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@ -44,6 +44,8 @@ NOTE 2: See **[how to do projects well](project.md)**.
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| game: [Pokemon](pokemon.md) clone | hard? | | | | catchable monsters game, procedurally generated ones? SAF? | Tuxemon, ... |
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| game: fantasy [RPG](rpg.md) | hard? | | | | Dream: Elder Scrolls clone, also just a dungeon crawler, ... | |
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| game: multiplayer arena shooter | hard | | | | Xonotic died, OpenArena is imperfect, we need a suckless one | OpenArena? |
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| game: Jump King clone (likely SAF) | easier | | | | easy to make, potentially lot of fun | |
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| game: battle simulator clone (3D or 2D)| mid-hard | | | thinking about it | clone Ultimate Epic Battle Simulator | CPU vs CPU in RTS games |
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| game: 3D light-gun shooter (with S3L) | mid | | | | nice relaxation game, not that hard to make | |
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| game: zero player simulators/toys | mid/easier | [procball](procball.md) | drummyfish |done, more is better | games you don't play, just watch, to replace TV, streams etc. | |
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| games: tiny ones | easy | [uTD](micro_td.md), ... | ... |can never have enough| very tiny games, SAF is ideal for this, nice learning project | |
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