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Miloslav Ciz 3 years ago
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@ -19,4 +19,6 @@ If you don't know how to start, here are some basic steps:
3. If you want to program [LRS](lrs.md), learn [C](c.md) (TODO: resources). Also learn a bit of POSIX shell and maybe some [scripting](script.md) language (can be even a bloated one like [Python](python.md)). Learn about [licensing](license.md).
4. Optionally make your own minimal [website](web.md) to help reshare ideas you like (static [HTML](html.md) site without [JavaScript](javascript.md)). This is very easy, and the site can be hosted for free e.g. on [git](git.md) hosting sites like Codeberg or GitLab.
5. Finally start creating something: either programs or other stuff like [free art](free_culture.md), educational materials, contributions to this Wiki etc.
6. profit???
6. profit???
Would you like to create [LRS](lrs.md) but don't have enough spare time/money to make this possible? Read about [making living](living.md) with LRS.

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# Making Living
The question of how to make a living by making something that's to be given out for free and without limitations is one of the most common in the context of [FOSS](foss.md)/[free culture](free_culture.md). Noobs often avoid this area just because they think it can't be done, even though there are ways of doing this and there are many people making living on FOSS, albeit ways perhaps more challenging than those of [proprietary](proprietary.md) products.
One has to be aware that **money and commercialization always brings a high risk of profit becoming the highest priority** (which is a "feature" hard-wired in [capitalism](capitalism.md)) which will compromise the quality and ethics of the produced work. Profiting specifically requires abusing someone else, taking something away from them. Therefore **it is ideal to create [LRS](lrs.md) on a voluntary basis, for free, in the creator's spare time**. This may be difficult to do but one can choose a lifestyle that minimizes expenses and therefore also time needed to spend at work, which will give more free time for the creation of [LRS](lrs.md). This includes living frugally, not consuming hardware and rather reusing old machines, making savings, not spending on unnecessary things such as smoking or fashion etc. And of course, if you can't make LRS full-time, you can still find relatively ethical ways of it supporting you and so, again, giving you a little more freedom and resources for creating it.
Also if can somehow rip off a rich corporation and get some money for yourself, do it. Remember, corporations aren't people, they can't feel pain, they probably won't even notice their loss and even if you hurt them, you help the society by hurting a predator.
## Making Money With FOSS
For inspiration we can take a look at traditional ways of making money in FOSS, even if a lot of them may be unacceptable for us as the business of the big FOSS is many times not so much different from the business of big tech corporations.
With [open source](open_source.md) it is relatively easy to make money and earn salary as it has become quite successful on the market -- the simplest way is to simply get a job at some company making open source software such as [Mozilla](mozilla.md), [Blender](blender.md) etc. However the [ethics](ethics.md) of the open source business is often questionable. Even though open source technically respects the rules of [free software](free_software.md) licenses, it has (due to its abandonment of ethicality) found ways to abuse people in certain ways, e.g. by being a [capitalist software](capitalist_software.md). Therefore open source software is not really [LRS](lrs.md) and we consider this way of making money rather harmful to others.
Working for [free software](free_software.md) organizations such as the [FSF](fsf.md) is a better way of making living, even though still not perfect: FSF has been facing some criticism of growing corruption and from the [LRS](lrs.md) point of view they do not address many issues of software such as [bloat](bloat.md), [public domain](public_domain.md) etc.
## Way of Making Money with LRS
Considering all things mentioned above, here are some concrete things of making money on LRS. Keep in mind that a lot of services (PayPal, Patreon etc.) listed here may possibly be [proprietary](proprietary.md) and unethical, so always check them out and consider free alternatives such as [Liberapay](liberapay.md). The methods are following:
- **[donations](donation.md)**: You may ask for donations e.g. on your website or Patreon (people often ask for [cryptocurrencies](crypto.md) or traditional money via services like [Liberapay](liberapay.md), PayPal or Buy Me a Coffee). For significant earnings you need to be somewhat popular because people donate extremely rarely, but if your work is good, there sometimes appears a donator who sends you a lot of money. It can help if you create "content" such as programming videos alongside your project, but it may also distract you and take some of your energy. People like [Luke Smith](luke_smith.md) make quite some big money like this. A lot of [free culture](free_culture.md) artists are successful in creating free art this way.
- **[crowd funding](crowd_funding.md)**: A method similar to donations but a little more "encouraging" for the donors. You set a financial goal and if enough people donate to reach that goal, you get the money and create the project. Patreon and Kickstarter are typically used for this.
- **[pay what you want](pay_what_you_want.md)**: Here you create the work and then offer a download with optional payment, typically with some suggested price. People who can't afford to pay don't have. This method has the advantage of not putting you under deadline pressures like the crowd funding method. Sites like [itch.io](https://itch.io/) specifically offer this option.
- **selling [merchandise](merch.md)**: This method makes use of the fact that selling physical items is usually not considered unethical, unlike selling copies of information. So you can e.g. create a [free](free_software.md) video [gameg](game.md) and then sell T-shirts or coffee mugs with that video game's themes.
- You can specifically **make use of the advantages of LRS** and get some company to pay you. For example an [open console](open_console.md) creator will be highly interested in an engine for 3D games that will run on very low-spec embedded hardware because that will increase interest in their product. Existing FOSS engines, even the lightweight ones, are [bloated](bloat.md) and won't run on such hardware, however LRS ones, such as [small3dlib](small3dlib.md) will. Even if the company doesn't pay you directly, they often offer to send you their product for free.
- **selling services**: Like with merchandise, selling services is normally not considered unethical and so we can use it. The services can e.g. be running a server with [LRS](lrs.md) software with paid accounts or offering maintenance/configuration of someone else's servers. This supports the development of the software in question and helps you get paid.
- **selling on proprietary sites** (CONTROVERSIAL): This may not be acceptable by everyone, but it can be possible to create a free work and then distribute it under [free](free_software.md) conditions in some places and simultaneously sell this item in places distributing [proprietary](proprietary.md) assets. E.g. one may create a 3D model and put it under a free license on [opengameart](oga.md) while also selling it in 3D models stores like TurboSquid -- this will make the model available for everyone as free but will make people who don't bother to search the free sites pay for it. This may potentially bring much more money than the other methods as the proprietary stores have big traffic and people there are specifically willing to spend money. However, this supports the [intellectual property](intellectual_property.md) business.
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