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# Game Engine
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Game engine is a [software](software.md), usually a [framework](framework.md) or a [library](library.md), that serves as a base code for [games](game.md). Such an engine may be seen as a [platform](platform.md) allowing [portability](portablity.md) and offering preprogrammed functionality often needed in games ([3D rendering](3d_rendering.md), [physics engine](physics_engine.md), [I/O](io.md), networking, [AI](ai.md), audio, scripting, ...) as well as [tools](tool.md) used in game development (level editor, [shader](shader.md) editor, 3D editor, ...).
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A game engine differs from a general multimedia engine/library, such as [SDL](sdl.md), by its specific focus on games. While one may use some general technology such as [C](c.md) or [SDL](sdl.md) for creating a game, using a game engine should make the process easier. However, **beware of [bloat](bloat.md)** that plagues most mainstream game engines. [LRS](lrs.md) advises against use of any frameworks, so try to at worst use a game library.
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## Existing Engines
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The following are some notable game engines.
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- **[free as in freedom](free_software.md)**
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- **[Godot](godot.md)**:
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- *id Tech* engines (engines by [Id software](id_software.md))
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- **id Tech 0**:
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- **id Tech 1**:
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- **id Tech 2**:
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- **[Darkplaces](darkplaces.md)**:
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- **id Tech 3**:
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- **[ioquake3](ioquake3.md)**:
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- **[OpenArena](openarena.md)**:
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- **id Tech 4**:
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- **[Irrlicht](irrlicht.md)**:
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- **[OGRE](ogre.md)**:
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- **[OpenMW](openmw.md)**:
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- **[Panda3D](panda3d.md)**:
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- **[pygame](pygame.md)**:
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- **[Raylib](raylib.md)**
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- **[SAF](saf.md)**: Official [LRS](lrs.md) library for tiny and simple portable games.
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- **[Torque3D](torque3d.md)**:
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- **proprietary** (no go!):
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- **[BRender](brender.md)**:
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- **[Build Engine](build_engine.md)**:
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- *id Tech* engines (engines by [Id software]
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- **id Tech 5**:
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- **id Tech 6**:
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- **id Tech 7**:
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- **[Game Maker](game_maker.md)**:
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- **[RAGE](rage.md)**:
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- **[Source](source_engine.md)**:
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- **[Source2](source2_engine.md)**:
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- **[Unity](unity.md)**:
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- **[Unreal Engine](unreal_engine.md)**:
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