Start 3D rendering
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11
settings.h
11
settings.h
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#define LCR_SETTING_RESOLUTION_SUBDIVIDE 1
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#endif
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#ifndef LCR_SETTING_MAX_VERTICES
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/** Maximum number of vertices for 3D rendering. Lower number will decrease
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RAM usage but will prevent larger maps from being loaded. */
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#define LCR_SETTING_MAX_VERTICES 10000
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#endif
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#ifndef LCR_SETTING_MAX_TRIANGLES
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/** Like LCR_SETTING_MAX_VERTICES but for the number of triangles. */
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#define LCR_SETTING_MAX_TRIANGLES 10000
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#endif
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#ifndef LCR_SETTING_SKY_SIZE
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/** Size of sky texture pixel, 0 turns off sky rendering. */
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#define LCR_SETTING_SKY_SIZE \
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