Continue block collisions
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011cd891c1
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fa66324833
4 changed files with 100 additions and 36 deletions
8
assets.h
8
assets.h
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@ -35,6 +35,14 @@ LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,0,33,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,0,34,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,0,35,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,0,36,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,33,1,36,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,34,0,33,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,34,0,34,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,34,0,35,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_FULL,34,0,36,LCR_BLOCK_MATERIAL_CONCRETE,0),
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LCR_MAP_BLOCK(LCR_BLOCK_RAMP,32,32,32,LCR_BLOCK_MATERIAL_CONCRETE,LCR_BLOCK_TRANSFORM_ROT_180),
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/*
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LCR_MAP_BLOCK(LCR_BLOCK_FULL_ACCEL,0,0,0,LCR_BLOCK_MATERIAL_CONCRETE,0),
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48
map.h
48
map.h
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@ -148,6 +148,20 @@ void LCR_mapBlockGetCoords(const uint8_t block[LCR_BLOCK_SIZE],
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*z = (block[2] >> 4) | ((block[3] & 0x03) << 4);
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}
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uint8_t LCR_mapBlockOppositeTransform(uint8_t transform)
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{
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if (!(transform & LCR_BLOCK_TRANSFORM_FLIP_H))
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{
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if ((transform & 0x60) == LCR_BLOCK_TRANSFORM_ROT_90)
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return ((transform & (~0x60)) | LCR_BLOCK_TRANSFORM_ROT_270);
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if ((transform & 0x60) == LCR_BLOCK_TRANSFORM_ROT_270)
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return ((transform & (~0x60)) | LCR_BLOCK_TRANSFORM_ROT_90);
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}
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return transform;
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}
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uint8_t LCR_mapBlockGetTransform(const uint8_t block[LCR_BLOCK_SIZE])
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{
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return block[3] & 0xf0;
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@ -171,6 +185,15 @@ uint32_t LCR_mapBlockCoordsToCoordNumber(uint8_t x, uint8_t y, uint8_t z)
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return LCR_mapBlockGetCoordNumber(b);
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}
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int LCR_rampHeight4ths(uint8_t rampType)
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{
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return
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(rampType == LCR_BLOCK_RAMP_14) +
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(rampType == LCR_BLOCK_RAMP) * 4 +
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(rampType == LCR_BLOCK_RAMP_12 || rampType == LCR_BLOCK_RAMP_34) * 2 +
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(rampType == LCR_BLOCK_RAMP_34);
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}
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uint8_t *LCR_getMapBlockAtCoordNumber(uint32_t coord)
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{
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// binary search the block:
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@ -424,6 +447,21 @@ void _LCR_addBlockShapeByte(uint8_t *bytes, uint8_t *byteCount,
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*byteCount += 1;
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}
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#define LCR_TRANSFORM_COORDS(trans,cx,cy,cz,maxXZ,maxY)\
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if (trans & LCR_BLOCK_TRANSFORM_FLIP_H) cx = maxXZ - cx;\
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if (trans & 0x20) { /* for both 90 and 270 */ \
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cx ^= cz; cz ^= cx; cx ^= cz; /* swap */ \
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cx = maxXZ - cx; } \
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if (trans & 0x40) { /* for both 180 and 270 */ \
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cx = maxXZ - cx; \
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cz = maxXZ - cz; } \
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if (trans & LCR_BLOCK_TRANSFORM_FLIP_V) \
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cy = maxY - cy;
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/**
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Gets a shape of given map block type as a 3D model composed of triangles. The
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model is returned as an array of byte triplets (triangles), with each byte
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@ -521,11 +559,7 @@ void LCR_mapGetBlockShape(uint8_t blockType, uint8_t transform,
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case LCR_BLOCK_RAMP_14:
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case LCR_BLOCK_RAMP_34:
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{
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uint8_t top =
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(blockType == LCR_BLOCK_RAMP_14) +
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(blockType == LCR_BLOCK_RAMP) * 4 +
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(blockType == LCR_BLOCK_RAMP_12 || blockType == LCR_BLOCK_RAMP_34) * 2 +
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(blockType == LCR_BLOCK_RAMP_34);
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uint8_t top = LCR_rampHeight4ths(blockType);
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ADD(0,0,0) ADD(0,top,6) ADD(0,0,6) // side
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ADD(6,0,0) ADD(6,0,6) ADD(6,top,6) // side
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@ -550,6 +584,9 @@ void LCR_mapGetBlockShape(uint8_t blockType, uint8_t transform,
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_LCR_decodeMapBlockCoords(bytes[i],&x,&y,&z);
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LCR_TRANSFORM_COORDS(transform,x,y,z,6,4)
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/*
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if (transform & LCR_BLOCK_TRANSFORM_FLIP_H)
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x = 6 - x;
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@ -568,6 +605,7 @@ void LCR_mapGetBlockShape(uint8_t blockType, uint8_t transform,
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if (transform & LCR_BLOCK_TRANSFORM_FLIP_V)
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y = 4 - y;
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*/
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bytes[i] = _LCR_encodeMapBlockCoords(x,y,z);
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}
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53
racing.h
53
racing.h
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@ -62,17 +62,21 @@ TPE_Vec3 _LCR_racingBlockEnvFunc(TPE_Vec3 point, const uint8_t *block)
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uint8_t bx, by, bz;
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LCR_mapBlockGetCoords(block,&bx,&by,&bz);
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TPE_Vec3 center = TPE_vec3(
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(((int) bx) - LCR_MAP_SIZE_BLOCKS / 2) * LCR_PHYSICS_UNIT
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+ LCR_PHYSICS_UNIT / 2,
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(((int) by) - LCR_MAP_SIZE_BLOCKS / 2) * (LCR_PHYSICS_UNIT / 2)
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+ LCR_PHYSICS_UNIT / 4,
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(((int) bz) - LCR_MAP_SIZE_BLOCKS / 2) * LCR_PHYSICS_UNIT
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+ LCR_PHYSICS_UNIT / 2);
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TPE_Vec3 blockOffset = TPE_vec3(
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(((int) bx) - LCR_MAP_SIZE_BLOCKS / 2) * LCR_PHYSICS_UNIT,
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(((int) by) - LCR_MAP_SIZE_BLOCKS / 2) * (LCR_PHYSICS_UNIT / 2),
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(((int) bz) - LCR_MAP_SIZE_BLOCKS / 2) * LCR_PHYSICS_UNIT);
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point = TPE_vec3Minus(point,center); // shift to origin
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point = TPE_vec3Minus(point,blockOffset); // shift to origin
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// TODO: transform
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uint8_t transform =
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LCR_mapBlockOppositeTransform(LCR_mapBlockGetTransform(block));
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LCR_TRANSFORM_COORDS(transform,point.x,point.y,point.z,(LCR_PHYSICS_UNIT / 2),
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(LCR_PHYSICS_UNIT / 4))
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point = TPE_vec3Minus(point,TPE_vec3(
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LCR_PHYSICS_UNIT / 2,LCR_PHYSICS_UNIT / 4,LCR_PHYSICS_UNIT / 2));
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switch (block[0])
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{
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@ -121,9 +125,15 @@ TPE_Vec3 _LCR_racingBlockEnvFunc(TPE_Vec3 point, const uint8_t *block)
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case LCR_BLOCK_RAMP_14:
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{
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TPE_Unit sides[6];
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sides[0] = -1 * LCR_PHYSICS_UNIT / 2; sides[1] = -1 * LCR_PHYSICS_UNIT / 2;
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sides[2] = LCR_PHYSICS_UNIT / 2; sides[3] = -1 * LCR_PHYSICS_UNIT / 2;
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sides[4] = LCR_PHYSICS_UNIT / 2; sides[5] = LCR_PHYSICS_UNIT / 2;
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sides[0] = -1 * LCR_PHYSICS_UNIT / 2;
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sides[1] = -1 * LCR_PHYSICS_UNIT / 4;
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sides[2] = LCR_PHYSICS_UNIT / 2;
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sides[3] = -1 * LCR_PHYSICS_UNIT / 4;
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sides[4] = LCR_PHYSICS_UNIT / 2;
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sides[5] = -1 * LCR_PHYSICS_UNIT / 4 +
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LCR_rampHeight4ths(block[0]) * (LCR_PHYSICS_UNIT / 8);
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point = TPE_envAATriPrism(point,TPE_vec3(0,0,0),sides,LCR_PHYSICS_UNIT,2);
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break;
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@ -134,16 +144,17 @@ TPE_Vec3 _LCR_racingBlockEnvFunc(TPE_Vec3 point, const uint8_t *block)
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break;
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}
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// TODO: untransform
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point = TPE_vec3Plus(point,
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TPE_vec3(LCR_PHYSICS_UNIT / 2,LCR_PHYSICS_UNIT / 4,LCR_PHYSICS_UNIT / 2));
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point = TPE_vec3Plus(point,center); // shift back
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transform = LCR_mapBlockOppositeTransform(transform);
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LCR_TRANSFORM_COORDS(transform,point.x,point.y,point.z,LCR_PHYSICS_UNIT,
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(LCR_PHYSICS_UNIT / 2))
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point = TPE_vec3Plus(point,blockOffset); // shift back
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return point;
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/*
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return TPE_envAABox(point,center,TPE_vec3(LCR_PHYSICS_UNIT / 2,
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LCR_PHYSICS_UNIT / 4,LCR_PHYSICS_UNIT / 2));
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*/
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}
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TPE_Vec3 _LCR_racingEnvironmentFunction(TPE_Vec3 point, TPE_Unit maxDist)
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@ -154,6 +165,10 @@ TPE_Vec3 _LCR_racingEnvironmentFunction(TPE_Vec3 point, TPE_Unit maxDist)
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(LCR_PHYSICS_UNIT * LCR_MAP_SIZE_BLOCKS) / 2,
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LCR_PHYSICS_UNIT * LCR_MAP_SIZE_BLOCKS)),point)
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// without this check we might try to get block outside the map
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if (_pBest.x == point.x && _pBest.y == point.y && _pBest.z == point.z)
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return _pBest;
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if (maxDist <= LCR_PHYSICS_UNIT / 4) // considering half of square height
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{
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/* Here we only check the 8 closest blocks => relatively fast. */
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25
renderer.h
25
renderer.h
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@ -16,7 +16,8 @@
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/// Renderer specific unit, length of one map square.
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#define LCR_RENDERER_UNIT (S3L_F / 2)
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// ^ just S3L_F leaves some tris bugging
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// NOTE: ^ S3L_F sometimes makes some triangles bug, S3L_F/2 seems to fix it
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// but it's more jerky, maybe try to apply anti-overflow in S3L?
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#define LCR_RENDERER_CHUNK_RESOLUTION 4 // do not change
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#define LCR_RENDERER_LOD_BLOCKS 64 // do not change
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@ -30,6 +31,10 @@
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#define LCR_RENDERER_MODEL_COUNT 10
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#define LCR_RENDERER_CAR_SCALE (LCR_RENDERER_UNIT / 4)
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/** For some reason the map model is a bit misaligned with physics world, this
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kinda hotfixes it -- later try to discover source of this bug. TODO */
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#define _LCR_MAP_MODEL_SCALE 1034
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struct
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{
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S3L_Scene scene;
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@ -615,15 +620,12 @@ uint8_t _LCR_buildMapModel(void)
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S3L_model3DInit(LCR_renderer.mapVerts,0,LCR_renderer.mapTris,0,
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&LCR_renderer.mapModel);
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// TEMPORARY FIX: this scales the map so that it better aligns with the
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// physics world -- dunno why it's not aligned by default, investigate (if it's
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// numerical errors then at least make this a const)
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LCR_renderer.mapModel.transform.scale.x =
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(S3L_F * 1009) / 1000;
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LCR_renderer.mapModel.transform.scale.y =
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LCR_renderer.mapModel.transform.scale.x;
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LCR_renderer.mapModel.transform.scale.z =
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LCR_renderer.mapModel.transform.scale.x;
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LCR_renderer.mapModel.transform.scale.x =
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(_LCR_MAP_MODEL_SCALE * S3L_F) / 1024;
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LCR_renderer.mapModel.transform.scale.y
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= LCR_renderer.mapModel.transform.scale.x;
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LCR_renderer.mapModel.transform.scale.z
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= LCR_renderer.mapModel.transform.scale.x;
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for (int j = 0; j < LCR_currentMap.blockCount; ++j)
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{
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@ -724,7 +726,8 @@ LCR_renderer.mapModel.transform.scale.z =
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}
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}
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_LCR_rendererAddMapTri(triIndices[0],triIndices[1],triIndices[2],triData);
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_LCR_rendererAddMapTri(triIndices[0],triIndices[1],triIndices[2],
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triData);
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}
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vi = 0;
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