Expand test map
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2 changed files with 18 additions and 5 deletions
13
assets.h
13
assets.h
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@ -26,6 +26,11 @@ static const char *LCR_maps[] =
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"#;p0w0L #f5130" // bugs
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"#=f0s0 #fd110" // small labyrinth
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"#=c0p0 #fd110"
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"#=f0s0 #f11d0"
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"#=c0p0 #f11d0"
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"#=C0s1 #fd190" // big dirt
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"#=M0s2 #fd190" // big grass
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"#=W0s3 #fd190" // big ice
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@ -33,6 +38,14 @@ static const char *LCR_maps[] =
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"#(s0r0" // hill
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"#~t1t2 #~u1t2 #~t1u2" // bumps
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"#^t0r0 #f7110 " // ramps
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"#}n0l0J #|n1l0J #|n3l0J- #]n4l0J- #=o0l0 #f1510" // loop
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"#]n0m0J #|n1m0J #|n3m0J- #]n4m0J- #=o0m0 #f1510" // loop
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"#}l0k0L #|l1k0L #|l3k0L- #]l4k0L- #=k0k0 #f1510"
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"#]l0j0L #|l1j0L #|l3j0L- #]l4j0L- #=k0j0 #f1510"
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"#-k5k0 #f5120"
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};
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#define LCR_IMAGE_SIZE 64 ///< one-dimension resolution of bitmap image
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10
racing.h
10
racing.h
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@ -872,22 +872,22 @@ if (TPE_vec3Dot(carVel,carForw) < 0)
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LCR_racing.carBody.joints[4].position,
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LCR_racing.carBody.joints[0].position)));
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if (angle < TPE_F / 4) // TODO: magic constant
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if (angle < TPE_F / 64) // TODO: magic constant
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{
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LCR_LOG2("roof squeezed, applying anti force")
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tmpVec = TPE_vec3Times(carUp,LCR_PHYSICS_UNIT / 16); // TODO: 16 magic con.
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angle = TPE_F - 4 * angle; // 4 comes from above TPE_F / 4
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tmpVec = TPE_vec3Times(tmpVec,angle);
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if (angle <= 0)
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{
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LCR_LOG1("roof flipped over, fixing")
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LCR_racing.carBody.joints[4].position = wheelAverage;
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angle = 0;
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}
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angle = TPE_F - 4 * angle; // 4 comes from above TPE_F / 4
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tmpVec = TPE_vec3Times(tmpVec,angle);
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// accelerate roof and wheels away from each other
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for (int i = 0; i < LCR_CAR_JOINTS; ++i)
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