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Miloslav Ciz 2024-10-01 13:26:35 +02:00
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@ -23,6 +23,8 @@ Chess as a game is not and cannot be [copyrighted](copyright.md), but **can ches
**Chess and [IQ](iq.md)/intelligence**: there is a debate about how much of a weight general vs specialized intelligence, IQ, memory and pure practice have in becoming good at chess. It's not clear at all, everyone's opinion differs. A popular formula states that *highest achievable Elo = 1000 + 10 * IQ*, though its accuracy and validity are of course highly questionable. All in all this is probably very similar to language learning: obviously some kind of intelligence/talent is needed to excel, however chess is extremely similar to any other sport in that putting HUGE amounts of time and effort into practice (preferably from young age) is what really makes you good -- without practice even the biggest genius in the world will be easily beaten by a casual chess amateur, and even a relatively dumb man can learn chess very well under the right conditions (just like any dumbass can learn at least one language well); many highest level chess players admit they sucked at math and hated it. As one starts playing chess, he seems to more and more discover that it's really all about studying and practice more than anything else, at least up until the highest master levels where the genius gives a player the tiny nudge needed for the win -- at the grandmaster level intelligence seems to start to matter more. Intelligence is perhaps more of an accelerator of learning, not any hard limit on what can be achieved, however also just having fun and liking chess (which may be just given by upbringing etc.) may have similar accelerating effects on learning. Really the very basics can be learned by literally ANYONE, then it's just about learning TONS of concepts and principles (and automatizing them), be it tactical patterns (forks, pins, double check, discovery checks, sacrifices, smothered mates, ...), good habits, positional principles (pawn structure, king safety, square control, piece activity, ...), opening theory (this alone takes many years and can never end), endgame and mating patterns, time management etcetc. **Chess and [IQ](iq.md)/intelligence**: there is a debate about how much of a weight general vs specialized intelligence, IQ, memory and pure practice have in becoming good at chess. It's not clear at all, everyone's opinion differs. A popular formula states that *highest achievable Elo = 1000 + 10 * IQ*, though its accuracy and validity are of course highly questionable. All in all this is probably very similar to language learning: obviously some kind of intelligence/talent is needed to excel, however chess is extremely similar to any other sport in that putting HUGE amounts of time and effort into practice (preferably from young age) is what really makes you good -- without practice even the biggest genius in the world will be easily beaten by a casual chess amateur, and even a relatively dumb man can learn chess very well under the right conditions (just like any dumbass can learn at least one language well); many highest level chess players admit they sucked at math and hated it. As one starts playing chess, he seems to more and more discover that it's really all about studying and practice more than anything else, at least up until the highest master levels where the genius gives a player the tiny nudge needed for the win -- at the grandmaster level intelligence seems to start to matter more. Intelligence is perhaps more of an accelerator of learning, not any hard limit on what can be achieved, however also just having fun and liking chess (which may be just given by upbringing etc.) may have similar accelerating effects on learning. Really the very basics can be learned by literally ANYONE, then it's just about learning TONS of concepts and principles (and automatizing them), be it tactical patterns (forks, pins, double check, discovery checks, sacrifices, smothered mates, ...), good habits, positional principles (pawn structure, king safety, square control, piece activity, ...), opening theory (this alone takes many years and can never end), endgame and mating patterns, time management etcetc.
{ NOTE (speculative): I think I've heard some research suggested that it's not so much the spatial/visual part of the brain that's responsible for playing chess but rather the language part, it really seems like learning chess might be more similar to learning a foreign language -- it takes about the same time to become "fluent" at chess and the key to being good at it is starting at young age. I.e. the relationship of chess and intelligence is probably similar to that of language learning and intelligence. ~drummyfish }
**[Fun](fun.md) [historical](historical.md) fact**: chess used to be played over [telegraph](telegraph.md), first such game took place probably in 1844. **[Fun](fun.md) [historical](historical.md) fact**: chess used to be played over [telegraph](telegraph.md), first such game took place probably in 1844.
**How to play chess with yourself?** If you have no computer or humans to play against, you may try playing against yourself, however playing a single game against yourself doesn't really work, you know what the opponent is trying to do -- not that it's not interesting, but it's more of a search for general strategies in specific situations rather than actually playing a game. One way around this could be to play many games at once (you can use multiple boards but also just noting the positions on paper as you probably won't be able to set up 100 boards); every day you can make one move in some selected games -- randomize the order and games you play e.g. with dice rolls. The number of games along with the randomized order should make it difficult for you to remember what the opponent (you) was thinking on his turn. Of course you can record the games by noting the moves, but you may want to cover the moves (in which case you'll have to be keeping the whole positions noted) until the game is finished, so that you can't cheat by looking at the game history while playing. If this method doesn't work for you because you can keep up with all the games, at least you know got real good at chess :) { This is an idea I just got, I'm leaving it here as a note, haven't tried it yet. ~drummyfish } **How to play chess with yourself?** If you have no computer or humans to play against, you may try playing against yourself, however playing a single game against yourself doesn't really work, you know what the opponent is trying to do -- not that it's not interesting, but it's more of a search for general strategies in specific situations rather than actually playing a game. One way around this could be to play many games at once (you can use multiple boards but also just noting the positions on paper as you probably won't be able to set up 100 boards); every day you can make one move in some selected games -- randomize the order and games you play e.g. with dice rolls. The number of games along with the randomized order should make it difficult for you to remember what the opponent (you) was thinking on his turn. Of course you can record the games by noting the moves, but you may want to cover the moves (in which case you'll have to be keeping the whole positions noted) until the game is finished, so that you can't cheat by looking at the game history while playing. If this method doesn't work for you because you can keep up with all the games, at least you know got real good at chess :) { This is an idea I just got, I'm leaving it here as a note, haven't tried it yet. ~drummyfish }

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@ -156,4 +156,74 @@ int i;int main(){while(i<100){if(i++)P", ");int a=!(i%3)+!(i%5)*2;if(a)P"FizzBuz
It's almost definitely not minimal but can be a good start. It's almost definitely not minimal but can be a good start.
TODO: comun And here is a completely different approach that's probably not so practical, at least not in most common situations, but may be worth discussing and could get you some style points in the discussion. It works on the principle of [sieve of Eratosthenes](sieve_of_eratosthenes.md), the advantage is it doesn't need ANY DIVISION at all, however it needs more memory (although we can fix this, see below). The idea is basically to first go from 0 to 100 by steps of 3 and mark all numbers we visit as divisible by 3, then do the same for 5, and then finally we go one by one and do the printing -- we know whether each number is divisible by the numbers we are interested in thank to the marks. Here is the base version:
```
#include <stdio.h>
#define NMAX 100
unsigned char divisibility[NMAX + 1];
int main(void)
{
for (int i = 0; i <= NMAX; i += 3) // mark all multiples of 3
divisibility[i] |= 0x01;
for (int i = 0; i <= NMAX; i += 5) // mark all multiples of 5
divisibility[i] |= 0x02;
for (int i = 1; i <= NMAX; ++i)
{
if (i > 1)
printf(", ");
if (divisibility[i])
printf("%s%s",
(divisibility[i] & 0x01) ? "Fizz" : "",
(divisibility[i] & 0x02) ? "Buzz" : "");
else
printf("%d",i);
}
return 0;
}
```
Now let's try to improve this -- we can in fact remove the requirement for the big array in which we mark number divisibility, we can just keep the next multiple of 3 and next multiple of 5 and simply increase them once we reach them. Here is what it could look like:
```
#include <stdio.h>
int main(void)
{
int next3Mult = 3, next5Mult = 5;
for (int i = 1; i <= 100; ++i)
{
int printNum = 1;
if (i > 1)
printf(", ");
if (i == next3Mult)
{
printf("Fizz");
next3Mult += 3;
printNum = 0;
}
if (i == next5Mult)
{
printf("Buzz");
next5Mult += 5;
printNum = 0;
}
if (printNum)
printf("%d",i);
}
return 0;
}
```

4
gnu.md
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@ -35,8 +35,12 @@ GNU has developed an almost unbelievable amount of software, it has software for
- [GNU Core Utilities](gnu_coreutils.md) (coreutils, basic utility programs) - [GNU Core Utilities](gnu_coreutils.md) (coreutils, basic utility programs)
- [GNU Debugger](gdb.md) (gdb, [debugger](debugger.md)) - [GNU Debugger](gdb.md) (gdb, [debugger](debugger.md))
- [GNU Binary Utilities](gnu_binutils.md) (binutils, programs for working with binary programs) - [GNU Binary Utilities](gnu_binutils.md) (binutils, programs for working with binary programs)
- board games:
- [GNU Chess](gnu_chess.md) (strong [chess](chess.md) engine) - [GNU Chess](gnu_chess.md) (strong [chess](chess.md) engine)
- [GNU Go](gnu_go.md) ([go](go.md) game engine) - [GNU Go](gnu_go.md) ([go](go.md) game engine)
- [GNU Backgammon](gnu_backgammon.md) ([backgammon](backgammon.md))
- [GNU shogi](gnu_shogi.md) ([shogi](shogi.md))
- ...
- [GNU Autotools](autotools.md) ([build system](build_system.md)) - [GNU Autotools](autotools.md) ([build system](build_system.md))
- [CLISP](clisp.md) (common [lisp](lisp.md) language) - [CLISP](clisp.md) (common [lisp](lisp.md) language)
- GNU Pascal ([pascal](pascal.md) compiler) - GNU Pascal ([pascal](pascal.md) compiler)

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@ -20,7 +20,7 @@ WORK IN PROGRESS
| [CEO](ceo.md) | capitalist evil oppressor | | [CEO](ceo.md) | capitalist evil oppressor |
| [cloud](cloud.md) computing | clown computing | | [cloud](cloud.md) computing | clown computing |
| [cloudflare](cloudfalre.md) | cuckflare, clownflare, crimeflare | | [cloudflare](cloudfalre.md) | cuckflare, clownflare, crimeflare |
| code of conduct ([COC](coc.md)) | code of coercion, code of censorship | | code of conduct ([COC](coc.md)) | code of coercion, code of censorship, COCK |
| [comun](comun.md) | coomun { One friend suggested this :D ~drummyfish } | | [comun](comun.md) | coomun { One friend suggested this :D ~drummyfish } |
| consume | consoom (see also [coom](coom.md)) | | consume | consoom (see also [coom](coom.md)) |
| content delivery network | [censorship](censorship.md) delivery network | | content delivery network | [censorship](censorship.md) delivery network |
@ -32,6 +32,7 @@ WORK IN PROGRESS
| digital garden | digital swamp | | digital garden | digital swamp |
| digital rights management ([DRM](drm.md)) | digital restrictions management | | digital rights management ([DRM](drm.md)) | digital restrictions management |
| Discord | Discunt | | Discord | Discunt |
| [docker](docker.md) | cocker? bloater? |
| [economy](economy.md) | money religion | | [economy](economy.md) | money religion |
| [encryption](encryption.md) | bloatcryption | | [encryption](encryption.md) | bloatcryption |
| [entrepreneur](entrepreneur.md) | murderer | | [entrepreneur](entrepreneur.md) | murderer |

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@ -1,3 +1,3 @@
# Paywall # Paywall
*BUY PREMIUM MEMBERSHIP TO READ THIS ARTICLE* *PLEASE BUY LRS PREMIUM ACCOUNT TO READ THIS ARTICLE*

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@ -40,7 +40,7 @@ Is there evidence that children can enjoy sex? Sure, tons of it, but this eviden
The fact that they made people believe it is a disorder if your penis can't magically telepathically check a chick's ID and may get erect if she's been born before a date legally established in political region the penis currently resides in shows that at this point an average citizen is more retarded than a braindead chimp. Society believes it is not a disease for a human to [think he's a dog](furry.md) but by law it is considered a disease if by the exact nanosecond of your 18th birthday your brain doesn't magically switch from being attracted to "up to exactly 18" to "exactly from 18 above". The fact that they made people believe it is a disorder if your penis can't magically telepathically check a chick's ID and may get erect if she's been born before a date legally established in political region the penis currently resides in shows that at this point an average citizen is more retarded than a braindead chimp. Society believes it is not a disease for a human to [think he's a dog](furry.md) but by law it is considered a disease if by the exact nanosecond of your 18th birthday your brain doesn't magically switch from being attracted to "up to exactly 18" to "exactly from 18 above".
[Child porn](child_porn.md) is hardcore [censored](censorship.md) on the mainstream Internet, it is forbidden to even posses for personal use (!!!) -- even if you don't pay for it, even if you don't show it to anyone, even if you're not redistributing it, even if you're not hurting anyone, even if you don't even watch it, you're a criminal just if a file of an underage PP resides on your harddrive. The anti-pedo craze has gotten so insanely and unbelievably bad that even cartoon pictures of naked children or photos of children in swimsuits (not even talking about non-sexual photos of naked children) are banned basically everywhere on the internet :D WTF. [LMAO](lmao.md) they even blur just faces of children on TV. Let's repeat that, **children faces are censored in today's society** xD The worst part is that most people comply with such censorship and even support it, it's unbelievable how fucked up the world is. [Child porn](child_porn.md) is hardcore [censored](censorship.md) on the mainstream Internet, it is forbidden to even possess for personal use (!!!) -- even if you don't pay for it, even if you don't show it to anyone, even if you're not redistributing it, even if you're not hurting anyone, even if you don't even watch it, you're a criminal just if a file of an underage PP resides on your harddrive. The anti-pedo craze has gotten so insanely and unbelievably bad that even cartoon pictures of naked children or photos of children in swimsuits (not even talking about non-sexual photos of naked children) are banned basically everywhere on the internet :D WTF. [LMAO](lmao.md) they even blur just faces of children on TV. Let's repeat that, **children faces are censored in today's society** xD The worst part is that most people comply with such censorship and even support it, it's unbelievable how fucked up the world is.
The pedophile witch hunt exists because it is a great political tool. It is an arbitrarily invented (well, maybe not invented but purposefully escalated) victimless crime. By the principles of [fear culture](fear_culture.md) it allows to push things such as hard surveillance and censorship, similarly to other causes such as "war on terror". You're a government or a corporation and want to spy on people chatting? Just make a law requiring mandatory [spyware](spyware.md) in all chat and justify it by "pedophiles" (this is what [EU](eu.md) did). You're against the surveillance law? You must be a pedophile! The witch hunt also allows to immediately cancel anyone uncomfortable. There's a guy who the government doesn't like? Maybe a political competition. Simple, just plant some files on his computer, make up a little story and he's gone. The pedophile witch hunt exists because it is a great political tool. It is an arbitrarily invented (well, maybe not invented but purposefully escalated) victimless crime. By the principles of [fear culture](fear_culture.md) it allows to push things such as hard surveillance and censorship, similarly to other causes such as "war on terror". You're a government or a corporation and want to spy on people chatting? Just make a law requiring mandatory [spyware](spyware.md) in all chat and justify it by "pedophiles" (this is what [EU](eu.md) did). You're against the surveillance law? You must be a pedophile! The witch hunt also allows to immediately cancel anyone uncomfortable. There's a guy who the government doesn't like? Maybe a political competition. Simple, just plant some files on his computer, make up a little story and he's gone.

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@ -58,6 +58,7 @@ Some further examples of soyence:
- Ignoring and/or censoring results of unethical or controversial research, for example the cruel experiment performed by [Nazis](nazi.md), i.e. mixing in political decisions. - Ignoring and/or censoring results of unethical or controversial research, for example the cruel experiment performed by [Nazis](nazi.md), i.e. mixing in political decisions.
- Obsession about words rather than ideas and concepts, e.g. what is a "disorder" and "illness" vs "divergent", emotional arguments about whether Pluto is a "planet" or not etc. - Obsession about words rather than ideas and concepts, e.g. what is a "disorder" and "illness" vs "divergent", emotional arguments about whether Pluto is a "planet" or not etc.
- "Feeling sexually attracted to 17.99 years old chick is a serious mental illness, please consider lobotomy and castration. 18.00 is OK." - "Feeling sexually attracted to 17.99 years old chick is a serious mental illness, please consider lobotomy and castration. 18.00 is OK."
- Number of rapes has escalated by 1000%! (Because we redefined rape to include any interaction of man and woman.)
- "[pedophilia](pedophilia.md) is a mental illness while pure [homosexuality](gay.md) is not" - "[pedophilia](pedophilia.md) is a mental illness while pure [homosexuality](gay.md) is not"
- ... - ...

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@ -3,9 +3,9 @@
This is an autogenerated article holding stats about this wiki. This is an autogenerated article holding stats about this wiki.
- number of articles: 594 - number of articles: 594
- number of commits: 886 - number of commits: 887
- total size of all texts in bytes: 4362641 - total size of all texts in bytes: 4365748
- total number of lines of article texts: 33245 - total number of lines of article texts: 33253
- number of script lines: 294 - number of script lines: 294
- occurrences of the word "person": 8 - occurrences of the word "person": 8
- occurrences of the word "nigger": 93 - occurrences of the word "nigger": 93
@ -28,67 +28,83 @@ longest articles:
- [bloat](bloat.md): 36K - [bloat](bloat.md): 36K
- [internet](internet.md): 36K - [internet](internet.md): 36K
- [raycasting](raycasting.md): 36K - [raycasting](raycasting.md): 36K
- [main](main.md): 32K - [main](main.md): 36K
- [history](history.md): 32K - [history](history.md): 32K
- [random_page](random_page.md): 32K - [random_page](random_page.md): 32K
- [game](game.md): 32K - [game](game.md): 32K
top 50 5+ letter words: top 50 5+ letter words:
- which (2472) - which (2476)
- there (1884) - there (1885)
- people (1691) - people (1691)
- example (1474) - example (1474)
- other (1342) - other (1344)
- number (1244) - number (1244)
- about (1192) - about (1193)
- software (1185) - software (1185)
- program (985) - program (985)
- because (932) - because (932)
- their (909) - their (909)
- would (898) - would (898)
- called (836) - called (838)
- language (834) - language (834)
- something (832) - something (833)
- being (831) - being (831)
- things (818) - things (819)
- numbers (804) - numbers (804)
- simple (783) - simple (783)
- computer (760) - computer (760)
- without (739) - without (741)
- programming (722) - programming (722)
- function (714) - function (714)
- these (690) - these (691)
- however (689) - however (689)
- different (685) - different (685)
- system (656) - system (656)
- world (636) - world (636)
- should (627)
- doesn (627) - doesn (627)
- should (626)
- while (610) - while (610)
- point (598) - point (598)
- games (592) - games (593)
- society (586) - society (586)
- drummyfish (569) - drummyfish (569)
- simply (568) - simply (568)
- still (566) - still (566)
- using (560) - using (562)
- though (553) - though (553)
- possible (550) - possible (551)
- https (529)
- similar (527) - similar (527)
- memory (526) - memory (526)
- https (525)
- course (524) - course (524)
- value (508) - value (508)
- always (507) - always (508)
- technology (501) - technology (501)
- basically (494) - basically (494)
- really (486) - really (487)
- probably (486) - probably (487)
latest changes: latest changes:
``` ```
Date: Sun Sep 29 21:48:44 2024 +0200
acronym.md
disease.md
dramatica.md
drummyfish.md
javascript.md
lgbt.md
main.md
piracy.md
political_correctness.md
race.md
random_page.md
reddit.md
trolling.md
wiki_pages.md
wiki_stats.md
Date: Thu Sep 26 14:28:52 2024 +0200 Date: Thu Sep 26 14:28:52 2024 +0200
atheism.md atheism.md
bilinear.md bilinear.md
@ -112,22 +128,6 @@ Date: Thu Sep 26 14:28:52 2024 +0200
usa.md usa.md
wiki_pages.md wiki_pages.md
wiki_stats.md wiki_stats.md
xxiivv.md
Date: Wed Sep 25 13:26:28 2024 +0200
bootstrap.md
cheating.md
doom.md
duskos.md
fork.md
how_to.md
javascript.md
main.md
number.md
operating_system.md
random_page.md
sjw.md
stereotype.md
wiki_pages.md
``` ```
most wanted pages: most wanted pages:
@ -175,7 +175,7 @@ most popular and lonely pages:
- [math](math.md) (90) - [math](math.md) (90)
- [fight_culture](fight_culture.md) (85) - [fight_culture](fight_culture.md) (85)
- [hacking](hacking.md) (84) - [hacking](hacking.md) (84)
- [shit](shit.md) (82) - [shit](shit.md) (83)
- [free_culture](free_culture.md) (82) - [free_culture](free_culture.md) (82)
- [bullshit](bullshit.md) (82) - [bullshit](bullshit.md) (82)
- [less_retarded_society](less_retarded_society.md) (81) - [less_retarded_society](less_retarded_society.md) (81)