Update README
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@ -13,7 +13,7 @@ video games (even indie ones), Licar is completely libre, i.e. free as in
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freedom (meaning its source code and art assets are available for any use
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whatsoever), gratis (free of cost) and its focus lies in being well programmed
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by adhering to minimalism and rejecting harmful "modern" programming practices.
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The game aims to seflessly bring joy and entertainment to all the people that
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The game aims to selflessly bring joy and entertainment to all the people that
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might enjoy it, even those who aren't able or willing to pay and/or watch ads,
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those owning very old and weak computers and so on. It was made in whole by a
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single man as a completely non-commercial program, the development was driven
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@ -51,22 +51,22 @@ game and immediately load a map, which is handy when creating new maps.
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~~~~~ GAMEPLAY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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In Licar, unlike in most other racing games, the player always only attempts
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time attacks, i.e. you only race against time with no physical opponents on the
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track with you. There is an option to race against a replay ghost, but that
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time attacks, i.e. you only race against the clock with no physical opponents on
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the track with you. There is an option to race against a replay ghost, but that
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still cannot collide with your car, so the point remains that your final time
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depends purely on how well you drive, opponents cannot spoil your results by
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depends solely on how well you drive, opponents cannot spoil your results by
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crashing with you or blocking your path.
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The objective of every map is to drive from start to finish (red octahedron) as
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fast as possible while collecting all the checkpoints (CP, green octahedron)
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along the way (in any order). There is always a target time which you're trying
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to beat in the bottom left of the screen. If you beat the time, you have
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achieved the goal, your replay is automatically saved and your new time becomes
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the next target time.
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achieved the main goal, your replay is automatically saved and your new time
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becomes the next target time.
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On the map there can be several different kinds of surfaces with different
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physics properties: concrete, grass, dirt and ice. Furthermore there are two
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special kind of sufaces: an accelerator (a bright yellow/orange one), which
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On the map you can find several different kinds of surfaces with different
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physics properties: concrete, grass, dirt and ice. Additionally there are two
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special kind of surfaces: an accelerator (a bright yellow/orange one), which
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boosts the car's speed, and a fan, which propels the car upwards.
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Your run can be restarted at any time. Typically you will need hundreds of
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@ -89,16 +89,17 @@ Here are some tips:
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- It's possible to stop the car from rotating mid-air by pressing brake.
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- Similarly, holding down brake in air will slow down the car's horizontal
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velocity.
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velocity in flight. This can help aim for a good landing.
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- Tapping brake while steering triggers drifting (if this doesn't work, you may
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be experiencing keyboard ghosting: the inability of some keyboards to detect
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certain simultaneous key presses).
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certain simultaneous key presses; using different keys or a different
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keyboard may help).
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- Look for unconventional shortcuts and tricks, think outside the box, the
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intended or obvious way is very often not the fastest one. The shortest way
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may also not be the fastest (taking a wider curve, for example, may result in
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longer way but more speed at the end, which usually makes up for it).
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Sometimes there exist very crazy shortcuts that the map author overlooked,
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always look for them.
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longer path but more speed at the exit, which usually makes up for the longer
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path). Sometimes there exist very crazy shortcuts that the map author
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overlooked, always look for them.
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- Minimizing air time helps, don't jump if you don't have to, maintaining
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contact with ground allows for acceleration whereas in air you're losing
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speed.
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