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@ -14,7 +14,7 @@ The following are some notable game engines.
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- **[Cube2](cube2.md)**: 3D [voxel](voxel.md) outdoor shooter engine with real-time editable levels, used e.g. in Cube 2: Sauerbraten.
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- **[Godot](godot.md)**: A successful but [bloated](bloat.md) [FOSS](foss.md) ([MIT](mit.md)) [framework](framework.md) engine, alternative to the proprietary [Unity](unity.md) engine, written in [C++](cpp.md), supports many platforms, has 3D/2D graphics and physics engines, scripting in many languages and many "advanced" features. [Capitalist software](capitalist_software.md).
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- *id Tech* engines (engines by [Id software](id_software.md))
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- **id Tech 0**: Simple 2D [raycasting](raycasting.md) engine, written in [ANSI C](C.md), used mainly in [Wolf3D](wolf3d.md) (1992).
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- **id Tech 0**: Simple 2D [raycasting](raycasting.md) engine, written in [ANSI C](c.md), used mainly in [Wolf3D](wolf3d.md) (1992).
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- **id Tech 1**: [BSP](bsp.md) rendering engine used mainly in [Doom](doom.md) and Doom 2.
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- **[Chocolate Doom](chocolate_doom.md)**: Doom engine [fork](fork.md) aiming to be very similar to the vanilla version, even including bugs. Keeps the original [software renderer](sw_rendering.md). Due to keeping it oldschool, this is a very KISS/suckless engine.
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- **[Crispy Doom](crispy_doom.md)**: Slight enhancement of Chocolate Doom: increased resolution ([640x480](640x480.md)) and removed hardcoded engine limits, sometimes also seems to run faster. Along with Chocolate Doom a very KISS/suckless engine.
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@ -35,7 +35,7 @@ The following are some notable game engines.
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- **[SAF](saf.md)**: Official [LRS](lrs.md) library for tiny and simple portable games.
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- **[Torque3D](torque3d.md)**: 3D game engine in [C++](cpp.md).
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- **[proprietary](proprietary.md)** (no go!):
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- **[Build Engine](build_engine.md)**: Old portal rendering "[pseudo 3D](pseudo_3d.md)" engine used mainly in [3D Realms](3d_realms.md) games such as [Duke3D](duke3d.md). It is [source available](source_available.md).
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- **[Build Engine](build_engine.md)**: Old portal rendering "[pseudo 3D](pseudo3d.md)" engine used mainly in [3D Realms](3d_realms.md) games such as [Duke3D](duke3d.md). It is [source available](source_available.md).
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- *id Tech* engines (engines by [Id software](id_software.md))
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- **id Tech 5**: 3D engine used e.g. in Rage and some shitty Wolfenstein games.
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- **id Tech 6**: 3D engine adding [Vulkan](vulkan.md) support, used e.g. in Doom 2016.
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