# Esoteric Programming Language So called esoteric programming languages (esolangs) are highly experimental and [fun](fun.md) [programming languages](programming_language.md) that employ bizarre and/or unconventional ideas. Popular languages of this kind include [Brainfuck](brainfuck.md), [Chef](chef.md) or [Omgrofl](omgrofl.md). There is a great [wiki](wiki.md) for esolangs, the Esolang Wiki (https://esolangs.org). If you want to behold esolangs in all their beauty, see https://esolangs.org/wiki/Hello_world_program_in_esoteric_languages_(nonalphabetic_and_A-M). The Wiki is published under [CC0](cc0.md)! Many esolangers seem to be [code golfers](golf.md), i.e. people who do various programming challenges while aiming for the shortest code which often requires a wise choice of language... or perhaps making a completely new language just for the job :) Codegolf stack exchange is therefore one place to see many esolangs in action. Some notable ideas employed by esolangs are: - Using images instead of text as [source code](source_code.md) (e.g. *Piet*). - Doing nothing (e.g. *Nothing*). - Being two or more dimensional (e.g. *Befunge* or *Hexagony*). - Source code resembling cooking recipes (e.g. *Chef*). - Trying to be as hard to use as possible. - Trying to be as hard to compile as possible (e.g. *Befunge*). - Adding [randomness](randomness.md) to program execution (e.g. *Entropy*), or working with randomness in other ways (e.g. XD has only one command, *XD*, which always translates to random [Brainfuck](brainfuck.md) command). - Having no [input/output](io.md) (e.g. *Compute*). - Obligation to beg the compiler to do its job (e.g. *INTERCAL*). - Using only white characters in source code (e.g. *Whitespace*). - Using only a single letter in source code (e.g. *Unary*). - Using git repository structure as source code (e.g. *legit*). - Source code resembling dramatic plays (e.g. *Shakespeare*, actual [real-life](real_life.md) plays were performed). - Solely focus on [golfing](golf.md), i.e. writing the shortest possible programs (e.g. *GoldScript*) - Using [unicode](unicode.md) characters (e.g. *UniCode*). - Being infinitely many languages (e.g. *MetaGolfScript*, each one solves a specific program in 0 bytes). - ... Esolangs are great because: - **They are [fun](fun.md)** and have a cool community around them. - **They are actually useful research in language design and food for thought**, even if most of the ideas aren't useful directly, esolangs really teach us about the borders and definitions of what languages are. And sometimes, by mistake, actual discoveries are made. - **They are great exercise in [programming](programming.md)** and design. Simple languages that are allowed to not be useful are potentially good for education as they let the programmer fully focus on a specific idea and its implementation. - **They blend technology with [art](art.md)**, train creativity and thinking "outside the box". - **They are a breath of fresh air** in the sometimes too serious area of technology. Hobbyist and non-commercial programming communities are always great to have. - ... A famous one-man organization related to esolangs is Cat's Eye run by Chris Pressey, currently reachable at https://catseye.tc. ## History INTERCAL, made in 1972 by Donald Woods and James Lyon, is considered the first esolang in history: its goal was specifically intended to be different from traditional languages and so for example a level of politeness was introduced -- if there weren't enough PLEASE labels in the source code, the compiler wouldn't compile the program. In 1993 [Brainfuck](brainfuck.md), probably the most famous esolang, was created. In 2005 esolang wiki was started. TODO ## Specific Languages The following is a list of some notable esoteric languages. - **`!@$%^&*()+`**: Source code looks like gibberish. - **[Brainfuck](brainfuck.md)**: Extremely simple but hard to program in, arguably the most famous esolang with many forks. - **[Brainfork](brainfork.md)**: Brainfuck with added [multithreading](multithreading.md). - **[Befunge](befunge.md)**: Two dimensional language that's extremely hard to compile. - **[Chef](chef.md)**: Source codes look like cooking recipes. - **Entropy**: Adds randomness to programs, data in variables decay. - **[FALSE](false.md)**: Aims for as small compiler as possible, inspired creation of Brainfuck and other esolangs, very [minimalist](minimalism.md). - **Gravity**: Executing programs involves solving [differential equations](differential_equation.md) related to gravity, which is [uncomputable](computability.md). - **[INTERCAL](intercal.md)**: Maybe the first esolang, includes such statements as `PLEASE DO` which have to be present in order for the compilation to be successful. - **Nothing**: Does nothing, guarantees zero bugs. - **[Compute](compute.md)**: Can compute any existing problem in arbitrarily short time, but has no output so the result cannot be printed. - **[Omgrofl](omgrofl.md)**: Source code is composed of internet acronyms such as *lol*, *wtf*, *lmao* etc. - **Pi**: Source code looks like the number [pi](pi.md), errors encode the program. - **[Piet](piet.md)**: Source codes are images. - **Text**: Language that always prints its source code (it is not Turing complete). All [ASCII](ascii.md) files are programs in Text. - **Polynomial**: Programs are [polynomials](polynomial.md) whose zeros determine the commands. - **[Unary](unary.md)**: Source code uses only 1 character: `0`. Each program is just a sequence of zeros of different length. - **[Velato](velato.md)**: Source codes are [MIDI](midi.md) files. - **[Whitespace](whitespace.md)**: Source code uses only white characters (spaces, tabs and newlines) so it looks seemingly empty. - **XENBLN**: [Golfing](golf.md) language, hello world is just `ลก`. - ... { There used to be an esolang webring, now only accessible through archive: https://web.archive.org/web/20110728084807/http://hub.webring.org/hub/esolang. You can find nice links there. ~drummyfish } ## See Also - [WPU](wpu.md) (weird processing unit) - [conlang](conlang.md) - [micronation](micronation.md)