feat: 9.5.9
This commit is contained in:
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cb1753732b
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35f43a7909
1084 changed files with 558985 additions and 0 deletions
63
lz4/lib/dll/example/Makefile
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63
lz4/lib/dll/example/Makefile
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# ##########################################################################
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# LZ4 programs - Makefile
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# Copyright (C) Yann Collet 2016
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#
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# GPL v2 License
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along
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# with this program; if not, write to the Free Software Foundation, Inc.,
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# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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#
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# You can contact the author at :
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# - LZ4 homepage : http://www.lz4.org
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# - LZ4 source repository : https://github.com/lz4/lz4
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# ##########################################################################
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VOID := /dev/null
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LZ4DIR := ../include
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LIBDIR := ../static
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DLLDIR := ../dll
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CFLAGS ?= -O3 # can select custom flags. For example : CFLAGS="-O2 -g" make
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CFLAGS += -Wall -Wextra -Wundef -Wcast-qual -Wcast-align -Wshadow -Wswitch-enum \
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-Wdeclaration-after-statement -Wstrict-prototypes \
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-Wpointer-arith -Wstrict-aliasing=1
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CFLAGS += $(MOREFLAGS)
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CPPFLAGS:= -I$(LZ4DIR) -DXXH_NAMESPACE=LZ4_
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FLAGS := $(CFLAGS) $(CPPFLAGS) $(LDFLAGS)
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# Define *.exe as extension for Windows systems
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ifneq (,$(filter Windows%,$(OS)))
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EXT =.exe
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else
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EXT =
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endif
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.PHONY: default fullbench-dll fullbench-lib
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default: all
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all: fullbench-dll fullbench-lib
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fullbench-lib: fullbench.c xxhash.c
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$(CC) $(FLAGS) $^ -o $@$(EXT) $(LIBDIR)/liblz4_static.lib
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fullbench-dll: fullbench.c xxhash.c
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$(CC) $(FLAGS) $^ -o $@$(EXT) -DLZ4_DLL_IMPORT=1 $(DLLDIR)/liblz4.dll
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clean:
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@$(RM) fullbench-dll$(EXT) fullbench-lib$(EXT) \
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@echo Cleaning completed
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69
lz4/lib/dll/example/README.md
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69
lz4/lib/dll/example/README.md
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LZ4 Windows binary package
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====================================
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#### The package contents
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- `lz4.exe` : Command Line Utility, supporting gzip-like arguments
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- `dll\liblz4.dll` : The DLL of LZ4 library
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- `dll\liblz4.lib` : The import library of LZ4 library for Visual C++
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- `example\` : The example of usage of LZ4 library
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- `include\` : Header files required with LZ4 library
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- `static\liblz4_static.lib` : The static LZ4 library
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#### Usage of Command Line Interface
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Command Line Interface (CLI) supports gzip-like arguments.
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By default CLI takes an input file and compresses it to an output file:
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```
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Usage: lz4 [arg] [input] [output]
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```
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The full list of commands for CLI can be obtained with `-h` or `-H`. The ratio can
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be improved with commands from `-3` to `-16` but higher levels also have slower
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compression. CLI includes in-memory compression benchmark module with compression
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levels starting from `-b` and ending with `-e` with iteration time of `-i` seconds.
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CLI supports aggregation of parameters i.e. `-b1`, `-e18`, and `-i1` can be joined
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into `-b1e18i1`.
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#### The example of usage of static and dynamic LZ4 libraries with gcc/MinGW
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Use `cd example` and `make` to build `fullbench-dll` and `fullbench-lib`.
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`fullbench-dll` uses a dynamic LZ4 library from the `dll` directory.
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`fullbench-lib` uses a static LZ4 library from the `lib` directory.
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#### Using LZ4 DLL with gcc/MinGW
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The header files from `include\` and the dynamic library `dll\liblz4.dll`
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are required to compile a project using gcc/MinGW.
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The dynamic library has to be added to linking options.
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It means that if a project that uses LZ4 consists of a single `test-dll.c`
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file it should be linked with `dll\liblz4.dll`. For example:
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```
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gcc $(CFLAGS) -Iinclude\ test-dll.c -o test-dll dll\liblz4.dll
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```
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The compiled executable will require LZ4 DLL which is available at `dll\liblz4.dll`.
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#### The example of usage of static and dynamic LZ4 libraries with Visual C++
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Open `example\fullbench-dll.sln` to compile `fullbench-dll` that uses a
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dynamic LZ4 library from the `dll` directory. The solution works with Visual C++
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2010 or newer. When one will open the solution with Visual C++ newer than 2010
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then the solution will upgraded to the current version.
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#### Using LZ4 DLL with Visual C++
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The header files from `include\` and the import library `dll\liblz4.lib`
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are required to compile a project using Visual C++.
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1. The header files should be added to `Additional Include Directories` that can
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be found in project properties `C/C++` then `General`.
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2. The import library has to be added to `Additional Dependencies` that can
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be found in project properties `Linker` then `Input`.
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If one will provide only the name `liblz4.lib` without a full path to the library
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the directory has to be added to `Linker\General\Additional Library Directories`.
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The compiled executable will require LZ4 DLL which is available at `dll\liblz4.dll`.
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25
lz4/lib/dll/example/fullbench-dll.sln
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25
lz4/lib/dll/example/fullbench-dll.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Express 2012 for Windows Desktop
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fullbench-dll", "fullbench-dll.vcxproj", "{13992FD2-077E-4954-B065-A428198201A9}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{13992FD2-077E-4954-B065-A428198201A9}.Debug|Win32.ActiveCfg = Debug|Win32
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{13992FD2-077E-4954-B065-A428198201A9}.Debug|Win32.Build.0 = Debug|Win32
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{13992FD2-077E-4954-B065-A428198201A9}.Debug|x64.ActiveCfg = Debug|x64
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{13992FD2-077E-4954-B065-A428198201A9}.Debug|x64.Build.0 = Debug|x64
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{13992FD2-077E-4954-B065-A428198201A9}.Release|Win32.ActiveCfg = Release|Win32
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{13992FD2-077E-4954-B065-A428198201A9}.Release|Win32.Build.0 = Release|Win32
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{13992FD2-077E-4954-B065-A428198201A9}.Release|x64.ActiveCfg = Release|x64
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{13992FD2-077E-4954-B065-A428198201A9}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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182
lz4/lib/dll/example/fullbench-dll.vcxproj
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182
lz4/lib/dll/example/fullbench-dll.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{13992FD2-077E-4954-B065-A428198201A9}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>fullbench-dll</RootNamespace>
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<OutDir>$(SolutionDir)bin\$(Platform)_$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)bin\obj\$(RootNamespace)_$(Platform)_$(Configuration)\</IntDir>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>$(IncludePath);$(UniversalCRT_IncludePath);$(SolutionDir)..\..\lib;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSDK_IncludePath);</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>$(IncludePath);$(UniversalCRT_IncludePath);$(SolutionDir)..\..\lib;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSDK_IncludePath);</IncludePath>
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<RunCodeAnalysis>true</RunCodeAnalysis>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>$(IncludePath);$(UniversalCRT_IncludePath);$(SolutionDir)..\..\lib;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSDK_IncludePath);</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>$(IncludePath);$(UniversalCRT_IncludePath);$(SolutionDir)..\..\lib;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSDK_IncludePath);</IncludePath>
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<RunCodeAnalysis>true</RunCodeAnalysis>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;LZ4_DLL_IMPORT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<TreatWarningAsError>true</TreatWarningAsError>
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<EnablePREfast>false</EnablePREfast>
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<AdditionalIncludeDirectories>..\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)..\dll;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>liblz4.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;LZ4_DLL_IMPORT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<TreatWarningAsError>true</TreatWarningAsError>
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<EnablePREfast>true</EnablePREfast>
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<AdditionalOptions>/analyze:stacksize295252 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>..\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)..\dll;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>liblz4.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;LZ4_DLL_IMPORT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<TreatWarningAsError>false</TreatWarningAsError>
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<EnablePREfast>false</EnablePREfast>
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<AdditionalIncludeDirectories>..\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>$(SolutionDir)..\dll;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>liblz4.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;LZ4_DLL_IMPORT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<TreatWarningAsError>false</TreatWarningAsError>
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<EnablePREfast>true</EnablePREfast>
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<AdditionalOptions>/analyze:stacksize295252 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>..\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>$(SolutionDir)..\dll;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>liblz4.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="xxhash.c" />
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<ClCompile Include="fullbench.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\include\lz4.h" />
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<ClInclude Include="..\include\lz4frame.h" />
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<ClInclude Include="..\include\lz4hc.h" />
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<ClInclude Include="xxhash.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||
<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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||||
</Project>
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