Tinker with physics a bit
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TODO.txt
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TODO.txt
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@ -2,6 +2,12 @@ fuck issue trackers :D
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=========== GENERAL ==============
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- try to prevent car getting stuck at extreme speed by may just hard stopping
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it if it ends up unresolved?
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- car shadow idea: have shadow model, during rendering check each new triangle
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agains car XY, record height, then set maimum height to shadow
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- Managed to get the car stuck in non-rotating state, then after a while get
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it back by crashing. MAY BE FIXED NOW, watch if it still happens
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- press forward map??? :-D
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- make some kinda repo for world record runs?
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- fix the ramp map again due to new physics -- NOW it's almost good but it's
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@ -41,6 +47,10 @@ fuck issue trackers :D
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- immediately after starting the map countdown seems to be lower (seems to
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perhaps be caused by nextPhysicsFrameTime, look into it)
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- seems like there might be a bug in physics env function, despite it being
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impossible in theory, car gets stuck after fast drive into a wall, with its
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shape staying OK, but wheel being inside a block somehow, maybe there are
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tiny spaces between blocks or some blocks are not checked -- resolve
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=========== HANDLED ==============
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