Describe soydevs
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math.md
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@ -8,9 +8,7 @@ On the other hand, one does not have be a math PhD in order to be a great progra
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## Overview
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Following are some areas of math one, as a programmer, should be familiar with:
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TODOOOOOOOOOOOOOOOOO
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Following are some areas and topics which a programmer should be familiar with:
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- **basics** (high-school level math): arithmetic, expression simplification, functions, equations, geometry, trigonometry, systems of linear equations, quadratic equations, [complex numbers](complex_number.md), logarithms, analythical geomtery (many problems generalize to intersecions of N-dimensional shapes), [polynomials](polynomial.md) (used in many areas, e.g. error correction codes in networking), ...
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- **advanced notation**: ability to understand the notation that's often used in papers etc. (the big sigma for sum etc.)
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