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# Licar
Licar (short for *[libre](libre.md) car*), also known as *the best racing game ever made*, is a fully [public domain](public_domain.md), [free software](free_software.md) and [free culture](free_culture.md) 3D racing [game](game.md) by [drummyfish](drummyfish.md), highly inspired by the proprietary game [Trackmania](trackmania.md). Licar is made in similar fashion to [Anarch](anarch.md) (another drummyfish's game) but is a little more [bloated](bloat.md): it is a fully [3D game](3d_rendering.md) made with [small3dlib](small3dlib.md) and [tinyphysicsengine](tinyphysicsengine.md) and although it's not the most [minimalist](minimalism.md) game under the Sun, it is still very much [KISS](kiss.md), extremely [portable](portability.md), not using any third party [libraries](library.md) etc. The [git](git.md) repo is currently at http://git.coom.tech/drummyfish/Licar; version 1.0 of the game was released on 25.06.2025 after 329 commits. The creation of Licar was conducted purely with free software ([GIMP](gimp.md), [Blender](blender.md), [GNU](gnu.md)/[Linux](linux.md), [vim](vim.md), ...) and relatively old computers (mainly Thinkpad X200).
Licar (short for *[libre](libre.md) car*), also known as *the best racing game ever made*, is a fully [public domain](public_domain.md), [free software](free_software.md) and [free culture](free_culture.md) 3D racing [game](game.md) by [drummyfish](drummyfish.md), inspired mostly by the proprietary game [Trackmania](trackmania.md). Licar was made in similar fashion to [Anarch](anarch.md) (another major game by the same guy) but is a little more [bloated](bloat.md): it is a fully [3D game](3d_rendering.md) made with [small3dlib](small3dlib.md) and [tinyphysicsengine](tinyphysicsengine.md) and although it's not the most [minimalist](minimalism.md) piece of [software](sw.md) under the sun, it is still very much [KISS](kiss.md), extremely [portable](portability.md), not using any third party [libraries](library.md) etc. The [git](git.md) repo is currently at http://git.coom.tech/drummyfish/Licar; version 1.0 of the game was released on 25.06.2025 after 329 commits and didn't immediately receive as much Internet attention as Anarch because it wasn't "[promoted](marketing.md)" as much (the author no longer desires much attention for the creation). The [development](buzzword.md) of Licar was conducted purely with free software ([GIMP](gimp.md), [Blender](blender.md), [GNU](gnu.md)/[Linux](linux.md), [vim](vim.md), ...) and relatively old computers (mainly Thinkpad X200).
The game's features include a fully 3D, completely [deterministic](determinism.md) physics, lovely soulful [software rendering](sw_rendering.md), replays, ghost cars and custom maps (written in a plain [ASCII](ascii.md) text format). In the base package there are 5 standard, 5 tiny and 2 bonus maps. There are now also mods, such as one for making [tool assisted runs](tas.md).