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@ -15,7 +15,7 @@ It's quite hard to exactly define what a game is, it is a [fuzzy](fuzzy.md) conc
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- **[mathematical](math.md) games**: Games taking place in an abstract mathematical space, with exactly defined rules. Though mathematical games may of course be represented in real life (e.g. by physical chess pieces made of wood or a physical Rubik's cube), such a representation is only a helper for the player and doesn't rule the game out of this category. Mathematicians try to *solve* these games in various ways, e.g. by trying to construct an [algorithm](algorithm.md) for perfect play or proving that with perfect play one of the players can always secure a win.
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- **[computer](computer.md) games**: Mathematical games that practically REQUIRE a computer (and usually have been design as such) to be played due to the computations involved being very numerous and/or complex -- for example [Doom](doom.md).
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- **non-computer mathematical games**: Mathematical games that do not require a computer (though of course their computer implementations may exist) as the calculations involved can be practically performed without it -- for example [chess](chess.md).
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- **[real life](irl.md) games**: Games taking place in real life, i.e. usually making use of real world physics or other laws (e.g. social ones) -- for example [football](football.md) or [marble racing](marble_racing.md).
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- **[real life](irl.md) games**: Games taking place in real life, i.e. usually making use of real world physics or other laws (e.g. social ones) -- for example [football](football.md). [novuss](novuss.md) or [marble racing](marble_racing.md).
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- **hybrid games**: Various combinations of mathematical and real life games, e.g. [chess boxing](chess_boxing.md).
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Furthermore many different ways of division and classifications are widely used -- for example computer games may be divided as any other software ([free](free_software.md) vs [proprietary](proprietary.md), [suckless](suckless.md) vs [bloat](bloat.md), ...), but also by many other aspect such as their genre, interface, platform etc. The following are common divisions we find usually among computer games, but often applicable to other typed of games also:
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