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@ -88,4 +88,5 @@ The following is a retrospective look on what could have been done better, writt
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- Raycastlib itself has some issues, but those should be addressed separately.
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- The game is really a bit too hard (tho this can easily be changed in settings) and gameplay is not great (like explosions pushing player instantly, not too good, too few items, player often lacks ammo/health, ...), movement inertia could be in vanilla game to make it feel nicer etc.
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- Some of the code is awkward, like `SFG_recomputePlayerDirection` was an attempt at optimization but it's probably optimization in a wrong place that does nothing, ...
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- Some details like having separate arrays for different types of images -- there is no reason for that, it would be better to just have one huge array of all images; maybe even have ALL data in one huge array of bytes.
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- ...
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