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Miloslav Ciz 2025-03-24 23:30:21 +01:00
parent 92968360a1
commit cacd5f84a9
4 changed files with 6 additions and 4 deletions

2
data
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@ -1,2 +1,4 @@
#RLCtiny1;00LCtiny1;7e39e006 0000336:0011:0143:0051:0079:0081:0073:0051:00e3:0021:00b9:0031:0139:00a1:00a9:0051:00e3:0041:0093:0031:00d3:0051:0013:0031:0053:0017:0016:0017:0016:0012:0163:0101:0023:0021:0083:0031:0215:0031:01d3:0041:0099:0031:00b9 #RLCtiny1;00LCtiny1;7e39e006 0000336:0011:0143:0051:0079:0081:0073:0051:00e3:0021:00b9:0031:0139:00a1:00a9:0051:00e3:0041:0093:0031:00d3:0051:0013:0031:0053:0017:0016:0017:0016:0012:0163:0101:0023:0021:0083:0031:0215:0031:01d3:0041:0099:0031:00b9
#BLCtiny1; #BLCtiny1;
#RLCtiny5;00LCtiny5;5c14d8b6 0000298:0011:00f3:0071:0049:00b1:0013:0081:0019:0101:0013:00f1:00b9:0051:0063:0041:0069:0041:0033:00c1:0043:0111:0099:0081:0023:0091:00e3:0091:0063:0071:00b3:0051:00f5:0041:00e9:0051:0023:0071:0059:0051:0073
#BLCtiny5;

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@ -73,7 +73,7 @@ typedef int32_t LCR_GameUnit; ///< abstract game unit
#define LCR_CAR_FORWARD_FRICTION (TPE_F / 180) #define LCR_CAR_FORWARD_FRICTION (TPE_F / 180)
#define LCR_CAR_AIR_FRICTION 32 #define LCR_CAR_AIR_FRICTION 32
#define LCR_CAR_STAND_FRICTION_MULTIPLIER 32 #define LCR_CAR_STAND_FRICTION_MULTIPLIER 32
#define LCR_CAR_STEER_FRICTION (TPE_F) #define LCR_CAR_STEER_FRICTION ((3 * TPE_F) / 4)
#define LCR_CAR_ELASTICITY (TPE_F / 64) #define LCR_CAR_ELASTICITY (TPE_F / 64)
#define LCR_CAR_ACCELERATION (LCR_PHYSICS_UNIT / 9) #define LCR_CAR_ACCELERATION (LCR_PHYSICS_UNIT / 9)
#define LCR_CAR_STEER_SPEED (LCR_GAME_UNIT / 14) #define LCR_CAR_STEER_SPEED (LCR_GAME_UNIT / 14)

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@ -1638,8 +1638,8 @@ void LCR_rendererDrawLOD(void)
variability = variability < 14 ? variability + 1 : 0; variability = variability < 14 ? variability + 1 : 0;
bx = j * 8 + 4; bx = j * 8 + 4;
_LCR_rendererDrawLODBlock(bx,by,bz,(4 * LCR_EFFECTIVE_RESOLUTION_Y) _LCR_rendererDrawLODBlock(bx,by,bz,2 * LCR_EFFECTIVE_RESOLUTION_Y,
/ 3,LCR_SETTING_LOD_COLOR,variability); LCR_SETTING_LOD_COLOR,variability);
} }
byte >>= 1; byte >>= 1;

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@ -81,7 +81,7 @@
/** Distance in game squares from which LOD will be drawn. Value 64 or higher /** Distance in game squares from which LOD will be drawn. Value 64 or higher
turns off LOD completely. Note that this doesn't affect rendering distance turns off LOD completely. Note that this doesn't affect rendering distance
of 3D models. */ of 3D models. */
#define LCR_SETTING_LOD_DISTANCE 25 #define LCR_SETTING_LOD_DISTANCE 20
#endif #endif
#ifndef LCR_SETTING_LOD_COLOR #ifndef LCR_SETTING_LOD_COLOR