Licar/settings.h

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#ifndef _LCR_SETTINGS_H
#define _LCR_SETTINGS_H
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#ifndef LCR_SETTING_RESOLUTION_X
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#define LCR_SETTING_RESOLUTION_X 1024
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#endif
#ifndef LCR_SETTING_RESOLUTION_Y
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#define LCR_SETTING_RESOLUTION_Y 768
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#endif
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#ifndef LCR_SETTING_FPS
/** Rendering frames per second. Note this only applies to graphics, NOT
physics. */
#define LCR_SETTING_FPS 30
#endif
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#ifndef LCR_SETTING_RESOLUTION_SUBDIVIDE
#define LCR_SETTING_RESOLUTION_SUBDIVIDE 1
#endif
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#ifndef LCR_SETTING_FREE_CAMERA_SPEED
#define LCR_SETTING_FREE_CAMERA_SPEED 50
#endif
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#ifndef LCR_SETTING_MAX_VERTICES
/** Maximum number of vertices for 3D rendering. Lower number will decrease
RAM usage but will prevent larger maps from being loaded. */
#define LCR_SETTING_MAX_VERTICES 10000
#endif
#ifndef LCR_SETTING_MAX_TRIANGLES
/** Like LCR_SETTING_MAX_VERTICES but for the number of triangles. */
#define LCR_SETTING_MAX_TRIANGLES 10000
#endif
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#ifndef LCR_SETTING_SKY_SIZE
/** Size of sky texture pixel, 0 turns off sky rendering. */
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#define LCR_SETTING_SKY_SIZE \
(LCR_SETTING_RESOLUTION_X / 256 * LCR_SETTING_RESOLUTION_SUBDIVIDE)
#endif
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#ifndef LCR_SETTING_MAP_MAX_SIZE
/** Maximum number of blocks a map can consist of, decreasing will save RAM
but also rule out loading bigger maps. */
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#define LCR_SETTING_MAP_MAX_SIZE 4096
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#endif
#endif // guard