21 lines
4 KiB
Markdown
21 lines
4 KiB
Markdown
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# Books
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Here there will be a constantly WIP list of [books](book.md) that might be of interest to supporters of [LRS](lrs.md):
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{ Let's aim for quality rather than quantity here, don't put any book that has some connection to our cause here, but rather the ones you've read and which you judge as a quality book that enriched you in some way. ~drummyfish }
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- **Blackout** (2017, Elsberg): Fiction, telling a story of a large blackout in Europe that shows to really be caused by [bloated](bloat.md) tech. For [collapse](collapse.md) enjoyers this is an interesting read if only for the detailed description of the consequences a sudden loss of electric power.
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- **Einstein: His Life and Universe** (Isaacson, 2008): [Einstein](einstein.md)'s biography, quite a nice read about a pretty awesome man who's image has been so distorted by the mainstream shit.
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- **Flatland** (Abbott, 1884): Absolutely amazing fantasy story set in two dimensional land with characters being geometric shapes, while being a critic of society to a big degree, it discusses practical and mathematical aspects of actually living in two dimensions, how the characters see, how they build their houses etc. It is now absolutely [public domain](public_domain.md)!
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- **Free as in Freedom** (Sam Williams, 2002): Free-licensed official biography of [Richard Stallman](rms.md), contains many historical details about how [free software](free_software.md) came to be, how [open source](open_source.md) spoiled it etc.
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- **Free Culture** (Lessig, 2004): Creative-commons licensed (non-free but gratis) book by the founder of [Creative Commons](creative_commons.md) and [free cutlure](free_culture.md), goes into details on how copyright became abused by capitalism, why public domain is being smothered and why we must support free culture.
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- **Game Engine Black Book: Doom** (Sanglard, 2019): Gratis, very nice book dissecting all the details about the legendary [Doom](doom.md) engine and its internals -- how it worked, why was it so fast, what hacks went into it, written so that a reader of any programming skill (even none) will find something interesting. A must read for fans of oldschool game programming.
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- **Game Engine Black Book: Wolfenstein 3D** (Sanglard, 2019): Same as the Doom engine book from the same author, just about the older game Wolfenstein 3D, also amazing.
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- **Industrial Society and Its Future** (Kaczynski, 1995): A bit boring read by the famous [Unabomber](ted_kaczynski.md), criticizing rapid technology advancement, but an important read for those who are more into politics, if only for the memes :)
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- **Just for Fun** (2001): Official biography of [Linux Torvalds](torvalds.md), the original creator of [Linux](linux.md). It recounts valuable historical moments with comments by Linus himself, revealing many interesting details and also a bit of Torvalds' personality (shows some of his evil side).
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- **Masters of Doom** (Kushner, 2003): Another nice book for [Doom](doom.md) fans, this time not really technical but rather just retelling the story of the game's development -- quite comfy, a lot if interesting trivia.
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- **[The Jargon File](jargon_file.md)** (1975...): [Hacker culture](hacking.md) dictionary, a lot of wisdom, inside jokes, and things related to oldschool hacking.
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- **Rebel Code** (Moody, 2001): A bit of a mainstream view at the whole "[open source](open_source.md)" history -- though it's a small brain business view which we have to keep in mind at all times, it's a nice introduction to the whole FOSS world for the newcomers, as the book covers most of the relevant projects and [people](people.md).
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- **The Pig and the Box** (2009, MCM): A short story for kids showing the dangers of [DRM](drm.md), released under [CC0](cc0.md)!
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- **Tricks of the Game Programming Gurus** (1994): Very nice, readable book, that implements a whole 90s shooter game in [C](c.md), without drowning the reader in tons of equations and smartass talk. It's written with the 90s mindset and in common language, contains many practical tricks for optimizing the code etc.
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- ...
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