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@ -57,7 +57,7 @@ Finally a table of some common 3D rendering methods follows, including the most
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The methods may be tagged with the following:
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- *2.5D*: primitive 3D, often called [pseudo 3D](pseudo_3d.md) or fake 3D, having significant limitations e.g. in degrees of freedom of the camera
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- *2.5D*: primitive 3D, often called [pseudo 3D](pseudo3d.md) or fake 3D, having significant limitations e.g. in degrees of freedom of the camera
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- *off*: slow method usually used for offline (non-realtime) rendering (even though they indeed may run in real time e.g. with the help of powerful GPUs)
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- *IO* vs *OO*: [image order](image_order.md) (rendering by pixels) vs [object order](object_order.md) (rendering by objects)
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