Fix chunk bug

This commit is contained in:
Miloslav Ciz 2025-03-25 16:57:59 +01:00
parent cacd5f84a9
commit ca0fc67738
4 changed files with 30 additions and 26 deletions

View file

@ -14,8 +14,6 @@
out for bugs due to false positives)
- improve the car unstucking? maybe we can just keep the position of the car
and ONE wheel (other joint positions can be computed)
- some kind of special map block that would say where 3D triangles don't have
to be drawn? could optimize rendering and map loading a lot
- maps to make:
- there should be these maps:
- compiled in:
@ -44,7 +42,6 @@
- something with multiple finishes
- U-ramp to build speed and jump up to catch a CP (done)
- jump through air ring with CP
- try to speed up the slow culling
- test:
- long replay
- replay stretching works
@ -61,6 +58,8 @@
=========== BUGS =================
- sometimes during long loading the screen goes black, seems to have appeared
after adding LCR_LOADING_COMMAND
- immediately after starting the map countdown seems to be lower
- the pinch collision test seems to sometimes stop the car e.g. after falling
from bigger height or when running into ramp at high speed (or not?) - FIX
@ -80,6 +79,8 @@
those nasty piercing bugs
- replays are bugged, seem to not steer
- make the U-ramp map taller due to new physics
- some kind of special map block that would say where 3D triangles don't have
to be drawn? could optimize rendering and map loading a lot <-- PROLLY NOT
- on 1st map the camera is obscured by the wall at the start, fix it somehow
(not the best first impression) <-- shifted start pos.
- replay format should probably record game version