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{ I am still learning the beautiful game of go, please excuse potential unintentional errors here. ~drummyfish }
Go (from Japanese *Igo*, "surrounding board game", also *Baduk* or *Wei-qi*) is possibly the world's oldest original-form two-player board [game](game.md), coming from Asia, and is one of the most beautiful, elegant, deep and popular games of this type in [history](history.md), whose cultural significance and popularity can be compared to that of [chess](chess.md), despite it largely remaining widely popular only in Asia (along with other games like [shogi](shogi.md), or "Japanese chess"). There however, especially in Japan, go is pretty big, it appears a lot in [anime](anime.md), there are TV channels exclusively dedicated to go etc., though in Japan [shogi](shogi.md) (the "Japanese chess") is probably a bit more popular; nevertheless go is likely the most intellectually challenging board games among all of the biggest board games. **Go is a bit difficult to get into** (kind of like [vim](vim.md)?) though the rules can be learned quite quickly; it is hard to make big-picture sense of the rule implications and it may take weeks to months before one can even call himself a beginner player. To become a master takes lifetime.
Go (from Japanese *Igo*, "surrounding board game", also *Baduk* or *Wei-qi*) is possibly the world's oldest original-form two-player board [game](game.md), coming from Asia, and is one of the most beautiful, elegant, deep and popular games of this type in [history](history.md), whose cultural significance and popularity can be compared to that of [chess](chess.md), despite it largely remaining widely popular only in Asia (along with other games like [shogi](shogi.md), or "Japanese chess"). There however, especially in Japan, go is pretty big, it appears a lot in [anime](anime.md), there are TV channels exclusively dedicated to go etc., though in Japan [shogi](shogi.md) (the "Japanese chess") is probably a bit more popular; nevertheless go is likely the most intellectually challenging board games among all of the biggest board games. **Go is a bit difficult to get into** (kind of like [vim](vim.md)?) though the rules can be learned quite quickly; it is hard to make big-picture sense of the rule implications and it may take weeks to months before one can even call himself a beginner player. To become a master takes lifetime (or two).
{ There is a nice non-bloated site hosting everything related to go: Sensei's Library at https://senseis.xmp.net/. ~drummyfish }
**Compared to chess** (some purists dislike this, see https://senseis.xmp.net/?CompareGoToChess) the rules of go are much more simple -- which is part of the game's [beauty](beauty.md) (see [easy to learn, hard to master](easy_to_learn_hard_to_master.md)) -- though the emergent complexity of those few rules is grandiose; so much so that to play the game well is usually considered more challenging than learning chess well, as there are many more possibilities and mere calculation is not enough to be strong, one needs to develop a strong intuition; this is also the reason why it took 20 more years for [computers](computer.md) to beat the best humans in go than in chess. Many say that go is yet deeper than chess and that it offers a unique experience that can't be found anywhere else; go is more mathematical, something that just exists naturally as a side effect of logic itself, while chess is a bit of an arbitrary set of more complex rules fine-tuned so that the game plays well. The spirit of go is also more [zen](zen.md)-like and peaceful: while chess simulates [war](war.md) (something more aligned with western mentality), go is more about dividing territory, one could even see it not as a battle but rather a creation of [art](art.md), beautiful patterns (something better aligned with eastern mentality).
**Compared to chess** (some purists dislike this, see https://senseis.xmp.net/?CompareGoToChess) the rules of go are much more simple -- which is part of the game's [beauty](beauty.md) (see [easy to learn, hard to master](easy_to_learn_hard_to_master.md)) -- though the emergent complexity of those few rules is grandiose; so much so that to play the game well is usually considered more challenging than learning chess well, as there are many more possibilities and mere calculation is not enough to be strong, one needs to develop a strong intuition; this is also the reason why it took 20 more years for [computers](computer.md) to beat the best humans in go than in chess. Many say that go is yet deeper than chess and that it offers a unique experience that can't be found anywhere else; go is more mathematical, something that just exists naturally as a side effect of logic itself, while chess is a bit of an arbitrary set of more complex rules fine-tuned so that the game plays well. The spirit of go is also more [zen](zen.md)-like and peaceful: while chess simulates [war](war.md) (something more aligned with western mentality), go is more about dividing territory, one could even see it not as a battle but rather a creation of [art](art.md), beautiful patterns (something better aligned with eastern mentality). Also the whole [culture](culture.md) around go is different, for example there is a strong tradition of go proverbs that teach you to play (there also exist many [joke](joke.md) proverbs).
**From [LRS](lrs.md) point of view go is one of the best games ever**, for similar reasons to chess (it's highly free, [suckless](suckless.md), cheap, [not owned by anyone](public_domain.md), [fun](fun.md), mathematically deep, nice for programming while the game itself doesn't even require a [computer](computer.md) etc.) plus yet greater [simplicity](minimalism.md) and beauty.