Licar/settings.h
2023-09-12 16:42:58 +02:00

28 lines
659 B
C

#ifndef _LCR_SETTINGS_H
#define _LCR_SETTINGS_H
#ifndef LCR_SETTING_RESOLUTION_X
#define LCR_SETTING_RESOLUTION_X 1024
#endif
#ifndef LCR_SETTING_RESOLUTION_Y
#define LCR_SETTING_RESOLUTION_Y 768
#endif
#ifndef LCR_SETTING_RESOLUTION_SUBDIVIDE
#define LCR_SETTING_RESOLUTION_SUBDIVIDE 1
#endif
#ifndef LCR_SETTING_SKY_SIZE
/** Size of sky texture pixel, 0 turns off sky rendering. */
#define LCR_SETTING_SKY_SIZE 1
#define
#ifndef LCR_SETTING_MAP_MAX_SIZE
/** Maximum number of blocks a map can consist of, decreasing will save RAM
but also rule out loading bigger maps. */
#define LCR_SETTING_MAP_MAX_SIZE 4096
#endif
#endif // guard