Continue block collisions

This commit is contained in:
Miloslav Ciz 2024-09-26 14:56:39 +02:00
parent 011cd891c1
commit fa66324833
4 changed files with 100 additions and 36 deletions

View file

@ -61,18 +61,22 @@ TPE_Vec3 _LCR_racingBlockEnvFunc(TPE_Vec3 point, const uint8_t *block)
{
uint8_t bx, by, bz;
LCR_mapBlockGetCoords(block,&bx,&by,&bz);
TPE_Vec3 blockOffset = TPE_vec3(
(((int) bx) - LCR_MAP_SIZE_BLOCKS / 2) * LCR_PHYSICS_UNIT,
(((int) by) - LCR_MAP_SIZE_BLOCKS / 2) * (LCR_PHYSICS_UNIT / 2),
(((int) bz) - LCR_MAP_SIZE_BLOCKS / 2) * LCR_PHYSICS_UNIT);
TPE_Vec3 center = TPE_vec3(
(((int) bx) - LCR_MAP_SIZE_BLOCKS / 2) * LCR_PHYSICS_UNIT
+ LCR_PHYSICS_UNIT / 2,
(((int) by) - LCR_MAP_SIZE_BLOCKS / 2) * (LCR_PHYSICS_UNIT / 2)
+ LCR_PHYSICS_UNIT / 4,
(((int) bz) - LCR_MAP_SIZE_BLOCKS / 2) * LCR_PHYSICS_UNIT
+ LCR_PHYSICS_UNIT / 2);
point = TPE_vec3Minus(point,blockOffset); // shift to origin
point = TPE_vec3Minus(point,center); // shift to origin
uint8_t transform =
LCR_mapBlockOppositeTransform(LCR_mapBlockGetTransform(block));
// TODO: transform
LCR_TRANSFORM_COORDS(transform,point.x,point.y,point.z,(LCR_PHYSICS_UNIT / 2),
(LCR_PHYSICS_UNIT / 4))
point = TPE_vec3Minus(point,TPE_vec3(
LCR_PHYSICS_UNIT / 2,LCR_PHYSICS_UNIT / 4,LCR_PHYSICS_UNIT / 2));
switch (block[0])
{
@ -121,9 +125,15 @@ TPE_Vec3 _LCR_racingBlockEnvFunc(TPE_Vec3 point, const uint8_t *block)
case LCR_BLOCK_RAMP_14:
{
TPE_Unit sides[6];
sides[0] = -1 * LCR_PHYSICS_UNIT / 2; sides[1] = -1 * LCR_PHYSICS_UNIT / 2;
sides[2] = LCR_PHYSICS_UNIT / 2; sides[3] = -1 * LCR_PHYSICS_UNIT / 2;
sides[4] = LCR_PHYSICS_UNIT / 2; sides[5] = LCR_PHYSICS_UNIT / 2;
sides[0] = -1 * LCR_PHYSICS_UNIT / 2;
sides[1] = -1 * LCR_PHYSICS_UNIT / 4;
sides[2] = LCR_PHYSICS_UNIT / 2;
sides[3] = -1 * LCR_PHYSICS_UNIT / 4;
sides[4] = LCR_PHYSICS_UNIT / 2;
sides[5] = -1 * LCR_PHYSICS_UNIT / 4 +
LCR_rampHeight4ths(block[0]) * (LCR_PHYSICS_UNIT / 8);
point = TPE_envAATriPrism(point,TPE_vec3(0,0,0),sides,LCR_PHYSICS_UNIT,2);
break;
@ -134,16 +144,17 @@ TPE_Vec3 _LCR_racingBlockEnvFunc(TPE_Vec3 point, const uint8_t *block)
break;
}
// TODO: untransform
point = TPE_vec3Plus(point,
TPE_vec3(LCR_PHYSICS_UNIT / 2,LCR_PHYSICS_UNIT / 4,LCR_PHYSICS_UNIT / 2));
point = TPE_vec3Plus(point,center); // shift back
transform = LCR_mapBlockOppositeTransform(transform);
LCR_TRANSFORM_COORDS(transform,point.x,point.y,point.z,LCR_PHYSICS_UNIT,
(LCR_PHYSICS_UNIT / 2))
point = TPE_vec3Plus(point,blockOffset); // shift back
return point;
/*
return TPE_envAABox(point,center,TPE_vec3(LCR_PHYSICS_UNIT / 2,
LCR_PHYSICS_UNIT / 4,LCR_PHYSICS_UNIT / 2));
*/
}
TPE_Vec3 _LCR_racingEnvironmentFunction(TPE_Vec3 point, TPE_Unit maxDist)
@ -154,6 +165,10 @@ TPE_Vec3 _LCR_racingEnvironmentFunction(TPE_Vec3 point, TPE_Unit maxDist)
(LCR_PHYSICS_UNIT * LCR_MAP_SIZE_BLOCKS) / 2,
LCR_PHYSICS_UNIT * LCR_MAP_SIZE_BLOCKS)),point)
// without this check we might try to get block outside the map
if (_pBest.x == point.x && _pBest.y == point.y && _pBest.z == point.z)
return _pBest;
if (maxDist <= LCR_PHYSICS_UNIT / 4) // considering half of square height
{
/* Here we only check the 8 closest blocks => relatively fast. */