Licar/main.c

22 lines
287 B
C

#include <stdio.h>
#include "game.h"
#include "debug.h"
int main(void)
{
LCR_mapLoad(LCR_map0);
LCR_debugPrintCurrentMap();
uint8_t *b = LCR_getMapBlockAtCoordNumber(0);
if (!b)
printf("NO!\n");
else
printf("%d\n",(b - LCR_currentMap.blocks) / 4);
return 0;
}