The Eschaton Eminence
This commit is contained in:
parent
245a707d6a
commit
0309e2c867
13 changed files with 18 additions and 68 deletions
|
@ -143,7 +143,7 @@ index-74ddaac9.js:168 Uncaught (in promise) TypeError: Failed to construct 'URL'
|
|||
<h3>cliff (<code>~paldev/cliff</code>)</h3>
|
||||
<p>Cliff is another file browser, but this one actually lets you browse the Urbit filesystem. (You know, the contents of those <code>.bin</code> files Urbit stores everything in.) The top of the page has the file path. After the name of my Urbit planet is a drop-down list that let me see the data my apps had stored. Most apps just had a <code>desk/bill</code>... folder? file? I'm not sure <em>what</em> it was, because <code>%cliff</code> didn't make it obvious, but it didn't have anything interesting in it.</p>
|
||||
<p><img class="big" src="../../../img/urbit2/bill.png"></p>
|
||||
<p>In the top-right corner of the screen is a pencil icon. I clicked on it, and it brought me to an editor for plaintext files. (And I thought to myself, <em>finally, an Urbit app that's finally useful!</em>) I edited some text, saved it... and crashed <code>%cliff</code>:</p>
|
||||
<p>In the top-right corner of the screen is a pencil icon. I clicked on it, and it brought me to an editor for plaintext files. (And I thought to myself, <em>finally, an Urbit app that's actually useful!</em>) I edited some text, saved it... and crashed <code>%cliff</code>:</p>
|
||||
<div id="player-overlay">
|
||||
<video preload="auto" controls="controls">
|
||||
<source src="../../../img/urbit2/cliff.webm" type="video/webm" />
|
||||
|
@ -167,7 +167,7 @@ call: failed
|
|||
<blockquote>A choral explanations app (a la Stack Overflow or Quora) for Urbit</blockquote>
|
||||
<p>There is no default "knowledge board". You have to join one. And in order to do that, you have to know one exists first.</p>
|
||||
<h3>Canvas (<code>~dister-norsyr-torryn/canvas</code>)</h3>
|
||||
<p>Remember <code>r/place</code>, or literally any other "social pixel art" game? It's basically that. You have a private canvas by default, and Canvas the app comes pre-loaded with a public map. There are also buttons to create a new canvas ro join an existing one.</p>
|
||||
<p>Remember <code>r/place</code>, or literally any other "social pixel art" game? It's basically that. You have a private canvas by default, and Canvas the app comes pre-loaded with a public map. There are also buttons to create a new canvas or join an existing one.</p>
|
||||
<p>Canvas didn't work well for me on mobile, even with the fancy pen stylus my Galaxy S23 Ultra came with, but Canvas works well enough on desktop. I could place pixels and overwrite large sections of the map in just a few seconds with the bucket tool. There was only one snag: the magnifying glass tool doesn't let you zoom in; instead, if you hover over any arbitrary pixel on the canvas, it tells you who most recently changed that pixel to its current value.</p>
|
||||
<p><img class="big" src="../../../img/urbit2/canvas.png"></p>
|
||||
<h3>Studio (<code>~tirrel/studio</code>)</h3>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue