Update README

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Miloslav Ciz 2025-08-13 18:38:18 +02:00
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@ -61,6 +61,7 @@ Please note however the game is still relatively simple and so **the physics IS
- **Pokitto** (32bit 48 MHz CPU, 36 KB RAM)
- **Circuitmess Nibble** (32b 160 MHz CPU, 80 KB RAM)
- **ESPboy** (32b 160 MHz CPU, 80 KB RAM)
- unofficially and in unfinished way on **GameCube**, code by kittynunu [here](https://codeberg.org/Dolphinana/Licar-gekko)
- tested compilers: gcc, clang, tcc (currently bugging a bit), emscripten
- It also goes without saying the physics is **100% deterministic**, it behaves the same on every platform, independently of rendering FPS. Besides others this allows for recording and playing back very small replays and creating press forward maps.
- It is **super moddable and hackable**, the code is relatively simple and **well commented**, written to encourage hacking. There are no obstacles such as DRM, anti-cheating, obfuscation etc. Cheating and hacking is allowed, do literally what you want.