Update TODO
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TODO.txt
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TODO.txt
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@ -7,9 +7,7 @@ fuck issue trackers :D
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- another TCC bug: tiny map 4 replay fails
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- camera follow speed depends on FPS, it's slower with low FPS, but this is no
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big deal, it's only noticable with extremely high/low FPS -- fix or not?
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- replay loading BUG! somehow map2 replay was saves with hash 05ef0ab1 instead
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of correct 3c5ba5dd once, WTF, check where hash gets modified NEVER HAPPENED
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AGAIN THO
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- car rotation still bugs on occasion when too vertical, no big deal tho
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============ FUTURE ==============
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@ -24,7 +22,7 @@ fuck issue trackers :D
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Implement by literally storing exact inputs in RAM, then upon restart
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quickly replaying everything up to current frame minus N.
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- kinda bruteforce solver?
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- export maps as 3D models in OBJ format (just print to console?)
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- export maps as 3D models in OBJ format (just print to console?)
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- mod allowing to view two replays at once (one normal replay, one ghost?),
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would be cool for run comparisons
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- some extra graphic consoomer goodies? like:
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@ -75,6 +73,9 @@ fuck issue trackers :D
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=========== HANDLED ==============
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- use other libs than glibc (musl, ...)
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- replay loading BUG! somehow map2 replay was saves with hash 05ef0ab1 instead
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of correct 3c5ba5dd once, WTF, check where hash gets modified NEVER HAPPENED
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AGAIN THO
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- final tests:
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- run the test frontend through all the shit (valgrind, different compilers
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etc.) KINDA DID
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