Tinker with physics a bit

This commit is contained in:
Miloslav Ciz 2025-04-28 16:06:36 +02:00
parent 71a034d74c
commit 9dfbeae0d4
3 changed files with 29 additions and 17 deletions

View file

@ -2,6 +2,12 @@ fuck issue trackers :D
=========== GENERAL ==============
- try to prevent car getting stuck at extreme speed by may just hard stopping
it if it ends up unresolved?
- car shadow idea: have shadow model, during rendering check each new triangle
agains car XY, record height, then set maimum height to shadow
- Managed to get the car stuck in non-rotating state, then after a while get
it back by crashing. MAY BE FIXED NOW, watch if it still happens
- press forward map??? :-D
- make some kinda repo for world record runs?
- fix the ramp map again due to new physics -- NOW it's almost good but it's
@ -41,6 +47,10 @@ fuck issue trackers :D
- immediately after starting the map countdown seems to be lower (seems to
perhaps be caused by nextPhysicsFrameTime, look into it)
- seems like there might be a bug in physics env function, despite it being
impossible in theory, car gets stuck after fast drive into a wall, with its
shape staying OK, but wheel being inside a block somehow, maybe there are
tiny spaces between blocks or some blocks are not checked -- resolve
=========== HANDLED ==============