Add getblockat function
This commit is contained in:
parent
e678c68b66
commit
891d0f67a1
3 changed files with 95 additions and 21 deletions
44
game.h
44
game.h
|
@ -3,4 +3,48 @@
|
|||
|
||||
#include "map.h"
|
||||
|
||||
#define LCR_KEY_UP 0x00
|
||||
#define LCR_KEY_RIGHT 0x01
|
||||
#define LCR_KEY_DOWN 0x02
|
||||
#define LCR_KEY_LEFT 0x03
|
||||
#define LCR_KEY_A 0x04 ///< confirm, restart race
|
||||
#define LCR_KEY_B 0x05 ///< cancel, open menu
|
||||
|
||||
uint8_t LCR_keyPressed(uint8_t key);
|
||||
|
||||
void LCR_sleep(uint16_t timeMs);
|
||||
|
||||
void LCR_drawPixel(unsigned int x, unsigned int y, uint_fast16_t color);
|
||||
|
||||
/**
|
||||
Call at the start of the program.
|
||||
*/
|
||||
void LCR_gameInit(void);
|
||||
|
||||
/**
|
||||
Call right before program end.
|
||||
*/
|
||||
void LCR_gameEnd(void);
|
||||
|
||||
/**
|
||||
Call this repeatedly in your main loop, pass the current time as the number
|
||||
of milliseconds since program start. Returns 0 if program should end,
|
||||
otherwise 1.
|
||||
*/
|
||||
uint8_t LCR_gameStep(uint32_t timeMs);
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void LCR_gameInit(void)
|
||||
{
|
||||
}
|
||||
|
||||
void LCR_gameEnd(void)
|
||||
{
|
||||
}
|
||||
|
||||
uint8_t LCR_gameStep(uint32_t time)
|
||||
{
|
||||
}
|
||||
|
||||
#endif // guard
|
||||
|
|
21
main.c
21
main.c
|
@ -1,21 +0,0 @@
|
|||
#include <stdio.h>
|
||||
|
||||
#include "game.h"
|
||||
#include "debug.h"
|
||||
|
||||
int main(void)
|
||||
{
|
||||
LCR_mapLoad(LCR_map0);
|
||||
|
||||
LCR_debugPrintCurrentMap();
|
||||
|
||||
|
||||
uint8_t *b = LCR_getMapBlockAtCoordNumber(0);
|
||||
|
||||
if (!b)
|
||||
printf("NO!\n");
|
||||
else
|
||||
printf("%d\n",(b - LCR_currentMap.blocks) / 4);
|
||||
|
||||
return 0;
|
||||
}
|
51
main_sdl.c
Normal file
51
main_sdl.c
Normal file
|
@ -0,0 +1,51 @@
|
|||
#include <stdio.h>
|
||||
|
||||
#include "game.h"
|
||||
#include "debug.h"
|
||||
|
||||
SDL_Window *window;
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Texture *texture;
|
||||
SDL_Surface *screenSurface;
|
||||
|
||||
const uint8_t *sdlKeyboardState;
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
uint8_t running = 1;
|
||||
LCR_gameInit();
|
||||
|
||||
SDL_Init(SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
|
||||
|
||||
window =
|
||||
SDL_CreateWindow("Licar", SDL_WINDOWPOS_UNDEFINED,
|
||||
SDL_WINDOWPOS_UNDEFINED, SFG_SCREEN_RESOLUTION_X, SFG_SCREEN_RESOLUTION_Y,
|
||||
SDL_WINDOW_SHOWN);
|
||||
|
||||
renderer = SDL_CreateRenderer(window,-1,0);
|
||||
|
||||
texture =
|
||||
SDL_CreateTexture(renderer,SDL_PIXELFORMAT_RGB565,SDL_TEXTUREACCESS_STATIC,
|
||||
SFG_SCREEN_RESOLUTION_X,SFG_SCREEN_RESOLUTION_Y);
|
||||
|
||||
screenSurface = SDL_GetWindowSurface(window);
|
||||
|
||||
sdlKeyboardState = SDL_GetKeyboardState(NULL);
|
||||
|
||||
//SDL_ShowCursor(0);
|
||||
|
||||
SDL_PumpEvents();
|
||||
|
||||
while (running)
|
||||
{
|
||||
running = sdlKeyboardState[SDL_SCANCODE_Q];
|
||||
}
|
||||
|
||||
SDL_DestroyTexture(texture);
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
LCR_gameEnd();
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in a new issue