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@ -14,4 +14,9 @@ Human is dead, he was replaced by [economy](economy.md). There are just things s
In 21st century if you buy something there is only about 0.03% chance it will work. There is probably some law that says that if you buy something it should work, but in practice there are no laws because even if you could probably sue the seller, it would mean investing $100000000 and about 10 years of every day going to the court to get your $100 back, and the result isn't guaranteed anyway because for your investment you'll be able to afford maybe 3 lawyers while the corporation will have about 100 to 100000 lawyers, it's very unlikely you would beat that, so you just won't do it, you will just keep buying the thing over and over and praying it works. The exact breaking rates are fine tuned by special departments so as to not make people give up on buying the thing completely, but to make them buy as many of them as possible. This is basically completely optimized [capitalism](capitalism.md). Even if the thing works when you buy it, it will at best last maybe 3 days or 3 and a half days. It's similar with [work](work.md) (slavery) -- in theory there is some kind of minimum wage you should be paid but in practice you'll be very lucky to even be paid anything -- again, you could in theory sue your employer for not paying you but you can't really do it -- if you come naked or in bad clothes to the court you'll be automatically ruled guilty and since you have no money because the employer didn't pay you, you can't afford the required $1000000 suit, so you can't sue anyone -- so laws de facto only exist so that law makers have a job, they can't be used (well they can, but only by corporations). { I personally have this experience with computer mice -- I bought many mice this way because they just never worked, eventually I just gave up and stopped playing shooter games, I realized it's better to learn living without a working computer mouse, otherwise I would just spend all my life savings on them. ~drummyfish }
{ Sorry I just realized the previous paragraph is maybe written about 3 to 5 years ahead -- I sometimes do that because I see into the future and I don't want to rewrite this too often. Anyway it still falls under this century. ~drummyfish }
{ Sorry I just realized the previous paragraph is maybe written about 3 to 5 years ahead -- I sometimes do that because I see into the future and I don't want to rewrite this too often. Anyway it still falls under this century. ~drummyfish }
## See Also
- [history](history.md)
- [future](future.md)

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@ -4,7 +4,7 @@ Adam Smith, known as the father of [self interest](self_interest.md), greed, exp
Was he [subhuman](subhuman.md)? Yes. Let's be reminded [we](lrs.md) [love](love.md) even subhumans, but to be classified as human you need probably at least one brain cell, which he failed.
Smith was formed as a failed alchemist experiment in 18th century when some mad scientist tried to mix pig shit with cow puke, his drunk colleague advised to also mix some of his cum in it. Then he forgot it for 5 years in his dirty drawer and it somehow started to grow. What they created was shocking even for that age -- they tried to save it by putting a fake [gay](gay.md) hair on it but it didn't work. The abomination lived with pigs and traveled with circus until its death in 1790. He mostly fed on pig shit, which became the basis of his ideology. People used to record its grunts on paper which is how his books got eventually published.
Smith was formed as a failed alchemist experiment in 18th century when some mad scientist tried to mix pig shit with cow puke, his drunk colleague advised to also mix some of his cum in it. Then he forgot it for 5 years in his dirty drawer and it somehow started to grow. What they created was shocking even for that age -- they tried to save it by putting a fake [gay](gay.md) hair on it but it didn't work, it was even uglier than Benedict Cumberbatch. The abomination lived with pigs and traveled with circus until its death in 1790. He mostly fed on pig shit, which became the basis of his ideology. People used to record its grunts on paper which is how his books got eventually published.
```
_______

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@ -26,7 +26,7 @@ Before becoming a kind of schizo, he used to be relatively normal, even had a gi
In 2019 drummyfish has written a "manifesto" of his ideas called **Non-Competitive Society** that describes the political ideas of an ideal society. It is in the [public domain](public_domain.md) under [CC0](cc0.md) and available for download online and was translated to more than zero languages. Around 2020 he spent a few months in mental hospital. Some time around 2023 he bought a tiny caravan inawoods and plans to live there, away from society.
**Drummyfish is from the future**, he comes from a society several thousand to possibly millions years ahead -- if you want to talk to a man from the future, talk to drummyfish. How is it possible? Imagine you traveled back to cavemen times, times when no one knew the wheel and couldn't count beyond 10, when it was normal for people to perform ritual sacrifices of human and so on -- imagine yourself at this time, telling people "you don't have to sacrifice this guy, it's no good" or "you can use wheel to transfer these stones to save 90% of your current effort" and the cavemen being like "[LMAO](lmao.md) you schizo, that will never work, humans have to be sacrificed, society can't work without it, stop your utopia bullshit" and "LMAO wheel? What's that schizo shit? It won't work, we don't even have to try. Our top [shamanism](soyence.md) popularizator says it's BS so we believe him. Numbers beyond 10? You mean infinity? You have some demons in you, take your potions." You would literally be a man from the future in the past, and that is what drummyfish is nowadays. Drummyfish says things like "stop [competition](competition.md)", "stop nationalism", "stop bullshit like political correctness", "adopt true [minimalism](minimalism.md)", and people are like "LMAO stop that utopia bullshit [pedo](pedophilia.md), competition is necessary for human organism to physically function because Neil de grass told me that on TV, take your schizo potions, minimalism will never work because it's nonintuitive and it isn't good for the economy gods".
**Drummyfish is from the alternative, good far [future](future.md)** (one that won't happen but would happen if [LRS](lrs.md) was realized), he comes from a society several thousand to possibly millions years ahead -- if you want to talk to a man from the future, talk to drummyfish. How is it possible? Imagine you traveled back to cavemen times, times when no one knew the wheel and couldn't count beyond 10, when it was normal for people to perform ritual sacrifices of human and so on -- imagine yourself at this time, telling people "you don't have to sacrifice this guy, it's no good" or "you can use wheel to transfer these stones to save 90% of your current effort" and the cavemen being like "[LMAO](lmao.md) you schizo, that will never work, humans have to be sacrificed, society can't work without it, stop your utopia bullshit" and "LMAO wheel? What's that schizo shit? It won't work, we don't even have to try. Our top [shamanism](soyence.md) popularizator says it's BS so we believe him. Numbers beyond 10? You mean infinity? You have some demons in you, take your potions." You would literally be a man from the future in the past, and that is what drummyfish is nowadays. Drummyfish says things like "stop [competition](competition.md)", "stop nationalism", "stop bullshit like political correctness", "adopt true [minimalism](minimalism.md)", and people are like "LMAO stop that utopia bullshit [pedo](pedophilia.md), competition is necessary for human organism to physically function because Neil de grass told me that on TV, take your schizo potions, minimalism will never work because it's nonintuitive and it isn't good for the economy gods".
**Does drummyfish have [divine intellect](terry_davis.md)?** Hell no, he's pretty retarded at most things, but thanks to his extreme tendency for isolation, great curiosity and obsession with [truth](truth.md) he is possibly the only man on Earth completely immune to propaganda, he can see the world as it is, not as it is presented, so he feels it is his moral duty to share what he is seeing. He is able to overcome his natural dumbness by tryharding and sacrificing his social and sexual life so that he can program more. If drummyfish can learn to program [LRS](lrs.md), so can you.

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@ -15,13 +15,15 @@ Even if someone has quite based views, he will 100% commit at least one of the f
- He'll support [privacy](privacy.md)/[security](security.md)/encryption, a form of [censorship](censorship.md) going against freedom of [information](information.md).
- He'll engage in [fight culture](fight_culture.md), will call his endeavor a "fight" or "battle" and by that will be on the edge of using violence or immoral means to "win" this fight.
- He'll be accepting [heroes and leader](hero_culture.md), i.e. social hierarchy, cults of personality and fascism.
- He will say he's not a nationalist but will support a "healthy" level of [nationalism](nationalism.md) :D
- He will say he's not a nationalist but will support a "healthy" level of [nationalism](nationalism.md).
- He will oppose [defeatism](defeatism.md), [cynicism](cynicism.md), pessimism etc.
- He will think that [pedophilia](pedophilia.md) is bad and that pedophiles should be killed or at least "treated".
- He will be an [egoist](egoism.md), putting effort into looking certain way, getting [tattoos](tattoo.md), adopting some "style" or "[identity](identity_politics.md)".
- He will support good causes but for wrong reasons, for example "I'll help you because then next time you'll help me" (calculated decision based on self interest, not [selfless](selflessness.md) help) or "we shouldn't kill animals and eat them because it's not healthy and it contributes to destroying the planet" (again, calculated decision based on benefit of self and economic arguments, the only correct reason for not killing an animal is that it's a living being capable of feeling suffering). This matters because though at this moment his goals are aligned with our, tomorrow they may not be because he simply follows different interests and only by circumstance happened to momentarily go in the same direction as us.
- ...
{ Also he will be a [furry](furry.md), which is maybe not a fatal obstacle to LRS but it's pretty bad :D ~drummyfish }
A true LRS supporter mustn't fail at any of the above given points.
However these kinds of people may also pose a hope: if we could educate them and "fix their failure", the LRS community could grow rapidly. If realized, this step could even be seen as the main contribution of LRS -- uniting the misguided rightists and pseudoleftists by pointing out errors in their philosophies (errors that may largely be intentionally forced by the system anyway exactly to create the hostility between the non-conforming, as a means of protecting the system).

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# Future
TODO
In [21st century](21st_century.md) it is extremely easy to predict the future, you just ask "what is the worst thing that could happen?" and that is what will happen. Will [capitalism](capitalism.md) get stronger? Yes. Will all your favorite movies, song and games be killed? Yes, it already mostly happened. Will [Internet](internet.md) be more [censored](censorship.md)? Yes, it's getting more so every day. More [bloat](bloat.md)? Sure. Will [women](woman.md) kill all men? Yes. Will [free software](free_software.md) be made illegal? Of course. Will there be more gays and furries? Yes. Nuclear war? Indeed yes. Will [AI](ai.md) take work of humans? Hell no, [that would be awesome](ubi.md), but humans will continue to be slaves forever, even if it was just for the sake of keeping them slaves. Etc.
This is true prediction of the future: a higher level organism will be formed from current life and/or life-like forms (humans, AI, computers, ...), just like our bodies were formed from initial single cellular organisms. This is a constant pattern in nature: lower scale organisms organize and form higher scale organisms to which they are basic building units and absolute slaves. Cities, countries, [Internet](internet.md) and [corporations](corporation.md) are first attempts at such higher entities, all competing and engaging in [evolution](evolution.md), however this is an early stage of the competition, one at which these entities are still quite unstable because the cells haven't yet been completely controlled, the higher organisms emerge and die relatively quickly; later on a single higher entity will emerge, like human prevailed among animals. The cells of such organisms may be humans but also humans combined with machines or pure machines that will yet manage to overpower humans -- at this point it looks like all life will be eliminated by capitalism quite soon as machines are just more efficient for the economy. It would probably be better if humans went extinct because from our point of view the higher organism will be a [dystopia](dystopia.md), something a [capitalist](capitalism.md)/rightist would call an orderly state, it will be a techno hell with absolute surveillance and control over all the cells, every cell will be supposed to do exactly its work and benefit solely the higher organism, even by sacrificing own life, just as for example red blood cells are supposed to sacrifice themselves to close a wound of a human. Any disobedient cell will be spotted and eliminated immediately, just like any potentially cancerous cell is killed by our immune system -- the set up for this is already in progress, we see it by increasing capitalism, surveillance, censorship, [though control](newspeak.md) and so on. Keep in mind this is absolutely true prediction of the future, there is no reason why development of organisms should stop at our scale, that would be a very human centric view of the world and a probably a greater miracle than surpassing the speed of light. There can be done nothing about it, just deal with it, promote [LRS](lrs.md) until you lose and die.
Here is how to make a correct prediction of the future: separately predict each possible outcome, one of them will turn out to be correct.

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@ -41,4 +41,5 @@ Please take a look at the table below, maybe you'll be able to extract some patt
- [sustainability](sustainability.md)
- [portability](portability.md)
- [software death](sw_death.md)
- [future](future.md)
- https://unixsheikh.com/articles/how-to-write-software-that-will-keep-working-for-decades.html

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@ -195,6 +195,7 @@ You should look like this:
- **Absolutely NEVER get any [tattoos](tattoo.md) or piercing.** That's one of the stupidest things you could ever do. If you have any, remove them ASAP. Never dye your hair, never make fancy hair styles or beard styles. Don't wear any decorations like rings, earrings or necklaces whose purpose is to make you look better.
- **Minimize your body [maintenance](maintenance.md)**. It's [bullshit](bullshit.md) that's taking your time in this world which could be spent better. It's good if you wear long hair so that you don't have to take haircuts which also has a nice side effect of hurting the barbershop economy. If you have to cut your hair, do it yourself, NEVER go to barbershop. It's also good to never shave, it saves you time, electricity, water, money on shaving cream, razors and so on.
- **NEVER wear any makeup.** That would be too [homosexual](gay.md), it's also ugly and wastes your life.
- **Don't wear decorations like rings, necklaces, earrings etc.**, any kind of bullcrap that serves no practical purpose is to be ditched.
- **Wear only cheap clothes and only for practical reasons**, never for fashion, persuasion etc. If those clothes have any brands on them, tear them off, you don't want to be a walking ad. **Absolutely NEVER wear [suits](suit.md)** or dresses, suits are expensive, uncomfortable capitalist bullshit whose sole purpose is to deceive by looks and show belonging to an upper class -- you want to do that? Wear old and cheap clothes, wear it until it literally falls apart, buy only second hand clothes, never support the cloth industry. **Be naked whenever you can**, for example in your house and in your garden (not in public -- it would be good but you'd get into jail) -- if someone gets [butthurt](butthurt.md) just ignore him, don't even talk to him, if they put some clothes on you by force just wait 5 minutes and then take it off again. If you can't be naked at least be as naked as you can, for example you can mostly walk topless or at least barefoot.
- You CAN alter things about yourself for practical reasons of course -- for example if your hair goes to your eyes, you can cut it.
- Should you get [fat](fat.md) or skinny? Well, there is no specific advice here, try both and see what works for you, it's probably ideal to have ideal weight anyway. Focus on health.

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## How To Do Projects Well
**THIS IS NOT A "[PRODUCTIVITY](productivity_cult.md)"/"MOTIVATION" ARTICLE.** If you're seeking "productivity", go capitalisting somewhere else.
Firstly a word of warning: stuff about how to plan projects, lead them, get people "motivated" and so on is a huge, huge milking cow of "[productivity](productivity_cult.md)" writers and capitalists, to a large degree this is a bullshit topic growing alongside gigantic capitalist [bullshit](bullshit.md) projects and entrepreneurship religions. Never fall into this trap, never let concerns about how to make art take too much of the time that should actually be spent on making the art itself. With this said, we may offer some useful word of advice.
Also let it be said that everyone has to find his own way of doing projects, it's just like with learning for example: everyone has his own ways, what works for one may not work for another. The advice here will come firstly from the author's ([drummyfish](drummyfish.md)) personal experience and secondly from general [LRS](lrs.md) principles. Also even though we'll mostly be talking about programming projects, a project can be anything really, what we say applies also to making a [music](music.md) CD or writing a [book](book.md). Here we go:
- **As always, keep everything [free](free_software.md), [LRS](lrs.md), well designed, non-commercial etcetc.** Just a reminder. Also think with your brain.
- **As always, keep everything [free](free_software.md), [LRS](lrs.md), well designed, non-commercial etcetc.** Minimize [dependencies](dependency.md); dependencies of your project are for example the [programming language](programming_language.md) you use, libraries for formats that you use, assets of third parties you use, minimum hardware demands of a computer that can handle the project etc. Just a reminder. Also think with your brain.
- **Prefer one man projects to many men projects**: Firstly LRS projects should be simple enough to be manageable by a single man, which has many advantages, for example ensuring a coherent artistic vision without any compromise, legal simplicity (e.g. with relicensing), ensuring that the project can REALLY be controlled by a single man (true [freedom](free_software.md)), and also very importantly the cost of collaboration. Multiple people on a project -- even just two -- introduce many inconveniences, issues and [friction](friction.md), e.g. that of communication (every thought has to be explained, put into words for others and they still may not completely get it, communication tools will have to be set up and maintained, ...), resolving editing conflicts (multiple people working on the same thing at once), making decisions (voting? discussions?), disagreements, arguments, "codes of conducts" and similar bullcrap. LRS does value collaboration, but mainly loose collaboration, i.e. making bigger things out of smaller things that are made by single people. But more people projects are cool, e.g. wikis or maybe projects by very close people who are already used to working together efficiently.
- **Do NOT be too ambitious, especially with first projects.** This is EXTREMELY important and you have to realize that even if you think something will be easy, it won't be so, a project will always be at least 20 times harder than you estimate (even if you already have experience in estimating project difficulty). Making a game is not just about programming it (which itself means debugging, refactoring, writing tests, debugging tests, organizing repos, designing APIs, studying libraries, ...), you'll also have to document it, play test it (many, many times over), debug it, optimize it, package it, make a website for it and a billion other things. If you decide to make a game like GTA (or even just Pokemon clone or something) but you haven't made at least 10 games already, YOU WILL FAIL, it will be a disaster and completely wasted time. Unless you've done like 10 projects already, choose dead simple things like Tetris clone or something (see [exercises](exercises.md) for beginner project tips). Remember, the goal of your first project isn't the thing in question but rather learning about making a project and finishing it.
- **[FINISH](finished.md) THE FUCKING PROJECT.** Unfinished project will just have wasted your time, it will leave you disgusted, broken, depressed and defeated, it will be of no use to anyone, you'll just feel like [shit](shit.md). For this it is important to choose something simple -- if you finish the thing, you'll be happy regardless of how simple it really was, you'll be eager to make more things, people will be able to use your project, they'll be thanking you for it which will further make you more happy and so on. Even if it's a freaking minesweeper, you've made your own game now, it brings happiness to people, you can take a look at it every time you'll feeling down and be a bit happier.
@ -16,12 +18,14 @@ Also let it be said that everyone has to find his own way of doing projects, it'
- **Have multiple projects in progress**. This is cool for several reasons, for example it prevents a burn out of a single project -- if one projects becomes boring, shows to lead nowhere or you simply get tired of it for a while, you switch to a different one. Even if it fails completely and you delete it, you still have many other "children", it won't be a disaster. Sometimes you have a period when you want to program, so there's a programming project waiting for you, other times you feel like you wanna do music, and there is the project that needs some music, just ready for you. So this also stimulates you in different ways. And sometimes you get surprised if some small project turns into something unexpected maybe. It's just good to have this diversity in your art.
- **Do everything yourself and keep switching tasks**. This is similar to the other point about having multiple projects, just within a single project. Be your own programmer, graphic designer, musician, tester, writer and so on -- at least as much as possible. This not only helps you become a cool generalist, an independent, non-capitalist living being, but also prevents burn out from doing the same activity over and over.
- **Publish everything immediately**, don't wait until the project is "polished", this NEVER, never ends well. Really just have everything public at all times, keep no secrets, make it public even if it's buggy, shit, cringe, dangerous or whatever. This doesn't mean "go promote your buggy unfinished game", but simply "have your work-in-progress git repo public". This is not capitalism in which you work in secrecy and then "ship" a "product". Just make art and let anyone watch you, give you "feedback", advice and so on, get rid of shame, don't let others waste time on making what you're already making, don't let perfectionism paralyze you so that you'd never release your art.
- **If you ARE ambitious, separate the thing into multiple less ambitious projects**. Firstly this is just a good design, you shouldn't make a huge monolithic program but rather multiple simple things out of which it is easy to make the big thing. This achieves multiple things: you'll have several parallel projects as advised above and also if you don't finish the grandiose work, you'll still probably finish at least some parts of it that will be useful on its own. So if you really want to make that GTA clone (and have at least 20 years of experience so that you can even think about it), rather make several projects such as a 3D renderer, physics engine, a pack of car 3D models etc. When all of the projects are ready, you may try to merge them into the magnum opus.
- **If you ARE ambitious, separate the thing into multiple less ambitious projects**. Firstly this is just a good design, you shouldn't make a huge monolithic program but rather multiple simple things out of which it is easy to make the big thing. This achieves multiple things: you'll have several parallel projects as advised above and also if you don't finish the grandiose piece, you'll still probably finish at least some parts of it that will be useful on its own. So if you really want to make that GTA clone (and have at least 20 years of experience so that you can even think about it), rather make several projects such as a 3D renderer, physics engine, a pack of car 3D models etc. When all of the projects are ready, you may try to merge them into the magnum opus.
- **"It would be cool" is not a good enough motivation for a bigger project.** You can't start a big thing just out of boredom. Finishing a greater thing will be painful, you'll be through sleepless nights, periods of desperation, headaches and burn outs, you'll sacrifice social life to hunting down bugs and rewriting shitty code. To keep yourself going through this it's not enough to know that "the result will be nice I guess". It needs more -- you must absolutely feel it is necessary to make the thing, you have to think the world NEEDs you to make it, only then you will keep torturing yourself to make it to the finish. So choose very wisely.
- **Before making a big thing of type X make a small thing of type X** or as it's been said "plan to throw one away". This is to say that you can't make a good game if it's the first game you're making, so you better make your first game small knowing that it ill suck rather than making a big game that would suck. The first thing is just for the experience. You can't prepare yourself for making an operating system just by reading a book, you have to make one to REALLY comprehend what it will be about, to see the whole picture and to properly plan it.
- **Don't spontaneously start projects, don't rush, only start well thought through things.** As a creative being you'll be getting hundreds and hundreds of amazing ideas -- don't think you're a genius, this is common for many people, even normies get many ideas for great games and "apps" and whatever, so don't get too excited, it is important you judge carefully what to do and what to leave for later: planning and actually MAKING the thing is the actual part that will distinguish you from the normie. Write your amazing ideas down if you need, but don't jump in on any new great idea that appears, always let any idea sit for at least half a year, maybe even several years. It is very tempting to start new things but you must have self control, or else you'll end up like the [dog](dog.md) that starts chasing any new smell it catches and will be just chaotically running around without any goal, making unplanned projects that will fail every time. If an idea should deserve your valuable time, it has to pass the great filter of time -- if it survives in your head after a few months, in all the avalanche of new and new ideas, you know it may truly be worth trying. Furthermore you also have to have a good plan for any project you start and this planning requires a lot of thinking ahead -- you should only start writing code once you have the whole project in your head. This planning CANNOT be rushed, you can't plan it over a weekend, this is not [capitalism](capitalism.md) where things are made on schedule, this is [art](art.md) that needs its time, it must wait for inspiration, small improvements and rethinks over the time that it's sitting in your head. In this meantime stay with your already work in progress projects.
- **Start small and humble (if it's meant to be big, it will become big naturally), focus on the thing you're making (not its promotion or "management").** Some nubs just see [Steve Jewbs](steve_jobs.md) or [Che Guevara](che_guevara.md) and think "I'LL BE A BIG PROJECT LEADER", they pick some shitty idea they don't even care too much about and then just start capitalisting, they buy a suit, coffee machine, web domains, set up a kickstarter, make a Jewtube video, Twitter account, logos, set up [promotional](marketing.md) websites, write manifestos and other shite. Yes, manifestos are cool, but only promise yourself to write it once the project is fucking done and worth something ;) Sometimes they hype a million people to jump on board, promising to make a HUGE, gigantically successful and revolutionary thing, while having 3 lines of code written so far. Congratulations, you now have nothing and the pressure of the whole world to make something big. This is the best way to hell. At BEST you will become a slave to the project, will hate it and somehow manage to make an ugly, rushed version of it because you didn't foresee what obstacles there would appear but which you would still have to solve fucking quickly because everything is falling on your head and people are shitting on you, angry that you're already two years late and you're already burned out and depressed and out of budget. Just don't be such a capitalist pussy, make a nice small thing in your basement and let its value show itself.
- **Make it a habit/routine to do your project**. As with everything requiring a lot of time investment and dedication (exercise, language learning, ...), it's important to make it a routine (unless of course you're taking a break) to really do something significant. A small, spontaneous, irregular polish of your project is great too, but to really do the biggest part you just need a habit. People often say they're lazy and can't get into it -- everyone is lazy and everyone can get into it. Here is the trick: start with trivial things, just to get into the habit, i.e. at first it's literally enough to write 1 line of code every day. At the beginning you're not really doing much of any significant "work", you are just setting up your habit. Anyone can write 1 line of code per day: just tell yourself to do this -- write 1 line and then, if you want, you're done. You will find that second or third day you'll be writing 10 lines and in a week you will quite likely be looking forward to it, soon you'll have the other problem -- getting yourself to stop.
- **Milestones and psychological mini rewards are nice to keep you going**. It's nice to split the project into some milestones so that you see your "progress", it's very good if each milestone adds something visible, something you can "touch" -- for example with a game just the moment when you become able to physically move through the level always feels very rewarding, even if you've done it many times before, it's always a bit surprising what joy a simple feature can bring. Exploit this to increase joy of making your art.
- **Don't expect or aim for any reward other than the finished project**, don't expect/chase [money](money.md), fame, gratitude, don't expect that anyone will notice or thank you for the project. You are making it only because you want something that doesn't yet exist to exist and that's the only reward you can and should ever expect. Firstly this makes your project [selfless](selflessness.md), secondly it makes it pure, non-corruptable, only dedicated to its goal and nothing else, thirdly it spares you suffering from failed expectations.
- ...

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@ -52,6 +52,7 @@ Some further examples of soyence:
- "These negative results are useful but unexciting so let's not publish them, we gotta entertain our readers to stay on the market. We GOTTA TELL INSPIRATIONAL STORIES with our papers. We have to publish exciting papers about which we can also make YouTube videos for our channel." --soyence journals
- "No, you can't research the details of historic events such as Holocaust. It is declared to have happened like this and if you suggest otherwise, you go to prison." (see anti [Holocaust](holocaust.md) denial laws)
- great part of [economics](economics.md)
- Ignoring and/or censoring results of unethical or controversial research, for example the cruel experiment performed by [Nazis](nazi.md), i.e. mixing in political decisions.
- "Feeling sexually attracted to 17.99 years old chick is a serious mental illness, please consider lobotomy and castration. 18.00 is OK."
- "[pedophilia](pedophilia.md) is a mental illness while pure [homosexuality](gay.md) is not"
- ...

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- occurences of the word "person": 7
- occurences of the word "nigger": 89
@ -29,8 +29,8 @@ longest articles:
- [game](game.md): 32K
- [random_page](random_page.md): 32K
- [3d_rendering](3d_rendering.md): 32K
- [woman](woman.md): 32K
- [main](main.md): 32K
- [woman](woman.md): 32K
- [pseudorandomness](pseudorandomness.md): 32K
top 50 5+ letter words:
@ -38,33 +38,33 @@ top 50 5+ letter words:
- which (2315)
- there (1760)
- people (1566)
- example (1342)
- example (1343)
- other (1273)
- number (1143)
- software (1130)
- about (1095)
- program (921)
- their (864)
- because (847)
- their (865)
- because (849)
- would (834)
- being (792)
- called (790)
- things (762)
- things (763)
- language (758)
- something (755)
- something (756)
- numbers (747)
- computer (742)
- simple (731)
- without (694)
- programming (677)
- function (673)
- these (653)
- these (654)
- different (647)
- however (638)
- system (598)
- world (597)
- should (589)
- doesn (577)
- doesn (578)
- games (572)
- point (565)
- society (563)
@ -72,14 +72,14 @@ top 50 5+ letter words:
- drummyfish (534)
- though (533)
- still (522)
- using (517)
- using (518)
- simply (509)
- memory (508)
- possible (507)
- similar (502)
- technology (496)
- course (495)
- https (479)
- https (482)
- always (469)
- really (461)
- basically (452)
@ -89,6 +89,16 @@ top 50 5+ letter words:
latest changes:
```
Date: Sun Jul 14 22:12:15 2024 +0200
adam_smith.md
censorship.md
how_to.md
iq.md
lgbt.md
main.md
random_page.md
wiki_pages.md
wiki_stats.md
Date: Sun Jul 14 16:50:21 2024 +0200
adam_smith.md
cheating.md
@ -112,16 +122,6 @@ Date: Sat Jul 13 19:53:38 2024 +0200
project.md
random_page.md
rationalwiki.md
sudoku.md
wiki_pages.md
wiki_stats.md
Date: Fri Jul 12 23:42:19 2024 +0200
atheism.md
drummyfish.md
egoism.md
flatland.md
free_speech.md
history.md
```
most wanted pages:
@ -164,7 +164,7 @@ most popular and lonely pages:
- [linux](linux.md) (89)
- [gnu](gnu.md) (88)
- [programming](programming.md) (84)
- [fun](fun.md) (82)
- [fun](fun.md) (83)
- [free_culture](free_culture.md) (81)
- [censorship](censorship.md) (79)
- [less_retarded_society](less_retarded_society.md) (78)

View file

@ -95,7 +95,7 @@ In the related field of [free culture](free_culture.md) there is a notable woman
{ Maybe not historically notable but one based Czech woman, at least in terms of her art, is Magdalena Vozicka who wrote an amazing book about how to survive the end of civilization, I loved it so much, this woman truly earned my respect. Also huge thanks goes to my female friend who gifted me the book. ~drummyfish }
Here is a list of almost all historically notable women:
Here is a list of almost all historically notable women (this is NOT cherrypicked, it's randomly sampled):
- **[Ada Lovelace](ada_lovelace)**: female nobleman who didn't have to work, once scribbled a note to a notebook about a computer made by a man. For this she enjoys endless glory among [feminists](feminism.md).
- **Agatha Christie**: one of the most famous UK writers, wrote books such as *Ten Little Niggers*, one day went nuts and ran somewhere into woods.
@ -115,6 +115,7 @@ Here is a list of almost all historically notable women:
- **Lisa Simpson**: smart girl, fictional.
- **Miss Marple**: smart woman detective, fictional.
- **Olga Hepnarova**: ran over 8 people with a truck, later executed.
- **Sharon Stone**: showed vagina on camera
- **Yoko Ono**: destroyed the most famous music band in history.
- ...
@ -125,4 +126,5 @@ Here is a list of almost all historically notable women:
- [man](man.md)
- [t-girl](tgirl.md)
- [waifu](waifu.md)
- Encyclopedia Dramatica's take on the topic: https://encyclopediadramatica.top/Woman
- [penetration testing](penetration_testing.md)
- Encyclopedia Dramatica's take on the topic: https://encyclopediadramatica.gay/Woman