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*"**Free and Open Source**: it is completely **FREE OF COST** and **ALMOST ALL** of its components are open source."* --GNU/Linux [Mint](mint.md)'s website already marketing partially proprietary system as "open source" and purposefully misusing the word "free" to mean "gratis" (February 2024)
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{ Mint also hilariously markets itself as [KISS](kiss.md) lol. ~drummyfish }
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{ Mint also hilariously markets itself as [KISS](kiss.md) lol. My friend suggested they only implemented the "stupid" part of it :-) ~drummyfish }
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One great difference of open source with respect to free software is that **open source doesn't mind proprietary dependencies and only "partially open" projects** (see also [open core](open_core.md)): [Windows](windows.md) only programs or [games](game.md) in [proprietary](proprietary.md) engines such as [Unity](unity.md) are happily called open source -- this would be impossible in the context of free software because as [Richard Stallman](rms.md) says software can only be free if it is free as a whole, it takes a single proprietary line of code to allow abuse of the user. The "open source" communities nowadays absolutely **don't care a bit about [freedom](freedom.md) or [ethics](ethics.md)** (the majority of open source supporting zoomers most likely don't even know there was ever any connection), many "open source" proponents even react aggressively to bringing the idea of [ethics](ethics.md) up. "Open source" communities use locked, abusive proprietary platforms such as [Discord](discord.md), Google cloud documents and [Micro$oft's](microsoft.md) [GitHub](github.md) to create software and collaborate -- users without Discord and/or GitHub account often aren't even offered a way to contribute, report bugs or ask for support. There are many "open source" projects that are just meant to be part of a mostly proprietary environment, for example the [Mangos](mangod.md) implementation of [World of Warcraft](wow.md) server, which of course has to be used with the proprietary WoW client and with proprietary server assets, which gives Blizzard (the owner of WoW) complete legal control over any server running on such an "open source" server (such servers always only rely on Blizzard temporarily TOLERATING their small noncommercial communities, despite Blizzard having taken some of them down with legal action) -- calling such a project "free software" in this context would just sound laughable, so they rather call it "open source", i.e. "no, there is no freedom, but the source is technically open". Lately you will even see more and more people just calling any software/project "open" as long as some part of its source code is [available](source_available.md) for viewing on GitHub, no matter the license or any other considerations (see e.g. "open"geofiction etc.).
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