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4 changed files with 6 additions and 4 deletions
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@ -1,2 +1,4 @@
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#RLCtiny1;00LCtiny1;7e39e006 0000336:0011:0143:0051:0079:0081:0073:0051:00e3:0021:00b9:0031:0139:00a1:00a9:0051:00e3:0041:0093:0031:00d3:0051:0013:0031:0053:0017:0016:0017:0016:0012:0163:0101:0023:0021:0083:0031:0215:0031:01d3:0041:0099:0031:00b9
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#BLCtiny1;
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#RLCtiny5;00LCtiny5;5c14d8b6 0000298:0011:00f3:0071:0049:00b1:0013:0081:0019:0101:0013:00f1:00b9:0051:0063:0041:0069:0041:0033:00c1:0043:0111:0099:0081:0023:0091:00e3:0091:0063:0071:00b3:0051:00f5:0041:00e9:0051:0023:0071:0059:0051:0073
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#BLCtiny5;
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2
racing.h
2
racing.h
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@ -73,7 +73,7 @@ typedef int32_t LCR_GameUnit; ///< abstract game unit
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#define LCR_CAR_FORWARD_FRICTION (TPE_F / 180)
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#define LCR_CAR_AIR_FRICTION 32
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#define LCR_CAR_STAND_FRICTION_MULTIPLIER 32
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#define LCR_CAR_STEER_FRICTION (TPE_F)
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#define LCR_CAR_STEER_FRICTION ((3 * TPE_F) / 4)
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#define LCR_CAR_ELASTICITY (TPE_F / 64)
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#define LCR_CAR_ACCELERATION (LCR_PHYSICS_UNIT / 9)
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#define LCR_CAR_STEER_SPEED (LCR_GAME_UNIT / 14)
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@ -1638,8 +1638,8 @@ void LCR_rendererDrawLOD(void)
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variability = variability < 14 ? variability + 1 : 0;
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bx = j * 8 + 4;
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_LCR_rendererDrawLODBlock(bx,by,bz,(4 * LCR_EFFECTIVE_RESOLUTION_Y)
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/ 3,LCR_SETTING_LOD_COLOR,variability);
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_LCR_rendererDrawLODBlock(bx,by,bz,2 * LCR_EFFECTIVE_RESOLUTION_Y,
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LCR_SETTING_LOD_COLOR,variability);
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}
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byte >>= 1;
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@ -81,7 +81,7 @@
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/** Distance in game squares from which LOD will be drawn. Value 64 or higher
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turns off LOD completely. Note that this doesn't affect rendering distance
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of 3D models. */
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#define LCR_SETTING_LOD_DISTANCE 25
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#define LCR_SETTING_LOD_DISTANCE 20
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#endif
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#ifndef LCR_SETTING_LOD_COLOR
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