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@ -9,7 +9,7 @@ Ways in which your body can suck include:
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- bad smell
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- baldness
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- being a dwarf or giant
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- being albino
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- being albino like a vampire
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- being anorexic
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- being deformed in weird ways
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- being hairy as fuck, like having hair growing out of ears and eyes and shit
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- curved penis
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- dandruffs and all this kinda disgusting shit
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- different length of legs
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- [disease](disease.md)
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- dry skin
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- egg shaped head
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- extra chromosomes look
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- eyes too far apart
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- [fake hair](elon_musk.md)
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- flappy ears like people from the UK
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- flat chest
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- flat feet
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- freckles
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- gigantic or wrong color nipples
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color.md
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color.md
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Color (also *colour*, from *celare*, "to cover") is the perceived visual quality of light that's associated with its [wavelength](wavelength.md)/[frequency](frequency.md) (or mixture of several); for example [red](red.md), [blue](blue.md) and [yellow](yellow.md) are colors. [Electromagnetic](electromagnetism.md) waves with wavelength from about 380 to 750 nm (about 400 to 790 THz) form the **visible spectrum**, i.e. waves our eyes can see -- combining such waves with different intensities and letting them fall on the retina of our eyes gives rise to the perception of color in our brain. There is a hugely deep *color theory* concerned with the concept of color (its definition, description, reproduction, psychological effect etc.). Needless to say colors are extremely important in anything related to visual [information](information.md) such as [art](art.md), [computer graphics](graphics.md), astrophysics, various visualizations or just everyday perception of our world. Color support is sometimes used as the opposite of systems that are extremely limited in the number of colors they can handle, which may be called [monochromatic](monochrome.md), 1bit (distinguishing only two colors), black&white or [grayscale](grayscale.md). Color can be seen to be in the same relation to sight as [pitch](pitch.md) is to hearing.
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Fun fact: in the past some colors were officially called [nigger](nigger.md).
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**How many colors are there?** The number of colors humans can distinguish is of course individual (color blindness makes people see fewer colors but there are also conditions that make one see more colors), then also we can ask what color really means (see below) but -- approximately speaking -- various sources state we are able to distinguish millions or even over 10 million different colors on average. In computer technology we talk about **color depth** which says the number of [bits](bit.md) we use to represent color -- the more bits, the more colors we can represent. 24 bits are nowadays mostly used to record color (8 bits for each red, green and blue component, so called *true color*), which allows for 16777216 distinct colors, though even something like [16 bits](rgb565.md) (65536 colors) is mostly enough for many use cases. Some advanced systems however support many more colors than true color, especially extremely bright and dim ones -- see [HDR](hdr.md).
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**What gives physical objects their color?** Most everyday objects get its color from reflecting only specific parts of the white light (usually sunlight), while absorbing the opposite part of the spectrum, i.e. for example a white object reflects all incoming light, a black one absorbs all incoming light (that's why black things get hot in sunlight), a red one reflects the red light and absorbs the rest etc. This is determined by the qualities of the object's surface, such as the structure of its atoms or its microscopic geometry.
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@ -2,7 +2,7 @@
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*"Imagine no possession"* --John Lennon
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Communism (from *communis* -- common, shared) is a very broad name most generally given to the idea that sharing and equality should be the basic values and principles of a society; as such it is a [leftist](left_right.md) idea falling under [socialism](socialism.md) (if that we take to mean a "focus on wellbeing of people at large"). Many branches, theories, political ideologies and schools of thought have come to grow from this concept, [Marxism](marxism.md), [Leninism](leninism.md), [anarcho communism](ancom.md), primitive communism, Christian communism and [Buddhist](buddhism.md) communism to name only a few -- of course, some of them [good](good.md) and other ones [evil](evil.md), only exploiting the word "communism" as a kind of *brand* (as also often happens e.g. with [anarchism](anarchism.md)). Unfortunately after the disastrous failure of the violent pseudocommunist revolutions of the 20th century, most people came to equate the word communism with oppressive militant regimes, and so we shall stress that **communism is NOT equal to [USSR](ussr.md), Marxism-Leninism, Stalinism or any other form of pseudocommunism**, on the contrary such regimes were rather hierarchical, nationalist, cruel, nonegalitarian and violent, we might even say downright [fascist](fascism.md). Really there is very little difference between Marxist and far right regimes, the difference is essentially just in the name, and so we MUST NEVER think of communism as of Marxism. As for [LRS](lrs.md), we embrace TRUE communism and aim to make unconditional, [selfless](selflessness.md) sharing the basis of our [less retarded society](less_retarded_society.md) -- ideologically this is probably closest to [anarcho communism](ancom.md). **Yes, large communist societies have existed and worked**, for example the [Inca](inca.md) empire worked without [money](money.md) and provided FREE food, clothes, houses, health care, education and other products of collective work to everyone, according to his needs. Many other communities also work on more or less communist principles, see e.g. Jewish kibbutz, Sikhist [langar](langar.md), [free software](free_software.md), or even just most families for that matter. Of course, it's not claimed these societies and groups are or were [ideal](less_retarded_society.md), just that the principles of communism DO work in practice, that communism should be considered a necessary attribute of an ideal society and that such society is not impossible due to impossibility of communism because as we see, it is indeed possible (if anything, only its scalability gets really questioned, and even if global communism was proven to be impossible, who says we are obliged to establish a single global society?). The color [red](red.md) is usually associated with communism and the "hammer and sickle" (U+262D) is taken as its symbol, though that's mostly associated with the evil communist regimes and so its usage by LRS supporters is probably better be avoided.
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Communism (from *communis* -- common, shared) is a very broad name most generally given to the idea that sharing and equality should be the basic values and principles of a society; as such it is a [leftist](left_right.md) idea falling under [socialism](socialism.md) (if that we take to mean a "focus on wellbeing of people at large"). Many branches, theories, political ideologies and schools of thought have come to grow from this concept, [Marxism](marxism.md), [Leninism](leninism.md), [anarcho communism](ancom.md), primitive communism, Christian communism and [Buddhist](buddhism.md) communism to name only a few -- of course, some of them [good](good.md) and other ones [evil](evil.md), only exploiting the word "communism" as a kind of *brand* (as also often happens e.g. with [anarchism](anarchism.md)). Unfortunately, as a consequence of the disastrous failure of the violent pseudocommunist revolutions of the 20th century, most people came to equate the word communism with oppressive militant regimes, and so we shall stress that just like we cannot equate religion with the Catholic Church, **communism is NOT equal to [USSR](ussr.md), Marxism-Leninism, Stalinism or any other form of pseudocommunism**, on the contrary such regimes were rather hierarchical, nationalist, cruel, nonegalitarian and violent, we might even say downright [fascist](fascism.md). Really there is very little difference between Marxist and far right regimes, the difference is essentially just in the name, and so we MUST NEVER think of communism as of Marxism. As for [LRS](lrs.md), we embrace TRUE communism and aim to make unconditional, [selfless](selflessness.md) sharing the basis of our [less retarded society](less_retarded_society.md) -- ideologically this is probably closest to [anarcho communism](ancom.md). **Yes, large communist societies have existed and worked**, for example the [Inca](inca.md) empire worked without [money](money.md) and provided FREE food, clothes, houses, health care, education and other products of collective work to everyone, according to his needs. Many other communities also work on more or less communist principles, see e.g. Jewish kibbutz, Sikhist [langar](langar.md), [free software](free_software.md), or even just most families for that matter. Of course, it's not claimed these societies and groups are or were [ideal](less_retarded_society.md), just that the principles of communism DO work in practice, that communism should be considered a necessary attribute of an ideal society and that such society is not impossible due to impossibility of communism because as we see, it is indeed possible (if anything, only its scalability gets really questioned, and even if global communism was proven to be impossible, who says we are obliged to establish a single global society?). The color [red](red.md) is usually associated with communism and the "hammer and sickle" (U+262D) is taken as its symbol, though that's mostly associated with the evil communist regimes and so its usage by LRS supporters is probably better be avoided.
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Common ideas usually associated with communism are (please keep in mind that this may differ depending on the specific flavor of communism):
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# Easy To Learn, Hard To Master
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"Easy to learn, hard to master" (ETLHTM) is a type of design of a [game](game.md) (and by extension a potential property of any [art](art.md) or [skill](skill.md)) which makes it relatively easy to learn to play while mastering the play (playing in near optimal way) remains very difficult. This stems from a complex system emerging from simple rules, a property typical of [chaotic systems](chaos.md). The opposite is [hard to learn, easy to master](hard_to_learn_easy_to_master.md), although such a property is quite rare; more commonly we encounter either ETLHTM games or games that are both hard to learn and hard to master.
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"Easy to learn, hard to master" (ETLHTM) is a type of [game](game.md) design (and by extension a potential property of any [art](art.md) or [skill](skill.md)) which makes it relatively easy to learn to play while mastering the play (playing in near optimal way) remains very difficult. This stems from a complex system emerging from simple rules, a property typical of [chaotic systems](chaos.md). The opposite is [hard to learn, easy to master](hard_to_learn_easy_to_master.md), although such a property is quite rare; more commonly we encounter either ETLHTM games or games that are both hard to learn and hard to master.
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Among video game we find many examples such as [tetris](tetris.md), [minesweeper](minesweeper.md) or [Trackmania](trackmania.md). The board game of [go](go.md) shows an extreme contrast between simplicity of learning the rules and actually playing well: learning the rules can take just 5 minutes, learning to play on VERY low level usually takes at least weeks and most people won't suffice with their lifetime to reach master levels of play.
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Many examples are found among video games such as [tetris](tetris.md), [minesweeper](minesweeper.md) or [Trackmania](trackmania.md). The board game of [go](go.md) shows an extreme contrast between simplicity of learning the rules and actually playing well: learning the rules can take just 5 minutes, learning a VERY low level of play usually takes at least weeks and most people won't suffice with their lifetime to reach master levels.
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[LRS](lrs.md) sees the ETLHTM design as extremely useful and desirable as it allows for creation of [suckless](suckless.md), simple games that offer many hours of [fun](fun.md), usually with relatively low effort -- if the game is simple in nature, it's also usually simple to program. With this philosophy we get a great amount of value for relatively little effort.
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[LRS](lrs.md) sees the ETLHTM design as immensely useful and desirable as it allows for creation of [suckless](suckless.md), simple games that offer many hours of [fun](fun.md), usually with relatively low effort -- if the game is simple in nature, it's also usually simple to program. With this philosophy we get a great amount of value for relatively little effort.
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The fun in ETLHTM games may also come from **self imposed goals**, another very important and useful concept in games. Self imposed goals are those which the player sets for himself, for example completing the game without killing anyone (so called "pacifist" gameplay) or completing it very quickly ([speedrunning](speedrun.md)), blindfolded etc. Here the game serves only as a platform, a playground at which different games can be played and invented -- inventing games is fun in itself. Again, a game supporting self imposed goals can be relatively simple and offer years of fun, which is extremely cool.
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game.md
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game.md
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A fun take at the very concept of a game is [Nomic](nomic.md), a game in which changing the game rules is part of the game. It leads to all kinds of mindfucks.
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**What does a good game look like?** Purely mathematical [LRS](lrs.md) games (but not only them -- this will apply to real life games also) must be [beautiful](beauty.md) mathematically, it should be very [simple](simple.md) by only having a few rules, but those rules will spawn a whole universe of possibilities so that depth and endless hours of [fun](fun.md) and challenge will emerge -- this we usually call [easy to learn, hard to master](easy_to_learn_hard_to_master.md). It's best if solving the game is [computationally expensive](np_hard.md) so that we can't simply make a program that would solve the game once and for all, it's better if players don't know perfect play and have to look for [heuristics](heuristic.md) for playing efficiently and getting closer and closer to perfect play, without being able to reach it. A good game is [free](free_culture.md), owned by no one, belonging to the people, and lives its own life by relying on **self imposed goals** rather than "content consumption" in form of constant [updates](update_culture.md) and centralized control by some kind of "owner" (as is the case with capitalist games) -- i.e. despite having a goal, the game doesn't try to hard force the player to do something, but rather opens up a nice environment (in which the main goal is but one of many fun things to do) for player's own creativity (once the player beats the game, he may e.g. try to beat it [as fast as possible](speedrun.md), play it with some deliberate limitation, try to play it as bad as possible, combine it with other games etc.). One such nice game is possibly [racetrack](racetrack.md). For competition it's probably best if the game is symmetric, i.e. all players have (at least as much as possible) equal conditions (same weapons, same goals, ...) -- this ensures that the game always stays balanced, even when new tricks are being discovered as these can be utilized by all players. It's also good to prevent opening theory, i.e. the necessity to extensively study and memorize opening moves -- which is infamously an issue in [chess](chess.md) -- this can be prevented for example by randomizing starting positions, having many different "maps" to play on etc.
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**What does a good game look like?** Purely mathematical [LRS](lrs.md) games (but not only them -- this will apply to real life games also) must be [beautiful](beauty.md) mathematically, it should be very [simple](simple.md) by only having a few rules, but those rules will spawn a whole universe of possibilities so that depth and endless hours of [fun](fun.md) and challenge will emerge -- this we usually call [easy to learn, hard to master](easy_to_learn_hard_to_master.md). It's best if solving the game is [computationally expensive](np_hard.md) so that we can't simply make a program that would solve the game once and for all, it's better if players don't know perfect play and have to look for [heuristics](heuristic.md) for playing efficiently and getting closer and closer to perfect play, without being able to reach it. A good game is [free](free_culture.md), owned by no one, belonging to the people, and lives its own life by relying on **self imposed goals** rather than "content consumption" in form of constant [updates](update_culture.md) and centralized control by some kind of "owner" (as is the case with capitalist games) -- i.e. despite having a goal, the game doesn't try to hard force the player to do something, but rather opens up a nice environment (in which the main goal is but one of many fun things to do) for player's own creativity (once the player beats the game, he may e.g. try to beat it [as fast as possible](speedrun.md), play it with deliberately chosen limitations, try to play it as bad as possible, combine it with other games etc.). One such nice game is possibly [racetrack](racetrack.md). For competition it's probably best if the game is symmetric, i.e. all players have (at least as much as possible) equal conditions (same weapons, same goals, ...) -- this ensures that the game always stays balanced, even when new tricks are being discovered as these can be utilized by all players. It's also good to prevent opening theory, i.e. the necessity to extensively study and memorize opening moves -- which is infamously an issue in [chess](chess.md) -- this can be prevented for example by randomizing starting positions, having many different "maps" to play on etc.
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**Games that aim for photorealistic graphics are by definition garbage and are PHYSICALLY UNPLAYABLE**. Even if it was otherwise the best game in the universe, once it tries to have photorealistic graphics it negates everything else, the game must be thrown to trash and cannot ever be touched. Aiming for photorealism in video games is like aiming for photorealism in fine art or aiming for faithfully capturing real life in movies, it shows absolute lack of understanding of the area. The only thing that matters in graphics is aesthetics and utility. Anyone who even slightly disagrees with this is an absolute cock sucker idiot and should distance from games forever.
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lmao.md
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lmao.md
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- In 2007 [Wikipedia](wikipedia.md) banned the whole country of Qatar because their vandalism filter blocked the single [IP address](ip_address.md) 82.148.97.69 through which Qatar accesses the Internet, which causes a shitton of [lulz](lulz.md).
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- { I've seen a screenshot of code in which some guy exited the program by intentionally dividing by zero, the comment said it was the easiest way. ~drummyfish }
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- Around 2015 some [niggas](nigger.md) got enraged when Google Photos tagged them as gorillas.
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- The MMORPG *New World* by *Amazon Games* was programmed by retards (probably some diversity team) who made the client authoritative which allowed for [fun](fun.md) such as becoming invincible by draggine the game window or duplicate currency with lag switches.
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- The MMORPG *New World* by *Amazon Games* was programmed by [retards](retard.md) (probably some diversity team) who made the client authoritative which allowed for [fun](fun.md) such as becoming invincible by draggine the game window or duplicate currency with lag switches.
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- In 2016 there was a progaming team in Halo called Mi Seng which in a broadcast game did a pretty funny thing: when they were leading they went into hiding in buggy spots and then just did nothing until the time ran out. Normies were crying, the commentators were pretty awkward, they considered this "unethical" xD We consider it pretty cool.
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- In 2016 [Micro$oft](microsoft.md) released a Twitter [AI](ai.md) bot called Tay which was made to teach itself how to talk from the text on the Internet. It can be guessed it quickly became extremely racist and enraged waves of [SJW](sjw.md)s so they had to shut it down.
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- The 2009 launch of [Pokemon](pokemon.md) Platinum saw one of the coolest [trollz](trolling.md) ever: during the event someone (who actually wasn't caught but it's speculated it was a guy cosplaying as a Team Rocket) created photoshopped flyers announcing there would be an "official" giveaway of a special Pokemon. The wifi was of course coming from the perpetrator's device and when the kids collected the Pokemon, they received a Gengar named [Nigger](nigger.md) with [stereotypical](stereotype.md) moves such as "thief" and "sucker punch".
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- The 2009 launch of [Pokemon](pokemon.md) Platinum saw one of the coolest [trollz](trolling.md) ever: during the event someone (who actually wasn't caught but it's speculated it was a guy cosplaying as a Team Rocket) created photoshopped flyers announcing there would be an "official" giveaway of a special Pokemon. The wifi was of course coming from the perpetrator's device and when the kids collected the Pokemon, they received a Gengar named [Nigger](nigger.md) with [stereotypical](stereotype.md) moves such as "thief" and "sucker punch". FUCKING KEK.
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- There are many funny stories from [4chan](4chan.md). In 2012 they made masses of Justin Bieber fans shave their heads by spreading fake news that Bieber had cancer under the hashtag #BaldForBieber. In 2013 they made a similarly funny prank by making Justin Bieber fans cut themselves with another faked campaign #CuttingForBieber. In 2013 they made a huge number of Appletoddlers destroy their [iPhones](iphone.md) with fake ads that promoted a new "feature" that makes the phone waterproof via a software update. Similarly in 2014 they spread fake ads about a new iPhone "feature" that would let users charge their phones in a microwave. 4chan also hijacked many internet polls such as the Mountain Dew's poll for naming their new drink in 2012: people from 4chan raided the poll and chose the name "Hitler Did Nothing Wrong", with names such as "Diabeetus" or "Soda" as followers. Another raided poll was that of Talor Swift about at which school she should perform -- 4chan mass voted for a school for deaf children which eventually won (Taylor Switch handled it by donating money to the school). 4chan also chose North Korea as a country for Justin Bieber's tour. Another hilarious story is from 2006 when 4chan raided the Habbo Hotel (a MMO game mostly for children); they made shitton of black characters with afros, went around blocking players from accessing game areas, grouping to form swastikas and famously blocking a hotel pool with the sign "Pool's closed due to AIDS".
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- In 2022 a proprietary "[smart](smart.md) home" company Insteon got into financial trouble, shut down its servers and left people without functioning houses.
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- In the 1985 book *Big Score: The Billion-Dollar Story: The Billion-Dollar Story of Silicon Valley* there is a nice chapter talking about the manufacturing of integrated chips that explains how the process is (or at least used to be) very unpredictable and how it's basically astrology for the managers to try to predict and maximize the yield rates (the percentage of manufactured chips that function correctly). There were companies whose research showed the number of good chips correlated with the phases of the Moon, another one found that chips were destroyed by tiny droplets of piss on the hands of workers who didn't wash their hands and that [women](woman.md) workers during menstruation destroyed more chips because of the increased amount of oil secreted from their hands.
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- Absolutely epic trollz were performed sometime in early 2020s by tinyviolin69 in [World of Warcraft](wow.md), most notable of them was probably the following. He played on the hardcore server where character deaths are permanent, i.e. if you put 10000 hours into leveling and gearing up an epic character and then die in any way, even by slipping on a slightly higher cliff, it's all lost, you must start over. The guy leveled up a high level character, entered a guild, gained their trust and then, in a raid that was carefully planned and discussed for hours so that no one would die, he deliberately fucked up so that basically everyone died :D He practically destroyed years worth of "work" of many children that day, they all cried like little babies. We applaud this, it's very stupid for anyone to attach to a video game like these children, AND especially to a permadeath game. The game is also gay as fuck, this is the only fun that can be had in it nowadays.
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- Some parents [trolled](trolling.md) their children by giving them the same name lol, see [this](https://old.reddit.com/r/namenerds/comments/5wltvf/same_first_name_for_siblings/?rdt=42972).
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- In 2024 the twitter account of Greta Thunberg's father, Svante Thunberg, was hijacked by soyjak.party and started posting some funny stuff about [niggas](nigger.md), telling Greta she was adopted, offending journalists in DMs and so on.
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- In 2022 a [chess](chess.md) playing robot was playing a 7 year old child, the robot wanted to grab a piece but took the kid's finger and broke it lol.
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- In 2022 a [chess](chess.md) playing robot was playing a 7 year old child, the robot wanted to grab a piece but instead took the kid's finger and broke it lol. WHAT A MARVELOUS DAY.
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- ...
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## See Also
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No, there is no such thing as a "non-intrusive ad" or "ethical marketing", fucking capitalists are trying to introduce a sense of guilt for not wanting to undergo daily brainwashing. The only non-intrusive ad is that which you don't see or hear at all. Just [block](adblock.md) all that shit if you can, stay healthy and be happy.
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Watching ads leads to extremely fast onset of dementia and brain cancer. Making ads means you already have dementia.
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Watching ads leads to extremely fast onset of dementia and brain cancer. Making ads means you already have dementia.
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## See Also
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- [waterboarding](waterboarding.md)
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- [brainwashing](brainwashing.md)
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- [propaganda](propaganda.md)
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## See Also
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- [nigeria](nigeria.md)
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- [niggeria](niggeria.md)
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- [niger](niger.md)
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- [nigger](nigger.md)
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- **Nigger in the Wonderland**, an old [game](game.md).
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- **Alabama Nigger**, a famous song.
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- Memorable movie quotes such as the Pulp Fiction's rant about dead nigger storage.
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- Echinacea plant is colloquially called *wild niggerhead*.
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- ...
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{ LOL take a look at this https://encyclopediadramatica.online/Nigger, another take at https://wiki.soyjaks.party/Nigger. Another website: http://niggermania.com. Also https://www.chimpout.com. Another one: http://www.nigrapedia.com. ~drummyfish }
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{ LMAO I just almost shat myself, I heard someone in a video say "vertically challenged", with a COMPLETELY SERIOUS FACE -- I was like WTF is that, it was a bit of a headscratcher for me till I looked it up on the net and found it just means someone who is short :'D I fucking can't anymore with this shit. Bruh I wonder what horizontally challenged would mean, is it like someone who's real fat? ~drummyfish }
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## List Of Insults
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Here is a small insult thesaurus. { The moby-thesaurus package for [dict](dict.md) can be used to get some more insults. ~drummyfish }
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abomination, alibaba, anus, ape, assburger, asshole, ballsucker, bastard, bitch, blockhead, [boomer](boomer.md), braindead, burden, buttfucker, [capitalist](capitalism.md), castrato, chicken shit, chink, ching chong, chimp, cocksucker, clown, coon, crap, creep, cretin, cripple, cuck, cunt, cyclope, degenerate, dement, dickhead, dipshit, disgusting, dumbass, dummy, dwarf, egghead, eunuch, excrement, faggot, failed abortion, failure, fart, fat, fetus, [feminist](feminism.md), filth, fool, freak, fucker, garbage, gator bait, [gay](gay.md), gimp, gender bender, goblin, goon, gorilla, half-cattle, [Hitler](hitler.md), hoe, homo, idiot, imbecile, inbreeder, jackass, jerk, [kike](kike.md), kebab, king kong, landwhale, leech, lesbo, libtard, loser, maggot, manchild, menstruator, midget, monkey, moron, motherfucker, mudblood, mummy, mutant, neanderthal, [nigger](nigger.md), [noob](noob.md), [NPC](npc.md), normie, ogre, orc, oven dodger, oxygen thief, pain in the ass, pajeet, peasant, pidor, piece of shit, pig, pisshead, potato, prick, puke, pussy, quasimodo, rapist, rat, redneck, [retard](retard.md), rubbish, sandnigger, scat, schizo, scum, shemale, shirt lifter, [shit](shit.md), shitskin, simp, sissy, skeleton, skunk, slave, smelly, slut, snot, son of a bitch, stupid, soyboy, stinker, subhuman, sucker, terrorist, titsucker, trash, triffid, troon, turd, ugly, vegetable, voldemort, waste, weirdo, wimp, witch, whore, worm, yankee, [zoomer](zoomer.md)
|
||||
|
||||
**Insult generators** can be made for example using [regular expressions](regex.md) such as `(ass|butt|dick|cum|shit|fuck|soy|dumb|fat|crap|gay|skunk|jew|mud|cock|leech|jerk|dog)(head|wipe|nigger|whore|slut|tard|butt|boy|clown|bubble|turd|rat|pig|muggle|fart|fail|sucker)`.
|
||||
|
||||
The **secret of an effective insult** is not in maximizing vulgarity -- a common beginner mistake of many [Internet](internet.md) noobs -- but in hitting a sensitive spot. This can be for example someone's [body abnormality](body_shaming.md), [race](race.md), shameful event that happened to him, but perhaps most effective is targeting one's closest family such as parents or children. If you tell someone he's shit, nobody gives one, but if you say he must have been bred from cow diarrhea mixed with dog puke, he'll probably get a bit upset as you're now targeting his parents and culturally he's supposed to "defend them". A megainsult may combine all the above and focus for example on a disability of the target's child. which is almost guaranteed to provoke physical violence. Targeting someone's religion (especially [Islam](islam.md)) may result in [death](death.md).
|
||||
|
||||
## See Also
|
||||
|
||||
- [bodyshaming](body_shaming.md)
|
||||
- [heresy](heresy.md)
|
||||
- [orthodoxy](orthodoxy.md)
|
||||
- [stupidity](stupidity.md)
|
||||
|
|
3677
random_page.md
3677
random_page.md
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Load diff
|
@ -2,7 +2,7 @@
|
|||
|
||||
Le Reddit, established in 2005, [marketing](marketing.md) itself as the "frontpage of the [Internet](internet.md)", also known as the *Internet Superhero Headquarters*, was an immensely successful, popular and also a quite enjoyable website for sharing links, ideas and leading discussions about them, before it got absolutely destroyed by [capitalists](capitalism.md) right before they year 2020. It used to be a forum with great amount of [free speech](free_speech.md) (see e.g. [beatingWomen subreddit](https://web.archive.org/web/20110429073233/reddit.com/r/beatingwomen)) and with quite enjoyable, plain user interface; in a swift turn of events however it flipped completely over and is now among the worst, most [censored](censorship.md) sites on the whole [web](www.md), a place [toxic](toxic.md) with [SJW](sjw.md) fumes and its site is literally unusable for the amount of [bloat](bloat.md) and [ads](marketing.md) it employs. Never visit the site again even if it's a matter of life and death.
|
||||
|
||||
Reddit users are the kind of pseudorebels, wannabe Internet "superheroes" that copy paste all mainstream opinions into their brains and [repeat them without thinking](npc.md), the sort of absolutely insignificant (but the more harmful kind of) people who think they deserve a medal for changing a profile picture or sharing an "unpopular" opinion on [Facebook](facebook.md), like "I actually think [piracy](piracy.md) is not always bad! Take this [corporations](corporation.md)!". [Nowadays](21st_century.md) reddit users are already exclusively [SJWs](sjw.md), all the popular post are attempts at [virtue signaling](virtue_signaling.md) and circlejerking about [liberalism](liberalism.md), you'll find annoying propaganda inserted into absolutely unrelated subreddits, e.g. in a subreddit for sharing interesting pictures the all time top post will be something like a motivational tweet by Zelenski or some other [gay](gay.md) (of course there are now annoying sponsored posts inserted in too, literally makes you wanna [kill yourself](kys.md)). Very infamous are for example reddit [atheists](atheism.md) who are very enlightened by Neil De Grass documentaries, they don't understand how a medieval peasant could believe in irrational things, conform to orthodox preaching and participate in witch hunts, but if you suggest [removing the age of consent](pedophilia.md) or opposing [feminism](feminism.md) they pick up the torches and go full angry mob yelling "Stone that heretic to death!" That's because they're just trained to react to [key words](shortcut_thinking.md), they can't do much more. Again, they're just NPCs, don't expect any thought or brain activity.
|
||||
Reddit users are the kind of pseudorebels, keyboard warriors, wannabe Internet "superheroes" that copy paste all mainstream opinions into their brains and [repeat them without thinking](npc.md), the sort of absolutely insignificant (but the more harmful kind of) people who think they deserve a medal for changing a profile picture or sharing an "unpopular" opinion on [Facebook](facebook.md), like "I actually think [piracy](piracy.md) is not always bad! Take this [corporations](corporation.md)!". [Nowadays](21st_century.md) reddit users are already exclusively [SJWs](sjw.md), all the popular post are attempts at [virtue signaling](virtue_signaling.md) and circlejerking about [liberalism](liberalism.md), you'll find annoying propaganda inserted into absolutely unrelated subreddits, e.g. in a subreddit for sharing interesting pictures the all time top post will be something like a motivational tweet by Zelenski or some other [gay](gay.md) (of course there are now annoying sponsored posts inserted in too, literally makes you wanna [kill yourself](kys.md)). Very infamous are for example reddit [atheists](atheism.md) who are very enlightened by Neil De Grass documentaries, they don't understand how a medieval peasant could believe in irrational things, conform to orthodox preaching and participate in witch hunts, but if you suggest [removing the age of consent](pedophilia.md) or opposing [feminism](feminism.md) they pick up the torches and go full angry mob yelling "Stone that heretic to death!" That's because they're just trained to react to [key words](shortcut_thinking.md), they can't do much more. Again, they're just NPCs, don't expect any thought or brain activity.
|
||||
|
||||
Before the infamous censorship wave circa 2019 reddit used to be quite a beautiful place to behold, truly an experience unlike anything else (maybe a bit comparable to [Usenet](usenet.md)). { I used to actually love reddit, sad it died. ~drummyfish } It's hard to sum up to someone who didn't experience reddit back then, it found a great mix of excellent ideas that just worked great together, a combination mainly of [free speech](free_speech.md) (that's completely gone now, it's almost comical to remember reddit used to be one of the "bastions of free speech" back then), nice minimalist user interface (also gone now), having many subforums for all kinds of niche communities, even the smallest you can imagine (like people who like round objects or people who try to talk without using some specific letter because they hate it etc.), sharing of [interesting](interesting.md) links and/or ideas, having a non-traditional comment system structured as a [tree](tree.md) and letting people vote on both posts and individual comments to bring up the ones they found most valuable (i.e. informative, funny, interesting etc.). Users also gathered so called "karma", a kind of points they accumulated for getting upvotes, so users had some sort of "level" -- the more karma, the more "elite" the user was (users could also gift so called *reddit gold* for excellent posts, basically giving the user a free premium account for a while); this often led to so called **karma whoring**, i.e. things like [clickbaits](clickbait.md), virtue signaling posts and basically the lame stuff you'd often see on [Facebook](facebook.md), something highly criticized for example by [4chan](4chan.md). Anyway, reddit was like an whole new Internet within the Internet, it was just a place where you could spend hours searching and discovering things you didn't even know you wanted to find -- any hobby or any detail you had a morbid curiosity about you could dig up on reddit, you could find large interviews with ambulance drivers who told fascinating stories they saw during their careers, schizophrenic people answering questions like "can you walk through the imaginary people you see?", discussions like "what's the weirdest thing that happened to you as a beekeeper", people digging out extremely weird videos on YouTube, solving mysteries in video games, even famous people like Barak Obama took part in reddit IAMA interviews and just answered all the weird questions the internet asked them. There were also porn communities and controversial communities like *r/watchpeopledie* where users just shared videos of people dying { This was my favorite, seeing people die and suffer was actually what led me to completely reject all violence later on in my life. ~drummyfish }. This was sort of the vanilla reddit experience. However, as they always do, money and [pseudoleftists](pseudoleft.md) soon swiftly killed all of this, a few greedy faggots just destroyed it all so that they could get even richer than they already were.
|
||||
|
||||
|
|
|
@ -205,3 +205,7 @@ int main(void)
|
|||
return 0;
|
||||
}
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
- [Langton's ant](langtons_ant.md)
|
2
rock.md
2
rock.md
|
@ -5,7 +5,7 @@ Rocks and stones are natural formations of minerals that can be used to create t
|
|||
```
|
||||
____
|
||||
__..--' ''-.
|
||||
/ ' .-'"\
|
||||
/ ' , .-'"\
|
||||
{ . \_. ; \
|
||||
) / , ':. |
|
||||
( : . '"}
|
||||
|
|
|
@ -206,7 +206,7 @@ Some stereotypes are:
|
|||
- very spiritual, mentally advanced, calm and balanced, deep insight and wisdom about philosophical questions
|
||||
- **[black](nigger.md)** (also negro):
|
||||
- unintelligent, stupid, uneducated, primitive, poor, dirty, thieves and criminals
|
||||
- physically fit, good at sports, run very fast
|
||||
- physically fit, good at sports, run very fast, play basketball
|
||||
- good at music, especially rhythmic music and jazz
|
||||
- fathers leave their children
|
||||
- all look the same, similar to monkeys
|
||||
|
|
14
tas.md
14
tas.md
|
@ -10,14 +10,20 @@ TAS does NOT allow hacking the game in other ways than what's possible to achiev
|
|||
|
||||
TAS runs coexist alongside RTA (non-TAS) runs as separate categories that are beneficial to each other: RTA runners come up with speedrunning techniques that TAS programmers can perfectly execute and vice versa, TAS runners many times discover new techniques and ideas for RTA runners (for example the insane discovery of groundbreaking noseboost when TAS was introduced to Trackmania). In fact RTA and TAS runners are many times the very same people. Of course if you submit a TAS run in RTA category, you'll be seen as a [cheater](cheating.md).
|
||||
|
||||
Creating a TAS is not an easy task, it requires great knowledge of the game (many times including its code) and its speedrunning, as well as a lot of patience and often collaboration with other TASers, sometimes a TASer needs to also do some [programming](programming.md) etc. TASes are made *offline* (not in real time), i.e. hours of work are required to program minutes or even seconds of the actual run. Many paths need to be planned and checked. Compared to RTAs, the focus switches from mechanical skills towards skillful mathematical analysis and planning. While RTA runs besides skill and training also require risk planning, i.e. sometimes deciding to do something in a slower but safer way to not ruin a good run, TAS can simply go for all the fastest routes, no matter how risky they are, as there is certainty they will succeed. Besides this some technological prerequisites are necessary: the actual tools to assist with creation of the TAS. For many new [proprietary](proprietary.md) games it is extremely difficult to develop the necessary tools as their source code isn't available, their assembly is obscured and littered with "anti-cheating" malware. Many "[modern](modern.md)" (even [FOSS](foss.md)) games are additionally badly programmed and e.g. lacking a [deterministic](determinism.md) physics, which makes precise TASing almost impossible (as the traditional precise crafting of inputs requires deterministic behavior). The situation is better with old games that are played in [emulators](emulator.md) such as [DOS](dos.md) games ([Doom](doom.md) etc.) or games for consoles like [GameBoy](gameboy.md) -- [emulators](emulator.md) can give us a complete control over the environment, they allow to save and load the whole emulator state at any instant, we may slow the time down arbitrarily, rewind and script the inputs however we wish (an advanced technique includes e.g. [bruteforcing](brute_force.md): exhaustively checking all possible combinations of inputs over the following few frames to see which one produces the best time save). In games that don't have TAS tools people at least try to do the next best thing with **segmented speedruns** (e.g. stitching together world record runs of each game level).
|
||||
Creating a TAS is not an easy task, it requires exceptional knowledge of the game (many times including its code) and its speedrunning, as well as a lot of patience and often collaboration with other TASers, sometimes a TASer also has to do some [programming](programming.md) to [brute force](brute_force.md) check many possible inputs etc. It could probably be said that constructing an ideal TAS for a typical game is an [NP hard](p_vs_np.md) problem, so it can't be easily solved mathematically, creativity and a lot of effort is required. TASes are made *offline* (not in real time), i.e. hours of work are required to program minutes or even seconds of the actual run. Many paths need to be planned and checked. Compared to RTAs, the focus switches from mechanical skills towards skillful mathematical analysis and planning. While RTA runs besides skill and training also require risk planning, i.e. sometimes deciding to do something in a slower but safer way to not ruin a good run, TAS can simply go for all the fastest routes, no matter how risky they are, as there is certainty they will succeed. Besides this some technological prerequisites are necessary: the actual tools to assist with creation of the TAS. For many new [proprietary](proprietary.md) games it is extremely difficult to develop the necessary tools as their source code isn't available, their assembly is obscured and littered with "anti-cheating" malware. Many "[modern](modern.md)" (even [FOSS](foss.md)) games are additionally badly programmed and e.g. lacking a [deterministic](determinism.md) physics, which makes precise TASing almost impossible (as the traditional precise crafting of inputs requires deterministic behavior). The situation is better with old games that are played in [emulators](emulator.md) such as [DOS](dos.md) games ([Doom](doom.md) etc.) or games for consoles like [GameBoy](gameboy.md) -- [emulators](emulator.md) can give us a complete control over the environment, they allow to save and load the whole emulator state at any instant, we may slow the time down arbitrarily, rewind and script the inputs however we wish (an advanced technique includes e.g. [bruteforcing](brute_force.md): exhaustively checking all possible combinations of inputs over the following few frames to see which one produces the best time save). In games that don't have TAS tools people at least try to do the next best thing with **segmented speedruns** (e.g. stitching together world record runs of each game level).
|
||||
|
||||
**TAS can make more sense and be a better spent time than RTA runs**, especially as RTA runs get so extremely optimized that further improvement will basically depend solely on getting extremely lucky in pulling off a single continuous chain of extremely hard techniques that will make achieving a new record only a matter of putting gargantuan numbers of hours to mindlessly grind over and over -- even with the highest skill chance plays the biggest role, that's why grinding is needed. This high level of optimization is already present in many games now -- many have become only about long hours of grinding, repeating the same learned mechanical movements over and over without thinking much, and this makes human basically a machine, a trained monkey put in front of a camera trying to hit a 1 in a million jackpot so that he starts crying which makes the audience emotional and they give him money. In reality this is no longer different from the human just flipping a coin, waiting to get N heads in a row: there is no value in wasting effort this way, a machine can do instantly what the human is trying to do for hundreds of hours, it's nothing more than a circus of wanting to see a human basically by pure chance imperfectly repeat what the machine did. At this point we must say that's enough, this is how far humans got, now let's move to TAS. TAS makes people actually think, analyze and be creative again, it is how speedrunning can be sustained once RTA runs are over. However even TAS can reach its peak, it is possible (at least with some games) to mathematically solve them, finding the completely best solution with 100% certainty, ending all kinds of traditional speedrunning. It is also possible TAS will eventually stagnate in similar ways RTA runs do: by just needing tremendous amounts of energy for further progress (such as CPU time for brute forcing new options) -- here we should again stop voluntarily, there is no point in wasting tremendous resources on something so insignificant as seeing how an obscure game can be finished one millisecond faster. Just move on to another game, or find a different challenge in the same game.
|
||||
**TAS can make more sense and be a better spent time than RTA runs**, especially as RTA runs get so extremely optimized that further improvement will basically depend solely on getting astronomically lucky in pulling off a single continuous chain of extremely hard techniques that will make achieving a new record only a matter of putting gargantuan numbers of hours to mindlessly grind over and over until hitting the jackpot -- even with the highest skill chance plays the biggest role, that's why grinding is needed. This high level of optimization is already present in many games now -- many have become only about long hours of grinding, repeating the same learned mechanical movements over and over without thinking much, and this makes human basically a machine, a trained monkey put in front of a camera trying to hit a 1 in a million jackpot so that he starts crying which makes the audience emotional and they give him money. In reality this is no longer different from the human just flipping a coin, waiting to get N heads in a row: there is no value in wasting effort this way, a machine can do instantly what the human is trying to do for hundreds of hours, it's nothing more than a circus of wanting to see a human basically by pure chance imperfectly repeat what the machine did. At this point we must say that's enough, this is how far humans got, now let's move to TAS. TAS makes people actually think, analyze and be creative again, it is how speedrunning can be sustained once RTA runs are over. However even TAS can reach its peak, it is possible (at least with some games) to mathematically solve them, finding the completely best solution with 100% certainty, ending all kinds of traditional speedrunning. It is also possible TAS will eventually stagnate in similar ways RTA runs do: by just needing tremendous amounts of energy for further progress (such as CPU time for brute forcing new options) -- here we should again stop voluntarily, there is no point in wasting tremendous resources on something so insignificant as seeing how an obscure game can be finished one millisecond faster. Just move on to another game, or find a different challenge in the same game.
|
||||
|
||||
A libre [game](game.md) (under [CC0](cc0.md)!) called [Lix](lix.md), a clone of [Lemmings](lemmings.md) is kind of based on making TAS runs, and it's excellent! In the game, like in original Lemmings, one has to manage a group of units to cooperate in overcoming obstacles and so get safely to the level exit; however, unlike Lemmings, Lix incorporates a replay system so the player may not just pause the game, accelerate or slow down the time, but also rewind back and issue commands perfectly on any any given frame. The game also shows to the player all necessary info like exact frame number, exact survivable jump height etc., so winning a level doesn't depend on fast reaction time, good estimate or grinding attempts over and over until one doesn't make any mistake -- no, solving the level is purely about thinking and finding the mathematical solution. Once one knows how to get to the exit, it's easy to program in any complex sequence of actions, and of course then he can rewatch it in real time and get this kind of rewarding movie in which everything is performed perfectly. Lix is really an excellent example of how TAS is not just 3rd party hacking of the game but inherent part of the original game's design, one that takes the fun to the next level.
|
||||
|
||||
There also exists a term *tool assisted superplay* which is the same principle as TAS but basically with the intention of just flexing, without the goal of finishing the game fast (e.g. playing a [Doom](doom.md) level against hundreds of enemies without taking a single hit).
|
||||
There also exists a term *tool assisted superplay* which is the same principle as TAS but basically with the intention of just flexing, without the goal of finishing the game fast (e.g. playing a [Doom](doom.md) level against hundreds of enemies without taking a single hit). The concept of TAS is further taken to yet higher levels by some, for example there are lunatics who make TAS runs of two games at once (i.e. finding inputs that finish two different games as fast as possible), or such who try to find inputs that will always finish a certain game with any possible random [seed](seed.md).
|
||||
|
||||
Some idiots are against TASes for various reasons, mostly out of fear that TASers will use the tools to [CHEAAAAAAAT](cheating.md) in RTAs or that TASes will make the human runners obsolete etc. That's all bullshit of course, it's like being against computers out of fear they would make human calculators obsolete. Furthermore TASes always coexist perfectly peacefully with RTA runs as can e.g. be seen in the case of [Trackmania](trackmania.md) -- in 2021 TAS tools started to appear for Trackmania and many people feared it would kill the game's competition, however after the release of the tools no such disaster happened, TAS became hugely popular and now everyone loves it, human competition happily continues, plus the development of the tools actually helped uncover many cheaters among the top players (especially Riolu who was forced to leave the scene, this caused a nice drama in the community).
|
||||
|
||||
We could even go as far as to say that morally TAS is the superior way of speedrunning as it puts humans in the role or thinkers rather than treating them as wannabe machines who waste enormous amounts of time on grinding real time runs with arbitrary obstacles (such as requiring a run to not be spliced etc.), which a real machine can simply do instantly and perfectly. There is really no point in someone spending 10000 hours of life on getting lucky and nailing a series of frame perfect keypresses when a computer can do this in 1 second.
|
||||
We could even go as far as to say that morally TAS is the superior way of speedrunning as it puts humans in the role or thinkers rather than treating them as wannabe machines who waste enormous amounts of time on grinding real time runs with arbitrary obstacles (such as requiring a run to not be spliced etc.), which a real machine can simply do instantly and perfectly. There is really no point in someone spending 10000 hours of life on getting lucky and nailing a series of frame perfect keypresses when a computer can do this in 1 second.
|
||||
|
||||
Yet another recent controversy arose in Trackmania with so called **low input** runs. Here firstly a TAS is made to finish a track very fast by exploiting a [bug](bug.md) that shoots the racecar right into the finish, and this is done so that the run requires only very few precisely timed key presses after start. Normally TAS runs are practically impossible to be reproduced by humans, but once there are only few keys to be pressed, it becomes very doable and practically reduces the task to a rhythm game. The player just has to learn when to press the keys and then grind until he hits them on exact frames, and he can even do this blindfold, without even knowing anything about the game. Of course RTA runners dislike being beaten like this, so they set up a rule enforcing a certain minimum number of inputs for RTA runs.
|
||||
|
||||
## See Also
|
||||
|
||||
- [speedrun](speedrun.md)
|
File diff suppressed because one or more lines are too long
115
wiki_stats.md
115
wiki_stats.md
|
@ -2,10 +2,10 @@
|
|||
|
||||
This is an autogenerated article holding stats about this wiki.
|
||||
|
||||
- number of articles: 621
|
||||
- number of commits: 970
|
||||
- total size of all texts in bytes: 5058680
|
||||
- total number of lines of article texts: 36678
|
||||
- number of articles: 622
|
||||
- number of commits: 971
|
||||
- total size of all texts in bytes: 5062367
|
||||
- total number of lines of article texts: 36724
|
||||
- number of script lines: 295
|
||||
- occurrences of the word "person": 9
|
||||
- occurrences of the word "nigger": 106
|
||||
|
@ -37,58 +37,79 @@ top 50 5+ letter words:
|
|||
|
||||
- which (2805)
|
||||
- there (2195)
|
||||
- people (2154)
|
||||
- example (1751)
|
||||
- other (1587)
|
||||
- about (1404)
|
||||
- people (2156)
|
||||
- example (1750)
|
||||
- other (1585)
|
||||
- about (1405)
|
||||
- number (1326)
|
||||
- software (1251)
|
||||
- because (1166)
|
||||
- their (1086)
|
||||
- software (1252)
|
||||
- because (1169)
|
||||
- their (1087)
|
||||
- would (1065)
|
||||
- something (1044)
|
||||
- something (1045)
|
||||
- program (1036)
|
||||
- being (1018)
|
||||
- things (964)
|
||||
- language (937)
|
||||
- called (919)
|
||||
- being (1019)
|
||||
- things (960)
|
||||
- language (935)
|
||||
- called (921)
|
||||
- function (863)
|
||||
- without (861)
|
||||
- simple (854)
|
||||
- computer (840)
|
||||
- numbers (828)
|
||||
- without (860)
|
||||
- simple (855)
|
||||
- computer (841)
|
||||
- numbers (830)
|
||||
- different (794)
|
||||
- however (775)
|
||||
- these (772)
|
||||
- programming (768)
|
||||
- however (774)
|
||||
- these (771)
|
||||
- programming (770)
|
||||
- world (750)
|
||||
- system (727)
|
||||
- should (715)
|
||||
- doesn (709)
|
||||
- still (708)
|
||||
- games (680)
|
||||
- doesn (708)
|
||||
- games (681)
|
||||
- while (671)
|
||||
- point (669)
|
||||
- society (666)
|
||||
- drummyfish (659)
|
||||
- simply (653)
|
||||
- possible (649)
|
||||
- possible (650)
|
||||
- using (637)
|
||||
- probably (637)
|
||||
- always (621)
|
||||
- course (606)
|
||||
- similar (596)
|
||||
- similar (598)
|
||||
- https (588)
|
||||
- actually (584)
|
||||
- someone (580)
|
||||
- actually (585)
|
||||
- someone (581)
|
||||
- though (577)
|
||||
- basically (570)
|
||||
- basically (569)
|
||||
- really (566)
|
||||
- technology (548)
|
||||
- technology (549)
|
||||
|
||||
latest changes:
|
||||
|
||||
```
|
||||
Date: Fri Feb 21 19:30:36 2025 +0100
|
||||
42.md
|
||||
acronym.md
|
||||
ascii_art.md
|
||||
capitalism.md
|
||||
chess.md
|
||||
cpu.md
|
||||
game_design.md
|
||||
history.md
|
||||
holy_war.md
|
||||
less_retarded_society.md
|
||||
main.md
|
||||
often_confused.md
|
||||
pedophilia.md
|
||||
plusnigger.md
|
||||
pride.md
|
||||
privacy.md
|
||||
programming_language.md
|
||||
random_page.md
|
||||
wiki_pages.md
|
||||
wiki_stats.md
|
||||
Date: Sat Feb 15 17:03:53 2025 +0100
|
||||
comment.md
|
||||
faq.md
|
||||
|
@ -102,26 +123,6 @@ Date: Sat Feb 15 17:03:53 2025 +0100
|
|||
wiki_stats.md
|
||||
wiki_tldr.md
|
||||
Date: Sat Feb 15 00:11:24 2025 +0100
|
||||
art.md
|
||||
drummyfish.md
|
||||
good_enough.md
|
||||
kiss.md
|
||||
less_retarded_society.md
|
||||
life.md
|
||||
lmao.md
|
||||
often_confused.md
|
||||
optimization.md
|
||||
random_page.md
|
||||
randomness.md
|
||||
sin.md
|
||||
soyence.md
|
||||
wiki_pages.md
|
||||
wiki_stats.md
|
||||
Date: Wed Feb 12 23:09:00 2025 +0100
|
||||
anarch.md
|
||||
approximation.md
|
||||
harry_potter.md
|
||||
less_retarded_society.md
|
||||
```
|
||||
|
||||
most wanted pages:
|
||||
|
@ -138,10 +139,10 @@ most wanted pages:
|
|||
- [tree](tree.md) (10)
|
||||
- [quake](quake.md) (10)
|
||||
- [gpu](gpu.md) (10)
|
||||
- [emacs](emacs.md) (10)
|
||||
- [drm](drm.md) (10)
|
||||
- [sdl](sdl.md) (9)
|
||||
- [pointer](pointer.md) (9)
|
||||
- [emacs](emacs.md) (9)
|
||||
- [brute_force](brute_force.md) (9)
|
||||
- [war](war.md) (8)
|
||||
- [syntax](syntax.md) (8)
|
||||
|
@ -160,17 +161,17 @@ most popular and lonely pages:
|
|||
- [modern](modern.md) (121)
|
||||
- [minimalism](minimalism.md) (118)
|
||||
- [censorship](censorship.md) (114)
|
||||
- [computer](computer.md) (112)
|
||||
- [computer](computer.md) (113)
|
||||
- [kiss](kiss.md) (110)
|
||||
- [programming](programming.md) (105)
|
||||
- [fun](fun.md) (103)
|
||||
- [programming](programming.md) (106)
|
||||
- [fun](fun.md) (104)
|
||||
- [math](math.md) (102)
|
||||
- [gnu](gnu.md) (99)
|
||||
- [linux](linux.md) (98)
|
||||
- [shit](shit.md) (96)
|
||||
- [fight_culture](fight_culture.md) (95)
|
||||
- [corporation](corporation.md) (95)
|
||||
- [woman](woman.md) (94)
|
||||
- [fight_culture](fight_culture.md) (94)
|
||||
- [corporation](corporation.md) (94)
|
||||
- [bullshit](bullshit.md) (94)
|
||||
- [art](art.md) (92)
|
||||
- [hacking](hacking.md) (91)
|
||||
|
|
|
@ -26,6 +26,7 @@ New? Confused? Many articles? Tl;dr:
|
|||
- [heroes](hero_culture.md), worship of people, cults of personality
|
||||
- [crypto](crypto.md)
|
||||
- [laws](law.md)
|
||||
- human [rights](rights_culture.md)
|
||||
- [money](money.md), business, trade, self interest
|
||||
- [work](work.md)
|
||||
- hierarchy in society
|
||||
|
|
2
woman.md
2
woman.md
|
@ -143,7 +143,7 @@ Here is a list of almost all historically notable women (this is NOT cherrypicke
|
|||
|
||||
{ People ask me why I'm bashing women so much here :D Basically for [fun](fun.md), but the main reason is probably [feminism](feminism.md) -- the more they try to make women godlike, the more fun I make of them. So blame feminists basically. But it is definitely true women are dumb and less skilled at everything, propaganda just tries to cover the truth so I uncover it here again. ~drummyfish }
|
||||
|
||||
## Were There Actually Some Significant Women In History?
|
||||
## Were There Actually Any Significant Women In History?
|
||||
|
||||
No.
|
||||
|
||||
|
|
Loading…
Reference in a new issue