Continue block collisions

This commit is contained in:
Miloslav Ciz 2024-09-26 14:56:39 +02:00
parent 011cd891c1
commit fa66324833
4 changed files with 100 additions and 36 deletions

View file

@ -35,6 +35,14 @@ LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,0,33,LCR_BLOCK_MATERIAL_CONCRETE,0),
LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,0,34,LCR_BLOCK_MATERIAL_CONCRETE,0),
LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,0,35,LCR_BLOCK_MATERIAL_CONCRETE,0),
LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,0,36,LCR_BLOCK_MATERIAL_CONCRETE,0),
LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,1,36,LCR_BLOCK_MATERIAL_CONCRETE,0),
LCR_MAP_BLOCK(LCR_BLOCK_FULL,34,0,33,LCR_BLOCK_MATERIAL_CONCRETE,0),
LCR_MAP_BLOCK(LCR_BLOCK_FULL,34,0,34,LCR_BLOCK_MATERIAL_CONCRETE,0),
LCR_MAP_BLOCK(LCR_BLOCK_FULL,34,0,35,LCR_BLOCK_MATERIAL_CONCRETE,0),
LCR_MAP_BLOCK(LCR_BLOCK_FULL,34,0,36,LCR_BLOCK_MATERIAL_CONCRETE,0),
LCR_MAP_BLOCK(LCR_BLOCK_RAMP,32,32,32,LCR_BLOCK_MATERIAL_CONCRETE,LCR_BLOCK_TRANSFORM_ROT_180),
/*
LCR_MAP_BLOCK(LCR_BLOCK_FULL_ACCEL,0,0,0,LCR_BLOCK_MATERIAL_CONCRETE,0),

48
map.h
View file

@ -148,6 +148,20 @@ void LCR_mapBlockGetCoords(const uint8_t block[LCR_BLOCK_SIZE],
*z = (block[2] >> 4) | ((block[3] & 0x03) << 4);
}
uint8_t LCR_mapBlockOppositeTransform(uint8_t transform)
{
if (!(transform & LCR_BLOCK_TRANSFORM_FLIP_H))
{
if ((transform & 0x60) == LCR_BLOCK_TRANSFORM_ROT_90)
return ((transform & (~0x60)) | LCR_BLOCK_TRANSFORM_ROT_270);
if ((transform & 0x60) == LCR_BLOCK_TRANSFORM_ROT_270)
return ((transform & (~0x60)) | LCR_BLOCK_TRANSFORM_ROT_90);
}
return transform;
}
uint8_t LCR_mapBlockGetTransform(const uint8_t block[LCR_BLOCK_SIZE])
{
return block[3] & 0xf0;
@ -171,6 +185,15 @@ uint32_t LCR_mapBlockCoordsToCoordNumber(uint8_t x, uint8_t y, uint8_t z)
return LCR_mapBlockGetCoordNumber(b);
}
int LCR_rampHeight4ths(uint8_t rampType)
{
return
(rampType == LCR_BLOCK_RAMP_14) +
(rampType == LCR_BLOCK_RAMP) * 4 +
(rampType == LCR_BLOCK_RAMP_12 || rampType == LCR_BLOCK_RAMP_34) * 2 +
(rampType == LCR_BLOCK_RAMP_34);
}
uint8_t *LCR_getMapBlockAtCoordNumber(uint32_t coord)
{
// binary search the block:
@ -424,6 +447,21 @@ void _LCR_addBlockShapeByte(uint8_t *bytes, uint8_t *byteCount,
*byteCount += 1;
}
#define LCR_TRANSFORM_COORDS(trans,cx,cy,cz,maxXZ,maxY)\
if (trans & LCR_BLOCK_TRANSFORM_FLIP_H) cx = maxXZ - cx;\
if (trans & 0x20) { /* for both 90 and 270 */ \
cx ^= cz; cz ^= cx; cx ^= cz; /* swap */ \
cx = maxXZ - cx; } \
if (trans & 0x40) { /* for both 180 and 270 */ \
cx = maxXZ - cx; \
cz = maxXZ - cz; } \
if (trans & LCR_BLOCK_TRANSFORM_FLIP_V) \
cy = maxY - cy;
/**
Gets a shape of given map block type as a 3D model composed of triangles. The
model is returned as an array of byte triplets (triangles), with each byte
@ -521,11 +559,7 @@ void LCR_mapGetBlockShape(uint8_t blockType, uint8_t transform,
case LCR_BLOCK_RAMP_14:
case LCR_BLOCK_RAMP_34:
{
uint8_t top =
(blockType == LCR_BLOCK_RAMP_14) +
(blockType == LCR_BLOCK_RAMP) * 4 +
(blockType == LCR_BLOCK_RAMP_12 || blockType == LCR_BLOCK_RAMP_34) * 2 +
(blockType == LCR_BLOCK_RAMP_34);
uint8_t top = LCR_rampHeight4ths(blockType);
ADD(0,0,0) ADD(0,top,6) ADD(0,0,6) // side
ADD(6,0,0) ADD(6,0,6) ADD(6,top,6) // side
@ -550,6 +584,9 @@ void LCR_mapGetBlockShape(uint8_t blockType, uint8_t transform,
_LCR_decodeMapBlockCoords(bytes[i],&x,&y,&z);
LCR_TRANSFORM_COORDS(transform,x,y,z,6,4)
/*
if (transform & LCR_BLOCK_TRANSFORM_FLIP_H)
x = 6 - x;
@ -568,6 +605,7 @@ void LCR_mapGetBlockShape(uint8_t blockType, uint8_t transform,
if (transform & LCR_BLOCK_TRANSFORM_FLIP_V)
y = 4 - y;
*/
bytes[i] = _LCR_encodeMapBlockCoords(x,y,z);
}

View file

@ -62,17 +62,21 @@ TPE_Vec3 _LCR_racingBlockEnvFunc(TPE_Vec3 point, const uint8_t *block)
uint8_t bx, by, bz;
LCR_mapBlockGetCoords(block,&bx,&by,&bz);
TPE_Vec3 center = TPE_vec3(
(((int) bx) - LCR_MAP_SIZE_BLOCKS / 2) * LCR_PHYSICS_UNIT
+ LCR_PHYSICS_UNIT / 2,
(((int) by) - LCR_MAP_SIZE_BLOCKS / 2) * (LCR_PHYSICS_UNIT / 2)
+ LCR_PHYSICS_UNIT / 4,
(((int) bz) - LCR_MAP_SIZE_BLOCKS / 2) * LCR_PHYSICS_UNIT
+ LCR_PHYSICS_UNIT / 2);
TPE_Vec3 blockOffset = TPE_vec3(
(((int) bx) - LCR_MAP_SIZE_BLOCKS / 2) * LCR_PHYSICS_UNIT,
(((int) by) - LCR_MAP_SIZE_BLOCKS / 2) * (LCR_PHYSICS_UNIT / 2),
(((int) bz) - LCR_MAP_SIZE_BLOCKS / 2) * LCR_PHYSICS_UNIT);
point = TPE_vec3Minus(point,center); // shift to origin
point = TPE_vec3Minus(point,blockOffset); // shift to origin
// TODO: transform
uint8_t transform =
LCR_mapBlockOppositeTransform(LCR_mapBlockGetTransform(block));
LCR_TRANSFORM_COORDS(transform,point.x,point.y,point.z,(LCR_PHYSICS_UNIT / 2),
(LCR_PHYSICS_UNIT / 4))
point = TPE_vec3Minus(point,TPE_vec3(
LCR_PHYSICS_UNIT / 2,LCR_PHYSICS_UNIT / 4,LCR_PHYSICS_UNIT / 2));
switch (block[0])
{
@ -121,9 +125,15 @@ TPE_Vec3 _LCR_racingBlockEnvFunc(TPE_Vec3 point, const uint8_t *block)
case LCR_BLOCK_RAMP_14:
{
TPE_Unit sides[6];
sides[0] = -1 * LCR_PHYSICS_UNIT / 2; sides[1] = -1 * LCR_PHYSICS_UNIT / 2;
sides[2] = LCR_PHYSICS_UNIT / 2; sides[3] = -1 * LCR_PHYSICS_UNIT / 2;
sides[4] = LCR_PHYSICS_UNIT / 2; sides[5] = LCR_PHYSICS_UNIT / 2;
sides[0] = -1 * LCR_PHYSICS_UNIT / 2;
sides[1] = -1 * LCR_PHYSICS_UNIT / 4;
sides[2] = LCR_PHYSICS_UNIT / 2;
sides[3] = -1 * LCR_PHYSICS_UNIT / 4;
sides[4] = LCR_PHYSICS_UNIT / 2;
sides[5] = -1 * LCR_PHYSICS_UNIT / 4 +
LCR_rampHeight4ths(block[0]) * (LCR_PHYSICS_UNIT / 8);
point = TPE_envAATriPrism(point,TPE_vec3(0,0,0),sides,LCR_PHYSICS_UNIT,2);
break;
@ -134,16 +144,17 @@ TPE_Vec3 _LCR_racingBlockEnvFunc(TPE_Vec3 point, const uint8_t *block)
break;
}
// TODO: untransform
point = TPE_vec3Plus(point,
TPE_vec3(LCR_PHYSICS_UNIT / 2,LCR_PHYSICS_UNIT / 4,LCR_PHYSICS_UNIT / 2));
point = TPE_vec3Plus(point,center); // shift back
transform = LCR_mapBlockOppositeTransform(transform);
LCR_TRANSFORM_COORDS(transform,point.x,point.y,point.z,LCR_PHYSICS_UNIT,
(LCR_PHYSICS_UNIT / 2))
point = TPE_vec3Plus(point,blockOffset); // shift back
return point;
/*
return TPE_envAABox(point,center,TPE_vec3(LCR_PHYSICS_UNIT / 2,
LCR_PHYSICS_UNIT / 4,LCR_PHYSICS_UNIT / 2));
*/
}
TPE_Vec3 _LCR_racingEnvironmentFunction(TPE_Vec3 point, TPE_Unit maxDist)
@ -154,6 +165,10 @@ TPE_Vec3 _LCR_racingEnvironmentFunction(TPE_Vec3 point, TPE_Unit maxDist)
(LCR_PHYSICS_UNIT * LCR_MAP_SIZE_BLOCKS) / 2,
LCR_PHYSICS_UNIT * LCR_MAP_SIZE_BLOCKS)),point)
// without this check we might try to get block outside the map
if (_pBest.x == point.x && _pBest.y == point.y && _pBest.z == point.z)
return _pBest;
if (maxDist <= LCR_PHYSICS_UNIT / 4) // considering half of square height
{
/* Here we only check the 8 closest blocks => relatively fast. */

View file

@ -16,7 +16,8 @@
/// Renderer specific unit, length of one map square.
#define LCR_RENDERER_UNIT (S3L_F / 2)
// ^ just S3L_F leaves some tris bugging
// NOTE: ^ S3L_F sometimes makes some triangles bug, S3L_F/2 seems to fix it
// but it's more jerky, maybe try to apply anti-overflow in S3L?
#define LCR_RENDERER_CHUNK_RESOLUTION 4 // do not change
#define LCR_RENDERER_LOD_BLOCKS 64 // do not change
@ -30,6 +31,10 @@
#define LCR_RENDERER_MODEL_COUNT 10
#define LCR_RENDERER_CAR_SCALE (LCR_RENDERER_UNIT / 4)
/** For some reason the map model is a bit misaligned with physics world, this
kinda hotfixes it -- later try to discover source of this bug. TODO */
#define _LCR_MAP_MODEL_SCALE 1034
struct
{
S3L_Scene scene;
@ -615,15 +620,12 @@ uint8_t _LCR_buildMapModel(void)
S3L_model3DInit(LCR_renderer.mapVerts,0,LCR_renderer.mapTris,0,
&LCR_renderer.mapModel);
// TEMPORARY FIX: this scales the map so that it better aligns with the
// physics world -- dunno why it's not aligned by default, investigate (if it's
// numerical errors then at least make this a const)
LCR_renderer.mapModel.transform.scale.x =
(S3L_F * 1009) / 1000;
LCR_renderer.mapModel.transform.scale.y =
LCR_renderer.mapModel.transform.scale.x;
LCR_renderer.mapModel.transform.scale.z =
LCR_renderer.mapModel.transform.scale.x;
(_LCR_MAP_MODEL_SCALE * S3L_F) / 1024;
LCR_renderer.mapModel.transform.scale.y
= LCR_renderer.mapModel.transform.scale.x;
LCR_renderer.mapModel.transform.scale.z
= LCR_renderer.mapModel.transform.scale.x;
for (int j = 0; j < LCR_currentMap.blockCount; ++j)
{
@ -724,7 +726,8 @@ LCR_renderer.mapModel.transform.scale.z =
}
}
_LCR_rendererAddMapTri(triIndices[0],triIndices[1],triIndices[2],triData);
_LCR_rendererAddMapTri(triIndices[0],triIndices[1],triIndices[2],
triData);
}
vi = 0;