https://ccrl.chessdom.com/ccrl/4040/) is a list of chess engines along with their Elo ratings deduced from tournaments they run. Despite the immense strength of modern engines, there are still some specific artificial situations in which a human beats the computer (shown e.g. in [this](https://www.youtube.com/watch?v=R9IZWgArWUE) video); this probably won't last long though.
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Computers have already surpassed the best humans in their playing strength (we can't exactly assign [Elo](elo.md) rating to an engine alone, as hardware it runs on plays a vital role, but as a general statement it's nowadays easy for anyone to carry around a pocket chess computer rated high above 3000 FIDE, i.e. capable of easily shattering even the world champion). As of 2023 the strongest chess engine is undoubtedly the [FOSS](foss.md) engine **[Stockfish](stockfish.md)**, with other strong ones being e.g. Leela Chess Zero (also FOSS), AlphaZero ([proprietary](proprietary.md) by [Google](google.md)) or Komodo Dragon (proprietary). [GNU Chess](gnu_chess.md) is a fairly strong [free software](free_software.md) engine by [GNU](gnu.md). There are world championships for chess engines such as the *Top Chess Engine Championship* or *World Computer Chess Championship*. [CCRL](https://ccrl.chessdom.com/ccrl/4040/) is a list of chess engines along with their Elo ratings deduced from tournaments they run. Despite the immense strength of modern engines, there are still some specific artificial situations in which a human beats the computer (shown e.g. in [this](https://www.youtube.com/watch?v=R9IZWgArWUE) video); this probably won't last long though.
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The first chess computer that beat the world champion (at the time Gary Kasparov) was famously [Deep Blue](deep_blue.md) in 1997. [Alan Turing](turing.md) himself has written a chess playing [algorithm](algorithm.md) but at his time there were no computers to run it, so he executed it by hand -- nowadays the algorithm has been implemented on computers (there are bots playing this algorithm e.g. on lichess).
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- The strongest weapon in the game is name BFG9000, which stands for "big fucking gun".
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- There is some kind of "controversial" Doom mod called *Moon Man* where you shoot feminists, jews, niggas and such, apparently it triggers [SJWs](sjw.md) or something.
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- It's estimated that by late 1995 Doom was installed on more computers than [Windows](windows.md) 95.
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- The name *Doom* comes from a line in a movie called *The Color of Money*.
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- Arguably the greatest Doom [speedrunner](speedrun.md), but likely one of the greatest speedrunners ever, is ZeroMaster, a guy from Norway who just keeps beating record after record, many of which were thought to literally be impossible. He also writes tool and scripts to help search for new bugs and viable strategies and also makes insane [tool assisted speedruns](tas.md).
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- TODO
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- According to DYKG, the engine initially supported even sloped floors, but the feature was later on scratched.
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## Doom Engine/Code
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{ Why doxx myself? Following the [LRS](lrs.md) philosophy, I believe information should be free. [Censorship](censorship.md) -- even in the name of [privacy](privacy.md) -- goes against information freedom. We should live in a society in which people are moral and don't abuse others by any means, including via availability of their private information. And in order to achieve ideal society we have to actually live it, i.e. slowly start to behave as if it was already in place. Of course, I can't tell you literally everything (such as my passwords etc.), but the more I can tell you, the closer we are to the ideal society. ~drummyfish }
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He likes many things such as animals, peace, [freedom](freedom.md), [programming](programming.md), [math](math.md) and [games](game.md). Drummyfish used to be a semi-pro at [Xonotic](xonotic.md) and [OpenArena](openarena.md), had dedicated years to the them (even though he despises [competitive](competition.md) behavior [in real life](irl.md)) but he quit the games after Xonotic developers fucked the game up at which time he also realized the games kind of enslaved him -- he misses the games and some of the players a little bit but has in general been a bit happier not playing them. He plays piano and drums a little bit and tries to pick up new things like [chess](chess.md), [go](go.md), crocheting or [language](human_language.md) learning. He has [no sense of smell](anosmia.md) (since birth). He is around 175 cm tall, right handed and has blood type AB. According to the psychology astrology he is [INTJ](intj.md), and also has mild [synesthesia](synesthesia.md). He got [IQ](iq.md) measured quite high by Mensa but he think it's basically [bullshit](bullshit.md), he's pretty slow at mental calculations and quite retarded at many things. For [fun](fun.md) drummyfish likes to stalk (online) and triangulate various people, from video clues he was able to track down for example [Luke Smith](luke_smith.md) and Chessbrah house. As a kid he used to draw a comic called *Ted The Supercrow* (now scanned, translated and released under [CC0](cc0.md)).
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He likes many things such as animals, peace, [freedom](freedom.md), [programming](programming.md), [math](math.md) and [games](game.md). Drummyfish used to be a semi-pro at [Xonotic](xonotic.md) and [OpenArena](openarena.md), had dedicated years to the them (even though he despises [competitive](competition.md) behavior [in real life](irl.md)) but he quit the games after Xonotic developers fucked the game up at which time he also realized the games kind of enslaved him -- he misses the games and some of the players a little bit but has in general been a bit happier not playing them. He plays piano and drums a little bit and tries to pick up new things like [chess](chess.md), [go](go.md), crocheting or [language](human_language.md) learning (he speaks [Czech](czech.md)/Slovak natively, [English](english.md), a bit of [Spanish](spanish.md) and a few animal languages, mainly [cat](cat.md), [dog](dog.md) and a little bit of chicken). He has [no sense of smell](anosmia.md) (since birth). He is around 175 cm tall, right handed and has blood type AB. According to the psychology astrology he is [INTJ](intj.md), and also has mild [synesthesia](synesthesia.md). He got [IQ](iq.md) measured quite high by Mensa but he think it's basically [bullshit](bullshit.md), he's pretty slow at mental calculations and quite retarded at many things. For [fun](fun.md) drummyfish likes to stalk (online) and triangulate various people, from video clues he was able to track down for example [Luke Smith](luke_smith.md) and Chessbrah house. As a kid he used to draw a comic called *Ted The Supercrow* (now scanned, translated and released under [CC0](cc0.md)).
|
||||
|
||||
Before becoming a kind of schizo, he used to be relatively normal, even had a girlfriend for a while -- for a long time he was a [proprietary](proprietary.md) [Windows](windows.md) normie, using [Facebook](facebook.md) and playing mainstream video games. During childhood and adolescence he loved especially [Warcraft III](warcraft3.md) (played as Orc), [Pokemon](pokemon.md) games (Yellow, Crystal, Emerald), [Trackmania](trackmania.md), [Quake 3](quake3.md), The Elder Scrolls (Morrowind, Oblivion, Skyrim) and also [World of Warcraft](wow.md) (since vanilla, quit during WotLK, played tauren warrior named *Drummy*). In the university he started using GNU/Linux because it was convenient for the school work, but still mostly used Windows. Only near the end of his studies he became more interested in [FOSS](foss.md), after reading [Richard Stallman](rms.md)'s biography. At the beginning he promoted "[open source](open_source.md)" and used [soynet](soynet.md) platforms such as [Fediverse](fediverse.md), later on he found the [suckless](suckless.md) website and was enlightened by [minimalism](minimalism.md); he also started to see through the evils of [open $ource](open_source.md), [capitalism](capitalism.md) and other things and refused to conform, which led him to the path of becoming the aforementioned schizo.
|
||||
|
||||
|
|
|
@ -535,7 +535,8 @@ Bear in mind this is not a school test that's supposed to decide if you get to a
|
|||
125. Write the hexadecimal values of a pure green color in 24 bit RGB, [RGB565](rgb565.md) and [RGB332](rgb332.md) formats.
|
||||
126. You're a [gigachad](gigachad.md) currently headed to a bar from a concert of three cute Thai singers. Entering the bar you see the singers sitting at the bar. From Internet you know two are [transsexual](transsexual.md) and one is a biological women, but because Asians look all the same you don't know which is which -- of course you want to get laid by the real woman while avoiding a chick with penis because that's [gay](gay.md). You can't ask them about this as such questions are forbidden and you'd get [cancelled](cancel_culture.md), so you randomly choose one of them and start hitting on her. Suddenly one of their Asian friends comes who is visibly gay and enjoys cock, he slaps one of the other chicks' ass and they leave together, so you know that chick was a tranny. Taking into account [probability](probability.md), should you keep hitting on your current chick or rather switch to hitting on the other one that's now left from the pair? Or does it not matter? Explain your reasoning.
|
||||
127. Someone wants to kill you in a very special way: he [magically](magic.md) shrinks you so that you're just 2 cm tall and puts you in a blender, but doesn't put the lid on as he's convinced you can't escape. The blender will be turned on in one minute. What do you do?
|
||||
128. Did you enjoy this quiz?
|
||||
128. When a download manager is about to start downloading a file whose size is known, it usually reserves the whole space that will be needed for the file on the disk beforehand by creating a file of that size, into which it subsequently writes the data as it's downloaded. What is the main reason for doing this? Why doesn't the program simply create an empty file and then keep appending data to it as it gets downloaded?
|
||||
129. Did you enjoy this quiz?
|
||||
|
||||
### Answers
|
||||
|
||||
|
@ -665,9 +666,10 @@ sin(x) / cos(x) - log2(2) = tg(x) - 1*, so we get *tg(x) >= 1*. So that will hol
|
|||
123. Constant bitrate means a given time unit of the video will always be encoded with (at least approximately) the same number of [bits](bit.md). One second of the video will therefore take the same size no matter how complex or simple the encoded scene is. Advantages are for example being able to estimate size of any video just from its duration alone, easier seeking and rewinding to a random position, or that during streaming over network there will be a constant number of bits transferred per second, which is very predictable and good for many protocols. Disadvantage may be that sometimes space is wasted (we encode a simple scene with more bits than necessary) and that quality of the video won't be constant (scenes for which bits don't suffice will have to have their quality lowered).
|
||||
124. Draw the shit on paper: draw a ball (Earth) and a point above it (ISS), then draw a tangent line from the point to the ball. Then draw a line from the ball center to the ISS and from the ball center to where the tangent line touches that ball (the horizon). Obviously there's a right angle at the tangent line touch point, so we have a right triangle. One side is the Earth radius and the longest side is the radius plus the orbit height. From this we compute the remaining side as *sqrt((6378 + 400)^2 - 6378^2)*, which gives us approx. 2293 km.
|
||||
125. 24 bit RGB is easy: 00ff00. For 565 we want a 16 bit value whose upper and lower 5 bits are zero, with the middle bits being ones, i.e. 0000011111100000 in binary, which is 07e0 in hexadecimal. Similarly for 332 we get 1c.
|
||||
126. This is a variant of the [Monty Hall](monty_hall.md) problem, the correct thing is to switch, reasoning being as follows: Initially you pick a chick at random, giving you higher probability (2/3) of choosing a tranny. Now if you chose a tranny, then once the other tranny is eliminated, the biological chick is the one you are NOT hitting on now, so you should switch. Of course if you picker the biological one at start, you will now switch to a tranny, but this is the less likely scenario.
|
||||
126. This is a variant of the [Monty Hall](monty_hall.md) problem, the correct thing is to switch, reasoning being as follows: Initially you pick a chick at random, giving you higher probability (2/3) of choosing a tranny. Now if you chose a tranny, then once the other tranny is eliminated, the biological chick is the one you are NOT hitting on now, so you should switch. Of course if you picked the biological one at start, you will now switch to a tranny, but this is the less likely scenario.
|
||||
127. Apparently the expected answer is this: just jump out of the blender. How? If you're so small, you can jump much higher, just like bugs can, as physics on such a small scale functions differently (which is why for example elephants can't jump at all while a cat can jump to a height many times its own height).
|
||||
128. yes
|
||||
128. It prevents [fragmentation](fragmentation.md), especially with large files. Creating a small file and then appenging to it by small chunks will more likely lead to the file not fitting to the preallocated space and having to be split and scattered all over the disk.
|
||||
129. yes
|
||||
|
||||
## Other
|
||||
|
||||
|
|
2
lisp.md
2
lisp.md
|
@ -14,7 +14,7 @@ Lisps also have various systems of [macros](macro.md) that allow to extend the l
|
|||
|
||||
**Lisp is high level but [minimalist](minimalism.md)**, a rare beast to witness, an unusual combination to see at least [nowadays](21st_century.md), but not a bad combination -- high level languages are not necessarily evil, it's just that [bloat](bloat.md) is evil and high level usually implies bloat. However Lisp manages to stay nice -- the language is defined in very abstract ways, treating values in memory as abstract entities rather than sequences of [bits](bit.md), not bothering the programmer with memory management etc. -- this is subsequently usually [optimized](optimization.md) under the hood by compilers/interpreters to a more machine friendly code, however the programmer doesn't have to care, it's enough he knows the abstract behavior. Of course there are penalties for this, ignoring what's going on behind the curtains always comes for a price, but Lisp makes this choice willingly and implements it so as to gain the advantages of high level while minimizing the penalties -- for example the language is designed so that it can be implemented in a minimalist way. So basically we could call Lisp a *high level language done right*.
|
||||
|
||||
**How do the Lisp dialects differ?** Potentially in many different ways: some focus on pragmatism, some on minimalism, some add their own extensions and features, some modify the language itself while some just provide extra libraries, some just put more emphasis on different things (e.g. PicoLisp is more datacentric), some try to support more paradigms such as [OOP](oop.md), some just try to do things differently than others. For example let's examine Common Lisp versus Scheme: Common Lisp is more "bloated", has a big standard library, Scheme is more minimalist, enforces tail recursion to be optimized (and so more encourages functional programming) and mostly doesn't specify order of argument evaluation, Common Lisp evaluates arguments from left to right and supports dynamic scope while Scheme only supports lexical scope, and so on and so [forth](forth.md). From someone coming from the world of C -- where C is simply C -- this world may invoke a cultural shock and information overload: there are different Lisp dialects, each with different standards, each with different implementation. But ultimately there is richness, evolution and a great deal of choice in it. Some of the most notable List dialects include:
|
||||
**How do the Lisp dialects differ?** Potentially in many different ways: some focus on pragmatism, some on minimalism, some add their own extensions and features, some modify the language itself while some just provide extra libraries, some just put more emphasis on different things (e.g. PicoLisp is more datacentric), some try to support more paradigms such as [OOP](oop.md), some just try to do things differently than others. For example let's examine Common Lisp versus Scheme: Common Lisp is more "bloated", has a big standard library, Scheme is more minimalist, enforces tail recursion to be optimized (and so more encourages functional programming) and mostly doesn't specify order of argument evaluation, Common Lisp evaluates arguments from left to right and supports dynamic scope while Scheme only supports lexical scope, and so on and so [forth](forth.md). From someone coming from the world of C -- where C is simply C -- this world may invoke a cultural shock and information overload: there are different Lisp dialects, each with different standards, each with different implementation. But ultimately there is richness, evolution and a great deal of choice in it. Among some of the most noteworthy Lisp dialects are:
|
||||
|
||||
- **Common Lisp** (CL): The "big", [bloated](bloat.md) (for Lisp standards), "feature rich" kind of Lisp, around since 1984; it is widely supported and well standardized by ANSI.
|
||||
- **Scheme** (and descendants such as *Racket*): Well established minimalist branch of Lisp, around since 1975.
|
||||
|
|
5
lmao.md
5
lmao.md
|
@ -32,10 +32,13 @@ On this wiki we kind of use LMAO as a synonym to [LULZ](lulz.md) as used on [Enc
|
|||
- { Once a friend had trouble compiling something, so I asked what error the compiler gave. He said it printed this: `error: too many errors`. Thank you very much compiler :D ~drummyfish }
|
||||
- God's miracle caught on stream! On April 5th 2013 a "disabled" twitch streamer ZilianOP who was supposedly paralyzed and couldn't walk forgot for a while during live stream that he was paralyzed, he stood up from the wheelchair and went for something, revealing he was in fact just faking the disability so as to be considered an American [hero](hero_culture.md) and get more of those viewers seeking inspirational motivators or something :D I'M DISABLED BUT STILL PLAY VIDEO GAMES, WHAT'S YOUR EXCUSE! He then hilariously tried to cover it up along with his girlfriend, saying shit like "nonono, I fell from the chair" and then switching to "I could walk a bit thanks to therapy but I was keeping it secret because I wanted to surprise my girlfriend", you wouldn't believe to what lengths they went lol. On the other hand if you're white and not a [female](woman.md) with large breasts, being disabled is the only chance to ever get any views, so can we really blame him?
|
||||
- On occasion [reddit](reddit.md) offered its fair share of quality material as well, for example one TIFU (today I fucked up... might actually even have been the TIL subreddit lol) thread recounted a true story of a guy who grew up well into adulthood thinking that toilet seats were ONLY MEANT TO BE USED BY [WOMEN](woman.md) and that men simply sit on the cold toilet edge when they shit :D Apparently no one ever taught him and he only learned about the fact that men can use the seat too when he was buying a new toilet seat and joked with the salesman by saying something along the lines of "haha, if I didn't have a wife I wouldn't have to be spending money on toilet seats" -- then when the guy just stared in confusion all came to be revealed.
|
||||
- Absolutely epic trollz were performed sometime in early 2020s by tinyviolin69 in [World of Warcraft](wow.md), most notable of them was probably the following. He played on the hardcore server where character deaths are permanent, i.e. if you put 10000 hours into leveling and gearing up an epic character and then die in any way, even by slipping on a slightly higher cliff, it's all lost, you must start over. The guy leveled up a high level character, entered a guild, gained their trust and then, in a raid that was carefully planned and discussed for hours so that no one would die, he deliberately fucked up so that basically everyone died :D He practically destroyed years worth of "work" of many children that day, they all cried like little babies. We applaud this, it's very stupid for anyone to attach to a video game like these children, AND especially to a permadeath game. The game is also gay as fuck, this is the only fun that can be had in it nowadays.
|
||||
- In 1991 Gerald Ratner, an incredibly stupid [CEO](ceo.md) (just like every other CEO) of some kind of "big game" jewelry company, delivered what is generally regarded to be the worst speech in [history](history.md). In it he awkwardly attempted
|
||||
to deliver prepared [jokes](jokes.md) (see also [humorwashing](humorwashing.md)) that were not just poor but downright retarded, for example he stated: *People ask me "How can you sell for such low prices?" I say "because it's total crap".* This backfired so much that the company's value fell down by 500 million pounds lol.
|
||||
- Epic trollz were conducted sometime in early 2020s by tinyviolin69 in [World of Warcraft](wow.md), most noteworthy of them was probably the following. He played on the hardcore server where character deaths are [permanent](permadeath.md), i.e. if you put 10000 hours into leveling and gearing up an epic character and then die in any way, even by slipping off of a slightly higher cliff, it's all gone to shit, the character's gone and you need to start over. The guy leveled up a high level character, entered a guild, gained their trust and then, in a raid that was carefully planned and discussed for hours so that no one would die, he deliberately fucked up so that basically everyone died :D He practically destroyed years worth of "work" of many children that day, they all cried like little babies. We applaud this, it's very stupid for anyone to attach to a video game like these children, AND especially to a permadeath game. The game is also gay as fuck, this is the only fun that can be had in it nowadays.
|
||||
- Soyjak.party is a bunch of cringey [zoomer](zoomer.md) children, but it must be admitted their raids are very funny, for example the **Jackbox raids** (documented at https://wiki.soyjak.st/Jackbox_raiding) in which they troll tranny Twitch stremers via shitty Twitch minigames by spamming [niggers](nigger.md), swastikas, [gay](gay.md) porn and stuff alike :D Imagine audience of thousand little kids suddenly seeing someone win a shitty marble race with a profile picture of hanged tranny or a guy in Team Fortress putting a sign with stretched male anus right in front of the streamer's camera :D All the videos of this are available on their wiki.
|
||||
- The most humiliating defeat in [Warcraft III's](warcraft3.md) history was probably the match of WEG 2005 between Moon (Korea, considered by some the GOAT) playing as Night Elf [race](race.md) and Tod (France) playing as Human. The game is known for allowing a lot of cheesy strats and trolls, but on the highest levels it's still rare to win with a lulzy strat. Still Moon was so incredibly good he managed to do the following: he reached the ultimate spell which allows to steal the enemy units, he then stole Tod's worker which enabled him to start creating buildings of the human race, i.e. buildings that for him as an elf aren't normally available, then built a human town, trained human units and beat Tod with the units of his own race. To this day Tod gets quite irritated when asked about this in interviews.
|
||||
- Some parents [trolled](trolling.md) their children by giving them the same name lol, see [this](https://old.reddit.com/r/namenerds/comments/5wltvf/same_first_name_for_siblings/?rdt=42972).
|
||||
- There is some crazy ass Irish priest called Neil Horan, now stripped of his priesthood (:D), that could hold the world record for most IRL trolls and just being weird as fuck in general. Of course he's done all the usual business like walking in streets with antisemitic banners and "sexually harassing" children, but he dared go much further and even ran onto a formula one track during the race, literally risking his life. Very funny was his stunt during 2004 Olympic gaymes where he ran on the marathon track and pushed the guy who was leading the race into the spectators, just for the lulz :D The runner was shaken and finished third. He actually tried to appeal for a gold medal in court but the court said nope :D
|
||||
- In 2024 the twitter account of Greta Thunberg's father, Svante Thunberg, was hijacked by soyjak.party and started posting some funny stuff about [niggas](nigger.md), telling Greta she was adopted, offending journalists in DMs and so on.
|
||||
- Some trollolo gentleman in 1810 London fucked up some random guy from his street by ordering thousands of services to his house, he just sat and watched the madness as coal deliveries and sweep services and even piano deliveries flooded the poor man's door lol. He did it for a bet.
|
||||
- In 2022 a [chess](chess.md) playing robot was playing a 7 year old child, the robot wanted to grab a piece but instead took the kid's finger and broke it lol. WHAT A MARVELOUS DAY.
|
||||
|
|
|
@ -30,6 +30,7 @@ The word is used in a number of projects and works, e.g.:
|
|||
- **[niggercoin](niggercoin.md) [cryptocurrency](crypto.md)**
|
||||
- **[+NIGGER](plusnigger.md)**: license modifier that uses this politically incorrect term to prevent corporations from adopting free projects.
|
||||
- **[Gay Nigger Association of America](gnaa.md)** (GNAA): what the name says
|
||||
- **Gayniggers From Outer Space**, the movie.
|
||||
- **Ten Little Niggers**, a book by one of the most famous writers, Agatha Christie.
|
||||
- **On the Creation of Niggers** (https://en.m.wikisource.org/wiki/On_the_Creation_of_Niggers), a short poem by H. P. Lovecraft, one of the greatest authors of all time.
|
||||
- **Nigger in the Wonderland**, an old [game](game.md).
|
||||
|
|
|
@ -203,7 +203,7 @@ However some programming languages, such as [Lisp](lisp.md), sometimes treat num
|
|||
|
||||
## Notable Numbers
|
||||
|
||||
Here is a table of some notable numbers, mostly important in math and programming but also some famous ones from [physics](physics.md) and popular culture (note: the order is rougly from lower numbers to higher ones, however not all of these numbers can be compared easily or at all, so the ordering isn't strictly correct).
|
||||
Here is a table of some numbers worthy of mention, mostly important in math and programming but also some famous ones from [physics](physics.md) and popular culture (note: the order is rougly from lower numbers to higher ones, however not all of these numbers can be compared easily or at all, so the ordering isn't strictly correct).
|
||||
|
||||
| number | value | equal to | notes |
|
||||
| ----------------------------------- | ------------------- | ---------------------------------------- | ------------------------------------------------------- |
|
||||
|
|
20
pascal.md
20
pascal.md
|
@ -1,6 +1,16 @@
|
|||
# Pascal
|
||||
|
||||
TODO
|
||||
Pascal (named after French [scientist](science.md) Blaise Pascal) is an [old](old.md) [imperative](imperative.md) [programming language](programming_language.md) that was commonly used to teach [programming](programming.md) and enjoyed wide popularity around [1980s](80s.md), though it's still used by some to this day. Compared to anything [modern](modern.md), such as [Python](python.md) and [JavaScript](js.md), Pascal was actually quite [good](good.md) -- it's somewhat similar to [C](c.md) in its [paradigm](paradigm.md) and level of [abstraction](abstraction.md), and is acceptable as a [LRS](lrs.md) language. The language was devised by Niklaus Wirth, a Swiss programmer, who implemented it in the year 1970; it was later on standardized by ISO in 1983 (now known as *Standard Pascal*) and 1990. Pascal also spawned an [object oriented](oop.md) dialect called *Object Pascal*, but that's of course [shit](shit.md) that only adds [bloat](bloat.md). Likely the best known [free software](free_software.md) implementations are **Free Pascal** and **[GNU](gnu.md) Pascal**.
|
||||
|
||||
Famous part of [hacker](hacking.md) lore is an essay called *[Real Programmers Don't Use Pascal](real_programmers_dont_use_pascal.md)* that basically goes on a rant about how Pascal is just for pussies and that real men only use [assembly](assembly.md) and [punch cards](punch_card.md).
|
||||
|
||||
{ Pascal was actually my first language and I have fond memories of it, transitioning to C from Pascal was pretty easy because it had pointers and all this kind of stuff, it was mainly about learning the new syntax. ~drummyfish }
|
||||
|
||||
## Details
|
||||
|
||||
Pascal is an [imperative](imperative.md), [procedural](procedural.md), structured, relatively lower-level (having [pointers](pointer.md) etc.), strongly [typed](typing.md), usually compiled, relatively [simple](kiss.md) language.
|
||||
|
||||
**Compared to [C](c.md)**: Pascal's syntax is different, for example it uses `BEGIN` and `END` keywords instead of curly brackets denoting blocks of code; curly brackets are instead used for [comments](comment.md). The syntax is also case-insensitive. Local [variables](variable.md) have to always be declared at the start of a function, just like in the old C89. [Array](array.md) indices weirdly start with 1, not 0, which can nowadays be confusing. While in C we have 0 terminated [strings](string.md), Pascal uses length prefixed strings, i.e. the first value in a string array says the string length. There are also two types of [functions](function.md): `FUNCTION`s (return a value) and `PROCEDURE`s (don't return anything). Of course the differences don't end here, but these are about the most prominent ones.
|
||||
|
||||
Here is our standardized divisor tree program in Pascal:
|
||||
|
||||
|
@ -64,4 +74,10 @@ begin
|
|||
break;
|
||||
end;
|
||||
end.
|
||||
```
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
- [C](c.md)
|
||||
- [Fortran](fortran.md)
|
||||
- [t3x](t3x.md): [minimalist](minimalism.md) language inspired by Pascal
|
2
plan9.md
2
plan9.md
|
@ -1,6 +1,6 @@
|
|||
# Plan 9
|
||||
|
||||
Plan 9 (from Bell Labs, reference to the movie *Plan 9 from Outer Space*) is a research [operating system](os.md), now "[FOSS](foss.md)", that was started by many of the original [Unix](unix.md) developers as the next project of the same kind, to carry on the spirit and create a "new and updated Unix". The project starts with [Unix philosophy](unix_philosophy.md) ([minimalist](minimalism.md) software philosophy) which it subsequently expands, modifies and "[updates](update_culture.md)" to better suit the "new/evolved" [computers](computer.md) -- though Plan 9 developers claim the system is "more Unix than Unix itself", the validity of such claim is questionable as Plan 9 brings in a more complicated paradigm of [distributed computing](distributed_computing.md), new assumed [dependencies](dependency.md) (such as requiring [GUI](gui.md) and [mouse](mouse.md)) and therefore [bloat](bloat.md) (although still being conducted in a very minimal way compared to mainstream operating systems). Besides the original Plan 9, which is apparently dead now, there exist active [forks](fork.md) such as [9front](9front.md); BEWARE, **9front has a [COC](coc.md) and is a fascist [pseudoleftist](pseudoleft.md) project**. One famous guy working on Plan 9 is [Rob Pike](rob_pike.md) who really went super crazy lately; originally a true Unix [hacker](hacking.md) he later on started saying things like "I want no local storage on my computer" and "the world should provide me my computing environment and maintain it for me", which seem to reflect what Plan 9 is about -- some would say evolution, others degeneracy. Plan 9 fans are also obsessed with "scientific papers" about OS development, they won't talk to you if you haven't read all the papers.
|
||||
Plan 9 (from Bell Labs, reference to the movie *Plan 9 from Outer Space*, see also *[Gayniggers from Outer Space](gayniggers_from_outer_space.md)*) is a research [operating system](os.md), now "[FOSS](foss.md)", that was started by many of the original [Unix](unix.md) developers as the next project of the same kind, to carry on the spirit and create a "new and updated Unix". The project starts with [Unix philosophy](unix_philosophy.md) ([minimalist](minimalism.md) software philosophy) which it subsequently expands, modifies and "[updates](update_culture.md)" to better suit the "new/evolved" [computers](computer.md) -- though Plan 9 developers claim the system is "more Unix than Unix itself", the validity of such claim is questionable as Plan 9 brings in a more complicated paradigm of [distributed computing](distributed_computing.md), new assumed [dependencies](dependency.md) (such as requiring [GUI](gui.md) and [mouse](mouse.md)) and therefore [bloat](bloat.md) (although still being conducted in a very minimal way compared to mainstream operating systems). Besides the original Plan 9, which is apparently dead now, there exist active [forks](fork.md) such as [9front](9front.md); BEWARE, **9front has a [COC](coc.md) and is a fascist [pseudoleftist](pseudoleft.md) project**. One famous guy working on Plan 9 is [Rob Pike](rob_pike.md) who really went super crazy lately; originally a true Unix [hacker](hacking.md) he later on started saying things like "I want no local storage on my computer" and "the world should provide me my computing environment and maintain it for me", which seem to reflect what Plan 9 is about -- some would say evolution, others degeneracy. Plan 9 fans are also obsessed with "scientific papers" about OS development, they won't talk to you if you haven't read all the papers.
|
||||
|
||||
On one hand Plan 9 sounds good and its idealism is admirable, nevertheless **Plan 9 is [SHIT](shit.md)** due to the following fact: **it [requires](dependency.md) what isn't necessary, for example [GUI](gui.md), [mouse](mouse.md), file system and networking** and **forces computers and users to be certain way**, severely limiting what an OS could otherwise do. This is absolutely unforgivable and violates the basic premise of [good, freedom offering, minimalist nondiscriminatory software](lrs.md); in fact it violates the [Unix philosophy](unix_philosophy.md) which it is supposed to be building on top of -- an operating system should do one thing well: that of offering and environment for programs and their resources, user interface is a nontrivial extra task that should be separated. If you ask how to use Plan 9 without a mouse, the fans respond with telling you how stupid you are for not wanting to use mouse ("here is a study that says mice are better than keyboards: checkmate!") and that using mouse is actually what you want (hey bro, everyone's using a mouse, just accept it) -- they try to force a specific way of how computers should be and how they should be operated, just as [Microsoft](microsoft.md) and [Apple](apple.md), without taking into account that computers can (and should be allowed to) be wildly different, very small, with tiny displays (or no displays at all), with no pointing devices (game consoles, voice operated computers, ...) etc. Sure, it may be possible to make the system work without a mouse or GUI, but these concepts form the very basis of the code and its philosophy, they will be carried as a dead weight if you're not using them and you will probably encounter great issues such as many programs simply relying on the existence of GUI and mouse and not working without them. The philosophy is similar to that of "[smart](smart.md)" devices which assume that "Internet is everywhere" and so "let's put Internet into everything", even things that don't need any Internet at all (like hammers and teaspoons), and by the way they will no longer work without Internet (let's hope it doesn't go down lol). In this way **Plan 9 is a dictatorship** and [we](lrs.md) don't approve of it.
|
||||
|
||||
|
|
|
@ -45,7 +45,13 @@ Showing this is nothing more than simply [normalization](normalization.md) by th
|
|||
|
||||
**[Venn diagrams](venn_diagram.md) are excellent for visualizing probabilities**. Imagine the space of all possibilities as a circle with area equal to 1 and then events as other smaller circles inside this circle. Area occupied by each circle is the corresponding event's probability. Now imagine performing an experiment as choosing ta random a point in the the big circle, for example by blindly throwing a dart. It's clear that the larger an event's circle is, the higher chance it has of being hit. Events with non-overlapping circles are mutually exclusive as there is no way the dart could ever land simultaneously in two non-overlapping areas. It's clear that the probability of one of several mutually exclusive events occurring is the sum of the corresponding circles' areas, just like stated by the equation above. Overlapping circles represent events allowed to happen simultaneously. Should events *x* and *y* overlap, then the conditional probability *P(x|y)* is the proportion of *x*'s area inside *y* to the whole area of *y*. And so on.
|
||||
|
||||
**Probability distribution [functions](function.md)**: until now we've implicitly assumed that the all possible outcomes (events) of an experiment are equally likely to occur, i.e. that for instance each marble in a box has the same likelihood of being picked etc. In real life scenarios this frequently doesn't hold however, for example the likelihood of a human being born with red hair is lower than that of being born with dark hair (considering we don't have further information about parents etc.). This is modeled by so called *probability distribution function* -- this function says how likely each possible outcome is. For a finite number of discrete outcomes, such as possible hair colors, the functions may simply state the probability directly, e.g. *p_hair_color(black) = 0.75*, *p_hair_color(red) = 0.01* etc. For continuous values, such as human height, the situation gets slightly more complicated: the function cannot directly state a probability of a single value, only a probability of a value falling within certain INTERVAL. Consider e.g. asking about the probability of a human being exactly 1.75 meters tall? It's essentially 0 because anyone getting even very short of said height will always be at least a few micrometers off. So we should rather ask what's the probability of someone being between 1.75 and 1.76 meters tall? And this already makes good sense. For this continuous values are rather described by so called **probability density functions**, which must be [integrated](integral.md) over given interval in order to obtain a direct probability. There further exist equivalent kinds of functions such as cumulative distribution functions that say the probability of of the value being *x* or lower, but we won't delve into these now. The most important probability distributions are **uniform** (all events are equally likely) and **normal**, which has the bell curve shape and which describes many variables in nature, for example [IQ](iq.md) distribution or height of trees in a forest.
|
||||
**Probability distribution [functions](function.md)**: until now we've implicitly assumed that the all possible outcomes (events) of an experiment are equally likely to occur, i.e. that for instance each marble in a box has the same likelihood of being picked etc. In real life scenarios this frequently doesn't hold however, for example the likelihood of a human being born with red hair is lower than that of being born with dark hair (considering we don't have further information about parents etc.). This is modeled by so called *probability distribution function* -- this function says how likely each possible outcome is. For a finite number of discrete outcomes, such as possible hair colors, the functions may simply state the probability directly, e.g. *p_hair_color(black) = 0.75*, *p_hair_color(red) = 0.01* etc. For continuous values, such as human height, the situation gets slightly more complicated: the function cannot directly state a probability of a single value, only a probability of a value falling within certain INTERVAL. Consider e.g. asking about the probability of a human being exactly 1.75 meters tall? It's essentially 0 because anyone getting even very short of said height will always be at least a few micrometers off. So we should rather ask what's the probability of someone being between 1.75 and 1.76 meters tall? And this already makes good sense. For this continuous values are rather described by so called **probability density functions**, which must be [integrated](integral.md) over given interval in order to obtain a direct probability. There further exist equivalent kinds of functions such as cumulative distribution functions that say the probability of of the value being *x* or lower, but we won't delve into these now. Some of the most important probability distributions are **uniform** (all events are equally likely), **normal**, which is continuous, has the bell curve shape and describes many variables in nature, for example [IQ](iq.md) distribution or height of trees in a forest, and **binomial** (described below), which is a discrete distribution, in shape similar to normal distribution, saying probability of given number of successful experiments in a fixed number of experiments.
|
||||
|
||||
Binomial distribution tells us the probability of seeing exactly *x* successful experiments if we perform *n* experiments in total. Given success probability *p*, it is computed as:
|
||||
|
||||
*Bi(n,p,x) = binomial(n,x) * p^x * (1 - p)^(n - x)*
|
||||
|
||||
where *binomial(n,x)* is the binomial coefficient computed as *n! / (x! * (n - x)!)*. For example the probability of seeing exactly 6 heads in 10 coin flips is *10! / (6! * (10 - 6)!) * 0.5^6 * (1 - 0.5)^(10 - 6) ~= 0.21*.
|
||||
|
||||
## See Also
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@ If an "intellectual work" (song, book, computer program, ...) is in the public d
|
|||
|
||||
[LRS](lrs.md) highly supports public domain and recommends programmers and artists put their works in the public domain using [waivers](waiver.md) such as [CC0](cc0.md) (this very wiki is of course released as such), possibly also [WPPD](wppd.md) etc.
|
||||
|
||||
Public domain is the ultimate form of freedom in the creative world. In public domain the creativity of people is not restricted. Anyone can study, remix, share and improve public domain works in any way, without a fear of being legally bullied by someone else.
|
||||
Public domain is the ultimate form of [freedom](freedom.md) in the creative world. In public domain the creativity of people is not restricted. Anyone can study, remix, share and improve public domain works in any way, without a fear of being legally bullied by someone else.
|
||||
|
||||
The term "public domain" is sometimes used vaguely to mean anything under a free license, however this use is incorrect and greatly retarded. **Public domain is NOT the same thing as [free (as in freedom) software](free_software.md), [free culture](free_culture.md) or freeware (gratis, free as in beer) software**. The differences are these:
|
||||
|
||||
|
|
3727
random_page.md
3727
random_page.md
File diff suppressed because it is too large
Load diff
|
@ -2,9 +2,9 @@
|
|||
|
||||
*Not to be [confused](often_confused.md) with [pseudorandomess](pseudorandomness.md).*
|
||||
|
||||
Randomness means unpredictability, lack of patterns, and/or events without (apparent) cause. Random events can only be predicted imperfectly using [probability](probability.md) because there is something present that's subject to chance, something we don't know; events may be random to us either because they are inherently random (i.e. they really have no cause, pattern etc.) or because we just lack knowledge, understanding or practical ability to perfectly predict the events. Randomness is one of the most basic, yet also one of the most difficult concepts to understand about our [Universe](universe.md) -- it's a phenomenon of uttermost practical importance, we encounter it every second of our daily lives, but it's also of no lesser interest to science, philosophy, art and religion. Whole libraries could be filled just with books about this topic, here we will be able to only scratch the surface of it by taking a look at the very basics of randomness, mostly as related to [programming](programming.md) and [math](math.md). Randomness (and pseudorandomness) is one the things that can bring a lot of [fun](fun.md) into [programming](programming.md) -- it's quite simple but very entertaining to create generators of various random things such as random [music](music.md), novels (see e.g. [nanogenmo](nanogenmo.md)) pictures, randomly behaving bots and so on.
|
||||
Randomness means unpredictability, lack of patterns, and/or events without (apparent) cause. Random events can only be predicted imperfectly using [probability](probability.md) because there is something present that's subject to chance, something we don't know; events may be random to us either because they are inherently random (i.e. they really have no cause, pattern etc.) or because we just lack knowledge, understanding or practical ability (e.g. enough computational power) to perfectly predict the events. Randomness is one of the most basic, yet also one of the most difficult (and fascinating) concepts to understand about our [Universe](universe.md) -- it's a phenomenon of uttermost practical importance, we encounter it every second of our daily lives, but it's also of no lesser interest to [science](science.md), philosophy, [art](art.md) and [religion](religion.md). Whole libraries could be filled just with [books](books.md) about this subject, here we will be able to only scratch the surface by taking a high altitude overview of randomness, mostly as related to [programming](programming.md) and [math](math.md). Randomness (and pseudorandomness) is one of the things that **can bring a lot of [fun](fun.md) into [programming](programming.md)** -- it's quite simple but very entertaining to create generators of various random things such as [music](music.md), novels (see e.g. [nanogenmo](nanogenmo.md)), pictures, randomly behaving bots and so on.
|
||||
|
||||
As with similarly wide spanning terms the word *randomness* and *random* may be defined in different ways and change meaning slightly depending on context, for example sometimes we have to distinguish between "true" randomness, such as that we encounter in [quantum mechanics](quantum.md) or that present in nondeterministic mathematical models, and [pseudorandomness](pseudorandomness.md) (what as a programmer you'll be probably dealing with), i.e. imitating this true randomness with [deterministic](determinism.md) ("non-randomly behaving") systems, e.g. sequences of numbers that are difficult to [compress](compression.md). Other times we call random anything at all that just deviates from usual order, as in "someone started randomly spamming me in chat". Sometimes there are slight nuances in the meaning, for example by the word "random" we can mean "generated by a randomly behaving process", but also for example "data having statistical properties the same as if they were generated by a random process". Sometimes the distinctions don't matter too much, sometimes they do. Let's briefly review a few terms related to this topic:
|
||||
As with similarly wide spanning terms, the word *randomness* and *random* may be defined in different ways and change meaning slightly depending on context, for example sometimes we have to distinguish between "true" randomness, such as that we encounter in [quantum mechanics](quantum.md) or that present in nondeterministic mathematical models, and [pseudorandomness](pseudorandomness.md) (what as a programmer you'll be probably dealing with), i.e. imitating this true randomness with [deterministic](determinism.md) ("non-randomly behaving") systems, e.g. sequences of numbers that are difficult to [compress](compression.md). Other times we call random anything at all that just deviates from usual order, as in "someone started randomly spamming me in chat". Sometimes there are slight nuances in the meaning, for example by the word "random" we can mean "generated by a randomly behaving process", but also for example "data having statistical properties the same as if they were generated by a random process". Sometimes the distinctions don't matter too much, sometimes they do. Let's briefly review a few terms related to this topic:
|
||||
|
||||
- **randomness**: The wide term meaning great unpredictability, which may be inherent or just apparent. We usually divide it to:
|
||||
- **true randomness**: Randomness that is caused by inherently unpredictable behavior of a system, i.e. behavior that truly has no cause and is decided purely by chance, without ever being able to be perfectly predicted, even just theoretically; this is contrasted with pseudorandomness. A typical example given is [quantum physics](quantum.md) in which true randomness seems to be present in things such as some properties of elementary particles of the Universe -- though in fact this can never be proven with certainty, there is so much evidence of us not being able to predict quantum phenomena that we just mostly take it for the closest thing to true randomness in real world. However we can also see some purely mathematical models to have true randomness, simply because they define it so, e.g. a nondeterministic [Turing machine](turing_machine.md) is simply defined to sometimes make purely random decisions.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# Shader
|
||||
|
||||
Shader is a [computer](computer.md) [program](program.md) running on the [graphics processing unit](gpu.md) (GPU), typically in many parallel instances so as to utilize the GPU's highly parallel nature and so achieve very high processing speed. As such shaders are simple to mid complexity programs. There are different types of shaders based on what kind of [data](data.md) they process -- most notable are probably fragment (also pixel) shaders that process [pixels](pixel.md) which then end up on the screen -- without explicitly mentioning what kind of shader we are talking about it is usually assumed we mean fragment shaders. The word *shader* is also used more loosely as a synonym for a special visual effect or material look in [3D graphics](3d_rendering.md) (e.g. [games](games.md)), because shaders are usually the means of achieving such effects.
|
||||
Shader is a [computer](computer.md) [program](program.md) running on the [graphics processing unit](gpu.md) (GPU), typically in many parallel instances so as to utilize the GPU's highly parallel nature and so achieve very high processing speed. As such shaders are simple to mid complexity programs. There are different types of shaders based on what kind of [data](data.md) they process -- most worthy of mention are probably fragment (also pixel) shaders that process [pixels](pixel.md) which then end up on the screen -- without explicitly mentioning what kind of shader we are talking about it is usually assumed we mean fragment shaders. The word *shader* is also used more loosely as a synonym for a special visual effect or material look in [3D graphics](3d_rendering.md) (e.g. [games](games.md)), because shaders are usually the means of achieving such effects.
|
||||
|
||||
Why is it called a *shader*? Well, probably because these programs were initially very limited and only intended for implementation of shading (i.e. slight brightening/darkening of the surface color to simulate the effects of light), so the name was logical. It stuck and remained even as the power and flexibility of shaders increased to allow doing much more, and this even affected the word *shading* whose meaning is now sometimes extended to include practically any effect applied on the object surface.
|
||||
|
||||
|
|
File diff suppressed because one or more lines are too long
196
wiki_stats.md
196
wiki_stats.md
|
@ -2,18 +2,18 @@
|
|||
|
||||
This is an autogenerated article holding stats about this wiki.
|
||||
|
||||
- number of articles: 630
|
||||
- number of commits: 993
|
||||
- total size of all texts in bytes: 5223169
|
||||
- total number of lines of article texts: 37890
|
||||
- number of articles: 633
|
||||
- number of commits: 994
|
||||
- total size of all texts in bytes: 5251247
|
||||
- total number of lines of article texts: 38015
|
||||
- number of script lines: 324
|
||||
- occurrences of the word "person": 10
|
||||
- occurrences of the word "nigger": 114
|
||||
- occurrences of the word "nigger": 115
|
||||
|
||||
longest articles:
|
||||
|
||||
- [c_tutorial](c_tutorial.md): 128K
|
||||
- [exercises](exercises.md): 128K
|
||||
- [c_tutorial](c_tutorial.md): 128K
|
||||
- [chess](chess.md): 104K
|
||||
- [how_to](how_to.md): 80K
|
||||
- [capitalism](capitalism.md): 76K
|
||||
|
@ -35,60 +35,92 @@ longest articles:
|
|||
|
||||
top 50 5+ letter words:
|
||||
|
||||
- which (2863)
|
||||
- there (2263)
|
||||
- people (2187)
|
||||
- example (1819)
|
||||
- other (1626)
|
||||
- about (1458)
|
||||
- number (1342)
|
||||
- which (2890)
|
||||
- there (2276)
|
||||
- people (2188)
|
||||
- example (1832)
|
||||
- other (1634)
|
||||
- about (1473)
|
||||
- number (1356)
|
||||
- software (1303)
|
||||
- because (1205)
|
||||
- their (1114)
|
||||
- would (1089)
|
||||
- something (1084)
|
||||
- because (1214)
|
||||
- their (1120)
|
||||
- would (1091)
|
||||
- something (1086)
|
||||
- being (1076)
|
||||
- program (1064)
|
||||
- being (1057)
|
||||
- language (981)
|
||||
- things (959)
|
||||
- called (956)
|
||||
- without (880)
|
||||
- simple (873)
|
||||
- function (866)
|
||||
- computer (848)
|
||||
- numbers (835)
|
||||
- different (809)
|
||||
- however (793)
|
||||
- these (791)
|
||||
- programming (779)
|
||||
- world (771)
|
||||
- system (751)
|
||||
- should (735)
|
||||
- doesn (729)
|
||||
- still (727)
|
||||
- games (700)
|
||||
- while (691)
|
||||
- drummyfish (689)
|
||||
- society (681)
|
||||
- point (679)
|
||||
- possible (665)
|
||||
- simply (660)
|
||||
- probably (659)
|
||||
- always (654)
|
||||
- using (652)
|
||||
- similar (620)
|
||||
- course (617)
|
||||
- actually (602)
|
||||
- someone (598)
|
||||
- https (595)
|
||||
- really (589)
|
||||
- though (586)
|
||||
- basically (581)
|
||||
- first (577)
|
||||
- language (983)
|
||||
- called (967)
|
||||
- things (958)
|
||||
- without (883)
|
||||
- simple (876)
|
||||
- function (869)
|
||||
- computer (849)
|
||||
- numbers (837)
|
||||
- different (815)
|
||||
- however (798)
|
||||
- these (795)
|
||||
- programming (783)
|
||||
- world (776)
|
||||
- system (757)
|
||||
- should (741)
|
||||
- still (730)
|
||||
- doesn (730)
|
||||
- games (702)
|
||||
- while (692)
|
||||
- drummyfish (691)
|
||||
- point (683)
|
||||
- society (682)
|
||||
- possible (673)
|
||||
- simply (665)
|
||||
- probably (661)
|
||||
- always (660)
|
||||
- using (655)
|
||||
- similar (622)
|
||||
- course (622)
|
||||
- actually (605)
|
||||
- someone (600)
|
||||
- https (596)
|
||||
- really (592)
|
||||
- though (590)
|
||||
- basically (582)
|
||||
- first (580)
|
||||
|
||||
latest changes:
|
||||
|
||||
```
|
||||
Date: Tue Mar 25 00:54:31 2025 +0100
|
||||
anarch.md
|
||||
ashley_jones.md
|
||||
capitalism.md
|
||||
combinatorics.md
|
||||
doom.md
|
||||
drummyfish.md
|
||||
egg_code.md
|
||||
exercises.md
|
||||
free_speech.md
|
||||
great_trap.md
|
||||
human_language.md
|
||||
interesting.md
|
||||
jokes.md
|
||||
leading_the_pig_to_the_slaughterhouse.md
|
||||
less_retarded_society.md
|
||||
libertarianism.md
|
||||
lmao.md
|
||||
main.md
|
||||
marxism.md
|
||||
military.md
|
||||
modern.md
|
||||
political_correctness.md
|
||||
probability.md
|
||||
programming.md
|
||||
programming_tips.md
|
||||
random_page.md
|
||||
slowly_boiling_the_frog.md
|
||||
tom_scott.md
|
||||
triangle.md
|
||||
wiki_pages.md
|
||||
wiki_stats.md
|
||||
Date: Sat Mar 22 08:02:47 2025 +0100
|
||||
90s.md
|
||||
anpac.md
|
||||
|
@ -96,38 +128,6 @@ Date: Sat Mar 22 08:02:47 2025 +0100
|
|||
bill_gates.md
|
||||
bloat.md
|
||||
c_pitfalls.md
|
||||
capitalism.md
|
||||
compression.md
|
||||
dependency.md
|
||||
digital.md
|
||||
drummyfish.md
|
||||
entrepreneur.md
|
||||
fascism.md
|
||||
game.md
|
||||
history.md
|
||||
human_language.md
|
||||
jokes.md
|
||||
less_retarded_society.md
|
||||
lil.md
|
||||
needed.md
|
||||
nonogram.md
|
||||
often_confused.md
|
||||
political_correctness.md
|
||||
quake.md
|
||||
random_page.md
|
||||
reddit.md
|
||||
rust.md
|
||||
sjw.md
|
||||
stereotype.md
|
||||
t3x.md
|
||||
triangle.md
|
||||
unix_philosophy.md
|
||||
wiki_pages.md
|
||||
wiki_stats.md
|
||||
woman.md
|
||||
xxiivv.md
|
||||
Date: Thu Mar 20 21:16:10 2025 +0100
|
||||
anal_bead.md
|
||||
```
|
||||
|
||||
most wanted pages:
|
||||
|
@ -149,49 +149,49 @@ most wanted pages:
|
|||
- [pointer](pointer.md) (9)
|
||||
- [html](html.md) (9)
|
||||
- [brute_force](brute_force.md) (9)
|
||||
- [war](war.md) (8)
|
||||
- [syntax](syntax.md) (8)
|
||||
- [nazi](nazi.md) (8)
|
||||
- [gpl](gpl.md) (8)
|
||||
|
||||
most popular and lonely pages:
|
||||
|
||||
- [lrs](lrs.md) (340)
|
||||
- [capitalism](capitalism.md) (312)
|
||||
- [capitalism](capitalism.md) (313)
|
||||
- [c](c.md) (241)
|
||||
- [bloat](bloat.md) (239)
|
||||
- [free_software](free_software.md) (203)
|
||||
- [game](game.md) (154)
|
||||
- [game](game.md) (155)
|
||||
- [suckless](suckless.md) (151)
|
||||
- [proprietary](proprietary.md) (136)
|
||||
- [modern](modern.md) (126)
|
||||
- [minimalism](minimalism.md) (123)
|
||||
- [computer](computer.md) (119)
|
||||
- [computer](computer.md) (120)
|
||||
- [censorship](censorship.md) (119)
|
||||
- [kiss](kiss.md) (116)
|
||||
- [programming](programming.md) (112)
|
||||
- [programming](programming.md) (114)
|
||||
- [math](math.md) (109)
|
||||
- [shit](shit.md) (107)
|
||||
- [math](math.md) (107)
|
||||
- [fun](fun.md) (107)
|
||||
- [gnu](gnu.md) (106)
|
||||
- [linux](linux.md) (104)
|
||||
- [woman](woman.md) (102)
|
||||
- [fight_culture](fight_culture.md) (99)
|
||||
- [corporation](corporation.md) (99)
|
||||
- [bullshit](bullshit.md) (99)
|
||||
- [fight_culture](fight_culture.md) (98)
|
||||
- [corporation](corporation.md) (98)
|
||||
- [art](art.md) (97)
|
||||
- [art](art.md) (98)
|
||||
- [history](history.md) (95)
|
||||
- [hacking](hacking.md) (93)
|
||||
- [less_retarded_society](less_retarded_society.md) (92)
|
||||
- [free_culture](free_culture.md) (91)
|
||||
- [work](work.md) (87)
|
||||
- [work](work.md) (88)
|
||||
- [chess](chess.md) (87)
|
||||
- ...
|
||||
- [explicit](explicit.md) (5)
|
||||
- [dungeons_and_dragons](dungeons_and_dragons.md) (5)
|
||||
- [dodleston](dodleston.md) (5)
|
||||
- [cyber](cyber.md) (5)
|
||||
- [crime_against_economy](crime_against_economy.md) (5)
|
||||
- [cope](cope.md) (5)
|
||||
- [combinatorics](combinatorics.md) (5)
|
||||
- [charity_sex](charity_sex.md) (5)
|
||||
- [backpropagation](backpropagation.md) (5)
|
||||
- [atan](atan.md) (5)
|
||||
|
@ -208,10 +208,10 @@ most popular and lonely pages:
|
|||
- [mob_software](mob_software.md) (4)
|
||||
- [less_retarded_software](less_retarded_software.md) (4)
|
||||
- [global_discussion](global_discussion.md) (4)
|
||||
- [gigachad](gigachad.md) (4)
|
||||
- [gaywashing](gaywashing.md) (4)
|
||||
- [friend_detox](friend_detox.md) (4)
|
||||
- [f2p](f2p.md) (4)
|
||||
- [egg_code](egg_code.md) (4)
|
||||
- [dick_reveal](dick_reveal.md) (4)
|
||||
- [deferred_shading](deferred_shading.md) (4)
|
||||
- [crow_funding](crow_funding.md) (4)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# Zoomer
|
||||
|
||||
Zoomers (also *GenZ*, *zombie generation* or *technoslave*) are weird aliens that started to be born instead of real people from around late [1990s](90s.md), they come after [millennials](millennial.md), the last generation of true people to have appeared on [Earth](earth.md). Zoomers are very scary, like slenderman from creepypasta, basically robotic entities born from normal people, no longer having real emotion or normal taste, ability to see what looks good or bad or what's nice and what's degenerated, they are just born to hold a cellphone and [consume](consumerism.md) ads that appear on the display served by the [corporations](corporation.md). One trouble with zoomers is also that no matter where they're born, they're [american](usa.md). Usually they look like the mentioned slenderman: two to three meters tall -- due to having grown up in [21st century](21st_century.md) and only eating genetically modified chicken -- but extremely anorexic and wearing broccoli haircut, constantly looking down into the [smartphone](smartphone.md) which the zoomer's organism needs to survive; without smartphone a zoomer falls into coma and dies within 24 hours. Zoomers are absolute slaves to [technology](tech.md) (without knowing how it works), mental [illnesses](disease.md) (of which they must have at least 10) as well as sexual confusion -- zoomer has no idea what gender or even species he is, he thinks he is a [rabbit](furry.md) hermaphrodite or [transsexual](transsexual.md) fluid or afroamerican jewish spiderman or something, it would just be weird for him to be a normal man or [woman](woman.md). He also thinks only about [sex](sex.md) from the day he is born, he can't watch even a child fairytale without sexually analyzing every scene and painting [rule 34](rule34.md) scenarios in his head, he has addiction to masturbation, porn, [Internet](internet.md), [ads](marketing.md), food, [ricing](ricing.md), TikTok videos and basically just everything he comes to contact with. Zoomer chicks are practically just a walking ass with tiny head on top, they have trousers pulled up below armpits like Clint Eastwood, to showcase that gigantic ass (despite actually protesting sexualization of women).
|
||||
Zoomers (also *GenZ*, *zombie generation* or *technoslave*) are weird aliens that started to be born instead of real people from around late [1990s](90s.md), they come after [millennials](millennial.md), the last generation of true people to have appeared on [Earth](earth.md). Zoomers are very scary, like slenderman from creepypasta, basically robotic entities born from normal people, no longer having real emotion or normal taste, ability to see what looks good or bad or what's nice and what's degenerated, they are just born to hold a cellphone and [consume](consumerism.md) ads that appear on the display served by the [corporations](corporation.md). One trouble with zoomers is also that no matter where they're born, they're [american](usa.md). Usually they look like the mentioned slenderman: two to three meters tall -- due to having grown up in [21st century](21st_century.md) and only dieting genetically modified chicken -- but extremely anorexic and wearing broccoli haircut, constantly looking down into the [smartphone](smartphone.md) which the zoomer's organism needs to survive; without smartphone a zoomer falls into coma and dies within 24 hours. Zoomers are absolute slaves to [technology](tech.md) (without knowing how it works), mental [illnesses](disease.md) (of which they must have at least 10) as well as sexual confusion -- zoomer has no idea what gender or even species he is, he thinks he is a [rabbit](furry.md) hermaphrodite or [transsexual](transsexual.md) fluid or afroamerican jewish spiderman or something, it would just be weird for him to be a normal man or [woman](woman.md). He also thinks only about [sex](sex.md) from the day he is born, he can't watch even a child fairytale without sexually analyzing every scene and painting [rule 34](rule34.md) scenarios in his head, he has addiction to masturbation, [porn](porn.md), [Internet](internet.md), [ads](marketing.md), food, [ricing](ricing.md), TikTok videos and all in all just everything he comes to contact with. Zoomer chicks are practically just a walking ass with tiny head on top, they have trousers pulled up below armpits like Clint Eastwood, to showcase that gigantic ass (despite actually protesting sexualization of women). For some reason they also have ugly faces -- usually the youngest generation is also the prettiest, but this somehow doesn't hold for zoomers, perhaps due to general degradation of the gene pool.
|
||||
|
||||
```
|
||||
.,---._
|
||||
|
|
Loading…
Reference in a new issue